@@wubzy7601 Location of the radio: 50 000 Use of the signal: 100 000 Maintenant of the antenna: 500 000 Right for the music: 1 000 000 Penalty for distraction during works hours 10 000 000
@@JackSmith-ri1rj Oh it exists. It just so happens that the department looks like a paper shredder. Don't worry about the sound of paper ripping up, that just means the filling system is putting the complaint right where it belongs.
15 minute shift, you have no lunch breaks for 15 minutes. You can rest between shifts, just don't rest too long. You're expected to have at least 40 shifts each day.
Thinking about it today, Hardspace: Shipbreaker feels like the opposite of Homeworld. Despite the aesthetic similarities. For Homeworld has lots of high-concept stuff. With 'exiles' who made an 'exodus' through 'gardens' (Nebula) to a 'promised land'. To the tune of ethereal, middle-eastern inspired music. And heavenly choruses. Shipbreaker though? It's gritty. With banjos twanging and tambourines banging. Salt-of-the-earth Americana. You may as well be rounding up sheep on a ranch, or toiling the earth of the new world. For whilst you're on the edge of the frontier (literally within view of the railgun thing) you don't concern yourself with that. You shall never claim a promised land. Your eyes are turned down towards the soil.
Grand overtures and the mythology of promise can be wonderfully inspiring motivators. That said though, so can breakfast. At the end of the day, sometimes the best way to enjoy breakfast tomorrow is to scrub a couple spuds today. Assuming, of course, that the metaphorical spuds are derelict hulks, the scrubber a laser cutter, and breakfast the momentary relief from indenturing debt...
It is interesting to compare the two, in terms of 'story' In Homeworld, we experience the hopes, frustrations and pain of people. the journey has a clear start and a clear end, we are told why we do what we do, and when we get there, we went through trials and tribulations which make the ending feel good and earned. In Hardspace though.. who are we? An empty pants joe working a job where they regularly get smushed by a couple of tons of salvage, theres no clear path foward other than paying your debts. Why are we there? Cuz we were fit (I think thats it, isnt it? they just chose us because we were in a good physical shape). Hardspace is a good game, but i do feel like the story isn't as good as it could've been. It has a ''aw fuck lets tack on a campaign before we release it in full' feel to it.
Thing is, you're not wrong. Every promised land humanity had in Hardspace was, well, ruined. Earth is decrepit after the climate went out of control, space is in the hands of Lynx and other megacorporations, the Stellar Commission has, by and large been less-than-useful. You don't have the mythical promised land, nor the immortal relics of civilizations long-unknown on Kharak, to the tunes of the middle east and kings of their time, giving a vibe more storylike, all the odd lore, like crusades and holy war on Kharak, indended extinctions, all in absolutely garagantuan machines which boggle the mind in scake. Hardspace, meanwhile forces you to look downwards at the ground, take life one day at a time, and think about paying off a looming presence to make your way. Eventually, of course, you do make your way out, to the only free lands in the system. The new Old West, and the soundtrack just works so, so well, and the scale is even better. The largest ships you scrap barely touch a hundred meters, and yet, there's an air of presence when you load up a massive Javelin to rip it apart, like every ship feels in some way diseased or dying, hell, nearly everything feels a touch bleak.
@@HAunderscoreVE To be fair, while I wish Cutter was more of a character, as opposed to a vessel, I actually really like that you're just a person. There's no prophecy, you're simply one amongst billions in the System, and one among probably millions or more looking for a job each day.
Gotta love what wearing a helmet indoors without a spacesuit implies. It means that the room is pressurized, but that it isn't pressurized with a breathable atmosphere. Oxygen costs money, after all, and so does equipment that recycles CO2 back into oxygen. So, you have to wear a helmet indoors, which means that your bosses can keep track of all the oxygen you breathe... and bill you for every breath you take. All of that is perfectly in-character for LYNX Corp.
