Valve tried to make Half-Life's world as realistic and believable as possible, so even after Gordon's death, life around him goes on. This presentation shows how AI behaves when player gets killed in both games.
@@redscorpion4222 Haha, the scientists actually complain, probably meaning they’re annoyed to have to see the same stuff when Gordon loads the nee save. Unless, it’s only Barney as you said. Lol
a few rebel reactions I remember "i thought he was invincible" "so much for Doctor Freeman/our last hope" "dr. freeman Can you hear me? Do not go into the light!" "that's not Freeman is it?"
Love how that rebel dropped their firearm to pick up his crowbar, showing they will fight even if Gordon is dead. Amd thinking they are the new Freeman probably.
Bullsquids and Alien grunts are not taunting, they are rather switching AI to eating state, which they do to any corpse when no enemies are around, scripted ones included. Though, don't houndeyes do the same? I am not sure, but it would make sense.
I suspect most of the npc reactions in hl1 are just side effects of them no longer being able to spot the player due to them being dead I mean if it was an intentional feature they probably wouldn't have used the "player telling npc to stop following them" voice lines, for one thing.
It is. None of these are actually scripted AI behavior for when the player dies. Houndeyes, bullsquids, and alien grunts will always go back to eating a corpse when Freeman dies, and that includes his corpse HECU taunt anybody that they kill. The AI for combine, CP, and citizens/rebels straight up seems to break when Freeman dies and there's no other target to focus or flee from. The only actual reactions to his death are the voicelines.
@@snazzyjovialwyrm3314 hecu ai rushes to gordon's last known location there fore it looks like tehy are confirming the kill combine AI does the same with the closest soldier if any other are present they either stand at attention waiting for orders or start a patrol utilising node graph to look more natural metrocops have two general reactions it's to walk like in first chapter patrolling using node graph or moving to next node and standing UNLESS you use for a video two locations that have CP scripted to stand/crouch in particular places because you are a lazy piece of shit CPs also send out confirmation on gordon's death to overwatch rebels gather around and talk but ai also gets them to pickup weapon dropped by gordon
technically in shown clips they are not wandering aimlessly they want to go to next node but are scripted to either cover behind objects or stand in the way so instead they nervously patter
1:50. The reason they immediately go idle might be because the metrocops are constantly fed adrenaline and are only given enough to barely survive. So after they kill Gordon, their adrenaline levels drop a lot. This might also be why the metro cop at the start asked Gordon to pick up the can.
Thats just a theory but i think its just because they dont like taking combat seriously and wont consider anymore danger once only the perceived threats are dead. Or they just dont have alert animations you know.
well outside of those two shown locations where they are scripted to stand in specific palces they move back and stand - like they guard palces in first chapter or start patrolling using walking animation from first chapter
The Bullsquid "taunt" is just them eating the player's gibs. They eat gibs like that even if they weren't the killer. (And I believe they also eat certain corpses as well?)
Some of these interactions are not unique to Gordon being killed, but are just the "dismissed"-interaction which presumably plays out because the game thinks Gordon dismissed an ally due to the fact that he died.
I once heard from one of my female allies in HL2 after I died „Oh, now I‘ll get the suit.“ But it wasn’t mourning. More an excited, nasty voice and in the character, that she long waited for me to die. Since then whenever I hear one of those NPC‘s say: „Careful Dr. Freeman.“ I think: „Bitch“.
In HL1 guided allies receive command to stop follow you. Hostiles do "enemy down" animation. For aliens it's to eat victim, for soldiers it's to check body. In HL2 human combines just lose target. Developers did not made "enemy down" animation for them. But allies in HL2 understand that legend is now dead. (Probably Gordon blame himself for not knowing what xen crystal would do and when allies respect him, he thinks "I am the one who ruined the Earth." In same time he have no problem with hurting living being.)
The "taunts" the enemies do are actually pretty neat, for HECU is him checking that Gordon is dead, they do it for many npcs they kill, the Black Ops is the same, but also includes him using his radio after. The bullsquid and alien grunts are actually eating Gordons corpse.
bullsquids do not, in fact, taunt the player after death. it's just their behaviour when they see gibs. if they happen to kill you with a spit or without gibbing you, they will not react at all
Some things to note: -You showed Opposing Force footage in one of the clips [oops.] -All the special animations for dying in Half-Life 1 can also work on your allies. -In the TCRF page for Half-Life: Source's development info, there was an additional animation for that. It was the female black ops flipping their goggles titled "victory_dance" -If you die in the apartment chase in Point Insertion, an alive citizen can rarely say one of their voicelines when you normally die in-game. -If Gordon jumps off the first area in Episode 1's "Undue Alarm" chapter, Alyx will yell "Gordon!"
The video is full of quite a bit of misinformation. Only the NPC's in HL2 have actual specific reactions to Gordon's death, and it's only in the form of special voicelines that have a chance to play when he dies. Their AI has no specific way of reacting to his death. If anything, the AI straight up breaks due to there being no other target to fight/flee from. HL1 allies react as though Gordon told them to stop following him, while enemy NPC's have a "kill confirmed" state. For the aliens(aside from Controllers and Vorts), they go back to eating any sort of corpse lying around, including Gordon's. For the HECU soldiers, they will taunt or confirm that their target is dead. I know that HL1 and HL2 were technical marvels for their times, but it's really annoying when people hype them up to be more competently made than what they really are. They're products of their time with features that happen to be ahead of the curve.
2:13 "CUT!! freeman, what are you doing?!" "Darn it freeman, its been your 20th retry, you're stuck on this set" "Im gonna go grab something to chew on"
I've always wanted to see someone fix the hgrunt "taunt" animation becuase its obviously ment to be the grunt calmly walking over there and putting one final burst into the foe to be sure
You forgot about the gonome who also eats the corpse of the player/foe they killed , as Hgrunt checks his dead enemy even if its not the player same goes for alien grunt eating any enemy they kill (but really how would they eat someone in a large metal suit like the HEV?) , bullsquids "smell" the new corpse and head to it no Matter if they killed it or not a good example is the meat storage in office complex which contains large pieces of meat that can be used to lure bullsquids.
I imagine the metrocop behavior is intentional, but poorly made: they're the fodder police, and after neutralizing a target it makes sense for them to walk around and inspect the area for other anticitizen
@@CausticAscarite their channel is still here? They simply just haven't uploaded in 4 months. There isn't evidence they even quit, as their uploads have never been on a consistent schedule.
I get the feeling that a lot of these are just bad programming. Having never played HL1, I'm assuming the "why are you leaving me?" line from the scientists is one they use when you tell them to wait somewhere or enter an inaccessible area. Same thing with the "have I been that much of a burden?" one. I'm pretty sure Barney is saying "see you later" to the scientist. The bullsquids and alien grunts, I'm fairly certain, are not taunting, but eating Gordon. I *have* played HL2, and I'm assuming the CSoldiers and MCops just have bad nav AI after Gordon dies. Alyx doesn't look or sound at all terrified to me, and Grigori doesn't look nor sound sad. That could just be me.
Barney saying "See you later" to Gordon's corpse was somewhat heartbreaking Plus, the Black Op taunt animation is rather interesting considering that most of the players would just reload their last save point instead of seeing it