@@hiitsme3340 Funny you should say that, considering "high elo" games are the ones that drag on the LEAST, since those players actually know how to finish a game. "Low elo" is where games drag on, but nowadays games are super quick everywhere.
rainbowtrol Do you play in NA? Both low and high elo I have had consists of 30-40min games. The new runes/masteries extended the game in general since you do not have powerful early games anymore with old runes/masteries.
dont you find it funny how a troll can stay in the game as long as he wants when he doesnt type, but one bad word will ban your expensive ass account in a second. It's truly sad
i trolled 50 games in total without talking at all on my old account, what got it banned is that a tryndamere trolled, i flamed, and got perma'd. Riot truly dont care about people who love the game and have passion, they only care about the braindead robots that are programmed to not flame, not judge the balance team, and buy the useless skins
@@balls-lover-34 Exactly i got perma banned for explaining my team that the support is trolling me (i was adc), i didn't even say any bad words and when i emailed the support, they said you spammed chat and that's why you got perma banned, i have the exact chat that the support told me i wasn't toxic, i just typed too much
Not all 140 champs are played commonly. But since I am free I will list a few builds that you can go on various champs in a similar pool so they could be similar. Lets start with ADCs. Lucian, Jhin, Ezreal, Caitlyn, and uh Miss Fortune. Lucian can build crit or essence reaver focused. The build for ER focused is usually about BoRK, Berserker's, BC, ER, BT, and LDR. However, you can shift LDR and BT with different items to better fit the game such as building a GA instead of BT or building a Maw instead of a BT or build Scimitar instead of LDR or so on. Additionally, you may change your boots to whichever flavor you feel is the best. Instead of building BC you could build Trinity if you really wanted to as you do use abilites quite often. Next is crit Lucian which generally looks like Rapid Fire / Statik, Phantom Dancer, IE, BoRK, DD, and Bersker's. With this build you can swap out DD for ER if you want. You can also not build boots if you want since you get movement speed from crit. You can swap out BoRK for BT. There are still more options but I won't bore you and list them all. Alright so next is Jhin. Lethality and crit are the most popular. Crit commonly looks like Stormrazor, Rapid Fire / Statik, Phantom Dancer / RF / Statik, IE, Swifty, BT. With this build, you can build DD instead of BT, you can build Berserk's instead of Swifty, you can choose to not build Stormrazor for some armor pen, you could build scimitar instead of DD, you can choose to not build boots but you usually prefer boots merely for the flat speed increase. Next Jhin's lethality build usually looks like Stormrazor, Ghostblade, LDR, Swifty, DD, BT. You can swap out BT for the same things you could swap out BT for in the crit build. You can change your boots if you want. You could build Trinity Force as your pen will help with the sheen proc but this is rather uncommon. Next we got Ezreal, he can go double tear and single tear builds. Double tear has you build the two tear items, BoRK, Trinity Force, Ionian boots, and DD. You can swap out DD for any other defensive item if you wish. You can swap trinity force for iceborn gauntlet. You can swap out BoRK for BT. You could swap out Trinity Force for a Lichbane. You can swap out DD for a deathcap. A single tear build is muramana, trinity force, ionian boots, BoRK, BT, DD. You can instead go Archangels, Lichbane, Ionian boots, Deathcap, Void Staff, and Spellbinder if you'd want. For both builds you can swap the sheen item for iceborn gauntlet. You can swap out DD for a GA and you can swap out Spellbinder for a Zhonyas or Veil. You could swap out a DD for a LDR or Ghostblade. There is still more but that still seems enough options. Next is Caitlyn, she is a bit more strict as she is better with crit but a lethality build does exist. Her crit build is generally Rapid Fire, PD, IE, BT, Berserker's, and DD. You can swap out Rapid Fire / PD for Statik or Hurricane. You could swap out BT / DD for BoRK. You could swap out DD for GA. You could swap out DD for LDR or Maw. There is more but next lets talk about lethality caitlyn. This build usually is Stormrazor, ghostblade, duskblade, LDR, Berserker's, and BT. You can swap out ghostblade for Night's Edge. You could swap out BT for DD or Scimitar. This build doesn't have as many changes b/c it is so niche. Next Miss Fortune, she can go lethality or crit. Lethality is generally BC, Ghostblade, Stormrazor, Berserker's, BT, and LDR. You can swap out ghostblade for duskblade. You can swap out BT for DD. You can swap out Stormrazor for Trinity Force. You could swap out LDR for Night's Edge or Duskblade. You could build a GA instead of a BT. You could build a BoRK or DD instead of Stormrazor. Next is her crit build which is Statik Shiv, PD, IE, Berserker's, BC, and BT. You can swap out Statik / PD for Rapid Fire. You could swap out BC for LDR or DD. You could swap out BT for BoRK, DD, or GA.That is the few adcs I can know a few of their builds. Lets go for another role I know, top. Lets go with Sion, Malphite, Mundo, Jax, Darius, Garen, and Riven. For Sion, you can swap your build so many ways while still being a tank. I will go over the most used ones. You have pure HP focus which is Warmogs, Frozen Mallet, Titantic, Any boot you want, Sterak's, Spirit Visage / Stoneplate. This focuses purely on HP and for all of Sion's builds, some people have been building a single damage item due to the AD scaling on his Q being increased so you can replace one of those items (likely Frozen Mallet for that) with a ghostblade, duskblade, DD, or some other damage item you find fit. Now for his armor focused tank, this goes Iceborn Gauntlet / Frozen Heart, Omen / Righteous Glory, Thornmail, Sunfire, Ninja Tabi, and Knight's Vow / Deadman's. For this you likely swap out Sunfire for a damage item if you plan to use one. Now for a MR focus build, you would go Abyssal, Adaptive, Spirit Visage, Locket, Mercury, and Maw. You can swap Maw out in this build for damage or perhaps Abyssal if you don't have much magic damage on your team. Now the most effective sion build utilizes a mix between these three most of the time. Next we have Malphite, Standardly he builds armor due to how his passive works. So his build would look like identical to Sion's pure armor but again he has the mix focus for the most effective build. This can lead Malphite to build RoA for some damage and more mana or Zhonyas for more damage and Malphite is unlikely to build AD or things that grant bonuses to auto attacks. Next we have Mundo who generally builds the HP focus build but may shift depending on what the enemy has. Mundo is also likely to build a PD / Zz'rot so he can easily split push since he has less engage presence. Mundo might also build a trinity force to even further his damage output. Next we have Jax which can do a lot of things. He could go AP with a gunblade, AD with a trinity force, tank with a trinity force, tank with a rageblade, AP or AD with a rageblade, and honestly Jax could find value in just about every item and since you likely watch hashinshin, I don't think I need to address the standard builds since you've seen one of them at least. Next we have Darius, Darius usually goes BC, Spirit Visage, DD, Deadman's, Defensive Boots, and Titantic. However, he may swap out a Titantic for a Ravenous for more healing and damage. He might also build Righteous Glory instead of Deadman's. He could also build a LDR instead of DD. He might build an ER instead of a DD. He could also build a Mortal Reminder to prevent healing for easier ults. He could build Sterak's instead of DD. Now for Garen, he generally builds a BC, Spirit Visage, Warmog's, Deadman's, Defensive Boots, and Steraks. But he could swap out the BC for a Trinity Force. He could swap out Warmog's for a Stoneplate. He could build a righteous glory instead of a deadman's. He could build a Maw instead of a Spirit Visage. He could build Swifty instead of defensive boots if he goes predator. He could swap out Deadman's for Sunfire. Next we have Riven. Riven can build a BC, DD, Ravenous, GA, LDR, and Defensive boots. You could swap out BC for a Trinity Force. You could swap out DD / GA for a scimitar. You could build a Maw or Steraks instead of DD. You could build a Mortal Reminder instead of a LDR. You could build a Titantic instead of Ravenous. I can continue if you really want me to in which case just reply so and I will if I have the time. However, I hope that these examples are enough. Also for Augustus, if Fizz is building anything and destroying you, you are awful at the game as tank fizz won't deal that much damage, he is a worse bruiser. AD Fizz is idiotic and has no reason to exist as AP has better scalings but I guess if you are losing to AD Fizz then you probably don't realize that armor items exist and can completely nullify his very low influence. I would like to point you towards assassins and how to counter them and you will see that Fizz isn't actually that good because he doesn't get what most of the other assassins get in safety.