I distinctly remember one of the "Tip Of The Day" entries on the loading screen saying something about LYNX exchanging the oxygen in the living quarters every X days "for all your breathing needs", or something along these lines.
I love welding. Just learned stick welding over the winter. Before that I only knew MIG. I have been told that when you do it day in and day out, it stops being so fun. But I also hear that it can certainly pay the bills.
@@klosnj11 MIG welders hate me, never used one that didn't jam even with the instructor handling the controls and standing right there watching me. Baffled them to no end.
@@Gordon519 Clear the way (except fuel and coolant pipes) between the ferry, reactor and the coolant box, then when the meltdown begins, leash it to the ferry and hope it gets there quick enough.
"Chilling" has been deemed unprofitable behavior by Lynx management and has been banned in the workplace. Lynx employees found partaking in "chilling" behavior will be subject to disciplinary action per section VII of their contract.
@@coffeespillnoodle9189 the idea that big companies will have enough power to enslave (or indenture service) people by contract and to the point there is nobody that isn’t miserable.
This randomly got recommended to me, but the soundtrack is so good that I looked into the game and immediately was like "yes this is exactly the niche game I need in my life"
same story here, too bad its still in early access(still a diamond in the rough, in time I'm sure it will be great). all that said, 8/10 in its current form. will play again.
Yeah, it too made me interested into the game, but unfortunately it was an instant refund, as 6 FPS at 1280x720 just doesn't cut it :-) DSP and the Subnauticae run okay, but this is just unplayable. I should get a better computer.
@@yatima2975 nonono man its not your computer, this game is severely unpolished, in my computer the UI just didn't work and I pretty much eyeballed my way trough, it will be a great game someday I'm sure, its just that THAT day is not today. to quote sovietwomble, this game is "like a diamond in the rough... buried at the bottom of a coal mine"
I will be playing this music while mining in Elite Dangerous from now on EDIT: I will no longer be mining in Elite Dangerous since Frontier binned consoles. Played since GGP on Xbox but no more. Thanks Frontier
Maybe try Rimworld out as well? More of a space western colony sim, but actually quite good. If you say "graphics don't look that good" you found the right one. Rather than blow the processing power on graphics, it put it in simulation of the characters. Easy modding as well. It has been described as a cross between Firefly and Dwarf Fortress with less of a learning curve than Dwarf Fortress, but still a pretty steep one
How you doing cutters? Almost detonated myself today in a freak reactor accident. Huddled up in the nose of the ship and prayed to the dear lord to spare this forsaken cutter. The counter reached zero and blinding light filled my hud. When i opened my eyes I was surprised to not have been vaporized, luckily Geckos are large ships so it was only the rear that was obliterated. Doesnt mean I didn't get chewed out for destroying valuable material. Try and stay safe out there, cutters.
*Apprentice Cutter here,* I figured out what are those red zones near the furnaces you throw scrap in! Turns out they have their own pull.. anyways, I owe Lynx Corp about half a lifetime worth of cash for using a spare.
@@Maribro4 Just completed the campaign and I have to say the game came a long way. The story really adds a lot. And there are so many little changes in the ship designs since the early versions that make taking the ships apart so much more enjoyable. No more looking for those damn keys!
@@gonun69 plus the near-future utilitarian aesthetic of industrial fusion-powered BZZZZT lasers, boom boom devices, and whatever the fuck grapples are supposed to be.
Let's be fair: that corporation is taking some no-name person with no qualification, getting you in the orbit, giving you 30 spare bodies and a lot of expensive equipment. Not exactly a situation where they can let you go after one week of work just because "you don't feel like it's your thing". Even if the game is set a few centuries in the future, space faring clearly not cheap: you get millions of credits every single shift, and I doubt that Lynx is paying you more than 5% of real value of the parts you recycle (just like with IRL shipbreakers).
