the start of the second one though my god the amount of time that jump at the start saves is insane though it defeats the point of the whole start of the fight normally
hola amigo, ¿cómo haces para que Hydrus saque la cabeza? A mi se saca fuera del agua solo la cola. Nunca conseguí agarrarme directamente a la cabeza. Un saludo.
Hi ! So there is a pretty cool mechanic on multiple colossi where an animation is linked to the amount of life you remove from vital points. On Phalanx for exemple, he will initiate the closing fins and getting into the sand animation only after you removed all the life of a vital point. All his vital points have about 3 fully charged stabs of life. If you look closely at the stamina circle, you will see that on the first two vital points, the last stab isn't fully charged (2 full stabs and one charged at around 80%). Therefore never triggering the animation
@@Incep_Sean_Speedrun daaamn, how did you figure that out? i thought all these time that a 100% attack on every vital point is a MUST to defeat a collosi
@@aofimusic This has been a thing since speedruns/time attacks of the OG version in 2005 lol. Helps skip a cycle for 10th colossus as well for example in normal or hard mode.