Don't wanna be a hater, but I heavily prefer the original mix, how it was intended. Like they all sound like artificial filters that destroy mid range punch, with some even sounding all "echo'y" due to phasing issues?
+ Sound quality is clearer in DTS + Better equalisation in DTS + Better spatial in DTS - But DTS quietens the central channels WAY too much, so everything feels quiet, and makes it feel like you’re playing the game “from a distance”. You don’t feel “placed” in the first person. You mostly hear surround, but not much “up close and in your face”.
Not for me.... Arctis Pro + GameDAC headset, and the built-in DTSX makes the sound lose some details. A little... distorted? No, not quite right... Muffled? Closer, but not exactly... Sometimes like underwater...? Not sure about that either. Its hard to describe, but its definitely not as good as with DTSX turned off in this headset. The overall sound of it is bloody fantastic, I just wish turning on DTSX in the GameDAC provided spatial processing without changing much how the ''original'' audio sounds. So idk, I like the positional accuracy of DTSX, but not the sound...
@@vytautaszygelis1106 DTS is really tricky. I have a set of Bose headphones I game with, and do not use the BOSE setting. I ended up using a turtle beach eq setting. It really brings out the lows and highs, without scooping the midst too much. Case in point, try different EQ settings. I have the Pro set from Steelseries as well. If I find a good setting, I'll let you know. I just prefer DTS over Dolby is all.
@@mariomario7379 Maybe there is an EQ config that makes it better, idk. Doesnt seem like it, for me. The processing signature in the sound of DTSX makes things like rain and other environmental effects sound... too ''digital''. Too artificial. Or like it was recorded through a really bad mic. And it gives me a sense that I am listening from a glass jar (or within it?). THX with Nari headphones, on the other hand, has done a good job with surround quality (maybe a bit much bass), but the synapse app is absolute crap. Lol. Breaks every time I use it. But my ears can never unhear what they have heard. :D And I always used flat EQ, tbh.
@@mariomario7379 Yeah, I tried it. Gotta say, dolby is pretty nice. Unlike DTS, it keeps the sound signature much closer to what I hear without any surround processing, which I like. Im a little torn between THX and Dolby tbh. :D Thanks for the suggestion.
Really? For me its the opposite with DTSX on Arctis Pro with GameDAC. I havent tried dolby on it yet, but DTSX on it makes the sound a bit muffled up, a bit distorted, or some similar shit...
It depends upon speaker to speaker. SONY XBA-4 is already a coloured (Bass boosted) earphone. That's why it muffled at your end. I use a neutral set of headphones. None of versions were muffling. But yes, Dolby's bass is more in comparison to others. For movies, it will be awesome. But for gaming, I would prefer DTS. DTS's directional accuracy is top notch.
@@gallant8670 I recently tested dolby vs dts on my pc with my pc38x headphones, which are very balanced. And dts is overblown in the highs and lows. Ear piercingly so at times. While dolby on performance mode, was just nice and balanced sounding. It was probably like 3-4 years ago, it was the exact opposite. Dts used to sound much better...now dolby does. Dunno why.
@@vytautaszygelis1106 Yeah, I have the wired Corsair HS50 Pro headset that I've used on two motherboards, (Asus B450-F Gaming II and now the Asus B550-F Gaming WiFi II). Both have the "S1220a" codec and dual OP amps. I use Sonic Suite III to crank up treble and bass and use the "Deep and Bright" equalizer and the Realtek Audio Console to crank the amp up to "Extreme" and tune my mic and stuff. For ME, on my wired headset (I prefer wired so I can use what my motherboard comes with), Dolby Atmos sounds clearer and louder. But there was one time I was watching a movie that DTS: Headphones X or whatever sounded better. But 98% of the time, Dolby Atmos on my headphones with my settings sounds clear and DTS sounds quiet and muffled. Sound positioning wise, they both are great. I can point up and to the right or down and behind me in my mind with either one.
I like to switch around between Dolby Atmos and DTS:X Headphones. But you have to remember, Dolby Atmos has a dozen options. Gaming, movies, music, voice.. and then "Detailed", "Balanced", "Warm" and "Off" for their equalizers. And on Gaming, there's a "Performance" option, too, which is supposed to use a tad more CPU to be extremely precise in directional quality. Not sure if it's marketing gimmick or what, but either way, Dolby Atmos has a dozen different settings for headphones. Sometimes I prefer the Music option in some games, and in others, I use Movie, and sometimes I use Detailed and sometimes I use Balanced or Warm. But DTS:Heaphones X or whatever it's called has only one option, but it sounds really good, too. There's no tuning other than using Sonic Studio for your equalizer, but it just works well every time. The cool thing about DTS is that there are Home Theater options that come with it (at least on Windows) so you get that, too. But Dolby Atmos has the same thing. But I can say this. Windows Sonic is by far the worst in everything lol. That's my experience. I actually preferred using Stereo over Windows Sonic before I had both Dolby Atmos and DTS.
