@@wubzy7601 Location of the radio: 50 000 Use of the signal: 100 000 Maintenant of the antenna: 500 000 Right for the music: 1 000 000 Penalty for distraction during works hours 10 000 000
@@JackSmith-ri1rj Oh it exists. It just so happens that the department looks like a paper shredder. Don't worry about the sound of paper ripping up, that just means the filling system is putting the complaint right where it belongs.
Maybe try Rimworld out as well? More of a space western colony sim, but actually quite good. If you say "graphics don't look that good" you found the right one. Rather than blow the processing power on graphics, it put it in simulation of the characters. Easy modding as well. It has been described as a cross between Firefly and Dwarf Fortress with less of a learning curve than Dwarf Fortress, but still a pretty steep one
15 minute shift, you have no lunch breaks for 15 minutes. You can rest between shifts, just don't rest too long. You're expected to have at least 40 shifts each day.
I will be playing this music while mining in Elite Dangerous from now on EDIT: I will no longer be mining in Elite Dangerous since Frontier binned consoles. Played since GGP on Xbox but no more. Thanks Frontier
This randomly got recommended to me, but the soundtrack is so good that I looked into the game and immediately was like "yes this is exactly the niche game I need in my life"
same story here, too bad its still in early access(still a diamond in the rough, in time I'm sure it will be great). all that said, 8/10 in its current form. will play again.
Yeah, it too made me interested into the game, but unfortunately it was an instant refund, as 6 FPS at 1280x720 just doesn't cut it :-) DSP and the Subnauticae run okay, but this is just unplayable. I should get a better computer.
@@yatima2975 nonono man its not your computer, this game is severely unpolished, in my computer the UI just didn't work and I pretty much eyeballed my way trough, it will be a great game someday I'm sure, its just that THAT day is not today. to quote sovietwomble, this game is "like a diamond in the rough... buried at the bottom of a coal mine"
@@Gordon519 Clear the way (except fuel and coolant pipes) between the ferry, reactor and the coolant box, then when the meltdown begins, leash it to the ferry and hope it gets there quick enough.
@@Maribro4 Just completed the campaign and I have to say the game came a long way. The story really adds a lot. And there are so many little changes in the ship designs since the early versions that make taking the ships apart so much more enjoyable. No more looking for those damn keys!
@@gonun69 plus the near-future utilitarian aesthetic of industrial fusion-powered BZZZZT lasers, boom boom devices, and whatever the fuck grapples are supposed to be.
Congrats game devs, you have successfully captured the heart and soul of aerospace hardware manufacturing in music. Listening to a random playlist of hardspace OST tracks while breaking down an Airbus a220 ftd. It's the best thing ever. Most productive day I've had in a long time.
@@Ofthehouseofbeards I heard somewhere that the original inspiration for Firefly was a solo Traveller game that Joss Whedon played. Also Scum and Villainy exists, which is a hack of Blades in the Dark!
How you doing cutters? Almost detonated myself today in a freak reactor accident. Huddled up in the nose of the ship and prayed to the dear lord to spare this forsaken cutter. The counter reached zero and blinding light filled my hud. When i opened my eyes I was surprised to not have been vaporized, luckily Geckos are large ships so it was only the rear that was obliterated. Doesnt mean I didn't get chewed out for destroying valuable material. Try and stay safe out there, cutters.
*Apprentice Cutter here,* I figured out what are those red zones near the furnaces you throw scrap in! Turns out they have their own pull.. anyways, I owe Lynx Corp about half a lifetime worth of cash for using a spare.
Stay safe. My old man shared a story of someone getting crushed by a sea can or some other heavy thing. Had to use DNA to identify him, don't think they could use teeth. I was about 9 or 10 when he told the story and I heard it, which puts it at about 20 years ago or so when I heard the story, meaning it must have been '80s or '90s. Do your thing, boss. Just keep in mind, safety first, make sure that you're safe and that others are safe. Cheers, good taste in music, take care and stay safe. Construction work is brutal and I know, to some degree, from experience. Also lost a friend of the family to a heavy hauler incident, but I digress. God bless.
The music to this game is excellent, I love how it intensifies when appropriate. More of this kind of music and a similar system would make snowrunner even better.
