It’s the little things like that that made the game more inviting and made the player feel connected to the game. It was memorable because it was relatable.
Dang it, I wish there was a second type of halo game like this. I always enjoyed the "Marine" Side of things. Just a regular joe fighting in trenches against aliens. Not so much of the super soldier type. However I still love master chief.
And I think Master Chief was only awesome when he just happened to be a Spartan with great luck. Now he's becoming Jesus, and that always ends badly for franchises like this.
alxxpspqr Well the truth is it was more of a side story to Halo 3. It was thanks to the alien's information that they found the true purpose behind the Covenant's invasion of Earth and is responsible for a good third of Halo 3's plot.
Wait...Holy shit so Virgil, the engineer you meet at the end, was the one helping the rookie throughout the game? With the arrows, lights and Showing him where to go giving him clues and highlighting weapon caches and shit
@@gargeely4901 nah, the VISR system wasn't that pushed up. While it might highlight ammo and others it could visually see, I'm sure Vergil, or Quick to Adjust (the real name of the engineer) did guide him to some degrees.
@@xXCursedWorgenXx Virgil was the superintendent, the weird little green face thing with the eyes. Anything branded with that was under his, or the huragok/engineers control
Yes (if you know this secret) that is why virgil locks the mp soldier away from you in the tunnels. He was going to betray the rookie. Virgil saved him from being killed. He also on purposely locked off other doors so the rookie wouldn't get lost.
I always loved how in the cutscenes if they fired their weapons and it transitioned to game-play you would be missing the correct amount of rounds from your current mag/load
I always love how everyone else is meeting up and going nuts, blowing shit up, and then we've got the rookie taking his own casual stroll around town XD
Where are they now: Veronica is still in charge Buck and Romeo became Spartans Mickey betrayed the UNSC which caused Dutch to retire and the Rookie died from the rebels that Mickey joined
As of bad blood: Buck and Dare are married. Micky is a liason (of sorts) to the rebels Dutch came out of retirement and is a spartan along with his wife. Rookie is still dead
Hated that idea rookie dies they could of done more or somthing but the main guy thats you dies what i took he never talked because he was ment to be you the player but kill him in a novel im not ok with that
The Rookie is honestly my favorite character in Halo. I think in some cases, it’s easy to be badass as a Spartan because you have been through some shit, had a lot of training and augmentations, and just be a true machine of combat. But for most Marines and even ODSTs (as badass as some of them may be) in the Halo universe, it’s a tough war against a ruthless and relentless enemy. But the Rookie never gave up to find his squad. He fought alone through a dark, eerie city completely occupied by the enemy to ensure the safety and survival of himself and his team, trying to decipher the clues so he could regroup with them and see if they were safe and alive. He was a true and decent soldier until his end in New Blood and he would have made a great Spartan. “Helljumper, Helljumper where have you been? Feet first into Hell and back again. When I die please bury me deep, with my MA5 down by my feet.” Rest in peace to a legend.
Sad to know Rookie died in the books, Dutch retired after Rookie's death, Mickey defected to the rebels and is now in custody, Buck and Romeo became Spartan IVs (CONFIRMED: Buck being apart of Agent Lockes team).
I really liked what they did with the AI in this game, the city AI called The Superintendent, and how he helped the Rookie in the story. It was a clever idea that fit with the story and setting. You have this AI that was built for this futuristic city of New Mombasa, and now he's helping this ODST fight against a full scale alien invasion by providing the only things he can; information, clearance, and guidance.
delta_reg Had a single scientist not altered the Superintendent AI to keep his daughter safe on the streets of New Mombassa, it wouldn't have mattered. The AI helping you throughout the game is not the Superintendent exactly, it's a subroutine named Virgil. Virgil knew the seismic data it extracted was vital to the UNSC, and used the same tricks it used to protect Sadie to help the Rookie.
