TIMESTAMPS: 1:26 - Curly Tails Mud Spa 2:04 - Swinesbury Fine Grocer's 2:51 - Sterling Trough Deli 4:13 - Miss Sow's Floral Arrangements 5:01 - Pigg and Pigglet's General Store 5:37 - Swinesbury Academy 6:00 - Swinesbury Mineral Exchange 6:39 - Swinesbury City Hall 8:04 - Boar's Tusk Weapon Shop 8:40 - The Flying Pig Arcane Shop 9:09 - The Sow's Ear Hat Shop 9:52 - The Tinkerer's Tower 12:04 - 'The Sty' Oddities Emporium
FINALLY a good guide to the shops! Cant wait for part 2! Omg found this 2 years later... Still the best shop info out there. Did they ever update the blueprint shop to be more useful?
Excellent guide. The blueprint shop rant was pretty funny, they really messed it up. I love how the oddities shop sells water beefalo and volt goat horns at such a cheap price, it makes morning stars incredibly easy to make in connected worlds and makes them useful all the time because of rain on demand (you may wanna consider it, wink wink)
11:20 This actually brings up an issue I have with the DS wiki. I would love it if someone with the knowledge could make a chart that expresses which items can be crafted or otherwise acquired within each mode. I'm thinking maybe a grid similar in design to the recipes section of the Crock Pot page, with 3 columns. One for if the item can be acquired in the mode in question, one for if the resources needed can be acquired there, and one for if it can actually be crafted. It could be populated with a green check (yes), a red cross (no), or a yellow asterisk (uncertain based on spawning rng for the first 2, and for the crafting column a blueprint is required). So, for instance, a Beefalo Hat would have asterisk, check, check in DS/RoG (because it can be crafted with ingredients available in those worlds but can be found with lucky world gen in a set piece), while in SW it would show cross cross cross (can't be crafted? or found? and no access to wool) and HAM would display check cross cross (can't be crafted? no wool but will eventually appear in the hat shop given enough time) Most of this info is pretty reliable on the Wiki, but it never tells you whether an item is craftable outside it's native mode, unless there is a further reason, like an altered recipe or something. Super annoying.
tinker shop is really useful to me actually! I just rob the sucker blind, as its something I will only ever need once. then hammer it with an executive hammer, for a free magnifying glass.
In terms of cheap healing, I should point out that if you have anti venom, there's nothing stopping you from eating 15 tubers in a row then quaffing one. Not bad for 5 oincs.
Best way to make Oincs: 1. Make a Fire Farm in RoG. Use 1 Pig House and 1 Rabbit Hutch, preferably. 2. Turn it on and claim loot. 3. Trade loot to Pig King for gold. 1 meat = 1 gold 1 pig skin = 1 gold 1 bunny puff = 2 gold 4. Trade gold to Mayor in Swinesbury for Oincs. 1 gold = 5 Oincs 5. Rinse, repeat, profit. Pros: - Unlimited source of gold/Oincs for Hamlet. - Unlimited source of pig skins for building your personal pig village in Hamlet. - Unlimited source of food (i.e. meat, carrots, eggs via bird cage). Cons: - Building a Fire Farm can be costly to start up. - Must start game in (or hop to) RoG.
Like I said, haven't seen a moleworm in a long time on this DLC and I mine pillars regularly. Maybe it's just my luck, but even if I could find them I still wouldn't buy the blueprint. True, you need shells for the helm. At least they are way easier to acquire in SW than horns. I'm also terrible at fighting the water beefalo.
What about making your own town maybe that should be a tutorial of its own A walking cane for 500 I would rather buy The Walrus tooth and and make it myself
I just did that yesterday, much more worthwhile indeed. Just pre-crafting an alchemy engine and hoping worlds with tusk in hand to save 450 oincs compared to buying the recipe, that shop really is pretty bad.
@CameronVerzosa No one wants to spend a sewing kit on canes, or to keep going back for more snaptooth kills. Stalking stick is just provisory until you can hop to a RoG world.
2:23 Hope I'm not coming off too critical, but I think you fail to realize that up to 2 twigs may be used as filler for a froggle bunwich, making it equal to a blue mushroom (20 health for 3 oincs) for the additional cost of 2 twigs, but with a bonus of 25 hunger and a swing of 20 sanity, and a longer shelf life to boot. Further, a banana pop is even better, 20 health for 2 oincs. Congratulations, you've just sold 2 twigs for 1 oinc and 35 sanity. Finally, you really should have mentioned that a cooked eggplant costs the same (minus the twigs) and equals the health gain of the banana pop. The cooked pomegranate is even better, 20 health for 1 oinc. Worth building a fire pit in your shanty for this alone. I love ya Jazzy, but 11:38
Thanks for the comment. Yes, the pomegranite and eggplant was mentioned by another viewer and I do include that information in part 2 of the guide. The FB tip was not though; I admit I had no idea you could use two twigs in that recipe. So thanks. It's great to understand all the crock pot options available from Grocer food, and I appreciate viewers keeping me honest.
They should put the The Sterling Trough Deli in the second city. People will almost always cook food so it is seldomly used in Swineburry. Meanwhile in the Queen's Town there is no real source of food. I starved quite a lot when I first started Hamlet and went to the Queen's Town... This would make the second city feels somehow more luxurious xD
I guess I never spent a ton of time in the Palace town early game. Really just checking a couple shops then heading back home. I might have loaded up on cooked leafy meat from the deep forest before heading in to town.
That would be cool if we can farm our own crops, open up shop, and earn profit margins from the local hamletcans Technically, we can. But, something about small business owning takes the hamlet life deeper. Especially, in DST. Other players buying your products!