There is mute button for a reason.If someone is toxic,MUTE THEM.If someone proceeds to feed 20 kills on purpose,there isn't a button to stop him from feeding
ZeDCleaN sure, as much as I’d want to mute a butthurt, flaming chimpanzee, I still want for them to at least try to play the game, since communication is so important as well. But nothing can be done if they’re unreasonable, I guess
You know that toxicity has already affected you and your other teammates gameplay wise. This game is utter shit. Thank God I saw it for what it truly was. I was addicted to this game before but then I realized I really don't give a shit about my rank anymore and said fuck it.
Muted toxic player. Loses cause they are toxic and no communication.They never get banned. While we’re at it let’s ban the person angry at the feeder. Hmm makes sense, no reason to act human and get upset yeah makes sense.
Junn -Totoro "communication is so important" Honestly the best games I had on league were the ones where i muted everyone at start. Won those more often than not too.
@@Kalenz1234 doesnt work everygame i prefer to assert myself as the shot caller atleast if we lose than i know its my fault and can find a way to improve if no communication half your team will just run around solo dying
Dunkey's "Escape from Hell" series of videos are the perfect summary of what the average player's experience of climbing ranked is like solo. Dunkey was our every man and there's a reason the game has been shit since he left
how tf does that make sense? i personally started from b3 and last season i decided (started in season 3) ill leave this shit and now im plat 3 (still trash, but improving) so i'm not the every man who was literally stuck in bronze 3 for 4 seasons? and you know what the secret has been for me? keep calm, press enter and give out orders in caps lock PUSH MID, DRAGON, BARON, THRESH COME WITH ME, etc... take matters into your own hands, dont play champs that are garbage rn (you cant win with elise rn lets be honest) because you need to make a comeback sometimes too and you cant with a snowballer... and most importantly RESPECT your opponent, don't try to solo a graves at lvl 2 and call him op, play around their weaknesses not strengths... quit blaming other people and the game, youre playing ranked, play to win, not to main a trash tier pick, you have normal for that... if you can make it work good for you but stop wasting your and peoples lp if you cant and accept that youre either bad at the game or not doing something right... dunkeys video was 100% him complaining about not being able to carry a game solo but hes the same elo that cries about darius being able to penta when ahead... literal children and league hasnt been shit since he left, he wasnt even working for riot, nothing has changed because of him...
98Thunder98 I think you missed the point mate. People here aren't trying to improve and not everyone is playing only for their rank. Some people want to play the game for fun, not for extreme competitiveness. The problem is that there is no insentive to get good at the game, it's just simply not rewarding nor fun. A game should give you motivation to get good, not slam you down and make you angrier than you were when you started playing. If I have to go through all the boring/stressful stuff in today's league like champ select trolls, ingame inters, champions who are obviously above everyone else in strength and then try my hardest to win the game, feel like slamming my head through a wall afterwards - just to get 17 imaginary rank points and definitely no satisfaction... Then I am not surprised so many people have decided to quit.
i think league of legends ranked is very rewarding in it self actually in the same way ANY multiplayer game is with a competitive mode and the problem is not ONLY the trolls, the people you call feeders are the people you are defending, people who dont play RANKED for competitiveness and end up fucking up why not play draft? give me one reason why you find it more enjoyable to lose in ranked with jungle janna than normal draft. if you wanna play for fun and make up crazy comps, etc go ahead and do it in an environment that isnt about being funny, but about WINNING i feel like so many people miss this, like when they tell you to chill for trying to win and tryharding in fucking ranked...
Fyi I recently had a game where my team was had somewhere around 2 kills and 20 deaths combined. I still won that game, nearly every game can be carried unless you are high elo.
It’s actually super enjoyable to listen to Hashinshin talk about these issues in a calm and collective manner. It’s always funny to see him go off and rant but it’s also refreshing to see him sane if you will
@@nawafalmatruk297 actually what he means is that you end up making almost same builds to marksmen, close autoattackers, mages or tanks. There isnt good balance between item costs or item woth so you end up playing almost only ap lucian and never ad allways critical yasuo and not a weird ability based build.(i know you can try different stuff with champs like jax kayn lucian sion or nautilus but you allways find a build more effective for 90% of the times)
@@nawafalmatruk297 heres the think. I know you obviously adapt your builds so they counter your enemy but. Am not sure if the guy above ment situational builds. Still i find no problem with that cause trying new effective builds leads to lane suffering from mages like victor top or assassins like akali top
@@nawafalmatruk297 situational build only means ''last item is situational the rest is the same'' mages all go the same builds, assassins literally go 3 lethal last whisper, adc all go crit except like 2 of them, bruiser all go trifoce + steraks. its shit
5 years ago, you had the ability to carry the game all by yourself. Then Riot started preaching """"""""""teamwork"""""""""", streamlining champions, nerfing items and removing any uniqueness the items had and all items. It used to be that you tailor your build around your play style, but now your champion is tailored for a certain build, and you can't deviate from the build you're given or else you can't play your champ to the fullest. It's so restricting now that it's hard to even have fun with this game. Urf is the only mode that brings the players because it's the only one where you can experiment with different builds and still be able to perform normally
@Nolo Kobo That's still not true. Challenger players not being able to carry your silver ass? False. I am barely a diamond level player and yet I can completely SLICE through anything from bronze to diamond. Teams are not an excuse. Sure, SOME games are actually unwinnable if everyone in your team flat-out wants to lose, but you can still win the majority of games if you're actually a good player. So it's just excuses over excuses. I don't abuse the meta, I play champions I like that are ACTUALLY fallen off the meta, yet I still do very well because I play them well enough.
Nolo Kobo Play a different champ or look at your own mistakes. If you consistently farm your kills to the max and kill everything, your team will starve. I had the same problem as you. I would go on lose streaks while having a 5:1 kda each game. Trust me, your teammates aren’t always bad. The problem is you play shit like AP amumu and have all the kills. At least play a solo carry champ if you consistently take the kills.
That's really true, I mean, they might as well remove items and force you to play a champion on a specific lane at this point. at least that would be easier to balance xd
people who cant understand that league is a team game yet still flame and call the game garbage because they cant climb should have their accounts ranked banned and be forced to play only ARAM if they want to play LoL
He is always right As You can see, he is a good person. He gives honors, and he actually really wants to win games - by using mind or strategy. Some people would say he has to big expectations from game, other people would say he is toxic. But in fact he got blamed for saying truth. Painful truth. League was meant to be a better game. And it used to be more balanced in previous seasons And yes, haters will say - "YOU MUST ADAPT". But what if adaptation isn't fun anymore? Here's the question Ah, and being toxic doesn't born from nothing. Unbalanced game and retards makes people frustrated to this point, that they have to flame. It's emotions that are caused by negative impact
Car Lover Shakyor i actually don’t think its been more or less balance. League balance has been more rotating out the best champs for different ones. Just look at ADC balance and you will see how rotational it is.
well the problem of league is quitters and trollers, lol. complete balance is not possible, there will always something u can complain about. in season 5, brusiers are monsters and the level of complain and rage quitting bc of unbalance stuff is no where near now, it;s the ppl that change not the game. but the only thing i dont like is how often riot change the game, 1 patch/2 weeks is insane.
the problem is the constant change for no reason. Nerf this, buff that, rework this, remove that, add this, reintroduce that. It's a never ending, unnecessary cycle of change. You cant even take a break from the game, or else you'll be so far behind on game knowledge and what has/hasnt changed. This notion and mentality of Riot that we need to keep changing the game to keep it fresh is so stupid. People will keep playing the game if they like it, you dont have to keep changing it. Just look at Starcraft Brood War, a game made 20 years ago and people still play to this day.
damn really spot on with the old vs new item synergy. look at how they changed all the zeal items to be the same exact stats with just 15% attack speed difference amongst all 4 items. also they're 30% critical strike chance and 2 of them + infinity edge gives 120% crit chance, so now they're thinking about making the zeal items 25% crit chance each just so theres that perfect marksman build of exactly 100% crit chance and enough damage from IE and enough attack speed from 2 zeal items. you cant get more normie than that shit fun builds? you better be top of your region if you wanna climb any higher than platinum with that troll ass shit. even most of the armor items have the same stats, they're probably gonna make frozen fist and heart the same stats with only the passives being different. wouldnt want people to forget how much mana and armor each item gave would we...