I find the AIs in Halo (not the game AI) some of the most compelling, and occasionally funny, characters. Vergil has a great recorded line when the Rookie is going into the data center, "Warning: Hitchhikers may be escaped convicts!" Black Box is kind of an intellectual snob with some great lines in 'Hunt the Truth', and it also introduces a new unnamed AI that we hear from in that story. After Halo Wars 2 I really want to see more of Isabel in future games or novels. That laugh when she was in Jerome's armor and he leapt out of the ship was just priceless. Maybe we'll see more of Vergil in the future, keeping Sadie out of trouble again...
Its also smart to have it communicate in already written dialogues. When you blow up the oni building, in the corner of the camera screen it says “destruction of property! Contacting local authorities” and other stuff.
@@Alligator81 Everything Virgil says is an actual attempt at communication, but must be spoken in terms of usual “everyday guidance” that the Superintendent would say. The “hitchhikers may be escaped convicts” would be a normal safety warning, but when Virgil says it to Rookie, it is literally a direct warning about the cop who’s going down the data stacks following Rookie, which is why Virgil didn’t open said data stacks until Rookie arrives. Virgil knew what the cop was there to do, so he locked him out, but as to not give himself away (nobody knows about Virgil’s existence except for Sadie, her father, and Rookie, which is why Virgil disguises himself using normal Superintendent phrases and is also why the cop confuses Virgil’s activity for the Superintendent malfunctioning), he played dumb under the guise of the Superintendent while dropping a massive hint that only Rookie would understand and that the cop wouldn’t pay any attention to since he thinks the Superintendent is acting up anyway. It’s really brilliant when it’s broken down like this and I wish Microsoft kept Bungie to make more Halo stories as deep as ODST was.
Woulda been better if the made brutes and normal Covenant enemies seem like super enemies because they were in real life. ODST couldn't melee them like Spartans
Well, the ODST's aren't normal soldiers either. The ODST-corps was created on the basis of the ORION Project (Spartan-I's) and the ODST Battle Armour has some Mjolnir technology. Many ODST's later became Spartan-IV's, like Buck and Sarah Palmer.
Yeah we could've had a successful Spartan of each generation like Johnson, Master Chief, Noble Six, & Rookie should've been S-IV but no we have Locke instead.
Johnson wasn't a successful spartan. The spartan one project was a failure and instead of him being a spartan, he became a tough badass marine who wasn't scared of anything.
13:40 my all time favorite moment in any halo game ever. The music shines light on the overall lonely and dark nature of this game, the transition from a mysterious, wondering soldier to a determined soldier is amazing. Truly remarkable atmosphere
53:27 Fun fact about this cutscene: If you don’t kill a single engineer up to this point the cutscene will change, and YOU will stop Veronica from shooting Virgil.
Idk its been so long since I played the campaign but you do get an achievement that’s something like “good samari-spartan” if you dont kill a single engineer
@@insanexman1015 This is the one that I think OP got mixed up with. The cutscene changes when you’ve collected all 30 audio logs, and you get the achievement “Good Samaritan” by not killing a single Engineer the whole campaign
i recently played it for the first time on mcc to complete the campaigns, and mid way through in a rookie segment, i explored around a courtyard that was out of the way, and it was two engineers with no other covenant around, and i, still not fully sure what they were, noticed that they werent aggroing me, so i had a real ass experience of me circling the perimiter, ocassionally watching as they trailed me, and left. then this cutscene happened and i was like "whu- hey hey hey! i wouldnt do that! come on now!"
I just realised, you can see UNSC In Amber Clad at 4:43. It's on the right side, between the space needle and carrier. You can also see it when it warps with the carrier.
I remember playing ODST the first time and wondering "Where the hell is the In Amber Clad?" Well, it turns out it's so small in comparison that I didn't notice it. Holy shit, you got some good eyes and skills of perception.
It's funny but the best games in HALO series are actually spinoffs: ODST and Reach. Amazing writing, stellar soundtrack, atmosphere, attention to details. And dont get me wrong I simply adore first three Halo's.
Reach was amazing, it showed a different breed of Spartans and took an insight to how many Spartans were M.I.A in the battle of reach. It was a worthy Halo spin off in my book
1:05:32 “No! They’re gonna burn this city and then glass the whole planet. Covenant bastards. It’s just like Reach all over again.” EDIT: It’s a great throwback to the Fall of Reach (the battle) and you even get to assist Buck in Halo: Reach (which came out after ODST) in the mission New Alexandria.
