Ben, I really like the way you present your videos. Clear, concise, and comprehensive. I can't imagine the game being taught more efficiently than what you have done. Thank you so much!
At 21:07 you state that once the deployment is gone you cannot bring it back into the game. However in Rules Reference guide, p18, Campaign Deployment section. 4th bullet: • When an initial or reserved group is defeated, except for unique figures, the Deployment card is returned to the Imperial player’s hand and can be optionally deployed during the Status Phase.
Omg this is exactly what I was looking for. Super clear ans ubdestandable (for non english speakers like me). Way more clear than the official game guide.
Where was this video when I first got the game..... I've read and reread the rule books a few times and I still didn't get some points ..... Thanks this was brilliant
@21:07 I think this might only be true for open deployments, not initial or reserve deployments. I believe initial and reserve deployment cards, once defeated, return to your hand and can be re-deployed.
@21:01. As I read it: if all figures of a unit are eliminated, you cannot use threat to reinforce (i.e. 2 threat/trooper) to redeploy the card. However page 11 in the reference guide states that (except for unique figures) defeated deployement cards can be optionally redeployed during the status phase by paying the deployement threat cost of that previously defeated deployement card. So, it is NOT completely removed from the game, it is returned to the imperial player's hand.
This is very helpful - especially the graphic showing the progress of the campaigns. We got quite confused the first time. I wish I had watched this first :)
Thank you very much! That graphic nearly killed me. I built it three times before I settled on the version you see in the video. I'm glad it worked for you!
@6:50 & @36:10 The threat level should be 2 in these cases. Like you say @35:10: the threat level of a forced mission is equal to the threat level of the most recently played mission.
Thank you again! Another great explanation. I’m hoping the app is self explanatory but maybe you could do a video on the use of the app too? thanks either way!
Great video! Very helpful. I noticed during the map set up that you have incorrectly labeled 38B as 28B. Took me forever to figure out what was going on. LOL. Keep up the good work.
quick question if anyone can answer,, When can you deploy open group cards and where?? I have been going with the start of the round and getting deployed in the green spawn by Threat. Not sure if this is right..
Thank you for such an extensive and straight forward explanation! Question, there are two side missions. If the Imperial player purchases a side "agenda" mission does this replace one of the rebel missions or is in addition to the other side missions? Thanks!
If the purchased mission is called a forced mission you play this after the story mission. The rebels would then be able to select a side mission after completing the forced mission. If the Imperials purchase another side mission then it is available in the selection of side missions.
Amazing videos! You have given me the confidence to start a campaign. One question, when an imperial deployment card has all of its figures eliminated, you said you can NOT redeploy that card. Is that EVER, for the rest of that mission? And if so, than you would never pay the deployment cost more than once for any given card, only recruitment cost if at least 1 figure from that card remains. Correct?
he was actually incorrect on that point, in Rules Reference guide, p18, Campaign Deployment section. 4th bullet: • When an initial or reserved group is defeated, except for unique figures, the Deployment card is returned to the Imperial player’s hand and can be optionally deployed during the Status Phase.
Great explanation thank you. I just bought the game and am seriously considering If I want to to go down this rabbit hole. Is the game worth it in the end or is it a constant grind of rereading rules and feeling lost?
i ran into a question i couldn't find an answer to. an rebel ally. like han solo.its said you can activate him from an activation token instead of a hero, but can you activate him more then once per round,?since you have 4 tokens and you upright exhausted cards for each activation if you have 2 heroes. or do he have the same rule as imp cards, once per round??
Earned Rebel allies do not use activation tokens like rebel heroes, they move and attack like imperial troops. When the rebels bring an ally for a mission, the imperial gets threat boost equal to the cost of that particular ally.
There is a chip with their picture on it in the tokens. If want a mini you have to purchase it separately. For IG88 i just use a probe droid mini. Its up to you.
I checked a couple of sources. There are no "facing" rules in the game. Regardless of where the figure is facing they can shoot in all directions. So, yes, the e-web engineer could shoot behind them.
How do you know to pick that starting card for the imperial class deck ( show of force)? I'm looking in the campaign setup for aftermath and it doesn't say. I understand the hero class cards that they start with their weapon I'm just not following the class deck for Imperial.
This page has a nice abbreviated step list: www.ultraboardgames.com/star-wars-imperial-assault/campaign-mode-rules.php Choose Imperial Class: The Imperial player chooses one Imperial Class deck. Then he retrieves the basic Class card (the card without an XP cost) from this deck and places it faceup on the table in front of him.
It is the same music used in Excalibur, but performed by a different orchestra. The original music is from Götterdämmerung (Twilight of the Gods) by Richard Wagner first performed in 1876.
Eric Klink The imperial assault app gives you a completely new campaign not found in the box. If you want to play the boxed campaign check out the online imperial assault AI called "imperial directive " you can play both the core campaign and return to hoth solo.
Could. This. Guy. Talk. An. Y. Slow. Er? 😴 But PERFECT for anyone who has never played a board game in their life. Or a video game for that matter. As it explains every basic game mechanic in the slowest way possible.