What kills me about this is that mages and AP assassins would kill for this much flexibility in build paths, even if it featured a lot of redundancy. Instead all mages have nearly identical builds and have had their items nerfed and removed with no real compensation. It isn't even possible to build 1000 AP anymore unless you build Mejai soul stealer and fill up it's stacks. The Hextech items that were released in the MAGE update ended up either as extremely niche items or were usable on like 1-2 champs. Also mages have two tank items. Meanwhile AD mages and assassin have access to the full range of items that Bruisers and ADCs have, which provide flexibility, and even special items designed just for them (Dusk Blade and Edge of Night). It's BS.
@@MonochromaticPrism You've got it other way around dude. I'm a Zed main and i usually prefer AD champs over AP. And what stands out to me is this: What can you build as AD assassin? You can go for Ghostblade, Duskblade, Edge of Night. Last Whisper (the two items it builds into i count as one cause they are almost the same) And that's it. That's the end of pure dmg assassin items. 4 fucking items. There are only few more items that can be build on assassins, but they are more or less niche - Black Cleaver, Maw, Mercurial, Death's Dance Everything else just sucks dick, unless you can utilize stats like crit, attack speed, lifesteal etc, which most assassins can't at all. And the stormrazor that was viable on assassins a while back got reworked into a shit item that no one uses. Meanwhile, AP champs can build these items for damage: Gunblade, Protobelt, Void Staff, Deathcap, GLP, Liandry's, Lich Bane, Luden's, Mejai's, Morello, Rod of Ages, Rylai's, Spellbinder, Sorc Shoes, Twin Shadows And the list goes on if you want to count items that primary focus isn't increasing damage, cause, even Zhonyas gives you 75 AP. It's been 8 months, so the items were a bit different when you made that comment, but one thing's been a fact for years now - Most AD champs have most items dedicated either to bruisers or attack speed carries while most AP champs have most items dedicated to pure DMG or utility AD assassins get fucked the most out of everyone in the game, i'd say. Either that or ADCs
@@Nikotin-lu1xo it always bugged me that assasins get no real items that help identify them more, but it's also cancer when assasins get too strong. Riot just...doesn't do balance well tbh. The most assasin-ish thing I've ever done is spam blood moon k6, so I don't actually get a say about that roster XD
This twitch chat guy at around 10:20 brings up a really serious point, I've also thought of for a long time. The "spezializing" and "power creeping" is destroying the charm of old league. Just imagine: - Forgetting to go Mana Flow Band on Lucian adc There are so many things one is forced to do, and if not, it's gonna be a "massive disadvantage" as the twitch guy stated. Smart guy.
Well Hashinshin, you brought up a really nice topic. I played this game since season 1 and never was a high ranked player. I hit plat in 3v3. The thing is, back in the day champions skill set didnt have syngery at all. There was always a major flaw in them. Since you talked about Amumu, let's take him for example. Amumu is a champion that has huge problems early game bc he can be abused in early jungle clears. He also lacked the mana regen to do efficient jungle clears back in season 1, 2 and 3, but his main strength was teamfights or nuking. You could go full tank with CDR on him and just be a cc bot while spamming your E and shredding people with your W. The other route you could take was what your friend did. Go full AP and just delete your enemies HP bar with 1 combo. There's a correlation between those playstyles. They're super min-maxed. You're either the super tank with super CC or you're that glass cannon that deals 5k dmg in 1 teamfight with just 1 combo. There's a payoff as well as a certain risk involved in both builds. Just to explain the term min-max bc it's important: Min-max means something (in this case champions) is really strong in 1 certain aspect and has really strong flaws in others. There's 2 ways of min- maxing Amumu. You either make him super tanky, but therefore he loses its ability to deal any significant dmg and has less impact on the game damagewise. The other route would be maxing out his dmg and therefore lose his survivablity. Now keep this min-max aspect in mind and let's fast forward to the current state of the game. The main problem, which Hashinshin also adresses are the changes of those "Whaky" builds and the problem why most builds look just the same: Items got balanced instead of being min-maxed/niche. The best example for this is season 3 compared to now. Back then items were somewhat min-maxed. Let's take the item build for a standard mage for season 8. Lost chapter into Ludens. If you're Karthus, Cassio or Ezreal you can stack tear. Both items (Ludens and Archangel) give insane mana regen, both have about 100 AP, 1 has additional dmg the other gives survivability with a shield AND 20% CDR on top of everything allready listed. Now why should there be any other first item beside those 2? These items do everything. Legit, everything. Ludens and Archangel are balanced items and cover every stat line you want to increase on a mage and can't be outclassed by any other min-maxed item such as Rabadons Death Cap. Scarra talked a few weeks ago about League being super flowcharty. That's the exact reason. The things you do are balanced. There's no min-maxing going on. Afterwards you build M. Pen and throw in a Rabadon along the way. Now let's check on Season 3 item builds. Classic mages like Orianna and Gragas went for the "standard first item" from season 3. It's Athenes. There's a big difference though. If you went for Athenes, you got mana regen, CDR, MR, and AP to top it off. Now here's the thing. Athene's wasnt dominant on every single champion and classic mages who built it first could be abused. A lot of people remember season 3 as the season of Assassins. Fizz, Zed, Ahri, DFG 1shots etc. Now how come classic mages didn't dominate? Bc people had options and just play assassins. Keep in mind I didn't reasearch as much as I should have bc I have to catch up with some friends, but pls upvote so Hashinshin can see and maybe make a video out of this, bc this explains a lot when it comes to game's boring, floatcharty, is the same etc. etc. Items should always be niche and give a bonus on a certain aspect of the game such as nuking, survivability or wave clearing, not all at once. Else people are just going to stack balanced items and can be good at everything. Just another good example for this: Titanic Hydra. It does percentage max health dmg and also gives HP.... Why does an item give the statline it's scaling off of? Edit: I wrote Ashe instead of Ahri. Sorry !
