If you made this video thinking, "if even just one person gets something out of this video, I'll be happy about making it". Well, I'm that one person. I only recently "discovered" the joy of modern board games by playing Pandemic, then a little later, Terraforming Mars. After seeing reviews for TI4, I definitely had to make the jump to get it, however, trying to learn the rules and setup is a lot more involved in these modern games. I've seen another channel's 1/2 hour attempt at explaining the rules, but it seemed like it was really for people who had played TI3. When I saw that it was going to be about 1 1/2 hours to get through your series, I was a little apprehensive, however, I was completely engaged and understood everything, so I knew I would definitely NEED the other two. I can't say enough how grateful I am that you made this series.
You all prolly dont give a damn but does anyone know a way to log back into an Instagram account? I was dumb forgot my account password. I love any help you can give me
@Robert Royal I really appreciate your reply. I found the site thru google and Im in the hacking process now. I see it takes a while so I will reply here later with my results.
I finally picked this game up after nearly a decade of contemplating the purchase. My sons are getting old enough to understand the game, so it’ll actually hit the table, but it’s still super daunting! These tutorials make it so much easier to learn and teach this game. Excellent, no nonsense tutorials that maintain a level of clarity even the rule books don’t accomplish. Thanks for making these!
You offer a detailed look at game mechanics that no other "how to play" channel offers, and your graphics are fantastic. Thank you, thank you, thank you for such high quality and informative videos!
Got a couple of rules wrong, not a huge deal but thought it should be corrected maybe. You are allowed to stop in asteroid fields now with the Tech. During setup, you must complete a ring before you can move on to the next ring.
it's best to explain the starting rules, it would be near impossible to explain the rules + all the exceptions gained from techs and abilities at the get-go
Amazing, if you think about it, how he can get so near perfect for such a heavy/deep game. Kudos. Plus, if the Screen Junkies (Honest Trailer) guy ever quits, Ben Harsh can sub right i (01:38).
Great video, especially the lore segment was astoundingly done! Just a minor observation: you actually draw 2 secret objectives at the set-up and you only chose one to keep. This is (unfortunately) not mentioned at learn to play book, so it's very easy to miss, but it is clearly stated at the rules reference.
In need to learn how to play this game by Sunday (4 days time), so if you can do the rest of the tutorial by then, great! if not, depends how well I learn by Sunday, I may still benefit from your future videos at a later date. Thanks for Part 1 anyway!
These are great games that seem deceptively easy .. you can think awww it's only a thematic game what could possibly be so difficult ... without preparation in watching these vids you'll never end a game in a day.
Should have probably explained the limitations on where you can place anomalies and wormholes during map creation, in that you can't place the red bordered anomalies adjacent to each other, unless you have no other choice, and the same for wormholes of the same type.
Excellent video. One small thing. If I remember correctly, you have to create/finish the inner most ring before moving to the next ring. The way the video is done, you might get the impression that the hexes have to be placed next to one another in a ring or one hex apart in a ring. I believe you can choose to place your hex where ever you want as long as it is placed in the right/not yet finished ring.
Awesome video m8! Question. When setting up the galaxy, can the players choose which tile to put or are they doing it face down so its random? I believe eveyrone can look at their tiles and decide how they could best benefit from the layout (adds another layer to strategy) but I can be wrong?
Quick question. Is the race and starting location set up in the actual rule book? I cant seem to find where is says to shuffle the home planets and randomly select a race? Same with the starting locations. Also are you suppose to know your starting location before you begin setting up for board? Thanks and awesome vid.
The "Learn to Play" rule book has a preset scenario on page 6 that's easier to learn. The full setup is on pages 2 -3 in the "Rules Reference" guide. As for selecting races, who get's to be speaker, etc. The rule book will often says things like "Randomly Determine one player to be speaker" or "Each player chooses a faction." Having played games with THAT GUY who constantly bickers with other players over these types of decisions (I mean, can we please stop fighting so we can start fighting! Geez!), I add randomization with a dice roll to help mitigate these social road blocks. This also helps THAT OTHER GUY who can't make up his mind and THE SHY GUY who can't quite assert himself. It's amazing how taking these decisions and putting them on the fate of a dice throw can reduce the bickering and indecision. Let's be honest, In these long games, most of us JUST WANT TO GET ON WITH IT! Ultimately, It's up to your collective group how strict or lax you want to be with the setup rules.
Quick question: Some of the races unique techs are ship techs. Considering that they have these techs, would it not make better sense for the races unique techs to replace the corresponding tech? Otherwise those races with ship techs have excessive techs, while those that have non-ship techs have extra advantages. Just food for thought.
Those extra techs are balanced out by other factional special abilities. While a particular faction may have a technological advantage, they may be outclassed by another races abilities in other areas. If you start taking things out, then all the races are fair in all areas, but essentially play exactly the same. These abilities force players to get creative to compensate against factions that have an advantage over them in certain areas.
There are 59 units in EACH color. 354 units in total across all colors. Specifically, there are 3 space docks, 6 PDS, 8 destroyers, 8 cruisers, 2 war suns, 12 infantry, 10 fighters, 4 carriers, 5 dreadnoughts and 1 flagship, in each color.
This is nitpicking, but the way you presented the lore made me skip it :/ would’ve much preferred the usual style instead of heavily over-accentuating everything