tecnically no, there are 174,641,833 minecraft players in the world meaning that 174,641,833/51000 will be 3424 so there must be 3424 more farms like this
To be fair, they might have forgot to design the farm around hoppers. Out of the sheer amount of hoppers you'd need to collect all those seeds and wheat before they despawn.
@@didymusii2919 I’m just floating ideas here but maybe you could just funnel all the entities into a perpetual square loop on ice/hoppers so it could drop down and enter a continuous square lined with hoppers so the entities just glide around and fill whatever hoppers aren’t filled. Idk tho I haven’t played minecraft in years
@@RampageBW1 64x5 per hopper, 320, therefore 3125 hoppers for 1 million wheat. Assume double for seeds as well, so about 6250. But they could probably put in less than 1/3rd of that by making the collection area into a water loop with item elevators and chests. So, 2000 hoppers. Meaning we're down to 6000 iron and 32000 planks, plus some glass for the item elevators (glass item elevator). On the server I made last month, my friend and I have about 3k iron saved up merely from messing around in caves. Wood is extremely easy to get, it just takes time. Go to a jungle biome and cut 8000 logs. That's 125 stacks of logs (32000/4/64), which with an empty inventory, should take only 4 trips! Yes, just 4 trips to get 32000 wood planks! If multiple people go, all the woodcutting can be done in a single trip. So, this is actually pretty easy, and frankly? After putting in so much effort to make this huge farm, personally I'd have done this extra step. It just feels silly to waste 900 THOUSAND wheat because we're too lazy to collect it.
@@xm4366_That’s similar to what I’m planning for my survival world, building a city with streets for each villager’s job, large crop farms that drain into hoppers, and so on.
@@Enteropy23yes, the ocean is full of water, but not all of it is drinkable In fact, if I remember correctly, 2% of the world’s water is drinkable Also, often times, the problem is not if it’s drinkable or not, but how it is distributed
2k likes and no family that supports me, with cancer and some illnesses that are terminal and could end my life, am I separated and without a fucking job? lemme fix that
Use a chest hopper system that uses water to push the crops around so they’re constantly going into new hoppers/chests, makes it so you literally have to do nothing but plant the crops and press the lever. :)
@@названиедляканала2-б6щjust use a bunch of hoppers and a stream of water, basically the same thing as the actual crops, but instead of harvesting, it'll drip the items into hoppers and when the hoppers are full the next ones will flow down and go into the next set of hoppers and so on so fourth until there's no more holding space
Actually, i calculated this For 51,000 wheat, and if a villager trades 1 emerald for 20 wheat, you would get a total of 2,550 emeralds from trading, which is almost 40 stacks :)
@@amusedapple4933 true but the effort used to set this farm up may be easier than a mass production iron/raid farm for some. It also gives other benefits such as bread, breeding ingredients, and compost
And for taking the wheat in the inventory and put in the shulker box takes more time and some will despawn so hopper connected to chest is more better than taking manually by inventory 😁 (Sorry for grammar mistakes 😅)
@@nathanielholloway9066 Yeah but hopper Minecarts would be the Solution they would be able to handle that amount. Also i would use a simple but fast sorting system that could filter a part of the unneeded seeds out and compost them to bonemeal
I doubt they will ever harvest it again with how few uses wheat has. They’d much rather collect it all manually once and get highly boosted engagement on the video posted from everyone telling them to collect it automatically. Like you :b
@@NobleLaika Not realistically. A hopper on its own can take 5 stacks, so for the wheat alone you'd need around 9,000 hoppers simultaniously when item transport is included. Not to say the abundance of seeds on top of that. All those hoppers would cause lag. It would need a fast cart system to collect all those items and Store them in chests with as Minimum lag as possible.