Titantic Hydra does USER's percent max HP damage and it is NEEDED or else a lot of champs that build tank can be completely ignored due to not being at all relevant. What is the threat of a tank J4 in your backline? Nearly nothing if he didn't build damage because after his Q + Flag combo, he has no real cc. Similar for Shyvana but instead of Q + Flag, it is on her ult which is even longer, Volibear that has two cc abilities but after that just can auto attack, or Trundle, he has no hard cc except like a split second on his pillar and the decrease in AD means nearly nothing late game against people actually building AD. Also for the tear items, a lot of champions don't use them b/c they are meant to be focused on later in the game. The reason they are bought early is the same reason you would buy RoA early. Also Arch Angel base wise gives 56.5 AP (ignoring base stats b/c base stats are different). Finally the survivability is a joke if you are going to consider it valid that the 2 minute CD shield that requires you finish stacking a tear to be strong. Most champs that don't build tear b/c they need more sudden presence. Tear base stat wise is literally a 850 Sapphire crystal that gives 10% mana cost reduction. That is 500 gp you are spending for the only instant effect of 10% mana cost reduction which cool, your abilities cost around 5 mana less max on a basic ability for champs that use this. Even then the max is about 15 mana less I believe. I haven't checked every mana cost but I believe Veigar's cage can go to 150. Feel free to correct me if I am wrong on that. While this does add up, it isn't anywhere near drastic enough to be insane. Additionally, to even stack this item they have to use abilities which means you can punish them for using an ability to stack their tear or if they only use abilities on you, prevent from being in range to slow down the rate they stack the tear. For Luden's, this item you actually want to look at the opposite side for why it isn't that good as you lead to it be. This is the same reason why it is fine for champs to reach 1000 AP and for it not to be insane, if you spend 450 to get a null magic cloak, you are likely to reach around 60 MR ish by the time they get this item. This reduces the damages by around 35% I believe (you can check for exacts and it is likely more than I am saying). Now since I am not going to bring in precise champs in this portion since this is about the item and not the champion, the passive of Luden's does 100 + 10% of your AP after the charge. This means if you take the 109 (pure damage from item), you reduce that to 70 ish with merely 450 gold. You removed 30 of their damage by buying a far cheaper item that you can build into a multitude of things. Now lets say you build this into a maw which gives 50 MR and costs about the same. You will likely reach around 95 MR which will get you near 50% damage reduction. This changes that 109 to 54.5. You dropped that damage by almost 50 points for merely countering their buy. In addition, you just dropped most of their damage likely. As well, you gave yourself a flat 350 Magic damage shield up to every 90 seconds (it should honestly have some scaling but this makes it INSANE early). Now I can probably guess you are thinking about what about AP champs, they don't want a maw most of the time. So lets go with a Banshee's veil, which is not only cheaper but provides AP for you and a 100% ability damage shield at most every 40 seconds. If you choose to counter a person's buy, it becomes easier as it should be when you play defensively. Playing offensively increases your damage but increases the chance you are gonna die. Before you go and call out penetration existing, let me bring in the issue with defensive stats, they have diminishing returns. This means the more you put in, the lower the ratio gets. 100 Armor / MR is 50% but 200 Armor / MR isn't 100%. This is actually a blessing as it also means penetration is less effective the higher you go up as a decrease to MR by 15 could mean you lose like 3% damage reduction if you play safe or it could mean you lose like 15% if you play strictly offensively. Now percent decreases are percent drops to your MR or Armor stat, not the defense they give. This has a similar case of the flat number drop but is actually kinda meant to work like the opposite as it deals with huge stacking while not as much as smaller numbers.
King Klaus excuse me but did you even read my comment? That's the whole problem. Why is a tank able to do damage? A tank is supposed to tank, peel and cc. Thats the whole point I was making. Champions shouldn't be able to have survivability, tankiness, CC and dmg. If you want to do damage on a somewhat tank champion, you pick a bruiser. A tank class champion shouldn't do any significant damage at all. But as you mentioned Hydra scales off of your own HP. I guess my wording wasn't clear enough. This is the whole point of damage/power creep. You remember back in season 2, supports were ward and cc/disengage bots. Now you have champs like Pyke and Brand in support role, that can deal absurd amounts of damage and can win the 2v2 on their own. How come they dominate? The support items are way too optimised and balanced instead of being just min-maxed.
Did you read my portion on why we need Titantic hydra. Not every tank is built to peel. CC isn't given out fairly. Also you barely mention tanks roles also according to your idea of people shouldn't have survivability, tankiness, cc, and dmg is really off as that would mean that items shouldn't give stats or else you can do just that. If you build defensive, you gain tankiness and survivability. If you build damage, you gain damage. Now some champs get cc in their kits which means they could build both tanky and damage while having cc. Now you address this idea of "min maxing" but building tanky and damage isn't minmaxing. While several champs have survivability in their kit as well as damage, check the scale of damage compared to someone without surviability and damage. Lets go with Talon vs Zac. If you build both of them damage, Talon will deal more damage. If you build both of them tanky, zac will be tankier. Zac's kit is cc based and has a lot to make it survive but he doesn't get that much damage on his abilities, he gets some so he is still important however. Talon on the otherhand, only has a slow in his entire kit that is cc but he a lot of damage. While you could say his leap is survivability, it is more so mobility which can be used to survive. This is showing that there is a difference between champs. I could do this with others but it shouldn't be needed. Also roles don't = purpose. You can play ANY champion in ANY role. It is just that a certain champion is most common in each role and people EXPECT to have a certain champion type in a certain role which confuses people on the differences. Additionally, supports don't need to ward, the team does. Support items grant it as a bonus so most low tier players think they are the ones who should do warding but everyone has access to wards so they can do it just as well as the support can. Also the main reason supports like brand and pyke are good for dealing damage is in no way the support item. That is idiotic to think that the support item is giving them damage, it gives them gold at a lower rate than farming would in most cases. Their damage comes from their kit, Pyke is an assassin but he is drastically worse in damage output compared to other AD assassins like him but he has more cc than most assassins like him. This is what we call trade offs. Having CC could make him worth more or make him worth less to the team. For Brand, he is a mage not some Lulu or janna like you are thinking so he should deal damage. Mages being played in the support role is relatively new in my experience at least and even then brand support is trading off having an alistar support to peel for your team or to engage. The spellthief would give 10 AP compared to the 15 that a Doran's Ring could give or 20 an Amp tome could give him instead. The differences there seem to say that the support item isn't the damage issue, perhaps it is the final version you mean. 35 AP from it no no it can't be that one either since for nearly half its price you can 60 AP with a needlessly big rod. Perhaps its the mana regen? But that is only 50%... and it doesn't give any mana... Maybe its the CDR. Oh it only gives 10%, you can get that for 900 gp as well as the AP with a fiendish codex. Oh you must not mean the spellthief side but the others don't give bonuses to damage against champs... Hmmm Maybe its the combo they give? but they aren't as cost efficient... But... it has to be the combo... Come on tell me what makes them so good? If you say that the issue is what the items build into, Brand has no issue with any of the items I mentioned.
dunkey could have been the single most entertaining and most famous player in league of legends especially in youtube if riot never banned him. i mean check out his 3 to 4 year old league videos they trump qtpie, nb3 almost all the most watched league videos in yt yet they where years ago. imagine dunkey not quitting and continue playing league from season 1 to 8.
i mean , he was the most entertaining , and his videos are still probably the best, but i think if he wasnt having any fun, then the videos would have gotten worse and worse
thats the reason i quit league of legends. you can kill your lane opponent 3 times in a row then 1 gank, and they get enough gold to almost completely close that gap. they did it to prevent "snowballing", but in reality what they did is prevented much better players from actually being able to consistently beat much worse players. but heres the reality. when league was good, it was soooo good. i do remember games where everyone in the game was pretty decent. noone got caught, everyone was warding and building to win. those games were genuinely great, but they were too few and far between. as the game became more mainstream, the gap between player skill grew and unfortunately the elo/LP system wasnt accurate enough to match people of similar skill levels, leading mostly to a few good players trashing the game and running away with it. then riot decided to nerf killstreaks, increase passive gold gain, and punish early game dominance with "catch up" systems. this imo was the death knell for league, because it kept good players at lower elos for much longer than they used to be and bad players at higher elos for longer, making games wildly imbalanced in terms of skill levels. i rmemeber in season 3 being put into silver 3 after placements that had 5 of the 10 games with afks or intentional feeders on my team. so that meant as a season 2 1900 elo player, everyone in my next 100+ games had to deal with me absolutely destroying the silver and gold players until i eventually reached mid diamond. could this have been fun for anyone? hell no, i never should have been placed in such a low elo, and the subsequent result was me spending 100 or so odd games destroying the other team, which isnt fun for anyone. thats the mark of a devastatingly bad ranked placement system, and im sure it ruined lower ranked players fun, in the same way that when i had challenger smurfs in my diamond 4 games it wasnt fun for me. this made for a ranked system that just wasnt fun. the game became much too team reliant, leading to situations where 1 bad player could lose the entire game for 4 decent players. this created hostility and negativity within the community which manifested itself into teh toxic atmosphere today. to put it simply, they ruined the game when they stopped snowballing.
