In this video I'll showcase 100 different Geometry Dash levels going from them being extremely easy to being insanely hard. I also chose very unknown levels so if you want to find out what these are, stay tuned!
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Ton 618:what am I? Silent circles:idk Kingdom of miracilis:same PLUSworld:same Slaughterhouse(old):idk Arcturus(old):idk Death corridor(old):same Orochi:same Endless river:same Cyclolcyc:same
*impossible level fact check:* - 83: maze of justice is placed 60th on the impossible levels list (this ignores the difficulty of finding the correct route), it should be significantly higher than 8joh ripoffs. you also fail to mention that the gimmick and main interesting part of the level is that all the gameplay is invisible and nobody except the host knows the correct route through it - 87: 3sh x281474976710656 is placed 20th on the physically possible levels list, it is so incredibly far above the top 1 ill in difficulty since even if you played perfectly, it would take several millions of years to complete, you are severely underestimating how big 281 trillion is - 90: devious seven is top 389 ill, meanwhile free wr level was between top 100-200 ill when it was removed, simply put free wr level is harder and should be above it - 91: aside from the fact it has been proven that the mechanism in tower does not work correctly (making the level physically impossible), its difficulty is equal to top 22 physically possible levels list, this once again is significantly harder than anything on the ILL and should be higher on this list - 92: y*** chamber x isnt harder than tower or 3shx281474976710656 but ive already mentioned those, you also didnt explain that its the hardest challenge because of a framegate which forces (almost) every click to be frame perfect on 575438 fps - 93: i D K is top 158 ill, even if it was "once the 6th hardest level" it currently is far from that. all non ILL impossible levels mentioned thusfar should be above this - 94: singularity is the same deal as i D K, shouldnt be above stuff like tower - 95: tax evasion is same as singularity in this sense, but also "hardest physically possible level" is wrong. the impossible levels list has a limit to the clicks per second a level can have, and bans devices such as the framegates in y*** chamber x. it is top 1 ILL because it is the hardest level that adheres to these rules. other levels from the silent levels list and physically possible levels list are harder while still being physically possible due to having less restrictions - 96: WHY is the hardest *theoretically possible* level, that part is very important since the mechanism that computes the bashicu matrix system to get that number of clicks (and fps) only works if you assume the game engine can move blocks precisely to any finite distance. in reality this is not the case, as blocks movement breaks after a certain distance due to the use of floating point values (google floating point precision loss for more info) - 97: if this is the same 'bug' as destiny of death then it should be highest on this list by the standards of the anarquic levels list (which is the only list i know of that has a deleted level placed), the ALL places the deleted level destiny of death at top 0, since nothing could ever beat it and the level was made to be this way accidentally - 98: cant criticise this one, this is completely physically impossible because the end wall is after the xpos limit - 99: correct! (for once) emptiness is the hardest physically impossible level (when ignoring the "theoretically impossible" destiny of death and radioactive that dont really exist) due to the same xpos limit reason as 98 except your player dies and game crashes on every frame if you arent using hacks, if you ignore the xpos limit then its still the longest any level can possibly be due to having an object at the furthest position possible, the float limit
waiting for the day someone mentions impossible pathing levels in a video (stuff like Minus Bloodshadow X) Those types of levels are basically just a new form of art form lol, just people coming up with the wackiest of paths you'd have to somehow take to beat a level
the fps number for 96 is a lot bigger than you think. It's written is something called the bashicu matrix system which is something i myself don't really understand. It's somewhat based on the fast growing hierarchy which is much easier to understand. But it's big. like bigger than graham's number.
bro said singularity and tax evasion was harder than tower and .... chamber me when adding back on track to vsc makes it go up 3 spots on the list also stereo madness x100 is about as hard as desert bus lesson learned here: actually care about your content
The 5:25 you can make it 1: red orb 2: alpha 0% opacity 3: avanced follow 4: set delay to 0 And finish to 5: red orb to group 1 and avanced follow like this: [ 1 ] [ p1 ] [ 1 ] Theres a hint to make the biggest jump
I tested level 16 with hitboxes, it is some sort of alpha trigger but instead of it being an alpha trigger it is run by music, i saw on hitboxes that there is no wall blocking or anything to kill them.
4:50 and 5:23 is straight up impossible, why did you put it on harder and insane difficulty? Also at 9:49 the you put an easy level far into the video.
10:55 Well, aktually 🤓☝ You said that prime numbers can only be divided by 1. That is partially correct but still a bit wrong. A prime number is an integer (a whole number) that's factors are 1 and itself, like the screen. However, any number could be divided by one. Using your logic, you could call 1, 2, 3, 4, 5 and so on all prime numbers, no matter what.
note: when he said thespikeoverthere is the eastiest rated level thats wrong its actually its re by hychie its auto theres another one called and silde rated 2 stars and 6 stars
Isn't Doki Buys Weed only I_omega level on the Fast Growing Hierarchy, that's like the strength of 3-BMS systems. WHY is represented in the 4-BMS system so it is far stronger. Edit: wait no Doki Buys Weed is I(omega,0) level which is much larger than I_omega but still very weak compared to the 4-BMS number.