Hey, I'm a 19 year old who got into digital art during high school. I fell in love with it, it was the only thing I've ever enjoyed in life. I was aiming to become a self taught concept artist now as my design degree is in some random course for Branding, but with AI now I'm not so sure that dream is viable. however I continue to improve whatever skills I can and your tutorials are a life saver for anything hard surface related and I thank you my friend.
You need to draw from the power of your name and exorcise those fears. AI is a tool, use it to your advantage. Change is inevitable - embrace it and adapt.
@@PonteRyuurui I'm using AI for inspiration, it works fantastic, it gives me a general idea of what I wanna do and the details. It's not limiting my creativity but expanding it
these days we all need to brand ourselves really so your branding course is valuable if applied to yourself. everyone atm is fascinated with this beginning steps ai is making into the world of art. the low hanging fruit being photo-bashing. alot of this image ai tech has been honed by nasa in removing things from mars images they want to hide automatically and also from removing data from google earth images as its updated as well. now its being leaked into the commercial sphere and artists are all a buzz about it. often people get overly emotional about technology these days which is not smart. ponte is right its another tool and can be useful. but lets all remember were making art for humans not machines. so its always going to be what a human finds compelling that draws attention. that is the real focus for concepts the new the novel the intriguing idea. techniques of any kind are only and always in service of a vision....that vision comes from what some call your god spark. and that is also what ponte was saying to you draw from the power of your name i suspect. so while acquiring technique dont forget to say something.....in your art as well. good luck
As a guy who has been using Vanilla blender for years, it's a guilty pleasure of mine to watch these videos. What you do with addons is so incomprehensible for me.
As an exercise in insanity, try to follow along with vanilla blender and you'll see how many extra key strokes/clicks you need... takes 5 times as long to model
I'm just getting into blender (again) for the sake of building a game and as an engineer by trade I didn't know there were tools that come this close to the CAD programs I use at work. This will save me a ton of time.
8:44 you can also just use the shear tool here for the same effect. idk why youd plug an addon for that haha. select face, go to side ortho view, ctrl + shift+ alt + s then constrain to x y or z and drag. 9:30 also this emmacro can be done with alt + e to extrude along normals. loved the tutorial though. scope came out looking super nice.
@@phil_creations not in the examples that were shown.. they both take the same amount of time. objectively. but i have the addons and use the other features and yeah other features do save time.
Hey, I'm just learned Blender for 2 months so exactly what supprise me first in this video was the short cut and some tool I've hadn't seen in that time. Are those upgrade add-ons or what? Can anyone answer for me? Btw, your video is awesome this help me a lot!
Finished this now and wow - it's amazing how you can learn something every single solitary day. Like for example, at 17:35 I had no idea F could replace faces with a face. I thought you had to delete them all first. Such a small thing, but really adds to the time savings! Thanks again.
Ryuurui, first I want to thank you for all of your tutorials. I finished this model but I'd like to keep it as an asset what would be the best way? I mean do I have to keep everything from this file and try to mark that as an asset?
There is no point. U won't get clean geometry anyways so might as well go to zbrush and do these shapes with sculpting tools and clipping tools.. which is way more intuitive.
Thank you for the tutorial ! Very useful. One question: what settings do you use for the render (lighting, hdri, ...) ? I'm pretty new to blender and I struggle to get the same result as you in the viewport shading or full render. Thank you
4:18 Was just curious if anyone else had an issue with Box cutter making cutters at an angle even when working from a specific point of view. I can reset the cutter's rotation afterwards to straighten things up, but wanted to know if I was doing something wrong to begin with.
Hey this is cool but what if the pipeline requires you to take this model and move it to a UE5 pipeline and the only texturing suite they want you to work with is Substance Painter? Like I get Blender is a cool program but a lot studios work with various programs and unless you learn to create your asset in a universal way you're bound to run into serious issues.
I purchased the trim sheet pack, but about 70% of the trim sheets apply themselves distortedly to the whole mesh instead of the strip of quads I have selected. I'm assuming it's some sort of setting I have turned on that's causing the trim sheets to function incorrectly, and not a fault of the trim sheet pack, as they work just fine in the video. Do you have any suggestions on how to fix this?
@@matthewclarke7318 Yes, it's explained in the video Ponte linked. You have to hold 'alt' when you select your first trim sheet to make it apply to the specific line of polygons on the mesh. Any following trim sheets added to the same mesh, you do not have to hold alt.
@@suburbansamurai3560 Thanks for the reply. Not sure what was happening with my model, I couldnt get DM to apply the trim proprerly on a specific piece of mesh. I ended up re modelling that section and Now its working. :)
Hey I have never used paid add-on I have a question related to paid add-ons like hard ops/box cutter and mesh machine. If i want to update these add-ons then updating these paid add-on is free or have to pay again to update ??? Please someone clear my doubt