literally any juggernaut is good if you use it right. it all depends on the player, not the jgn its self. tired of seeing people say "ew, red mist. mid. shoulda picked beta."
@@elcareemojifome5562 Red mist is balanced and fair, takes a bit more skill and is supposed to be like hale, a rusher. Unfortunately hale players and his moveset is so braindeaad
@@Aedlmonrl People can also say "Red Mist players just wait to use their ego to obliterate half of the server by Great split: Horizontal" which is fair... but It only happens one or twice in a match and Mihawk can also do that but much more frequently.
hale by design is supposed to have counterplays, he's hard hitting, extremely mobile, and have the health to tank most people's individual dps. but in TF2, there are mechanics that allows for counters like melee having way more knocback, engineers, and hale himself being susceptible to grouped dps, both because in TF2 he can actually be melted down substantially because of more consistent higher damaging weapons, and also being slowed down by that much damage. in IA, the single fact that he can't be knocked back is enough for him to literally just walk towards you without a care in the world.
@@aaamogusthespiderever2566 the main thing is that mihawk doesn't really have a bad map, while hale at the very least has ONE (crossroads). In a perfectly even level of skill, mihawk will usually have an advantage
The only skill hale take is you knowing how to press wasd, space bar, 1, E and R and M1 and of course be able to control charge so that you don’t fall off some map
Hale doesn’t take skill, but in order to beat him, it also requires smart players, actually active players, and sometimes luck, I have seen many Hale people die in many different ways Fall off: 3 Players killed them: 5 Afk and died: 1 And of course, for the smart players one, I have to be included because I swear I’m one of the only people who do actual smart thinking in that game (not saying I am the only person) Was in the thunderstorm map, last person alive, got tanto, hitman, and dead, went to the very top of the map with tanto, and I tricked the hale into using charge, and he fell off, it all depends on the players, and their luck
used to main filibuster as an aggrobuster but they nerfed melee e from 40 to 25 dmg and r from 65 to like 40 along with that they also added the rage meter that discourages close range play in other words people complained about filirunner so they made the only viable playstyle filirunner peak balancing
Playing as Hale is hale-la fun, but playing AGAINST Hale ? Nah it doesn't fun anymore, fight Hale is just like fighting a frisking Dark Soul boss in a funny looking ah game + rng
i did not pick it it was forced onto me by the random choice if you don't pick anything :sob: but yeah hitbox debug is pretty useful ngl unless you get michael p
@@mewdoesstuff even jxp roasts you for using that setting lol, but whatever you're not the only furry tryhard i know and not the last. Just the usual game of IA
I feel like people should just not get mad if someone gets mad for picking something other than beta, basically let other people play the way they want to play, who cares if someone picks hale if that's their way of fun then let them have it (cool street lights)
I only use Hale when the chosen map is so ass for other jgns I never use Hale on open maps for obvious reasons(not by falling 'cuz ik how to control charge well) Rather use some jgn that takes skill like Red Mist and Filibuster I do use Beta when the map is rocketarena Mihawk is pretty much viable when no red mist/fili and bored to be a tryhard since this jgn takes no brain to use like Hale(just spam m1+heavy swing combo to clueless plebs)
Hale’s hardest combo What people think : E + m1 The actual hardest combo (Its still decently easy) : m1, E, m1, Jump and then press R As a hale main i find it reasonable why people say its free points E + m1 is to op