Ryan Neitzel it’s not stop the snowballing, it’s call how to maintain your lead, let’s say u killed your lane 3 times due to his lack of knowledge or poor skills, that’s mechanical mistakes. But then he played patiently ask for ganks cuz he’s not an idiot who run it down after getting behind. So the system rewards him for that and punish u for over extending, etc. Or simply rewarding their jgler for good pathing, decision making and punish your jgler for not helping u maintain that lead. That’s balance, because u had a significant lead but u still managed to lost it, if it isn’t your fault or your team who is it? Anw league is a great game but it’s really complicated cuz it requires as much perfection as possible, even the smallest mistakes that u don’t even know exists or care about matters. The only problem with the game is it community, they can’t handle the fact that small mistakes affect the results greatly, therefore they rage quit, stop focusing, stop trying,etc. That’s why i play league mainly for fun now
Ryan Neitzel one more thing about the rank system, u said that it’s unfair that u got placed in silver after placement. I do think it’s unfair if u got that bc of afk and quitters. However it’s fair when u smash your way to diamond, to your true place. It’s fair for them to lose to u bc u were better u didn’t cheat so u deserve it. That’s called climbing, if not then why u even have to play ranked, if they can put u in your true rank place in the first place why’d u need to climb.
@@HaPham-jn7jk your point on the jungle gank is missing his point. Hes not complaining he can die in a 2v1 after getting a lead he means that when he dies there that 3 kill lead instantly cuts down to like 8 minions worth of gold.
this point was already addressed. I said riot reward them for that play cuz it's much harder to kill a person with 3 kills lead and if he did correctly cs lead too. that's why ganking a losing lane is something most jgler advoid as much as possible since it can back fired. so to pull off st like that it deserve to be reward. plus getting a shut down gold still less than 3 kills, so if he let the opponent comeback that easily after only getting 1 kill it;s his faults.
Hashinshin nailed it with the way items used to work. A single full item used to almost completely change the way your champ felt and played, and they didn't synergize so hard with each other so that you could mix and match all sorts of item builds and get interesting combinations that still worked well.
So, in basic words, LoL was something more like an rpg when builds, items and your decisions on what to max actually mattered. While now is more like CoD, you pick something, build what is more broken and you are good to go, but it doesn't matter at all because if your team do shit you alredy lost. In a way, the game before was harder and involved thinking, now it's up to any fucking casual And I say this but I only play since season 5. But I'm always a fan of fun builds and weird playstyles, which it's been decaying over these last seasons
I feel ppl afraid of quiting bcs they spend so much time on this game. They don't want to face the truth they wasted so much so they would rather stay in addiction
Man, I used to love league. I used to play everyday with my friends back in high school. Now, none of us play it. It's too toxic of a game. The meta shifts too fast, not letting any of us actually practice a champion to competency. By the time we are good with a champ or two, the meta has already changed making them irrelevant or just worse enough to not be competitive against someone who got over buffed. So we get frustrated and start yelling at each other and just give up after a game or two. I personally shifted over to WoW PvP, I find it way more fun and challenging. Yes, it has its own balancing issues, but I think most of those have been ironed out pretty well in Battlegrounds. I think WoW PvP has what league has been missing for a long time, the quality of individual effort. I feel like someone has the capacity to help carry a team in WoW, but in League, if one guy sucks ass, it's game over. Who knows, maybe it's all in my head and I'm not right, but this is just what I've been feeling. I probably won't delete LoL off my pc, but I don't foresee me playing at all for the rest of the season.
yea the pvp in WOW is the best I ever played in previous expansions (old as vanilla-cata) Im sure it still has the best combat system in all of games history, well (at least the other mmos and other games I played nothing ever was satisfied in terms of pvp compared to WOW) It feels very rewarding and fun to learn your class spec and pull of combos either with your freinds or solo. I had a blast playing destru lock through feral druid and enhance shaman with the occasional fire mage , I been thinking about going back to WOW because I'm in the same boat
League is at the point where I can get flamed by the 4-8 Jhin who runs into their assassins constantly while I'm 9-4 playing Hecarim just because I built AP. In a normals. You can't have fun because everyone has been trained by the game and the way riot balances things so that whatever op.gg tells them to build, they HAVE to build it. There's no room for innovation and the only players who seem to be having fun creating new builds are the pro players who follow the game essentially 24/7 or the Koreans who come up with all the new funneling strats. There's no way to have fun because even in normals players feel the need to win the game no matter what, and will blame others because they know there's no way it's their fault cause they built correctly.
Most players that play ranked just do it to climb the ladder, but they aren't enjoying the game. Toxicity is our only way to show our frustration, and a clear example that players just play for shiny borders and not for fun. Team reliance is the worst of this game by a mile, and being unable to win for that reason is what makes this game unenjoyable.
Agreed. It is not enjoyable to do all your lane tasks and destroy the other kid but still lose the game because the 4 kids you have to rely on are doing pretty pretty bad.
I think you should be rewarded for playing well. For example, if you lose the game but you did the most damage out of the 10 ppl, your vision score is higher than the other midlaner, your creepscore is also higher, and stuff like that should be taken into consideration so you dont lose as many lp as you do normally thanks to those monkeymen you got matched with.
Dude i agree 100% lol, i play league just to get a nice border and the victorious skins and that's it. Then normals with my friends and play w/e the fuck we want lol.
@Don Pablo, I get that it is sad that you are punished if someone else does bad. It doesn't feel good and I get that but that would show some insane bias for them to start choosing stats of total games. Like lets say you are playing a poke champion, of course you'll deal a lot of damage but maybe you were the reason your team lost since that is all you cared about of dealing more damage and got greedy going for kills. Then lets say you are someone like Nasus, of course your creepscore will be high even if you were the reason your team lost. Before you say it, KDA can't work either since that is still promoting a bias of champs like Karthus or Alistar go into situations where they are likely to die but it is most of the time optimal for them to do that. You have to realize that this game is a team game so you are always treated as a team. You never win by yourself, you never lose by yourself. You win as a team or lose as team. I am not saying this good but it is a fact you have to accept.
Also the whole communinty trash talks you to the ground for being plat and therefore you cant even make an arguement because of your rank LOL Im sorry i didnt know 99% of the league player base were high challenger..
I've seen it as a pretty common statistic and I don't know if it's a meme or what. But something that really bugs me about this game is how in a 4v5 situation you can still have a 20% chance to win. That is like the most absurd thing you can say about a game claiming it's competitive. When champion winrates can fluctuate as much as 15% that's like saying 35% of the outcome of the game is determined before you even consider the skill of the players involved. Then you add in roles that are enforced by riot and the queue system that can put you on auto-fill, how much does the actual gameplay even matter? Games with ladder systems will naturally push you to a 50% winrate because you will basically get promoted up to incompetence, fall back to mediocrity then repeat that cycle. But in league the skill level varies so massively in just 1 division out of the 25(why?!?!) different levels of skill because some people don't deserve to be there they just got lucky off the terrible system then it takes too much for the system to get that player to their actual skill bracket because it's harder to get demoted than it is to get promoted, so you get these absurdly common and long ebbs and flows of wins and loses. Most likely because the system is so easy to manipulate by riot that they can just flip a switch that will start queuing you into auto-fills and players whose most played champs have lower winrates; to keep you coming back to the game.
About the 'brusers have it the worst', adcs ALL have the exact same build path, same masteries and basically play the same now and it's gotten to the point where a little bit longer range, attack speed or ANY self sustain makes that champion leagues ahead of everything else, and as soon as the odd one outs items are improved he is stomped out with a steel boot. I'm a support main who is trying out adc and it sorta sucks and I'd rather support and lose every game than suffer as an adc. It's like playing rock paper scissors but you can only pick scissors and everyone else knows that.