@@Jamie-666 No problem. I've found myself primarily sticking with Dolby Atmos on my Corsair HS65 Surround headset. It came with a USB adapter with a 3.5mm jack for the 3.5mm plug to plug into for "7.1 surround sound." Yeah, I don't use that. I just use the 3.5mm jack straight into my PC and use the onboard audio. I think the most important thing I've done to get the best sound out of my set up (Asus B550-F Gaming Wi-Fi II with the "ROG SupremeFX 7.1-Channel High Definition Audio CODEC S1220A" and Dual OP Amps) is to download all the software and drivers for my system. So, that means the Realtek drivers, the Realtek Audio Console, Sonic Studio III, and then I have Dolby Atmos and DTS (which comes with all their extras, like for headphones or home theater setups). I crank up the amps with the Realtek Audio Console, I set the "Deep and Bright" preset in Sonic Studio III and then in Dolby Atmos, I choose Gaming and play around with Detailed/Balanced/Warm when gaming. I try and stay away from the "Music" one which compresses and virtualizes 7.1 audio for gaming, but if it sounds good for music, then it sounds good. And Movie sounds good, too, especially for RU-vid and Movies. It alllll depends on each game or whatever source. But the base is setting up the first parts I mentioned, like setting the "Dual OP Amplifiers" to "Extreme" to power my headphones so I can get plenty of loudness out of them. Then tweak a few settings in Sonic Studio III, like choosing the "Deep and Bright" setting for good highs and lows. My onboard audio can make my headphones twice as loud as the USB adapter does. This works on the front and rear 3.5mm jacks, too. Sonic Studio III is an Asus thing, so depending on your motherboard, you may have a different audio software that does the same thing. Also, it's perfect for tuning and tweaking your microphone settings. My long winded point is be sure to download every driver to take advantage of what your motherboard offers, then also download all the software to control your onboard audio so that you can get the most out of it. Then you can decide between Dolby Atmos and DTS Headphones: X. They both sound good in their own ways. I know Metro Exodus Enhanced Edition was designed for Dolby Atmos as there is a toggle in-game for it. Not even sure if you have to have the license for it to work in that instance. I assume not, really. Dolby Atmos for Headphones does not go above 24-bit 48khz. From what I've read, this also happens to be what the vast majority of video games use. I can't confirm that, but I did read that in more than one place. Not to mention, that should be plenty for the vast majority of headphones. I think studio quality music is mixed at 24-bit 44.1khz for the most part, so, yeah... I dunno. I dunno anything.
@@JustAGuy85 Thanks for the extensive reply! Honestly, it's time for you to get a a dac and amp - they simply do make a difference. Fuller sound and more detailed. And you've certainly got the passion for it. All new motherboards I upgrade to I disable the onboard sound.
@@Jamie-666 I've always wondered how much better a nice set up like that would sound.. PLUS some real high quality headphones. I've got some researching to do haha.
My review goes like this Dolby Atmos:9/10, have more bass I like that you can hear things from afar. coming your way and the sound just have more punch get you focus right into the Zone DTS:X:8/10, Good too but with less base but have the same immersive ness as Dolby. Windows Sonic:5/10, well what can I say it's free if you're not into immersion gameplay you'll go for that costs you nothing Surround sound disabled:0/10, It's like having sex with yourself you'll think is good until try to have sex with women.
DTS and Dolby are so different in different games. DTS sounds AWFUL on fortnite on my PC and blows out the bass and treble to uncomfortable levels. Dolby is nice and balanced. I tested them a few years ago on cod mw 2019. And dolby performance mode blew out the bass on that game to uncomfortable levels as well. So its all situational. But I find dolby with custom flat eq with virtualizer on. To be the easiest and most well rounded one. Usable in every use case scenario, movies/games/music and sounds good on them all. But for movies on my series x, dolby on movie mode detailed setting, plays navigation sounds at 2x the volume as the movies...dts doesnt and has pretty much identical sound profile. But only dolby movie mode with detailed settings, and dts give a really nice clarity and separation of sound with lots more details. But i dont think its worth changing every time i want to switch something. So im just gonna stick with the flat eq custom with virtual sound on. Try testing them in different games. Because it seems to me...they've changed alot recently. It used to be dolby that pumped up the bass for me on performance mode. Now its DTS X. There is just too many options for things nowadays...it just makes me want to find one thats good enough for everything. And just use that.
Didn't know what to expect, but I'm rather honestly shocked how bad they all sound, they sound really hollow and weak in the mid range where it losses all the punch. Like for instance the impact of the falling debris sound like wet towel slaps, again just weak. Overall it's also as if the sound has this digital low bitrate artifacting effect to it. Much prefer the original sound.
@@funcuriosity8739 no, I was talking about the actual experience of turning off surround systems on headphones. At times, the audio quality goes up, because there is no additional processing, but it also breaks immersion a bit, since audio is more "dual" between the sides. Im currently enjoying Dolby Atmos a lot, where its integrated, and also in the process of testing Sonar Surround software. Both seem good, though, sonar obviously has more of a "processes" feel. Needs some tweaks.
