@@jeorgipaczszyk8627 The guy I was responding to said that the uploader straight up reuploaded the trailer of the project which is not true. I agree that the title can be confusing but I don't think the creator meant to make people think that he is the developer. He just named the video after what he is playing.
@@ПавелМунтян-д8к That's not Black Mesa. This was an Unreal Engine project. It looks similar to Black Mesa's tram ride, but it's not the same game nor the same engine.
As far as overall feel and appearance my two favorite game world places to roam around in are the Black Mesa facility and the USS VonBraun from System Shock 2. As far as levels go my top favorite is Ravenholm from HL2 for its' old timely industrial architecture. :)
@@alexsilva28 Some of my fave small mods for Black Mesa are the Pre-Disaster maps you get to freely walk around in. Sadly they haven't been updated for quite a while. So I don't know if they're still being worked on. Either way you get to roam around places you either rush through during the main story or don't see in the game at all. :)
Some of the audio sounds like it's straight from Black Mesa, particularly the tram system dialog. But props to the new models and design, the level of detail is nuts.
@@jeorgipaczszyk8627 It can be confused but I wouldn't blame the content creator for naming his videos just after what he is playing. I don't think the guy meant to make people think they are the developer.
I see the loading robot was replaced with a bulldozer in Hazardous Materials - that's really the only thing missing. An outstanding recreation of the transit intro.
@@poposterous236 From what I read about Project Lambda is that it wasn't meant to actually be a game just a tech demo. It was made by a 3D Artist as part of his art portfolio to show off his capabilities with 3D art. I found his website a while back and all of his art were full-on rendered scenes of places he came up with. Project Lambda was the only "playable" scene he made. He did post that if people showed more interest he would consider doing a continuation. As you can see there wasn't much interest.
Да🎉 супер 👍🕹️🤠 мне очень понравился этот ролик 😊 секретная база выглядит очень достойно,солидно и с большой производственной базой😂 Даже завезли железнодорожные локомотивы😂 и рабочие наконец то появились 😊
As someone who works with HVAC all the time, the Black Mesa research facility must have a serious BMS and a massive HVAC plant. Considering how vast the facility is, maintaining it as 68°F must be a real headache for the engineers.
@@вышедшийизметро That is 100% false. Valve did not discourage the Crowbar Collective from making Black Mesa or accuse them of plagiarism. The issue of Canon is something that Valve has largely left up to the fans. Marc Laidlaw, a series writer, said that they "do not get involved in issues of canonicity" and that "canon itself is non-canon", letting the games stand on their own Black Mesa was originally intended to be released for free, but Valve actually approached the Crowbar Collective with the idea of selling Black Mesa after it got greenlit. This suggests that Valve was not only okay with the project, but actively supported its commercial success.
Man this looks so good, but the bit where the tram passes over some freight rail tracks, the curves are impossibly tight. Like only a golf cart could make a turn like that. Needs a little correction there...
They look cool but i wouldn't think big diesel/electric locomotives would be good in a confined space either, they would suck the oxygen out and fill that place with exhaust.
I totally thought that, too! But people often underestimate how wide train track turns actually need to be in video games. Like, unless it's a train game, they will probably get it wrong 😅
Some of the sounds could use tweaking too. The scanning part, the gate sounds did not fit. The original zap sound was heard when the rail reconnects and sounds out of place. A little more life/conversation with npcs would be useful during the scanning of the train.
THIS. IS. FRICKEN. AWESOME I LOVE THIS SO MUCH AAAAAA There's so much going on- the shaders, the lighting, the models, the ENVIRONMENT, the people, the textures and all of the moving parts IT FEELS SO ALIVEEE AAAA
This looks so impressive, seriously nice work You are missing the weird robot mech, and the "work safe, work smart" voice line needs to play during that part, it's a bit of purposeful irony, and it needs to be drawn out longer for the gman scene
A technology limitation at the time for the sake of great optimization, hence the Low polygon models. To be honest, I never noticed the first time I played it when it first came out and I'm sure the majority of others didn't either because at the time it blew our minds on how realistic everything looked.
@@chucknorrisffs I get that yet was a little disappointed that the rather recent Black Mesa remake still featured the same issue. It is not a serious problem but it surprised me considering how great everything else looked.
the fact that the initial train ride is _still_ doing it's job of showing off the engine and introducing the world, just as well as it does in the original is kind of cool to me. Like, it makes for the _perfect_ intro to a remake too, because it was _literally made to be_
Yes, but an option like "New Game (but without the tram ride introduction)" in the game's main menu would be very welcome, for when you're replaying the game yet again.