I think he does make a point about the bruisers. As far as relevant bruisers go almost all of them have the same build with it being trinity force into a tiamat item into some defensive stats apart from a few exceptions. As far as adc goes theres actually some variety. For example you have Varus with like 4 different builds that all work: bork into crit, full on-hit with bork rageblade and wit's end, rageblade into full ap, and the lethality poke build. Then you have Lucian: doesn't build crit, Ezreal: doesn't build crit, Kai'sa: can build crit with stormrazor first into rageblade and then ad, but can also go ap, Miss Fortune: lethality builld. I can go on with this but I think at this point you kinda get where he is coming from. As far as hypercarries go you're 100% right though.
@@L4R0X yea I guess you are right but I suppose when it comes down to the nit-picked best adc to play at diamond to challenger right now, there isn't a lot of options or variation compared to earlier this season. As you have mentioned the adcs with spice they are flexible, but that is just about enough to keep Swain and other mid laners out of the bot lane. The bulk of the role plays the exact same which leaves a massive gap between anything with average stats in contrast to anything with poke, sustain, any mob and/or decent burst that wasn't nerfed out of the rift already. I think the only reason there are a few builds for those selected champions is because riot are more concerned about the splash damage of nerfing items that could directly effect other champions over removing a champions stats, which is a more controllable nerf, even if it was the fault of an item nerf like quinn's case where they had to nerf her kit even though it was unchanged for the past 2 years but because her items were better than the irrelevant, nerfed adcs, her own kit was nerfed. In conclusion I think that top lane champions, although they are built the same, are forced into the same build paths as brusers, they feel more flexible than the adc, who had to rely on a support to make anything happen in lane while he afk farming. Supports who dump Shields and buffs on adcs are dead ATM so you cant do anything fancy as an adc without a setup, you need a play making support who won't take all the kills that has at least 2 brain cells. You could play perfectly as an adc but lose lane and the whole game without any control over anything, but it's possible for you to play god awful as a top laner, but still scale and win the whole game.
dude… bruisers have been in the gutter for years safe for a few exceptions here and there. I don't think you can make an argument for adcs being the ones that got it worst. Not at all
Back in season 3 I would go tank teemo top and it was so fun. I had the best times playing a meme fuckwit build cuz I was with friends. And being stupid with friends makes games fun
@PumpedKicks yeah like really, I tried so many times to try quitting, but still come back. Tried being decent, but the community is so toxic that you became toxic yourself.
Funny thing is Dunkey never stopped playing League. He is still active to this day and is in Diamond right now. He just doesnt do any League content anymore but I think he should. He even got Diamond in Season 5 after he "quit"
Two days ago I won my lane playing Rammus top vs Nasus, even if I was borderline trolling, and rushed a fucking PHANTOM DANCER (yes, on Rammus). That was my second promotion game for Gold 2. This game is literally a clown fiesta
I had been playing league since season one and I quit around season 5ish I think when they reworked jungle because of school and what not, but I’m so happy I did because I only have great memories of this game and after seeing it go to shit, rather than experiencing it still keeps that bittersweet moment for me.
I understand the desire to chat shit. However, I really had my eyes opened after moving to JP region. I set my game to English which happened to break the Japanese character set ingame. So now, I just see in the chat. This has made the game SO much more fun. I never know if someone is talking shit about me, or raging. I just play the game, win or lose, and I've had so many more comebacks than I had on EU. I don't normally get angry at video games, and I realized that the same is true here. I only tilt in League if my teammates are responsible. I honestly think the ingame text chat features should be disabled. Pings are totally sufficient - nobody is typing out serious tactical info in chat, and anybody playing with friends is on voice chat anyway. Besides that, yeah the game isn't great. I play because I have a lot of time in the game and I've learned it, so it's easy to jump into. I think that item synergy is a huge problem, overloaded kits and high mobility is a problem, and very killable turrets combined with overloaded objectives. I think it's sad that nearly a decade on I'd still favor a return to the old objectives, dragon giving gold and baron giving a teamwide AD\AP buff. The new buffs are so much more complicated it makes it very difficult to quantify dragons, and baron just forces the game to end. Old items like Madred's Bloodrazor and Atma's impaler solved questions the game still suffers from and has since their removal (what should autoattack champions build against very fed / unkillable tanks, what should tanks buy to spec into damage AFTER laning). Everybody ends up with the same amount of gold and the same amount of levels except for very small differences. But I think by far the biggest problem is the removal of gameplay variety, and player skill. This is most obvious with two central pillars of the game that have been totally stripped out. - Feast or famine champions. It used to be that burst was incredible, allowing simple oneshots on the bursty heroes. A Katarina ultimate could visibly annihilate an entire team. Akali could nuke from orbit. But these champions always suffered from lackluster laning phases and, crucially, poor waveclear. Strong waveclear was associated with safe picks that paid for it by playing defensively. Now every champion has waveclear. Aggressive heroes like Zed and Yasuo actually have among the BEST waveclear. Champions like Lux and Ziggs feel outdated. -Strategic items. The king of issues. Items used to have strategic value - buy gold/5 items to set up a superior lategame, buy auras to boost your teamfighting power, buy wards to see the map. These items are all gone. Warding is automatic, predictable. Almost all of these old support pillars have simply coagulated into a single, mandatory "support item". Not buying a "support item" would be tantamount to throwing the game due to the obscenely overloaded items. "Problems" like support gold flow have gone, but with them goes problem solving skills. I liked sightstone. But removing wards from the game was possibly the biggest mistake they've ever made, removing the clearest avenue for strategic play and wise gold management. Now item builds are checklists. Having a ward slot is a nice idea, giving you the wards for free, at fixed times, is not.
We all know League isn't amazing but I think we can all agree new games that come out are fun for maybe a week, 2 weeks at most. League also get's boring but it has such a huge community behind it that it makes it so fun to be a part of it. If you aren't a shooter fan there aren't many options left other than playing classics. But if the community was small I can see many people quiting the game in an instant, why would it be worth to torture yourselve for some rank nobody cares about.
honestly I've never felt so good about playing videogames like when my friends and I quit League (mostly because of players toxicity) and nowadays I really appreciate my decision
And that was back in season 5 where the game was SOMEWHAT enjoyable if you compare it to todays weird game. riot is just a bad company. You can clearly see it nowadays. Instead of doing things that would keep the game great, no, season after season it went downhill.
I remember first game after juggernaut rework... We were winning a stomp like 20 - 0 and suddenly a wild skarner appeared from the jungle... He 1v5'd us several times until we lost... He had a 1k shield with maybe 1 second downtime (I think it was a % max HP shield) so we could barely scratch his health before the next one and during that one his regen would top his health again... I think that shit got hotfixed... The other Juggernauts except Garen were broken forever and literally never got fixed... instead of admiting the huge mistake they made and fixing their shit they doubled down on it breaking everything around it... If I had to chose 1 patch to blame it all on that's THE PATCH that killed the game... About S5: It started awful with AFK tanks killing adc's by reflected damage + cinderhull... you literally couldn't kill an AFK tank as an adc... then they fixed that (although they wen't about it the wrong way by buffing lifesteal specialy on BotRK pasive so Vayne became OP... she would get BotRK before your IE and start dominating too early for a Vayne... But this took months to be a widespread problem) so for a few months it was quite decent and balanced and then out of the blue Juggernaut patch ruined the game forever... During S5 I would play Cinderhulk Jungle Amumu and tanky AP build with abbysal... it was fun...
alessandro baselli You are so toxic holy fuck, And for your information season 5 was the perfect season and that isn't just from us random people. Doublelift, Tobias and even Dyrus stated on stream that season 5 was the golden age of league, And Doublelift being an ADC main it actually means alot. That's 2 Pro Players and 1 Challenger player. Though i agree the tank meta was annoying asfukk lol.
