Note on the names you love so much: most of these are not original. Many of them, Pillar of Autumn, Spirit of Fire, Lance Held High, are all the names of Japanese ships (usually cruisers) during WWII. They also were all destroyed by US naval action.
Do not let satanic demand angels spirit . Control your lives ,you can fight this evil satanic demand angels spirit.power, give your lives to Jesus Christ thought holy spirit but reading bible and asking holy spirit to help you in pray for to seven days Adventist for more information
If nothing else Halo has *the* best ship names I've ever heard. The utter irreverence of the shipyards and Admiralty managed to come up with names that evoke dignity and passion and also a devil-may-care attitude. My personal favourites might well be "Two For Flinching" and "Say My Name". :)
@@vonfaustien3957 Yes, they clearly _stood well back when the gravitas was being handed out._ But _of course they still love us,_ so that makes up for it.
And that stretches to the Covenant/Bannished/Forerunners with such names as the (already mentioned) Shadow of Intent, Ascendant Justice, Enduring Conviction, Truth and Reconciliation and the Anodyne Spirit.
While we're talking about Halo ship names, the UNSC "Say My Name" will always hold a special place in my heart as it's the ship you deploy from at the beginning of ODST. Plus it also just has a badass name!
The Spirit of Fire was just way more interesting than the Infinity, just because it wasn't a "perfect" ship, and has a more unique shape/silouhette. Also the In Amber Clad is seriously underrated.
Imho, the Infinity, whilst unexciting, served it's purpose of bringing Multiplayer (War Games) and Co-op (Spartan Ops) into the world. I feel like it was basically designed as the headquarters/mobile home for the Spartan-IV programm, tying everything neatly together.
@@thechroniclegamer4285 it isnt perfect tho It was supposed to be a throw away And the refit did make it better yes, but its still so slow and just impossible to build another one due to it honeycomb structure And when you are in the Pillar of Autumm itself, you can see the honeycomb literally stab from places to places blocking alot of pathway
Thematically, Spirit of Fire is a fantastic name, but Halo 3 was my introduction to the series, and I’ve always loved the name Forward Unto Dawn. It’s just a powerful name that resonates with determination. And, like the Spirit of Fire being abbreviated to just “Spirit,” Forward Unto Dawn is referred to simply as the “Dawn” on a few occasions.
Well, Forward Unto Dawn is supposed to be the last ship of the series as Halo 3 was the definitive end of Halo. The Human-Covenent war was a 20+ year long Nightmare where the name Forward Unto Dawn represents that determination to make it to the end. It's like poetry it rhymes.
@@paulshealy1863 Spirit of Fire is a pretty poetic name just like that A ship made to create worlds, create life, making colonies across a whole world Only to see her creations all dying, one by one, refusing to let all her creation die she rise from the ashes to fight, even if its directly to protect them, even if its far far away fighting a virus form, she will fight beyond what anyone can ask from her
When you said it's abbreviated my brain instantly spit out FUD and I can't stop laughing about it. I do agree though the Dawn is an awesome ship and the name is excellent
9:18 *"There's no reason, strategically, for the Savannah to have still been there. It's only job was to deploy the boarding party."* Actually, The Savannah was not only drawing fire away from the pelican with the slipspace bomb on it but also Jamming the communications of the Corvette. Preventing it from letting the other Covie Ships from learning of the ship being boarded and taken over by the Humans. It's why the Savannah couldn't break away from the fight in time. It needed to be nearby long enough for Noble 6 to kill the crew in the Communications Room. If the Corvette was able to alert the other ships, the Operation: UPPER CUT would have failed due to being unable to get the slipspace Bomb to the CSO supercarrier.
@@kristenstoumann8345 Not exactly. It was trapped in system, that is true, but considering the fact it had yet to be destroyed by Covenant ships, there were areas around Reach that were still safe for human Ships. Maybe some SMACs were still active or ground based Orbital Denial guns kept a small region safe. Either way, there *was* a safe area for it to escape back to.. But it was destroyed before it could break off the attack on the Corvette.