@@Thurnmourer I wouldn't say it's outdated. More like Reach added on more since the novel was from the perspective of the Spartan II team. As far as I'm aware, all events that happened in the book remain canon.
I never understood why people disliked this game and reach. I likes playing as someone other than master chief for once. If was a refreshingly neww angle
TheThinMint Reach didn’t retcon anything thanks to 343i but it’s kinda funny that the Spartan IV program existed because of Jun. But Halo 4 and 5 sucks ass to me.
Psychotic Trait I actually like 4's story but the gameplay was iffy for me whereas 5's story sucked arse but the gameplay was fantastic in my opinion. (Except Spartan Charge, it can go screw itself)
Goeliath nah reach was the biggest and most popular halo dude the only people who didn’t like reach were the competitive players or master chief lovers
"Relax rookie he don't mean nothin'. Besides... Nows one of those times it pays to be the strong silent type." "Permission to leave the station" "For what purpose master chief?" "To give the covenant back their bomb." "I am truth; the voice of the covenant." "And so, you must be silenced." "I'll try to draw it's fire." "Sir you don't have the firepower." "I've got the mass." "Solid copy." "Hit em hard Noble, Carter out." Halo's writers have always had a way with words. So clever and well-written."
it sucks that 343 didn't remaster halo 3 and ODST as well, would have been very nice, guess we'll have to wait for their 10 year anniversaries for those
Which would be next year for H3 so that'd be great if it actually happened. I don't see why not, maybe as a $20-$30 expansion to add on to Master Chief Collection
Vast Horizon Hope they do though, H3 did really well and it'd be kind of ridiculous if they didn't just remaster the entire first trilogy, but if they do it'd be smart of them to keep it off MCC since that left a bad taste for most players after launch
Man, I loved the depth of storytelling, the film noir style, the nighttime neon color palette, and the soundtrack of this game. Not to mention the “oh crap” feeling when spotted by a group of Covies you were trying to sneak past. Such an immersive FPS game, and such a great installment in the Halo universe.
I love how much depth is into the story of odst. How the rookie, who is the last odst to awake, journeys through the city to find out what all has happened. Doing so he realizes how much the covenant has took from them, and the real reason they are here in this city.
Anyone else really like the feeling and atmosphere of ODST? It was dark and you felt vulnerable since you were a soldier rather than being Master Chief. Something about roaming that city at night was something else to me
I think there was a big audience of people who loved the game when it came out. The hate it got was mostly from people upset that it didn't have it's own unique multiplayer, other than Firefight
Sir Jiffy Both. Those are his actual initials, but people speculate Bungie made them “JD” to hint at “John Doe” so they wouldn’t really reveal his actual name.
My first time playing this game was an experience to remember. I still remember being in my room late at night, cold and the pure loneliness and grim determination I felt while walking the streets and finding clues of my teammates. For most of the game I thought they were dead and we were playing the last stand of the last man on the planet.
+sudomizer03 The Huragok are the most intelligent beings in the Universe. I'm pretty sure they can operate a lighter safely. After all, they take care of all the plasma conduits, plasma rifles and hyper engines. And they seem to handle themselves rather well in combat zones too. ^^
+sudomizer03 All of them are like that, but they can handle themselves as in they'll keep out of the way, keep your weapon functional in case something happens, I.E it jams, and give you/ boost your shields.
3:19 Besides the grunting he makes when he's injured that'll be the closest thing we get to hear what Rookie's voice sounds like in the game. Shame that he had to die.
I loved playing ODST back then. It had a feeling of doom and gloom looking for my teammates. All while playing a silent character with a silent weapon, made me feel like i black ops assassin picking off targets. That game was awesome.