@@theteamxxx3142 I started season 4 and I loved the fuck out of cinderhulk meta because the braindead animals I get for teammates had to actually build a proper comp and work together as a unit mid-late game if they wanted to win. 1 cc heavy tank that could build ap depending on the next player, 1 off tank or regular tank, 1 bruiser or assassin (depending on the next player), 1 mage or assassin, 1 marksman.
Paragon had this feeling for me where I could try things out and have fun when you get into league there’s this atmosphere of ultra competitiveness in any game u play
Players aint toxic, toxic is this game, which also makes ppl toxic. When i wake up and start playing im the nicest, calmest and most peaceful person in the world. But after a few games im so tilted and pissed of so one ? ping can make me inting/flaming/afk
Junn -Totoro Yes, but it's league that makes them toxic specifically. There are games lost because of people that just wanna do whatever and throw the whole game. That's a waste of time and you lose lp for someone else's ego. When you know what the right calls are and what to do and you watch your team refuse to listen doing the most bronze plays, it's very tilting and is the source of toxicity. Making it more of a team game and less solo carry potential will just make it more toxic. I don't understand how riot thinks making the game more of a team game is going to reduce toxicity. You don't want to be forced to rely on some bronze person and that's what it is right now. Can you still carry games? Yes absolutely. Can you carry every game you do well? No you can't and those games are the ones to tilt someone and make them toxic. Ninja played league recently and in some of the clips I've seen, you can tell he's holding back so much salt and toxicity from his friend because his friend just doesn't understand the game and he's missing out on opportunities because of it. It's worse when you get punished along with missing out on an opportunity, ex. bronze jungler farms camps instead of baron while their whole team is bot. Jungler ignores pings then finally comes to start it as their team already rotated mid. Not only did you miss the baron opportunity but you prob also got aced from the jungler. That one person not only gave the opportunity away for your whole team but also got you guys punished for it. Toxicity will always be stronger in league as long as one person's ego can change the outcome of the game.
I used to play bard first as a support and then in literally every role as it came out when I just started playing and he just seemed like the coolest most underrated guy that only I loved. I made my way to the highest rank mastery for him and whooped ass as a support and mid laner, even though people called me a troll. That was the last shred of enjoyment this game used to have back when I still played it, you could outplay your opponent by simple underestimation and feel so gratified you carried a team that didn't believe in you. Now you can't so that anymore. What used to be the rare toxic darius/riven top back then is now literally everyone, everywhere. You can't have fun, you can't go off-meta, you can't relax, you can't die. This game has become the epitome of anti-fun and I honestly don't know why some people are hooked to it. I just revisit these sort of videos to check on it and no one ever has anything positive to say. I hope it dies out soon so that riot, the employees, the employers, the customers, the random guy that hears about the game and wants to try it, none of these people have to suffer anymore
8:30 aint that the truth ? I remember me playing only Rammus top in s3 with +30 flat armor runes and cloth armor having 120 armor with w, just smashing rivens, then getting a triforce and be a split-push rammus. Or pre-rework zac top. I guess my current obsession with Sejuani top is also kinda quirky, but I do miss the less serious times of just a lot of dumb champions like ap-sion.
I did that too, but with taric! except it sucked after the 10 min mark where i can't roam for shit. Old Taric was great and gay! New Taric is meh and gay
Ricardo Cuevas yeah in normal games I played Taric too. Was insane when you got close to people. You were just this unmovebale object that slowly kills a full build irelia under tower. Only problem was, you were slow af and everybody could run away, also before you have a ton of mana and 40%cdr you couldnt hurt a fly. Good times, good times ^^
I feel like items have always been Riot's weakest strength. All of their components just streamline into the same few items for each role. Theres not much diversity or niche situationals, and for the items that existed that did serve those purposes - they were removed. Items just feel like stat sticks, where youre just always building for your best-in-slot. Nothing feels... authentic? Or grounded in fantasy and creativity? Theyre just made to be items to fulfill a stat role for certain champions. Theres no soul. Dota, comparatively, has a fuckton of items that then build into useful or situational early, mid, and late-game items. Not every item is useful for every role for every game. Not every item is made to be the ultimate evolution of its components. And thats okay! It lets you be flexible around individual hero strengths and game length. I just feel like League has lacked that for a long time, now moreso.
TLDR : I think a team game is mainly about how team performs. Give this guy a Nobel prize. Next he will discover that "he does not think that football is so much about goalkeeping, not so much about defending .... it is about how team functions". Pure brilliance, one in a generation.
Here’s the thing, a game can not be competitive if you can’t solo carry, League had a solo carry aspect back in the earlier seasons but that was on few champs that repeatedly got nerfed and the game got pushed into a meta slaves get rewarded type thing.
I once got demoted to G5 because I had 3 unranked players on my team. And I don't mean players that just came back to the game after a long time. I mean legitimate fresh lvl 30 noobs. It was a mid/high-gold game that expected me and my duo to carry those 3 guys me being G4 at the time and my friend G3 into a bunch of G3/2s... I honestly just gave up after that game and just said...maybe next season, because I was fed up for that time... I'm not salty because I lost and I recognise that I wasn't playing well enough that game to win but it just felt like I got totally fucked in the ass by the matchmaking.
Nixum Me I’ve got some fun stories. I place around mid-low silver or high bronze. In s5 I placed bronze 1 and spent the entire season trying to get out. “Why did it take an entire season?” I can hear you asking. Probably because I was bronze 1 with 4 other bronze 1’s on my team matching into silver 1 and 2’s and a couple of gold 5’s... every. Single. Promo. What is that dogshit? Bronze 1’s. Seeing gold 5’s.... a couple seasons back I finished the season at silver 1 on the verge of gold. My placements for the following season matched me against plats, every game. That I proceeded to destroy. I finished placements 8-2 against mid-high gold/low plat players from the previous season. And then landed silver 5.... what?
@@TheOriginalLokisam oh you're me then. Exact same thing happened. I could 1v5 plat 4s back in season 4 when I started. I spent months learning league, practicing in customs when I first logged in and between every game. I watched/read tutorials in my free time, etc. etc. I didn't mind because I just loved the game so much with how it rewarded me for picking up on all these small advantages. Got silver 1 straight out of placements and I'd get around 29lp a win. Every time I got to promos though, someone(s) would int. Straight int. People could see when you were in promos back then and you'd always be able to read their manifesto at the start of the game. "I'm going to run it down so trash stays out of MY elo" or "I hate this stupid game. Someone trolled in my promos. It's not fair. I'm gonna troll so you have to feel how I do." Afterwards, riot started "fixing" ranked at the start of each season by dragging everyone back at least 1 full elo from where they belonged no matter how well they did in placements. I'm back at Silver 1 this season after all that work but it's the same shit. Promos undo all my hard work each time. I hit gold promos 4 times in 1 week a few months back and the salt from failing after all that has kept me from trying again.
Mr_Dragon shit like that killed my interest in league. I have no interest in seriously grinding the game to never make it because of some random guy who won’t get punished. I still play normals occasionally. I like nexus blitz. But I’m not gonna grind ranked and I rather spend my time elsewhere. If I log in at all I log in for a bot game and get my first win exp. (and all that rank bullshit was followed by the strangling tank meta top that made me start taking riven mid)
What's even funnier is that the points he mentioned at 4:26 is in an even worse state as of now. The deathtimers are actually even shorter now than when Dunkey made this video, and the bounty system got reworked. Lmfao.
Any game loses its fun element if you try to make it competetive. Because fun and trying to win no matter what it takes, that does not match. Because suddenly it is all about what is the best.