@@kristenstoumann8345 they could have maneuvered out of range using their regular engines. The Covenant ship's engines were crippled it wouldn't have been able to follow.
@@thelonelyrogue3727 See the original comment, it's not that the Savannah was incapable of fleeing, but rather that it couldn't because Operation: UPPER CUT would've failed if it did
Honorable Mentions to the Hopeful, a hospital ship with a captain with balls of steel. And also the Point of No Return, ONI's mobile HQ which, of course, doesn't exist.
Point of No Return? I am sorry sir... but there is no ship with that name in the archive. Please stop to dream of ships and stay with the facts. Oni is a well respected organisation and stays within the laws and rules of the UNSC. Thank you for your time citizen.
I'm gonna be that guy. It wasn't the Autumn's slip-space drive they turned into a bomb it was it's power plant, the fusion reactor. Also In Amber Clad wasn't destroyed, just crashed.
Yeah that always confused me, cortana was going to destroy high charity using in amber clad but obviosly never did that since high charity is still mostly intact in halo 3, as cortana said in the beginning cutscene of high charity the blast would have destroyed the city and installation 05. I have always wondered why she didnt detonate the ship but idk if it was explained somewhere or not
@@falloutgamer347 I assumed it was because she lost network access to the ship once the gravemind took full control of high charity. Another thing as well, while the Autumn's reactors detonating where quite destructive there are 2 things to keep in mind. 1. High Charity is a different shape, density and was in orbit of 05. 2. The Autumn is a cruiser that was refitted with a cutting edge power-plant before she left Reach, IAC is just a frigate with a standard reactor. The power differences make me doubt a blast would destroy the Halo and they city. It's not likely Cortana could have done this but she should have just rammed 05 with High Charity. If it didn't destroy both it would undoubtedly cripple them.
@@thesenceofmorality that would make sense, presumably the gravemind knew of this and cut her off and pssibly disabled the reactors of in amber clad. I would love to see a canon explanation but this answer satisfies me too since it makes sense
It helps that SoF fought limited engagements. Both games featured enemy forces that weren't able to be reinforced. And the majority of the action was on the ground, which is its Forte. It would be wasted in straight up ship-to-ship combat. Having a fire team of Spartans certainly didn't hurt, either.
@@PaulGuy actually Spirit of Fire would be somewhat able to kill a Covenant cruiser (the catfish one) on a 1v1 fight, because it have 3 mini macs that could disable the Covenant cruiser shield then spam 5 coilguns on one side of it on the cruiser But that would result in the ship almost broken down after battle tho
@@henrycooper3431 Actually no it wouldn't. Considering a regular CCS can tank multiple shots from frigate grade MACs as well as up to two from cruiser grade MACs before failing. If a single CCS took on the Spirit, the SoF would get it's ass folded or more likely bisected. The Spirit is a logistics ship, not a ship of the line warship. Halo Wars 2 had to bend over backwards to come up with a way for the crew of the Spirit to defeat the Enduring Convection and it basically came down to "have the Forerunner god-machines do it for us"
My personal favorite in the whole Halo swries is the UNSC Iroquois, the destroyer Keyes commanded when he executed the "Keyes Loop". I love the look of the destroyers, the purpose, and execution. I wish i was talented enough to build one in Spengies.
A bit of Luck too. Imagine if the Frigates had not fired the plasma torpedoes or keys would have Crashed his ship on the Covie Destroyer instead of scrapping the 2 bottom decks off LOL
@@davidos8760 indeed i am, i did see one that looks very nice, but of course there's nothing better than your own creation, i may experiment in importing 3d models to create a shell i can build in
Touching on your love of UNSC naming design, I always loved the UNSC The Heart of Midlothian. Our first look at what was the UNSC destroyer in the glorious halo evolutions short of the same name
Yep! That’s a personal favorite of mine as well. It’s also mentioned as picking up survivors from that one episode of the Halo animated series. Special shoutout to UNSC Iroquois- same class of ship, commanded by Keyes before he was reassigned to Autumn.
