how many likes for this to happen in Hermitcraft XI?😂 please show Mumbo, Tango, Impulse, and Doc, either one of you or all of you, idc i just wanna see it happen 😂
I agree, stoked as hell that this video was recommended to me. I was going to say this is extremely underrated, but considering the upload date, it's probably not going to be long until it explodes as it's already getting some traction, it seems. Very good production quality, too. You can tell it's a project of passion.
Honestly one of the best redstone builds I've seen in a while. Congrats to you and all the other youtubers who contributed to this :D For an idea, I would love to see how you manage to make Abalone (Basically a diagonal checkers where the goal is to push 6 of the opponents pieces off the board)
Props for the beautiful marble board too - love the color palette and the way some of the striping continues across colors and some doesn't. Really cool
If you want good looking pieces you could just stack multiple of those flying machines on top and simply use a a few blocks added to the bottom one to reach up and direct the top one where to go based where the bottom one is going. The best part about that is it is an independent system from your other redstone so shouldn’t mess up anything else but itself if it doesn’t work. From there you could just stick a cross or something on the king and whatnot
so uuh... i was not expecting that you said wizard's chess but only the selfmoving pieces part, and i started thinking about how you were going to show some 5x5 based board with redstone lamps or something that you'd control with an 8x8 wall of buttons or something from a glass plattform way up above and then you showed the flying machines and the board and i almost gave myself an epileptic episode from blinking so much so fast and i'm still trying to peel my eyebrows off the ceiling dude this is epic! there are so may ways to make chess in minecraft but you absolutely win the whole category with this one amazing work take my sub, you earned it
@@SeaJayPlays oh, well... I kinda just caught myself a bit early tbh Cuz i could've gone on for a good bit longer You gave me so many ideas with this video and i have a whole lot of input on both the video itself and the build For example, just the Board! You absolutely did not need to make such a cool looking blue stained white marble slab but I'm so happy you did cuz it looks amazing!
So, in 1:17 you went Qe5 but you should have went Qf7. Qe5 isn't checkmate because you can block the attack with the queen, bishop, or knight. I think it's a very good video so far and you achieved something really impressive 👍
Good catch! I just saw the red check light and was like, good enough lol. Clearly I’m a bit better at playing Minecraft than playing chess. I’m still glad you’re enjoying the video even with that blunder!
This is absolutely incredible, and so is the production value of the video itself! I would love to see you explain this in more depth. Also, if it doesn't already, adding pawn promotion would be an interesting addition.
Thanks so much! I’m glad you enjoyed the editing, I’ve been working on getting better at that. I’ll be working on a couple in depth videos soon! This version doesn’t have pawn promotion, but another comment gave me an idea of how it could be done. Stay tuned for v2
Finally a good use for 4 way tech in survival Minecraft, great idea! As for chess peaces - another way to make them is with 2D pixel art on top of the engines. You just have to take an empty "bun", add single slime block on top of all eternal segments and place 5 coloured blocks on the sides of that slime. It will be perfectly at push limit and it will create almost a solid surface for pixel art on top of the engines. Problem may be resolution to fit chess icons so you may need to increase engine size, but honestly I like your goofy solution with 3D peaces more xd
Hey, thanks so much! I’m just glad you had a machine that worked exactly like I needed it to, otherwise this project would’ve been dead in the water lol It’s funny you say that cause I actually did make a pixel version of the pieces as backup. If I end up doing a v2 I’ll make sure to show that!
Pretty close. At the start, I just let the machine fly off until it wouldn’t move anymore (out of my simulation distance). Then as the game went on I didn’t want to keep sitting there as they moved off the board, so once the captured pieces exited the frame, I would stop recording then use //set air to speed up that process 😂
@@SeaJayPlays I see, would be nice if this game was resettable so it's actually a fun minigame for vanilla survival. It sounds like a logistical nightmare but maybe in V2 you should program the peaces to move to some storage and after the game is over get back to starting locations. Also since we now know that we can put computers onto 4 way flying machines imagine how cool it would be to have all of the game logic on the engines themselves, but that is definitely a slimestone horror xd
Yeah I agree. The initial goal was to have a ‘graveyard’ that would store the captured pieces and allow for resets cause I did want to make it playable in survival. But yeah that in itself would’ve been just as must logic as the main game, so I kinda gave up on that idea 😂 Also, now that I’ve made the game and know all the logic required, I feel like I could make it more efficient/compact in v2 so making an actual survival-playable game could be possible. The only other issue I ran into was the shear size of the board cause when playing, parts of it are outside my simulation distance so sometimes necessary circuits wouldn’t load, messing up the moves. I used the Distant Horizons mod to get the whole board to render, but I’m not sure how to increase the simulation distance. The solution would be smaller pieces but then the ‘decoration’ gets sacrificed, and I’m definitely not good enough with slimestone to figure that out lol
Thanks so much! I’ll get working on that, then! Are you more interested in the logic or “mechanical” side of things? I think I might do two separate videos for those steps.