8:10 I was like that kind of friend back when I just started playing league in season 4. I absolutely loved buying DFG on Veigar and occasionally semi-tank Veigar support, I enjoyed playing Maokai support, buying Rylais on Malzahar was my fetish, and I was always so excited to talk about league of legends with anyone who also plays it. But now when I go and play ranked, I play support Sona, I build the same thing not because they feel special to me, but that they are OP. Buying anything but Ardent Censor or Redemption as first item for support Sona it is just trolling. I cared about how cool my character was and how cool my "strategies" were rather than brainlessly go into twice a week league games where I buy just the recommended items and win. I am Gold 4 now but nowhere as happy as when I was around Bronze / Silver. R.I.P DFG, old Veigar, old Malzahar, Maokai with ult around him, old me.
Get out of here you dumbass. He made tons of solid points in his field of experience - toplane. Obviously he's gonna talk about bruisers and not about ADCs or junglers..
"Pro league of legends is nothing like actual league of legends" take notes Hashinshin just because 1 champion isn't good in pro play doesn't mean they arnt good in normal play.
He's saying it's not about team comps and luck, but which team gets caught out late game, yet literally all of the footage used is a team automatically winning because of champion choice and team comp
Maybe, just maybe all the people calling this game shit have played it too much? I mean by what standard do you call a game trash but have played it probably multiple times longer than any other game ever. People dont call other games like battlefield trash or bad just because it wasnt fun anymore after playing it like 200 hours. Everything becomes stale after youve done it thousands of times thats just how it is.
I've played Skyrim many times more than league and it's usually my go to escape from league. I can call both games trash where they're trash precisely BECAUSE I've played it so long. I know what parts feel bad and ruin my experience. The difference is Skyrim gives me agency, not just in the game, but in choosing mods to change the game to my tastes.
@@TheMightyBattleSquid you cannot compare a single player game to a massively multiplayer game dude. In skyrim you get to do whatever you want without effecting other peoples experience...
I agree m8. At least in lowish elo. you can flat out solo que. Like I just spam yi and jax. Get fed. and split push and rek them 1vx. But lets be honest, we all hate on league. Yet we still play. Why? Well because people like T1 and I, are flat out addicted. Ive been playing since december 12 2011. I've "quit" league several times, but really. it was a few month break while I played hots.(hots is better fyi), but I always come back to league. Its a game ive spent like nearly a 4th of my life on. I cant just give it up. I still have fun playing it, for the most part. But ye, im sure a lot of you know what im talking about. hots is flat out better thou. lol. Once you get to platish in hots, your teams generally will listen to you, especially if youre good. I carried my self to over 3.2mmr in pre season in hots. Now when I go back to it once a year. I get diamond. ALSO, ive been banned for two weeks, one single time in hots. And it was for me saying the N word in a bunch of games. You can legit in hots be toxic with out being banned. as long as it isnt hate speech. And as long as youre not toxic in every single game. Its fucking dope af.
I relate, except I hit the point where I don't have fun anymore. The solo q games where it's an actual macro battle are still super fun for me, but those games are 1 in 10 at most. Those games are not common.
But it still boils down to the same thing with all Mobas, now if you weren't winning you wouldn't be enjoying HotS. If I put you into 10 games where every player was actually better than you and you lost every one, you would flame your team because mobas cause players to blame everyone except themselves and make them believe that they are way better than they actually are. People only like old LoL because people were scrubs back then
True but also not. Everything in League matters, macro, laning etc. And yeah if someone gets caught in a crucial teamfight then yeah you can lose, but everything matters even the smallest things can win you a game and eventually increasing your winrate cause thats all about, improving.
This dude sucks at getting his point across. The dunkey video was much better lol, only part worth watching. The game sucks yes, but he isn’t articulating the reasons why in a comprehensive manner.
Riot needs to fix their report system before anything then they need to fix all the items then they need to fix the champions instead of taking a giant sht on everybody
shin's actually right on this one i had so much fun playing ap udyr before running around doing my own thing and before i knew it i hit d1 like that's crazy now im hard stuck d5~d3, adjusting to meta like every week is something i dont really enjoy they just keep shaking the meta to make it feel "FRESH"
His original point was "Dunkey got banned because he called a guy trash" but he called a guy MUCH worse. And Dunkey deserved the ban. But the malphite did too.
The story of the guy with the Amumu build was spot on! That’s how I used to feel playing. I used to have my own personal builds for all my champs that I knew the capacity of how much damage I could do and take. It was unique and it wasn’t “meta”. It’s a fucking video game I play it for fun, I should be able to try different things with compromising my chance to win. but now every bruiser has the same build. Tiamat into black cleaver spear of soujin steraks gage and GA. If you auto attack I just replace Black cleaver with a trinity (Jax irelia Camille). I used to have a perfect singed build that was unique to my singed not what every singed is playing. It was mine and I loved it for that. The game just used to be more fun. The only evidence I need that proves it’s really not a fun game is that when all my friends reached plat and diamond they just stopped playing. Their climb was done it was over. They had reached their goal and then realized damn I don’t really enjoy playing for the joy of it I just wanted to reach a certain rank. If I wouldn’t of had taken 4 years off of league I prolly would have quit for good because I would have got so sick of the bullshit. I already kind of am.
Honestly, I find that after playing League for a total of I believe 3 years now, the best way to have fun is to just screw around with your friends and play not so seriously. Pretty much all the time I just try weird ass builds on champions (Ex. AD Bard Top) and just have fun with it. I feel like when people get absorbed with winning and grinding ranked to "be the best", the game just isn't fun anymore. So that is why I just do weird builds in norms, and I almost always have fun (provided I am not getting dicked by someone like a 10/1 Yasuo).
I play Kalista. Even though she is nerfed the fuck to the ground she is by far the most fun to play when ahead, she has some core items like hurricane and boots that she needs to be relevant. I usually build her the same in most games depending if i take her mid/top or adc (i mean i even play her support sometimes) but i feel like there is just a small room for build changes for most champions, which is pretty much the final item and which elixer you prefer. She is not fun early on, it is a stressful grind to make sure you stay ahead, and u have to stay ahead of both the mid lane/jungler and bot adc otherwise you just aren't relevant. i mean kalista is designed to stack auto's, and other adc are designed to do massive damage really quickly. Her kit is so nerfed that even slows completely ruin her basic functionality. The old hurricane used to extend auto attacks and was seemingly more aoe than the current hurricane, which made kalista a snowball machine back then. I try not play safe once i get a small lead, usually forcing objectives and fights to make sure that my bounty doesnt increase to 1k otherwise im a walking gold mine. Kalista's mechanic is really underrated and she has been nerfed down to rework stage which is quite sad. I think her major issue is her w, it's really garbage, it's the most inefficient way to get vision or do a recon for ganks, the only benefit is the % damage you do when u and your binded ally hit an enemy (which again is strong and really bad) its counter intuitive to force a passive ability and a % of kalista's damage output for a support who needs to auto an enemy, it makes passive support obsolete and relies mostly on heavy engage supports and usually its never effective for full tf, but okay for quick damage harass. before her rework her w gave her attack speed passively when the binded ally was nearby. I am hoping that the w gets reworked and the % damage is removed for a more synergistic passive ability. Some examples would be 1). Passive attack speed when binded ally is nearby, increase in attack speed and crit chance for each stack when attacking an enemy champion. This typically is nerfing the instant dps and synergizing more with getting as many autos out but at the same time equalizing with minor crit chance to deal equal damage to adc's like tristana who can stand still and auto with huge attack speed boosts with flat ad and crit. i would go as far to say that kalista doesnt need crit, even though its strong it feels wrong to crit with her. if her attacks could increase in damage with each stack by a percentage of her crit chance then we have a champion with a complete kit. this would allow her to deal more damage the longer she fights tldr: Kalista is fun, her w needs a rework, I wish Riot would be more creative with which roles need which items to win. Old Kalista is the only champion I have been able to 1v5 pentakill, 5 man full hp all sums and ults (i was obviously snowballed, and yea it was an easy win) but now with bounties I die and its equal because my team is afk farming jungle.