I think the UNSC infinity was meant to be big and powerful because it was made to be this mobile, powerful colony ship to safely carry humans away from the inevitable fall of the UNSC during the human covenant war. It's like Halo's version of Space Battleship Yamato.
Yamato was still a warship on a mission to receive Space Magic MacGuffin to restore the Earth. More apt comparison for Infinity's original purpose would be Battlestar Galactica.
The Shadow of Intent is probably my 2nd favorite Hero ship in Halo. Love the Covi design, her Captain and the little story it got. She shares similarities with the Spirit of Fire. She is an old ship, undermanned, damaged, yet though enough to survive the hero ship fate you described. Hope to see her in future games, really enjoyed the novel.
The Shadow of Intent needs to come and save the Spirit of Fire. That would make for an awesome moment of just narrative confusion for the crew of the Spirit as a CAS just rolls up and unloads on some banished about to wreck the Spirit.
@@Cain3697 Only because the Forerunners launched a full scale total war against the Precursors. If not for that, there would have been no Flood, no firing of the Halo array, no Covenant, and Humanity would have had all that time to advance. The Precursors saw the potential of Humanity.
@@UncleMikeDrop what potential? The human race never had any kind of potential, they were just one of several species which the Precursors tested. The Forerunners failed the test, and humans were going to be next in line. The opinion of the Precursors really doesn't matter too much at this point anyway.
UNSC _Spirit Of Fire_ is without doubt the greatest hero ship in the Halo franchise. Not only is it the ship we spend the most time with, it's also the ship that is forever there for us. She's home. And as a former colony ship, that is poetry at its finest.
The Spirit of Fire is proof the admiralty is full of nerds. Spirit of Fire is the Westron (I.E. English) translation of Fëanor from Middle Earth in the Silmarillion
I used to hate on the Infinity a lot, but it's grown on me a little bit. I'm now more of the opinion that it's a good idea that was kind of just, introduced and used poorly. Like it makes sense that the UNSC would try to make a last-ditch lifeboat and slap all their best tech onto it. And it makes sense that they would retrofit it into a warship after the war. I just think that it should've been incredibly sparingly used. Like we should've seen it maybe 5 times max during the whole of Halo 4 and 5.
I feel like what you said could be said for a lot of what 343 did. For example, Spartan-IVs are good in concept as (to me) it's the logical evolution to the Spartan program. The execution though left so much to be desired.
@@the_corvid97 That is true, the Spartan-IVs are a really sensible and natural progression to the idea of the Spartans. I just wish we could've gotten Spartan-IVs without getting well, the Spartan-IVs if you get my meaning lol
@Cameron Johnson I think what you’re trying to say is “The S4’s should’ve been ODST’s-2.0 (ie elite soldiers with the gravitas to match) instead of Marine Squads in power armor” ?
@@UGNAvalon Well what I'm saying is that I like the idea behind the S4's, I just don't like how they turned out in canon. Just the arrogance and lack of professionalism that you see from them in Halo 4 really kills it for me.
@@xtron1234 Spartan Ops shows Halsey commenting on that, how the Spartan IIs were as badass as they were because of the psychological conditioning from childhood they went through. Spartans aren't just their tech, they are literally built from the ground up to be warriors. The S4s were a pale imitation of that entire ideology; no different than if you had taken a marine and slapped them into Spartan armor back in the H1 or H2 days....they wouldn't be half as effective as the Chief was. And the Chief was the best of the S2s.