@@0xlamon LYNX didn't give me shit! They charge you for ALL of that stuff! And as you said, I'm only getting paid 5% of the recycled materials' value, right? They make a tidy profit with expendable contractors tied to a company store and debt. And I'm down for it! My suit has LYNX patches! I'm a company man. This message brought to you by LYNX corporation. LYNX: Because We Care.
@@Ofthehouseofbeards I heard somewhere that the original inspiration for Firefly was a solo Traveller game that Joss Whedon played. Also Scum and Villainy exists, which is a hack of Blades in the Dark!
Congrats game devs, you have successfully captured the heart and soul of aerospace hardware manufacturing in music. Listening to a random playlist of hardspace OST tracks while breaking down an Airbus a220 ftd. It's the best thing ever. Most productive day I've had in a long time.
Stay safe. My old man shared a story of someone getting crushed by a sea can or some other heavy thing. Had to use DNA to identify him, don't think they could use teeth. I was about 9 or 10 when he told the story and I heard it, which puts it at about 20 years ago or so when I heard the story, meaning it must have been '80s or '90s. Do your thing, boss. Just keep in mind, safety first, make sure that you're safe and that others are safe. Cheers, good taste in music, take care and stay safe. Construction work is brutal and I know, to some degree, from experience. Also lost a friend of the family to a heavy hauler incident, but I digress. God bless.
The music to this game is excellent, I love how it intensifies when appropriate. More of this kind of music and a similar system would make snowrunner even better.
@@elgringofeo9348 because, like most top quality games today they use a sort of "soundtrack mixer" automation inside the game, as events or cue's trigger - different parts of the OST blend in and out. We're getting the 'base' tracks as it were, but every base track has additional tracks either running in parallel or on standby for a que. We'll get those eventually! ^_^ example: Evil Genius 2 has regular soundtrack and then a High Alert version that plays when you lock down your base. Both Division 1 and Division 2 use this system extensively.
I thought these came from firefly!!! those soundtracks are awesome!!! Edit: check out music to smuggle by if you haven't already, it also has a definite firefly vibe to it!!!
Left clicking a reactor thinking you have the grapple out, only to realize that the tool you currently hold is yellow. Oopsies, looks like I’m bankrupt again!
This is also good to put on over Rimworld, at least when you get past the tribal stage. If you can't make it past tribal, well, my thoughts go out to z0rg for you.
@@sirzorg5728 He didnt type your name, it is blasphemous to spell the great and firey Z0rgs name with a "o" it must be a zero as to not incur his holy wrath (look up theBlackpantslegion he created the meme)
As a Dakota man grown up in the Black Hills, this is what I like listening to when working, either repairing machines on the job, or on my off time prospecting and mining. Labor of Love has got to be my favorite, but they're all good.
got recommended this after a few sovietwave playlists, the algorithm seems to know the soviet working class and american working class both need chill space vibes.
I've been playing the Mass Effect games from the Legendary edition, and I mute the in-game music and play this instead. It's absolutely perfect for any space game that uses the "frontier theme" that so many space sci fi creations do. This soundtrack is fantastic.
I think the mass effect soundtrack captures the cold emptiness of space in a more appropriate way to be honest. This kind of frontier music really inspires that wherever and however we end up, we can make it with enough work. But in mass effect if your ship is lost in interstellar space on the way somewhere, even from minor causes, you will be lost in the void forever.
there's but few folkmusic on this planet that deserves to be taken to space. I'm from germany and i hope ours will stay buried here while we leave^^ EDIT: "The Miners" has a strong "Cats in the Cradle" vibe. I like that.
@@kerbalspacepolice2468 True. I got more of "Cats in the Cradle" vibe, and it comes along with the whole "leaving loved ones behind to go be a wageslave for LYNX" which they really hammered home when they added the opening cinematic with the "Cutter's Poem" thing. Nothing wrong with Gordon Lightfoot, strangely I'd venture to guess bluegrass/folk was absolutely an inspiration to some of his work. I mean you could take an instumental of "Sundown" and it'd fit fine with the other songs in Hardspace. But yeah, cutting to a bluegrass arrangement of "Cats in the Cradle" while in space is surreal lol.