Dolby increases lower level volume for a "fuller" sound. Been using it in games and movies for almost 4yrs+ now. Been trying out DTS, but sounds sharper and not as warm at all. Gonna try more EQ settings, but for now Dolby is easier out-of-the-box setup
Conclusion: Virtual surround is garbage, DTS:X and Atmos is really meant for speaker setups that have speakers on the ceiling, and around you. If you are using headphones, get Equalizer APO and copy over L->R and R->L channels at 0.10 factor, that way you don't get muzzled hard left or right imaging, and it's brought in more towards front.
Atmos has really good positioning, but when comparing it side by side with stereo, you can hear some of the extra processing. Wish I didn't have to choose between quality and spatial positioning, but alas.
dolby atmos is nice, it adds LOUDNESS to everything while doing the surround effect, which is nice. but its a LITTLE muffled because of the LOUDNESS being added. a bit TOO much "ambient bass muffle" in everything. dts: x, either speakers OR headphones sounds fucking brilliant tbh. the "muffly bass" sound isn't there at all, and it's crystal clear on the bass punches . and the surround performs a bit better. Plus it doesnt have the LOUDNESS that dolby does. not that dolby is bad but im gonn have to go with dts: x.
I agree with some of this, however dts adds way more room reverb, which can be annoying if you don’t like that feeling of being in a theater. In the end I think they both are very good and it’s pretty subjective which is best. I think my favorite might be Apple’s algorithm used for spatial audio on AirPods (exclusive for now), which is the most « neutral » sounding but unavailable on PC or Xbox. Sounds similar to Dolby but slightly more neutral.
Sb g6 7.1 gives no volume lowering or softness to any sound you 7.1 it's also way way way beter at stereo movies fo 7.1 than atmos is and fully controllable from 0 fo 100% suround levels
I have a license for both, and they each sound good. Some games i prefer dolby, some i prefer dts x, but never enough to make a big deal out of using one or the other. I also have a home theater system that supports both, and they both do a good job mimicking, a 3d audio experience, but not as good as my actual system with speakers all around.
@@jamegumb7298 I don’t know anything about MPEG-H 3D, but the 3 I’m comparing are system-level software that handle 3D audio from the same standard. I don’t know if mpeg is the same.
@@FlorentChardevel en.wikipedia.org/wiki/MPEG-H_3D_Audio Same idea, has support for object based audio. So Dolby, DTS, Fraunhofer, and there was a 4th one too.
No, you're not. I heavily prefer the original mix, all these "technologies" are just artificial filters that destroy mid range punch. Like for instance those falling cars suddenly sound like tin cans, all focussed around higher mid/low treble frequencies with heavily boosted sub lows, result is an unrealistic weak hollow sound. 2 weeks ago I expected so much more of these surround technologies, but after doing research and actually buying and testing new headphones (marketed for it's surround), I came to the conclusion it all sucks, for games atleast.
Greetings from Germany If you buy DTS X for headphones, is the license for headphones forever? or only for a limited time. I couldn't read anything about it anywhere. thank you and stay healthy. I am using an Xbox Series X.
@@FlorentChardevel Thank you for your answer, yes, I will buy the wireless headset from Microsoft that will be released on March 16. that supports Dolby Atmos and DTS X for headset. I just didn't know if the license is forever once you've bought it. But now I'm smarter. :)
@@lotosflorian8794 you should know every headset supports Atmos and DTS:X. But in most cases you have to pay (~20€) for the license), and I think your model have that license included.
dts is much better than dolby. i have it on my sony receiver. everything just POPS to life with dts. dolby is nice, but too MUFFLED. ive heard friends soundbars that have dolby atmos then other ones that have dts. dts wins every time.
Dolby is a bit fuller and cinematic, my choice for movies but not games. DTS for games though. You lose a bit in fullness bit gain complete spatial awareness.
I like DTS better for spatialization, but it’s really a personal preference because the results are different for each person. Dolby sounds more like the source material but I have a hard time localizing sounds.
dts. especially for headphones. its more CLEAR, whereas dolby atmos adds ambient bass and a LOUDNESS feature that makes everything adjust it's levels too high. I prefer dts x to my ears
@@FlorentChardevel this. I believe DTS:X 2 has excellent positional quality, but the sound signature is dog piss. Actually slightly similar to Windows Sonic in sound signature.
Best demo on RU-vid, btw, Dolby sounds less positionally accurate than DTS but way better and natural, DTS is pinpoint accurate imaging but dogshit quality.
This has nothing to do with the spatial audio from Apple. I think the difference is that Apple’s spatial audio uses head tracking (from the AirPod pro’s gyro sensors). Which means if you turn your head the mix will adapt to it in real-time !
@@iHaveTheDocuments AirPods Pro actually have decent sound quality, good noise reduction and a great ease of use. Really good value for the price even though you can get better sound quality from other brands.