'This was honestly one of my favorite halo games, I liked that being the rookie was basically survival and hunting clues, finding weapon stashes and mongooses made it feel so cool driving around the city controlled by covenant, and the mission with each ODST made it feel like a real squad
unaware of the severity of his injures. Them being on the move likely made it worst, his lung was likely fine at first, but ruptured with them moving. And bio foam is just as it sounds. Safe to apply to open flesh, stops bleeding and helps plug lung wholes, however, the body can't heal with the foam in the way. So it should be used like a tourniquet. Note, biofoam is still a new thing by today's time. And really only used in battlefield situations.
People were upset because it used the same engine as halo 3, which made it seem like it could have been a dlc to halo 3 instead of the $60 tag which “only” exclusively included a new campaign and , firefight mode instead of a actual multiplayer. None the less I actually bought this game with the 360 before I got a chance to buy halo 3, and I did not regret it
It's value for money was highly dependent on how much DLC you had bought for Halo 3. The campaign was short, and firefight alone didn't make up the difference to $60. But the second disc had all the DLC so far for Halo 3 multiplayer. I hadn't bought any of it yet, so ODST was a bargain.
I loved the rookie missions and how lonely and scared i felt playing them, roaming around the streets of numbani at night. It’s not like playing Chief where you man handle brutes, brutes were huge and you were really the size of a jackal so you had to be much more afraid. Then playing the flashback missions to see what happened to your squad mates made you feel a little better but then got pulled back to the lonely streets with the somber ost. Fantastic game
Daniel Peres Yep in the book called New Blood. Buck and all the ODSTs became spartans, Dutch retired because of the rookies death, Mickey betrayed the group and joined the insurrectionists
+Maedhros Curufin Halo games don't build off of each other like they should, like the story is. They are similar but they are like their own little world. Not cool. Fore example, with the major improvements in computer processors, software, the gaming platform among other improvements, by Halo 6 alright? We should be seeing duel wielding, vultures, Hornets, Cobras, Grizzly Tanks, Spartan abilities, armor abilities, all vehicles you can carry shit in and not merely just drive or blow shit up with, we should be seeing more free and Halo like story if all these Halo aspects were kept constant. We should be seeing ODSTs, we should be seeing missions where you can assault to take over or destroy covenant ships like illustrated in Halo 1 AND the books. we should be seeing ALL Covenant vehicles and Aircraft as depicted from Halo wars. We should be seeing all covenant weaponry depicted in all games, We should be seeing all UNSC weaponry too. Redundant weaponry can be chosen from kind like how you can choose what time of color or armor you wear no big deal. We should be seeing all brute weapons as depicted in halo wars and Halo 3 and 2. We should have cyclops from Halo Wars to man and heal shit. We should have UNSC bases like in Halo Wars that we can travel to like in Halo Wars. Armor piercing rounds like in Halo Reach, Gremlins from Halo Wars, ODST drops like in Halo 2 and ODST. Alien storylines like in Halo 2 with the Arbiter. Halo 3 fire grenades and abilities should all be accounted for. We should be seeing Alien only missions too like in Halo 2. COME ON? Halo's Maximum potential? :/ Anyone brings up the context justification of each game, I’m already a step ahead of you, if there’s no brutes, no problem, just leave out anything I said about brutes, next game they are? Put it back in, same goes for any other race context counter attack one may dish. Halo Max potential? Not seeing it.
For Brevity I can terribly summarize by saying to take many of the key aspects of Zelda Twilight Princess, Halo Wars, Skyrim, ALL the other Halo games, star wars battlefront and Modern Warfare and put those highlighting aspects as the standard. They don't have half the aspects I've highlighted in my original long comment. That's why I'm saying I don't see the maximum potential yet. And by max I mean within the constraints of a game console, controller, and a tv with matchmaking in the game. Within those comfy constraints.
***** I know, it is just a joke at the fact it is made out to be THE most important, I was just pointing out the other Halo games, I like the novels as well.
i keep coming back to this video because of the nostalgia. I remember playing this in 2011 when I was 9 and got my first XBOX, I was so fascinated in the LORE of HALO.
This game was confusing for me.. I remember being lost for hours on end because I just didn't like how the waypoints were.. Wasn't sure if I was playing the game in the right order