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Hand Gesture Detection with Unity XR Hand Tracking 

Valem Tutorials
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28 сен 2024

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Комментарии : 32   
@billkeane1375
@billkeane1375 8 месяцев назад
Perfect tutorial. Complete concept from start to finish, efficient and fast. Very, VERY useful. Thank you.
@De-Panther
@De-Panther 8 месяцев назад
Thanks! Great tutorial! It works on WebXR as well🤩
@ironandsilk
@ironandsilk 8 месяцев назад
How does that work on WebXR?
@De-Panther
@De-Panther 8 месяцев назад
@@ironandsilk there's WebXR Export package. The same tutorial here can be applied to that package.
@dopinkus
@dopinkus 8 месяцев назад
Would love a tutorial on how to make good quality UI in VR / on Quest! I think you go through it another - but I believe it’s outdated
@semihyildiz2977
@semihyildiz2977 4 месяца назад
Hi Valem I have a probelm it always tells me NullReferenceException: Object refernce not set to an instance of an object - when I try to use the displaying with the text. Do you have any tips for me?
@desmondantony7058
@desmondantony7058 4 месяца назад
same issue bro any solutions?
@davidosorio1585
@davidosorio1585 2 месяца назад
Comment the lines that are showing an error, so you have to double click on the error to open the script. There you have to add double slash "//" in the beginning of the lines 195, 207, and for the line 156 replace with "m_BackgroundDefaultColor = Color.black;" without ""
@iABOoDxZ
@iABOoDxZ Месяц назад
@@davidosorio1585 thanks bro you saved me
@JT_6233
@JT_6233 Месяц назад
@@iABOoDxZ You need to assign the Background in the "Static Hand Gesture" script in scene view. I just figured it out. It took me two days to find this solution.
@JT_6233
@JT_6233 Месяц назад
@@davidosorio1585 Thats not an ideal solution, you are not really supposed to change existing scripts since a package upgrade would bring the issue back. What you need to do is this: You need to assign the "Background" in the "Static Hand Gesture" script in scene view. I just figured it out. It took me two days to find this solution.
@teawa_
@teawa_ 8 месяцев назад
Great tutorial as always Valem!
@roguestargun
@roguestargun 8 месяцев назад
Damn just when I thought I was done adding features to Rogue Stargun (cough, coming February 1st to Applab). Thanks for the tutorial Valem!
@Hemecan.
@Hemecan. 7 месяцев назад
Did you upload to Applab
@starbuck3980
@starbuck3980 3 месяца назад
XR hands works with AR?
@Besttechnology
@Besttechnology 8 месяцев назад
Hi valem can u made a video of how to navigate using hand
@ivanaguilar2856
@ivanaguilar2856 8 месяцев назад
If you take the output of the "Static Hand Gesture" script (Gesture Performed) and have it send a signal (i.e. a boolean of true) to a locomotion script, you can then trigger the virtual camera (i.e. VR rig) to move until another gesture is performed (sends a boolean of false). You can then have the player move based on a constant speed based on a direction, for instance the virtual camera's forward direction. I haven't seen a tutorial show how this is done, but if you take what I said with what this tutorial shows and with a continuos locomotion (i.e. joystick locomotion) tutorial, you should be able to create a simple locomotion system based on gestures. I hope this helps.
@Besttechnology
@Besttechnology 8 месяцев назад
@@ivanaguilar2856 thank you so much it's completely logic I will try it.
@ivanaguilar2856
@ivanaguilar2856 8 месяцев назад
@@Besttechnology you're welcome. I hope it works out well.
@ivanaguilar2856
@ivanaguilar2856 8 месяцев назад
Here are some other forms of locomotion that could also be used through hand tracking. It might be useful if you really want to use your hands to control navigation, but know that it isn't very precise or fast - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VjiuICpRkRk.htmlfeature=shared ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3GizXDgB-kY.htmlfeature=shared I think using your body's leaning to control locomotion might be a better solution as your hands are free to do other actions, like interact with virtual objects, instead of being used to control locomotion (like in real life) - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jzoaBAd6gPY.htmlfeature=shared Leaning to fly: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IRZIytR4Wkw.htmlfeature=shared I hope this helps.
@XaviDevSama
@XaviDevSama 7 месяцев назад
XR HANDS work fine on Unity Editor but in the build it doesn't detect my hands its this normal, or I have to make some changes in the configuration?
@WarrenEBB
@WarrenEBB 8 месяцев назад
can you (or anyone here?) note what replaced TrackedPoseDriver component - for sticking a mesh onto your hand anchor? (say I wanted to put a custom mesh prop onto my wrist). + and can this mesh stay: in same spot when you put controllers down and switch to gestures? ( InteractionSdk suggests HandJoint component, but this doesn't keep mesh in same spot when you cross over between controller and raw hand input.) (... i'm debating joining everyone in XR Toolkit usage world, after watching this video, but still not clear how to best stick props onto my custom VR hands. Want to support switching between controller and controller free usage at will. Guessing i need to have 2 setups and switch what is active when I detect change. curious what more experienced folks would suggest. mostly curious if there is an established "this has officially replaced Tracked Pose Driver. everyone should use it."
@Thesomeonevr
@Thesomeonevr 8 месяцев назад
can you do a tutorial on how to add fishing to unity vr project
@teawa_
@teawa_ 8 месяцев назад
I had no idea you could change the value of a text through an event
@Nick2054
@Nick2054 7 месяцев назад
Thanks for the tutorial, I couldn't find the hand gestures sample scene because I didn't have experimental packages enabled. Its amazing how Unity has made absolutely complex logic like pose detection so accessible.
@ivanaguilar2856
@ivanaguilar2856 8 месяцев назад
Great tutorial on inputs via hand gestures. Will you create a tutorial on how to use Meta's new inside-out body tracking (IOBT), for instance, to detect if the user is leaning forward (rotated their torso) instead of walking forward? This will be useful to not have the character move forward and just lean forward (i.e., leaning forward to grab something on a desk and not have the character's body move forward and collide with it).
@zobairhasan24
@zobairhasan24 2 дня назад
Does it work with quest 3 as well
@daryladhityahenry
@daryladhityahenry 8 месяцев назад
Hi Valem! I have a question... Why do you choose unity over unreal engine? I am really curious... I like unity of course, I never even touch the unreal engine. But, wherever I see, unreal engine seems to have massive advantage if we're going to do realistic VR graphics.. Is there any specific thought on that? I really think a lot wether I should learn unreal or not at this point... Thanks.
@VirtualWorldDE
@VirtualWorldDE 8 месяцев назад
Finally I can make my VR Rock Paper Scissors game without having to do the handtracking myself
@mathivaananvedaraj9374
@mathivaananvedaraj9374 8 месяцев назад
Hi, wonderful video. Could make a video on teleporting using hand tracking please? Thanks alot.
@peterschreuderr
@peterschreuderr 8 месяцев назад
Yess!! Just what I needed since i dont work with the Oculus package anymore
@capolean2902
@capolean2902 8 месяцев назад
can i use a $300 laptop from amazon to do these?
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