I love the design of the UNSC Infinity and so much about it, but it's one of those "perfect" sci-fi ships. It doesn't have any flaws unless the plot needs it to unlike all the other hero ships
I feel like the other UNSC ships all have flaws because of their origin, their history or their doctrine, but the infinity just misses out on that, so it feels like it kinda doesn't really fit to the other ships of the UNSC at all
Also this is why I really like the Punic class as a class more. It is basically what the infinity would be if it was a "real" UNSC ship. The form is similar, but it has all the flaws and advantages of a normal UNSC ship with all its characteristics
I would be fine with Infinity being destroyed (or wrecked, more accurately) so long as the Spirit of Fire comes in to replace it. I love the idea of Spirit of Fire slipping in to Zeta Halo to save the day, deploying hundreds of battle-hardened Marines and ODSTs to reinforce the beleaguered UNSC troops. More than that, I love the image of Red Team, assumed dead for 27 years, landing to back up the Master Chief. His brothers and sisters, people he'd known from the age of 6, people he'd grown up with, miraculously back from the dead to help him give the Banished some overdue whoop-ass. There are good reasons why it can't happen, I know. Spirit of Fire was never much of a warship to begin with; the ship's entire purpose is to deliver ground troops and firebases, not engage enemy ships. After 27 years and accumulated battle damage at both the Shield World and the Ark, that's surely even more true. Even a single dinky Banished corvette could likely destroy the Spirit of Fire without much difficulty. Still, I like to dream.
Now I'm daydreaming of a scene where the Spirit of Fire encounters an abandoned wreck of the UNSCS Infinity.... It would be like the old Enterprise coming across the wreck of a Galaxy class...
Honestly, its more likely that its the Spirit of Fire that is toasted. Mostly due to the line about "new cortana" being sent to destroy "old cortana"...Basically, cheif is on a mission...For some reason, alone. He probably stumbled upon the whole mini-war between the SOF UNSC crews and the Banished, and was like..WTF mate. Also also, look at the pilot of the one ship that saves him..Scraggly, looking like he has been through some shit....One of the few humans that survived multiple covenant engagements and just wants to go home, lol.
Breaking News: Phoenix-class ship too angry to die, causes numerous hit-&-run casualties against Banished forces. Sangheili reinforcements surprised that their aid was unneeded.
Hands down agree with #1 pick! The Spirit of Fire is one of my favorite ships in sci-fi! Watched the cinematics of halo wars like a billion times after I beat to just look an marvel over this beast of a girl! And looks even better in HW 2! I found myself playing the tutorial twice because it's all set in the main loading bays of the ship.
I never really played Halo, but thanks to pop-culture osmosis I am familiar with just about every aspect of the lore. They have some of the best ship names; In Amber Clad and Pillar of Autumn are two of my favorites.
@@williamalfonso1373 Hey, be fair to her captain, that was probably his first taste of actual combat after graduating from a far too abbreviated training course, because loss rates of UNSC frigates were absolutely staggering at the best of times, but someone's gotta get thrown into command of the next one off the assembly line. And sometimes that poor sod is Leroy Jenkins.
Small correction: In Amber Clad did not detonate, Id say the Gravemind took control of the ship and disabled its engine before Cortana could initiate the overload. Otherwise High Charity would have been seriously damaged by the time of H3 but is instead very much intact. Also, small SPOILER for the launch trailer of Halo Infinite below: Within the first 20 seconds there is a space battle shown where a Banished ship cleanly cuts into the Infinities top forward hull section, suffice to say if she did survive the ram, she is most likely completely inoperable. There have also been suggestions that a large, blocky object in the background of many recent gameplay trailers could be the infinity as it had crashed onto Zeta Halo. It shows a rather distinctive form of damage that aligns with the afformentioned ramming.
The Spirit of Fire will always be my favorite Hero ship in the series. And if you look at it's history in both games it stared in the Spirit of Fire survived Harvest, Arcadia, being dragged into a Forrunner Shield World, a very upclose encounter with a Covenant Destroyer, escaping the same Shield World before it's destroyed, drifting aimlessly for nearly 3 decades, and a Banished Carrier with Banshees attacking it. The Spirit survived a whole lot, and that, along with the reasons stated in the video, is why I love the Spirit of Fire so much as my favorite Hero ship in Halo.
The spirit of fire is absolutely the best ship, it's such a reliable and durable ship that it went toe to toe with a banish super carrier and won, mainly because Spartans doing Spartan things but the point still stands
I find it quite enjoyable being a Spartan and doing spartan things like only Spartans can. No better way to wind down after a rough day than spartaning all over the map.