@@elgringofeo9348 because, like most top quality games today they use a sort of "soundtrack mixer" automation inside the game, as events or cue's trigger - different parts of the OST blend in and out. We're getting the 'base' tracks as it were, but every base track has additional tracks either running in parallel or on standby for a que. We'll get those eventually! ^_^ example: Evil Genius 2 has regular soundtrack and then a High Alert version that plays when you lock down your base. Both Division 1 and Division 2 use this system extensively.
I thought these came from firefly!!! those soundtracks are awesome!!! Edit: check out music to smuggle by if you haven't already, it also has a definite firefly vibe to it!!!
Left clicking a reactor thinking you have the grapple out, only to realize that the tool you currently hold is yellow. Oopsies, looks like I’m bankrupt again!
I've been playing the Mass Effect games from the Legendary edition, and I mute the in-game music and play this instead. It's absolutely perfect for any space game that uses the "frontier theme" that so many space sci fi creations do. This soundtrack is fantastic.
I think the mass effect soundtrack captures the cold emptiness of space in a more appropriate way to be honest. This kind of frontier music really inspires that wherever and however we end up, we can make it with enough work. But in mass effect if your ship is lost in interstellar space on the way somewhere, even from minor causes, you will be lost in the void forever.
If this is your speed, then maybe you might like to check out The Outer Wilds. That often gets mentioned in the same breath as Shipbreaker, sountrack wise. Bluegrass, Blue Collar Sci-Fi.
Just started playing this on Xbox and I'm in love. The physics aren't perfect but the core gameplay loop is intensely satisfying and this soundtrack is just **chef kiss**.
i bought the game specifically because i found this, absolutely adored it, bought the full game after listening to this and other OST of the game for a few days - never forget the power of a good soundtrack, kids
I just want to tell the music/audio crew how awesome they did with this soundtrack. It's so amazing to listen to and goes great with so much. Thank you thank you thank you every last one of you!!
This is the kind of music I imagined my pilots were listening to plying the trade routes in the old Escape Velocity games...the tunes perfectly fit a space trucking vibe.
I come back to this album a few times a year, like visiting a grave. HS:SB was a bit rough around the edges, but so was its content. Of all the games I've played in my life, it's one of the few that induces true heartache in me due to likely never getting a sequel. The game had such a novel weaving of concept, theme and gameplay. HS:SB's immersion and weaving of all its parts allowed me to experience a job and a life that I'll never get to see, and may not ever exist. It's a hollow, sorrowful joy of a feeling, and I can't thank enough everyone who was involved in the project. See you in the next life, Cutters.
As it says in the title, the genre is Americana. Bluegrass is close enough that someone who enjoys one probably enjoys the other, and there's no shortage of either style of music on RU-vid. :)
I think shipbreaker has the perfect soundtrack, because I honestly dont think any other kind of music can match the feel of the game as well as Americana. It really adds to the feel of being a debt-ridden blue collar worker, and I wouldn't have it any other way. 10/10 soundtrack and game.
Hardship: Shipbreaker and The Flame and the Flood capture the American spirit in a way that's so insightful it can only come from someone who truly gets the Blue Collar way of life. To me, The Flame in the Flood is a prequel set a few hundred years before Shipbreaker.
This has been such a helpful tool for homework. I don't play Hardspace as it's not my type of game, but I have mad respect for it and am thankful for this soundtrack.
4:55 is so sad. It evokes the feeling of hopelessness doing dangerous work for a company that hates you, far away from home, looking down from the skies at the point of it all.
i need this so bad.... im studying for a stats exam and this makes me feel like I'm surrounded by a bunch of strong, super alpha males from alaska who are all working on something and it makes me like hey I need to man-up, roll up my sleeves, and kill this exam to succeed in my future.
Each day he steps into the yard To earn his wages working hard I pray to the stars and heaven above To return my daddy to those he loves If there comes a time when he and death meet Bless the next cutter that takes his seat
The music got me into this game and I don't regret it. So far I'm waiting for the next update and the ship-saving feature. I wouldn't imagine the music will fit the gameplay so well, and yet it builds a very consistent atmosphere. Love the little pieces of worldbuilding scattered around the gameplay, too!
Well, fine. Soundtrack got me interested in the game, and I'm sold. Bought with the OST bundle and I'll give it a playthrough. I'm a sucker for this kind of music. And space.
I just finished this game today. While I thought the story was ok, the gameplay loop and ost will keep me coming back for more. I WILL break an entire gecko down and reach all my salvage goals with enough practice