Boys having nothing to eat is the same as girls having nothing to wear There is a sea full of options But not a single one particularly tackles your fancy today
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Have one person stand in the pile, constantly crafting hay bales and throwing them out of their inventory, and then somebody else to gather the hay bales and put them in containers
It might be worth adding in a filtration system under to only collect a chest full of seeds then auto compost the rest. As lag may soon become an issue when picking up the wheat
@@WallyST675 Actually, harvesting wheat can yield 1 to 4 seeds per harvest with an average of 2.5 seeds per harvest on average which means the probablity is uniform. 51,000 wheat is a lot so we can safely assume the distribution will be closely follow a binomial distribution (due to central limit theorem). With that said, there's a good chance that the total seed drops will fall within 2 standard deviations which equates to a lower bound of 126,995 seeds and an upper bound of 128,005 seeds. This translates to a pratical minimum of 37 double chests and a practical maximum of 38 double chests. The 30 double chests in your original calculation assumes 1 seed per harvest which, for 51,000 trials, is unbelievably, exceedingly, extremley unlikely. It might be more likely for Earth to spontaneously combust and for every airplane to fall out of the sky than for that to happen.
I wonder why they didn't use hoppers. Might help with the despawning problem. Also why aren't they picking up the seeds? Those are just as important to keeping the farm going.
@@johnnysaldana536 They are a bit slow, but they can pick up a bunch of stuff, especially if you have a lot of them. You can also use water to push stuff over them too. If your main concern is that you lose some because they despawn to quickly, I would think that would be the first go to strategy to pick up some while you are dong the same thing.
@@johnnysaldana536that’s why you install a system so the stacks drain out quickly into other hoppers and get deposited into double chests, which is actually a much quicker process than you would think, especially if you use a multi-hopper input
I'm no Redstone engineer, but the fact that they didn't think to use hoppers confuses me Edit: it would appear that I have started my first comment section debate
@@greenslimywater conveyors with ice boost, conveyors the whole way until they all go in an inventory then they face into an inventory and have another hopper underneath. Should be straightforward enough to brute force it all in before it despawns with enough openings.
@@elduquecaradura1468 A temp Bulk storage made with minecart hoppers to quickly store the items removing lag, followed by an automatic filter that removes all of the seeds, followed by a filter for wheat in case random stuff gets in, then either burn the rest or have some chests for random junk
Everytime I see these, I am reminded of how glad I am of mods that do the heavy lifting, such as picking up all the entities, placing them into storage and replanting crops.
@@Kaidinatorthere are many moss Enderio adds a farming station that uses hoes (modded/vanilla) to harvest/replant crops. It also waters them. Cyclic adds a harvester, though it's less effective than the enderio version, but also cheaper Immersive engineering adds a garden cloche. Completely broken. You can only plant one seed in one, but they grow in a few seconds.
The simplest way is building one at a mesa and use the spider spawner as a trigger. The farm can only be harvested if spiders are spawning. Any other would basically be a minecart based farm, and you just put a spider into the minecart
Even more fun when you automate the replanting for the crops, I made a potato farm, gave me nearly 300k potatoes every time it collected, working on rigging it to automatically place water
The engagement baiting on this post is amazing 🤣 I’ve been scrolling through “why not collect it with hoppers” comments for like 10 mns. I fully support the easy engagement, completely harmless but very effective
Should’ve automated it and added hoppers sure the hoppers would be expensive but it would get you the accurate information for how much you get from your wheat farms also I suggested implementing farming villagers to take care of this farm since they have unlimited seeds plus they’d plant random amounts of seed so it works out for you and saves materials
Wonder if you could create a large-scale auto-collection system of some kind? Create a path of ice in the collection area that has hopper minecarts underneath, then have those drain into shulkers which are placed by dispensers. Use the comparator thingy to sense when full, and move the shulkers into chests further away. Might need to run a few of these together to keep up, but it'd be interesting to see if it'd work!
My idea was a big hopper staircase where the water just pushes the items down and they get sucked up as they go until there's no more space Though you could also use hopper minecarts to collect what hasn't been picked up yet, and cycle it back to the top with some dispensers and a Redstone circuit clock thing so it'll fill up all the chests entirely
@@No.1RatedSalesman yknow, I cannot remember the exact reason why we don't just make items flow directly over hoppers. I think it's because they might get stuck? Anyway, my main concern is overall throughput - waiting for dispensers to plop the items out one by one is going to take too long, so better to have them flowing into a massive storage system and only "stop" when they enter a block/entity that ensures they won't be deleted. The ice/hopper Minecraft combo into automated shulkers is wayyy more complicated but I can see it potentially being more scalable horizontally than any staircase of hoppers. You could even use multiple layers with pistons set up to try and separate the wheat, though redstone delays mean it probably won't arrive all at once.