I think an essential element for a good hero ship is to under-promise and over-deliver. Most are old, or small compared to the average, or been heavily damaged in the past, or all of the above. But then they turn out to have some little something that modern, large, or untested ships do not. The _Infinity_ meanwhile slightly over-promises, but then slightly under-delivers. It's not so much either way to be egregious, but it does amount to a whole lot of 'meh.'
@@spartanK42 The UNSC doesn't believe in fighter pickets or point-defense. Remember Earth's MAC platforms? "These cannons can take out any large ship that comes into range! Our defense is impenetrable! ...wait, they're sending _small_ ships with commando squads? Those clever bastards, we never thought of that!
Wow! 10/10 on the Infinity's fate. I guess the writers thought having an active ship the same name as the game would have been funky. As for the Infinity's role in the Halo lore, I think it was sort of a promise for the future/gigantic bluff on Humanity's part. It was one ship more advanced then anything else, but it was still only one ship. And their fleets been extremely depleted. Any remaining threats would things be put down fast and hard to protect a recovering humanity.
The frigates remind me of the Corellian Gunships from Star Wars, with the narrow bow and the flat 1x3 engine section. Love that design, just the mix of firepower and speed that is shown by the lines.
As far as Halo ship names go, UNSC In Amber Clad is my hands down favourite. I'm not entirely sure what it is about the name that just hits me so, but I've loved it from the first moment I heard it. It's just so wonderfully mythical-sounding.
Repeating the name in my head, I guess it kinda gives off the vibe of well.. "Clad in Amber" obviously, but from what i take from it is a name of a ship that manages to see a new day, like a morning horizon washing over the ship. (Hence the amber colour)
Can we talk about the utter crime committed against the Forward Unto Dawn? When Master Chief went to cryosleep at the end of Halo 3 he was in the rear half of a Charon class light frigate. But he woke up in the rear half of a Strident class heavy frigate - a ship, by the way, that’s a couple of orders of magnitude larger than the Charon. Like… I admire the hustle of trying to cram a retcon like that in and hoping nobody would notice… but clearly they didn’t count on sci-fi ship nerds like us 😂
343 seems to have a problem with making extra assets to fit canon. The same thing happened with the Arbiter in Halo 5 with him looking like the bulky phenotype instead of the slick one. and in both cases the team went “no in universe they look like they are suppose to we aren’t retconning it.” I understand budget is always an issue but couldn’t you have grabbed an older model and touched it up or something?
i feel the infinity played an important narrative role in portraying the sins of the forerunners passing onto humanity, as humanity assumes the mantle, having felt they were owed it by being the forerunner's prodigies, and it's necessary for the infinity to be destroyed to represent that the entire idea of the mantle is flawed and no species should ever be 'the giant' and have that much power.
If I remember from the lore the Stalwarts were older refit vessels and the progenitors of the Paris and Charon frigates. But yes the real Forward Unto Dawn and the Spirit of Fire are the two greatest ships in Halo.
Shadow of Intent is a fantastic deathcore band. Their first two albums are actually Halo inspired. Also I really like the Infinity, from life boat to Flag ship, it's a great story.
The Galactica-ness of the Spirit of Fire is definitely highlighted in the speech Cutter gives Isabel on the bridge in the opening of Halo Wars 2. The "ooh-rah" at the end gives me goosebumps everytime.
5:40 it's explained in Some of the books (The Flood) the background ops that were going on behind the scenes while chief waged wars on og Halo. Major Silva and company were very much fighting the flood before chief was, sending along with captain Keyes, a contingency of marines to the "weapons cache" and their base was unfortunately a vent cap to the sub systems, which the flood had been using since the covenant let them out. Really good book serious for halo or sci Fi fans. Edit: they were totally talking about Halo 2, so this post is redundant besides the books being pretty great rides.
Actually in halo 2 there was a book which adds on to the game and states that after the amber arrives at the ring they call out for reinforcements and I think like two other frigates come to help
There, got season 1 of Sojourn. The setting looks interesting and I'll get around to it after I finish Babylon's Ashes and the rest of the Expanse. Your channel got me a lot more interested in hard science fiction than I thought was possible.