This was awesome to see back when I first saw it in 2020 and it's still amazing to look at. I will always love the way BMRF is depicted while playing Black Mesa because it is just detailed enough to get the point across. This on the other hand is what I could see BMRF looking like if it were a real operational facility. There's far more added detail with added catwalks and safety paths for workers to travel showing depths and layers to get across the shear vastness of such a place. The amount of scientists waiting at tram stops and maintenance workers doing things also makes it feel more lived in and that there's more than just ten people working in the whole place like in the normal rendition of BMRF. :)
Some notes, - a lot of static personnel, static animations still wip? - train tracks at 2:24-2:30 , very tight curves - train track at 2:43, way too steep incline - emergency exit signs and shelters missing, especially in the tunnels - very few surveillance cameras - open sky areas very vulnerable to spy satellites, air strikes and aerial assaults - no service path or access at 2:05 and 4:40 sections , of course you could argue service is done via track - 7:38 what are you achieving with a front loader at such a situation?
мне нравится что в этой версии, в место шагоходов теперь обычный трактор. Ведь за всё прохождения игры, мы ни разу не видели чтоб эти шагоходы использовали где-нибудь ещё
The piping drives me a lil insane. One of the things I like about black mesa games is the realism in infrastructure, and the piping in this just isn't it, and there is a ton of it. Great demo everywhere else, we'll see if it comes to fruition!
Am I still able to run ("NOCLIP") or wall ("NOCK") within the game? Also, will I be able to use any of the WAD Files of all Half-Life Games? Grammarly is useful at times. But other times, it is a place of s*** in my way!
I was absolutely sure this is made in some Cyberpunk map Editor, cause of the same colouring, lights and shadows and textures like in Cyberpunk..., the walking of the last guy on the video gave it away
I remember running this back when it first came out. As expected, my system had an epileptic seizure when it got to the outside scene with the helicopters. But after that slide show it was smooth sailing once again.
Some of the scientists in the Black Mesa offices - a room that doesn't exist in the original game, before you turn right to the break room, locker room and HEV suit - have a conversation about this. It sounds like they're talking about repeating a science experiment, but it's a clear reference to the fact it's a remake. And it explains why people remake things.
I don't know. I kinda agree, but people have been re-telling classic tales since the dawn of time. Stories get passed down. And I tell ya - I wasn't getting graphics like this on my Windows 98 computer when I first played this game 😂😂😂
@@Cozmixcartoons That's a good point. But this is like looking at the same painting over and over again, while artists keep refining it. I guess you're right, there's value in it. But I would prefer a brand new painting.
@MaxIzrin I completely understand your sentiment, but I also think it's a shame when a great piece of art is lost to the sands of time. It has happened to many great games, films, pieces of music, paintings, and more. Often, the re-telling or re-interpretation of a classic work makes it more accessible or palatable for modern audiences. And classic works often inspire modern masterpieces. A good example of this is the story of Dracula, a tale re-told many times. The very first film interpretation of Dracula was a silent film called "Nosferatu". While today, such a film would be considered by many to be unwatchable, many later films based on the very same book went on to become beloved classics by many. Some might even say that each iteration brings a little something new to the table. Some are better than others, and some are completely derivative, but I'd rather live in a world with too many Dracula interpretations than a world that has forgotten Dracula completely. Someone may remake Dracula yet again, and it might be good. It might also be terrible 🤣 Another good example is that many classic songs from the 1950's were actually covers of old jazz songs from the 1920's and 30's. Most times, the original and the later version were both quite good in their own right. Songs like "Smoke Gets in Your Eyes" come to mind. But yes, I understand wanting a new painting, a new song, a new game and sofourth. But I also want to live in a world where we remember the classics. I think it's sad when something awesome gets forgotten. It's beautiful when the art we make can live on after we are gone and continue to inspire and bring joy to people in the future. Societies grow great when old men plant trees whose shade they will never enjoy. Personally, I wish I could listen to all my favorite songs again for the first time, and feel how amazing that was. Unfortunately, I can't, but I can experience the joy of seeing someone else hear them for the first time. Live vicariously through others and such. But that is the nature of life and growing older... I don't know what the next great game will be, and I don't know who's going to make it. But I'm willing to bet, whoever it is - I bet they probably played Half-Life. May it continue to inspire great games of tomorrow ✨️ And may you have a nice day, wherever you may be in this crazy world 😁
I remember that UE4 demo when it came out, it was incredible. Black Mesa wasn't finished at the time so I thought this project had potential (until it got abandoned and BM: Xen released)
I can't wait for this I got Half Life 2 when it first came out and I still thank about that game. Half Life 2 and Unreal Tournament games I thank about all the time.
Just like how I remember HL and HL2. To be honest, even if this would be the graphics for HL3, I'd be so happy, because I'd know the game would run perfectly and the story would definitely make up for the cherry on top missed in the graphics.
In the original, the text lines about how to act in response to possible exposure to radioactive materials was well timed with the train passing by some glowing green liquid oozing out of some tank. I missed that comedic timing here.
Perfectly done. Love all of the new elements put into it. Definitely brings more life to the locations. Would have loved to see something like this in "Black Mesa".