@@SeaJayPlays I'm more interested in the logic. I think I understood the mechanical aspect of how the flying machines get directed around the board from this video, but not exactly how all the movement directions are decided. Especially, you left out the logic behind captures in this video.
Yeah, that makes sense. I’ll cover the logic side in more detail first then. I probably should have shown how the capture system works cause I was pretty proud of how I did that. It’s all self contained in each square and I think you’ll like it when go through it!
This is so awesome!! im so suprised this hasnt gotten more attention haha, though a couple of other content creators are in this comment section which ive never seen before with a small comment count haha, anyways I love this stuff, youve gained a sub :3
The support’s been great, so I really appreciate it! Thanks for subscribing! I’ve got a couple ideas for some big projects like this, so any motivation is encouraged 😂
Hello, super cool vid! I wanted to give some small production advice, as someone who is also in the mc niche: try using replay mod to capture your b-roll shots, rather than recording ur screen and walking around as a player. It will take longer but the result will be much more smooth and professional looking camera movements. Also record ur b-roll in 30-50 fov, rather than a normal playing fov, as the lower fov looks a lot better, and makes the frame smaller, making it easier to highlight a specific object or characteristic with your shot. Lower fov is also much more easily understood (due to less visual clutter) when looking at a small image, which would probably help your thumbnail as well.
I appreciate you taking the time to give some advice! I've used replay mod once and it kept crashing my game. When I finally did manage to get a 5 second recording, it came out in like 480p lol so I must be doing something wrong. Do you know of any good resources to help troubleshoot that? That's a good tip! I never thought to change that. So just the b-roll at 30-50, but keep the POV stuff (like in tutorials) normal? Thanks
You could try using multiple flying machines to allow for more piece decorations. Or extend decorations out of the ground in a unique shape for each piece
If I could connect multiple flying machines I think that could be pretty cool! Not sure how my computer would fare against that though lol I don’t know enough about triple, quadruple, etc piston extenders but having the pieces come out from the ground like that would look cool too. I’ll look into those if I start working on a v2, thanks!
I noticed you even managed to include castling, which must have been insane to program? I might have missed it, but is this version also capable of en passant? Absolutely amazing work, this is probablv the most impressive redstone build I've ever seen!
Thank you so much! Unfortunately this version doesn't have en passant cause I got too tired haha but if I do end up making a V2, I'll definitely make sure to include it!
Wow thanks so much! That’s a good question. I’ve never used the Create mod, but I think if it allows you to make a much 4-way smaller flying machine then the build could be way more compact. I’m not sure what other simplifications are available in that mod, but it could be interesting to test out
@@SeaJayPlays You can make structures that ride on top of a minecart or a train network (different from minecarts) So you could have modeled chess pieces (like a cosmetic structure) and use the create mod to easily move them without relying on slime blocks flying machines. You could focus on the coordinates system to adress the pieces movement and probably make the whole thing a lot more compact. I'll probably toy a bit with the idea and see what I can come up with.
@@SeaJayPlays I totally understand, these projects requires such a massive step back to see what really needs to happen. Good luck and thank you for the insight
Sure thing! Exactly, now that I know what I know about how it’s built, there’s a lot of things I would do differently. But it’s really motivating to see people showing interest in the build and/or potential add-ons
Initially I wanted the graveyard to be an off-board “docking station” that would allow for easy resets, but currently it’s just me sending the pieces off the board until they’re out of my simulation distance lol That’s something I want to include if I do a v2 though
Good question! I wasn’t sure anyone would notice it. That’s a mod I use called noclip, and it allows you to fly through blocks like you’re in spectator mode. It’s super helpful when building in tighter spaces or where there’s lots going on. Here’s a link to their Modrinth page if you want to check it out: modrinth.com/mod/noclip
Okay gotcha. I probably won’t start work on it for a while, so that’s alright. I also don’t have a Discord account, but if you haven’t published it when I do start making the new one, I’ll hit you up again! I appreciate that!
@@SeaJayPlays and now I found a 6 directional design ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7XRbR59uqOA.html now I know it isn't yours and many Redstones don't like reusing other people Redstones but many including mattabatwings wouldn't have their Redstone without someone else's help, maybe time to stop reinventing the wheel. now it needs some tweaking for what you want but worse thing is, is that you need some grabby grabber claws to activate the slime machine to go down, that actually sounds cool thinking about it, and or just have a retracting floor so the machine can move inside the floor before it starts moving, it could act as a visual to see where the machine moving.
That’s pretty cool, I’ll check that out! Yeah I’d say I prefer making my own stuff, but when it comes to flying machines, I’m pretty terrible so I’d definitely have to look to someone else for help. Even in this video I ended up using RMC Teams’ and kk.mp4’s designs. The retracting floor and machine moving up/down is reminding me of a rocket. I think that might be cool to do if someone hasn’t done it already lol