Hell yes, so glad Spirit of Fire made #1 on this list. Hands down my favorite Halo ship. The Spirit of Fire IMO is the closest any other story has gotten to the "lost sheep" vibe of BSG, though not to the same extent as BSG and much more hopeful... it is the best Halo story in the main-line.
Even if the Savannah had been ordered to retreat, it’s worth remembering that there’s little to no chance that it would’ve been able to flee from the Corvette. And in the off chance that it would be able to flee, it would’ve almost certainly met its fate during the final naval engagement on August 30th.
Truth and Reconciliation is by far my favourite. How it's introduced, how intimately you get to go through it, and all the events that happened in and around it during its time on that first ring. It's gorgeous and I think the name is stellar too. I have an 18cm metal replica of it, albeit a model of the anniversary edition.
The Infinity would have been much more compelling if it wasn't actually the big supership the UNSC made it out to be, but was a slap-dash mix of recycled parts and scavenged technology built as a desperate last hope. No weapons powerful enough to crack small moons, or shields that can take head on collisions with other ships. The Infinity is powerful, very powerful. But it is a bunch of poorly understood technologies held together with duct tape, and is prone to breakdowns and weird malfunctions. And instead of being an entirely new ship design, it's built out of recycled ships and standard parts to take advantage of remaining UNSC construction (and their excess of scrappable destroyed ships). Sure, it's not glamorous, but it's infinitely more interesting: a ships built by a dying navy, strapped for resources and cobbled together out of what they had and the most advanced technology at their disposal as fast as possible to be humanity's lifeboat. Now pushed into service as the biggest and most capable ship in the UNSC post war, until new real warships can be built.
The UNSC Cradle which sacrificed itself at Reach to shield the fleet, the UNSC Two for Flinching is also a great name, and the midsummers night was a great name. We can’t forget the commonwealth
"In Amber Clad" is just such a nice ship name, i don't know what poem it's from (wich is what ive heard all the names are taken from) but it sounds really cool as a ship name.
5:21 Cortana never detonates the reactor (not FTL drive, just the fusion reactor), which is why High Charity comes back in Halo 3, and crashed into the Ark.
i just realized that the Spirit of Fire has those same kinda wings as many of the UNSC carriers, so thats sick as hell and a great way to show consistent design philosophy al well as eras of ship design
I have literally only played Halo 1 on OG Xbox on a CRT television. I might be biased but Pillar of autumn is my Favorite. It had the best corridors. Of course I judge every ship by how good their corridors are. It was the perfect combination of gameplay and rational ship design. The way they jammed everything around the honeycomb internal structure was inspired genius. That perfect moment when gameplay, storytelling, and simulation match up perfectly. Suddenly there was a reason all the corridors had cover, instead of constantly being conspiciously spaced crates, light poles, and park benches, made of indestructium. Side note: Google voice to speech recognizes "indestructium" as a word.
For the Honourable Mention of the Savanah, its job was to jam communications from the corvette along deploying the boarding teams, so that the super carrier didn't see the trap coming.
While that's true, once the team boarded, colonel Holland said the corvette's comm relay was down. So once the bomb was on board, i think it could've just leave.
I cannot remember its name, but I would have liked to see the Halberd class destroyer in this list. I think it is a far better ship than any of the frigates.
Spirit of Fire baby!! Most definitely my favorite Halo ship and super excited to see it in the #1 spot. If I was to be given command of a Halo ship this would definitely be my first choice!
Personally I joined the halo community when the In Amber clad, the dawn and the spirit were the main ships, so I always have a soft spot for those ships, I personally don't like infinity as it just lacks that scrappiness of other UNSC ships, I can't put my finger on it, Like even though the spirit wins, its usually damaged and needs time to repair etc.
Aparently, the names are all lines from poems. As for Savanah, I think the fact that she was mismanaged actually shows just how bad things were. I know I might be just overanalyzing the whole sequence, but I wonder how many ops Holland was managing at the time? Like, you gotta assume that his command post was juggling half the Spartans in theatre. Nobody can do that perfectly.