Between this and Bastion I'd say video games have done more for neo-Americana in the past 15 years than any one artist. Like come on, how fucking good was the Bastion OST?
I was coming into here with an angry finger to the sky about to yell "BUT BROTHER DEEEEGE" but... That's kind of the point. Who's actually heard of brother dege? Or brown bird, or split lip ray? You're kinda right, these are actually in the public eye. This ost I mean, and it's a fantastic example of what the genre is about. I love it. Also thank you for that realization lmao
After listening to the soundtrack for as long as its been out, I finally got the game for my B-day. I thought the music was good, but my goodness, love hearing it while playing. The sound design in the game is exceptional!
If this is your speed, then maybe you might like to check out The Outer Wilds. That often gets mentioned in the same breath as Shipbreaker, sountrack wise. Bluegrass, Blue Collar Sci-Fi.
That moment when you accidentally Stinger a fuel line and shoot, burning out the thruster port while the ship goes up in a ball of fire behind you... ...and live to tell about it.
i bought the game specifically because i found this, absolutely adored it, bought the full game after listening to this and other OST of the game for a few days - never forget the power of a good soundtrack, kids
Never have I thought of seeing the day where I purchase an OST without caring a whit about the actual game. Yet here we are, and here I am $8 lighter. I still think I came out on the better side of this run in.
I have been listening to this soundtrack shipbreaking, researching, rucking, thinking, sleeping, and everything in between. It's just so good. Thanks for crafting a super-immersive experience, through and through.
Just started playing this on Xbox and I'm in love. The physics aren't perfect but the core gameplay loop is intensely satisfying and this soundtrack is just **chef kiss**.
I just want to tell the music/audio crew how awesome they did with this soundtrack. It's so amazing to listen to and goes great with so much. Thank you thank you thank you every last one of you!!
I come back to this album a few times a year, like visiting a grave. HS:SB was a bit rough around the edges, but so was its content. Of all the games I've played in my life, it's one of the few that induces true heartache in me due to likely never getting a sequel. The game had such a novel weaving of concept, theme and gameplay. HS:SB's immersion and weaving of all its parts allowed me to experience a job and a life that I'll never get to see, and may not ever exist. It's a hollow, sorrowful joy of a feeling, and I can't thank enough everyone who was involved in the project. See you in the next life, Cutters.
As it says in the title, the genre is Americana. Bluegrass is close enough that someone who enjoys one probably enjoys the other, and there's no shortage of either style of music on RU-vid. :)
This is the kind of music I imagined my pilots were listening to plying the trade routes in the old Escape Velocity games...the tunes perfectly fit a space trucking vibe.
if you enjoy this kind of music, you may also be interested in 'southern gothic' and/or 'dark country' playlists. those do include songs with lyrics though.
I think shipbreaker has the perfect soundtrack, because I honestly dont think any other kind of music can match the feel of the game as well as Americana. It really adds to the feel of being a debt-ridden blue collar worker, and I wouldn't have it any other way. 10/10 soundtrack and game.
Yes! I asked a while ago to get the soundtrack purchasable on steam and they followed through! I will be picking it up when I get home from work. Thanks guys, we love the soundtrack and hope you keep up the great work! We will support you all the way!
Hardship: Shipbreaker and The Flame and the Flood capture the American spirit in a way that's so insightful it can only come from someone who truly gets the Blue Collar way of life. To me, The Flame in the Flood is a prequel set a few hundred years before Shipbreaker.
i need this so bad.... im studying for a stats exam and this makes me feel like I'm surrounded by a bunch of strong, super alpha males from alaska who are all working on something and it makes me like hey I need to man-up, roll up my sleeves, and kill this exam to succeed in my future.
Each day he steps into the yard To earn his wages working hard I pray to the stars and heaven above To return my daddy to those he loves If there comes a time when he and death meet Bless the next cutter that takes his seat