Everyone going the same way but I heard: "I'm going north, well I'm going south, well this road only goes east and west". I died listening to the directions. Lawls
A mini map does exist in BeamNG (and should be in the multiplayer version as well) in the UI apps called "Navigation", though it lacks the ability to hide other players' blips on the map and doesn't zoom out as far comparatively to GTA 5. It may be an alright addition to have though as it at least marks North, up to them to see if it fits.
OMG, that Lamborghini Aventador sounded sooooo good it's sounds real. Crazy, and love the vids keep up the great work and making me laugh very much appreciated.
I love watching you guys, you guys are so fun to watch. I do hope this doesn't replace he Five PD, that's they highlight of my week!! you guys are great and love watching anything you make but Five PD is by far my favourite.
Yeah that's fine - but this is no PS1-looking or playing game. It's shaders may not be the best looking - but it's a soft-body physics engine basically that also can be played like a game. Not a game with a tacked on crash engine.
The graphics are like this because the game is already using up so much CPU and Memory to the point where if the graphics was more like GTA V in quality, it would make the game extremely impossible to play
@@ZachHouseknecht I don't want you to think I'm dissing on the creators or anything. Developing a virtual world takes alot of time n skill n my hats off to anyone who does it. N I'll support what you n buggs n Jeff n ryan do n the amount of time you guys put into making content. But if I may ask, why did you guys switch? Is it to give support to the creators of beamMP? Are you guys gonna eventually go back to gta? How about doing something scary again? It entertains me when you guys cry lol. Have a good weekend zach
@@Blood-PawWerewolf but why would it be impossible to play? I mean if gta can make it work. Is it just cuz the creators are limited on what they can do with their software? I'm not nerdy enough to know what all goes into making a game. To me it just feels like a step backwards from where everything else game wise is at. I'm sure it's cuz I'm missing something bigger that's going on here