I really love the naming of the ships as they give a powerful abstract meaning to them while not being patronizing Thought I still disagree with the infinity, I do like that ship regarless of lore flaws, and it's also one of the few ships you get to explore inside, for me the infinity would have worked best like the spirit of fire more of a command transport carrier then a front line combat ship though still capable of sending out fire support
Fantastic video. As soon as you said Shadow of Intent I thought to myself, "I wonder if the band drew inspiration from that name?" (love the band, by the way).
Friendly reminder that the Marathon class that you see get destroyed by Day of Jubilation's Plasma Lance during Halo 2's mission 'Cairo Station' was called UNSC Feeling Lucky I dunno which I love more in Halo, the names of the Alien ships, or the UNSC's Even the Covenant's Fleets sounded awesome
I love how UNSC ship names roll off the toungue. Pillar of Autumn Spirit of Fire Two For Flinching Foward Unto Dawn and In Amber Clad (my personal favorites)
I love your work! It's always so captivating and informative! When you've got time, could you do an analysis of the G.D.I. walkers from Tiberian Sun, like the Mammoth Mk. 2 ? I'd love to see your take on them. Keep up the awesome work!
I didn't mind the Halo 4-5 Charon class redesign, I just hated that they retroactively changed the Foward Unto Dawn into one with no explanation as to how it would have been possible.
Man I love The Spirit of Fire, idk what it was about that whole game, but I immensely enjoyed it. And yeah the UNSC had amazing ship names like The UNSC Two for Flinching or The UNSC Aim For The Head.
I honestly love the UNSC Spirit of Fire, it's big but not too big, it's familiar and has a very lived in feeling to it, it has problems and quirks due to its age. Basically, it's everything the Infinity isn't. I really, REALLY don't like the Infinity, mostly because it feels like a big, giant invincible "do everything ship". I don't normaly mind do everything ships if they have some sort of exploitable weakeness. Take Star Wars's Star Destroyers for example, yeah they're big and scary but they have obvious weaknesses you can exploit. Also, *spoilers* I'm honestly really happy the Banished trashed the Infinity in Halo Infinite, as it got rid of my least favorite Halo ship and proved how badass the Banished are, coupled with Master Chief getting his Mjolnir-plated behind served to him by Atriox.
This video still upsets me a year later because of all the lore inaccuracies. Spacedock usually does so much better than this. PoA had it's fusion reactors blown up, not anything to do with it's translight engine. In Amber Clad is never actually blown up. The Savannah is very clearly stated in the game to be jamming the corvette's communications, not just, "forgotten," or wasted.
The Autumn was destroyed by a nuclear reactor detonation, not the slipspace drive. The In Amber Clad was not destroyed by a self-detonation at all but probably would have been consumed inside the wreckage of High Charity on the surface of the Lesser Ark.
For the longest time since it released, I couldn’t play Halo Wars. I was too young, unable to comprehend the thought of a Strategy game. The game that I played the most the most was Halo Reach. The atmosphere in campaign especially, almost every ship destroyed wounded you. The loss of the civilian ship and Savannah especially saddened me. Though after reaching my teens, I began playing Halo Wars again, see if I can “this time” figure out how to play. That was when I feel in love with not only the ship, but the crew. Even playing it non stop between Reach for almost three years. If the ship is ever destroyed I would be devastated, even the thought of it hurts me. Edit: I also miss the original voice actor to Captain Cutter. He reminds me of a grandfather figure, might appear cold but still deeply cares for the people around him. This can be seen each time you fail a mission, either scolding you, or sounding disappointed. The campaign especially shows it. The new voice actor seems younger, eccentric, and less cautious with regards to how he endangers the lives of his crew. The old character I doubt would ever risk a arch missile barrage while his men could be caught in the cross-fire. Yet had to appear more cinematic for a introduction to a new enemy. The new character and art makes him appear twenty years younger, which to me calls into question his role as “grandfather”. Yet that is my only gripe. Serena being gone also came as a depressing shock. Though I understood story wise and was able to quickly move on as the campaign progressed.
Ironically, the voice actor for new Cutter is the old Jerome voice actor. The old Douglas actor became the Jerome actor. It's just a funny thought, to me.