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Havok Vs Unity Physics Vs PhysX: Which is best? 

Christopher Francis
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Unity now offers Havok physics bringing the total available physics engines for 3D projects up to 3.
Not sure which physics engine to use for your Unity project? I'll help break down when to use each, the costs, and the benefits.
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#unity3d
#havok
#nvidia
#physics
#gamedesign

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7 сен 2024

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Комментарии : 28   
@Argoon1981
@Argoon1981 Год назад
Havok in reality is way older than Nvidia PhysX, Havok came in 2000 and was used in more than 600 games, but IMO only really got famous when Valve used it for Half life 2 and the source engine, Nvidia PhysX came way later and from the acquisition of Ageia PhysX that in its turn came from the Novodex physics engine that was developed in 2004.
@N3ur0funk_Infinity
@N3ur0funk_Infinity Год назад
It is old. I remember the first time I saw Havok in action in Painkiller. It made a big impression on me when I was a teenager. The game itself was brilliant, but Havok added even more fun.
@Argoon1981
@Argoon1981 Год назад
@@N3ur0funk_Infinity Indeed but I'm sure modern Havok is not exactly like old Havok, apart from the name. But the older version was a game changer for games indeed, all games that add ragdolls and cool advanced physics in the early 2000's used Havok physics, apart from Unreal 2 and some other games made on Unreal 2 engine that add its own inhouse physics engine, but like you said painkiller was a famous game where Havok played a large part in the fun, as was in Max Payne 2 and many others. :)
@iansmathew
@iansmathew 9 месяцев назад
Ex-game developer coming back to gamedev after 5 years. This video was exactly what I was looking for. Short, concise and very informative. Thanks!
@ChristopherFrancis3D
@ChristopherFrancis3D 9 месяцев назад
Glad you liked it!
@Kannatron
@Kannatron Год назад
I literally just googled about unity havok, and you uploaded 22 minutes ago. very strange
@ChristopherFrancis3D
@ChristopherFrancis3D Год назад
Excellent timing
@irtezamasud1079
@irtezamasud1079 Год назад
Same here. Weird
@WAYNGames
@WAYNGames Год назад
Nice sum up of the options. Dots definitely has a steep learning curve. But I would argue that If you have no prior experience you would be better off starting using it now instead of learning Monobehavior. One of the hardest part about DOTS is to get out of the OOP mindset of Monobehavior.
@longiusaescius2537
@longiusaescius2537 9 месяцев назад
Dots is ECS?
@WAYNGames
@WAYNGames 9 месяцев назад
@@longiusaescius2537 No DOTS is not ECS. DOTS is larger than ECS it also includes the job system, the burst compiler and hopefully soon other packages such as animation, audio,... But in any case with ECS or the job system the way to think about your data is different from what most people are used to with mono behavior.
@longiusaescius2537
@longiusaescius2537 9 месяцев назад
@@WAYNGames thanks for the explanation
@Officialjadenwilliams
@Officialjadenwilliams Год назад
Great video!
@ChristopherFrancis3D
@ChristopherFrancis3D Год назад
Thank you, Jaden!
@donutguardian25
@donutguardian25 Год назад
Didn't think I would see you here, love your vids.
@nebuladevelopments
@nebuladevelopments 5 месяцев назад
glad to see you here
@JamesWjRose
@JamesWjRose 11 месяцев назад
Thanks. That was very enlightening. Have a wonderful day
@Caved_Johnson
@Caved_Johnson Год назад
I don't know how I ended up here, but that was quite interesting.
@pixboi
@pixboi Год назад
I've ran some tests, theres really no good reason to go with Unity Physics as of now, only small performance gains over PhysX.
@LukeClemens
@LukeClemens Год назад
I think you should mention that on mobile platforms, PhysX + game-objects outperforms Unity Physics + DOTS. 😞
@raevod6361
@raevod6361 19 дней назад
Isn't the default physics engine in Unity already PhysX?
@sincansec2072
@sincansec2072 23 дня назад
How to convert unity particles to .par file?
@odo432
@odo432 Год назад
Isn't Havok still available for free on older versions of DOTS (0.51 and below)? I guess if you really wanted to use it and don't wish to go Pro then that's an option.
@ChristopherFrancis3D
@ChristopherFrancis3D Год назад
Good thinking there. I haven’t tried but seems doable unless it’s been deprecated.
@UltramarineAfterglow
@UltramarineAfterglow Год назад
I chose dots
@Octamed
@Octamed Год назад
Seems like Unity could easily use PhysX for DOTS as physx is highly threaded (you can see it in the jobs profiler). I wonder why they don't? Also I presume there's zero collision interaction between PhysX and Unity Physics?
@ThanksForAllMyToes
@ThanksForAllMyToes Год назад
We recently got Unity Pro and cannot find the "Havok" package anywhere. It does not appear in package manager. So I'm not sure what we're doing wrong.
@ChristopherFrancis3D
@ChristopherFrancis3D Год назад
Make sure your project is version 2022.2 or later and then use the following resources as guides: ECS docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html Havok docs.unity3d.com/Packages/com.havok.physics@1.0/manual/quickstart.html
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