@Taric25 The purpose of TAS is to complete a game in the least amount of time possible, exploiting whatever time-saving tricks and glitches available regardless of whether or not doing so would skip scenes important to the plot. If you want the full experience of playing the game, play the game or watch a Let's Play.
This isn't him playing it. This is a TAS, which means he recorded it frame by frame, resetting it frame by frame whenever there was something he didn't want to happen. There will be a set amount of frames and retakes for each frame in a TAS. A good example to show what I mean is this: watch?v=U3aK-BATtJw
Watcged a few of these speed runs today and your's after mother brain at the end during the time bomb scene you did the best outta what I have watched. Got outta there really fast nice going! Good use of the tricks of the trade!!!
@Taric25 Entertainment is TASVideos top goal, but entertainment is subjective. As such, we assume that a run is most entertaining if played for speed, as incredible speed looks superhuman. Perhaps you don't agree with this assumption. If that's how you feel, perhaps TASes are not for you. I'm sure you can find some longruns of this game. Alternatively, feel free to create a "playaround" TAS for this game. If it is worth being published, then your video will be available on TASVideos as well.
Personally, I find TASes immensely entertaining. Their purpose is not to demonstrate the narrative and experience of the game, but to demonstrate the limitations and breaking points of a game engine, as well as to push past those to achieve goals "within" the game's ruleset. Like Brand said, if you want the narrative, go watch a longplay. I want to see games brought to their knees and be fooled into thinking the player has won anyway.
NTSC are the kinds of TVs in America, which run at 60 Hz, so ideally this game runs at 60 frames per second. PAL is the kind of TV used in Europe which run at 50 frames per second, making this game different because of the frame difference. Samus' movement is different between the 2 which is what allows you to possibly escape from the bomb torizo without tools on the PAL version.
antes de que youtube existiera, ya tenia mi tiempo record en 1:07 minutos. No puedo negar que eh aprendido algunas cosas de glitches mirando todos los speedrunes, pero aun asi, me entretiene mirarlo jajaja
Anderson Farago É um TAS, um speedrun feito com ferramentas como saves states e slowndown, a pessoa que está fazendo o TAS pode fazer tentativas infinitas em cada parte do jogo, até conseguir uma run perfeita.
Brandon, you didn't save your friends at the end and there for you forgot the most important item in the game, the power of friendship! I demand a new video!
Additionally, as has been said extensively above, speedrunners do not play the game for the narrative. Speedrunners play the game to complete it in as little time as possible. That's why they aren't referred to as just "players." Completion does not imply experiencing every narrative point possible, it just means that you have reached a state in which the ending condition of the game is satisfied.
If you do it perfectly after getting the bombs (only possible with tools on NTSC version) you can leave the room before the door shuts. This is impossible to do without tools in NTSC but you can do it without tools on the PAL version, although I have no idea how difficult it is as I only live speedrun the NTSC version.
It's a person building a route of save-stated inputs that could be run back on validated hardware/software and proved to be a completed run. It's more of a movie than a traditional speed-run because they get as many tries as they can, more or less.
PaperLove25, speed. Getting the suit takes extra time on the return to Norfair. I've watched live, player input runs do this a lot, but those rely on Shinespark, Crystal Flash, and a little RNG luck with drops.
O cara e fera mais também ele sabe as técnicas do jogo vem vê conhece e esse jogo o mês passado agosto de 2022 compra um game stick Life e vem esse jogo completo a zerei a primeira vez com 84 % e depois zerei com 95% pra quem nunca tenha jogando antes cheguei ter super Nintendo só q não cheguei ter esse jogo
Sure you are. That doesn't mean your opinion is consistent with reality. I'd really like to hear what you think about video games without set narratives then. Minecraft, for example, or any sim game at all. If I skip a side-quest in Skyrim, am I mocking the developers? What about if I destroy the AI at the end of Deus Ex instead of teaming up with it? If I choose to slaughter the Great Khans (which is not an in-game quest) in Fallout: New Vegas, did I screw something up?
The Prime series were my first Metroid games too. Then I tried out the 2D Metroid games...and damn, the bosses are not so hard, but the exploration is harder (and I'm still not used to the speed booster xP)
I completely disagree. What sets apart video games from other media is the fact that their narratives are NOT well-defined. The point of a video game is to CREATE a narrative, either by linking together its constituent parts in a unique way or by making the narrative yourself in the case of freeform games (The Sims, Minecraft, etc.). You cannot get angry that a player didn't choose to experience the narrative in the same way as you. It's his story, not yours.
It would have taken the same amount of time to stand still as it did for you to dance, so that part had nothing to do with ending the gam in the least amount of time.
Last I checked, most video games in this genre have a story, especially sequels. Nintendo, IGN and even the game's creator all state that Samus is on her last leg in the final scene and faces her imminent death … until the Metroid comes along and saves accidental adoptive mother, also why the Metroid couldn't bring itself to destroy Samus when it had the chance. The narrative here tells a story of suspense and a sudden reversal in this deus ex machina in the final scene, not a mockery dancing.
Rolox y eso po ikr but just a dumb thought but maybe adam was lying ? The federation wanted to use the x so maybe as a failsafe they told adam to tell samus they're not infected .
@BrandMan211 I am well aware of what a Tool-Assisted Speedrun is. There was no purpose to Samus dancing and destroying the serious moment when encountering Mother Brain. The best speedruns are longruns that complete the entire game in the hardest difficulty without resorting to glitches or taking damage to save time while still completing them perfectly in the smallest amount of time, not the smallest amount of time whatever the cost of entertainment.
Marwen Zakhama It's a TAS (tool assisted speedrun), which means that it was made frame by frame to obtain the most mechanically efficient speedrun. These type of speedruns are helpful to those attempting legit speedruns.
@BrandMan211 I love Tool-Assisted Speedruns, but I just think the game and entertainment should be first when making a speedrun. Yes, of course when planning the run, viewers want to see that run to be completed in the least amount of time as possible, but that doesn't mean that the run itself is the fastest way to reach the end of the game, just the best.
Then you deny the player any creative input to the narrative of a game? The only story is the one the developers made? People play games in different ways. That's what makes games unique. Speedrunning is one way. You sat through an hour long speedrun, and 10 seconds of the playthrough caused you to deem the video "thoroughly unentertaining." You're calling a way through games (TAS) that almost never covers the narrative accurately "LAME" because it did not cover the narrative accurately.
That depends on your intent of the speedrun. In a speedrun that aims to complete the came in the least time, you can skip whatever quests you like. On the other hand, a 100% speedrun should, IMHO, be a longplay completed in the least amount of time it takes to show the game in its entirety as much as the game allows. Since this was an "all items" speedrun, that's what I was expecting. In no case should the player mock the game by dancing during a serious scene, like you did, again IMHO.
I know this is blasphemy, but I find Super Metroid to be a truly boring game. Run, go through a door. Run, go through a door. Run, go through a door. Shoot some monster. Run, go through a door. Yawn. It's boring enough watching it on a TAS, let alone playing it normally. :-) Give me Chrono Trigger any day.
How thoroughly unentertaining, the best part of the whole game is seeing the metroid nearly kill what it thinks is its mother an just not morally be able to do it and then save her from Mother Brain as she is panting on the floor, which we did not see at all, because the player sped past metroid sucking nearly all the life from Samus and then restoring her as she is about to perish at the claws of Mother Brain, not Samus dancing on the floor while Mother Brain gets its ass handed to it, LAME!