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Healing & Scaling Cantrips + True Strike FIX | Homebrew Cantrips for D&D 5e 

The Dungeon Coach
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Healing Cantrips for Clerics AND Warlocks? Fixing True Strike? Scaling UP D&D Cantrips to be more Powerful as you Level? This Spell Tome Series for Dungeon and Dragons is my homebrew tweaks to the cantrips in D&D and I am adding in 5th, 11th, and 17th level scaling for ALL 10 cantrips. True Strike and many other Cantrips have been tweaked/ remastered/ homebrewed to scale with your character.
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3 июл 2024

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Комментарии : 267   
@TheDungeonCoach
@TheDungeonCoach 3 года назад
What Cantrips do YOU want to see me SCALE UP?! 🔴 JOIN 🔥 Become a RU-vid Member ru-vid.com/show-UCz8xkTADYdRQR7GP-f2PjOAjoin 🐲 Become a Patron 🐉 www.patreon.com/thedungeoncoach ▶️ Dungeon Coach Homebrew Playlist 📱 ru-vid.com/group/PLMzshUEANAtOovJb_pr27pwLOTR3nn19g
@andrewhudson9913
@andrewhudson9913 3 года назад
I was thinking, True strike could maybe last four rounds or so, instead of next attack
@TreantmonksTemple
@TreantmonksTemple 3 года назад
Nice job! I would recommend acid splash lingering should do damage at the end of a creature's turn, otherwise it's basically double effect on the creatures you initially cast it on
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Treantmonk's Temple I thought that’s what I said/ the text said! Creature that enter or end their turn in the acid? Hmm I’ll check the PDF too! Thunderclap is proabbalyna little strong too (originally had a “deaf for one round”... but that was lame lol)
@mikhailthegreatestdragon3627
@mikhailthegreatestdragon3627 3 года назад
Dungeon Coach: "New healing cantrips for Warlocks and Clerics." Me, using a Warlock/Cleric multiclass: 👁️👄👁️
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Mikhail The Greatest Dragon ooooo that’s a sick combo when you think about these cantrips too!!
@BobWorldBuilder
@BobWorldBuilder 3 года назад
Very creative tweaks to these cantrips, coach! I totally agree how high level casters should be able to adjust these effects accordingly, and how when a homebrew runs into a subclass, a feat, or even a class feature-- it only matters if they're in your party!! Keep making bold changes, and good luck with back to school!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Bob World Builder so many people worry about subclasses toes getting stepped on but I totally agree and I always say it doesn’t matter thing out there! You see the vision! Thanks man
@jasonp9508
@jasonp9508 3 года назад
Another way to prevent spamming healing cantrips: “a target cannot be affected by this spell again until it finishes a [short or] long rest”. This phrase appears in “catnap”. Then you could give the cantrip hp healing power. Another example to balance against is the Healer feat.
@corymorse4271
@corymorse4271 3 года назад
For close wounds scaling up, I'd recommend adding bonus temporary hp rather than allowing more hit dice expenditure. This would keep your cantrip from draining a finite resource at an exponential rate when you add in bennies like healing others and the like.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Cory Morse I should add a line that says you can choose how many** but temp help is another cool option! 😎
@SwitchbackCh
@SwitchbackCh 3 года назад
Another option is adding a slow regeneration effect that heals them on subsequent turns for half that amount.
@nedelucchi
@nedelucchi 3 года назад
While I appreciate remaining on brand with the sports/ref noises, can you turn them down in the audio mix? My headphone bearing ears would appreciate it!
@charlesatkins6973
@charlesatkins6973 3 года назад
Yeah, I love his stuff, but the sound effects are way too loud / shrill.
@DM_Jame
@DM_Jame 3 года назад
First video of yours I've ever seen. Definitely into all this. You give me some good ideas. Very creative take on cantrips.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
James White creativity is the goal 👌🏼 thanks man! Just tryin to get them juices flowing!
@Torhen19870527
@Torhen19870527 3 года назад
I love all your homebrew stuff it's definitely making me try to homebrew more.
@ATV327
@ATV327 3 года назад
Glad to see the community involvement...great job!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Dave T well it’s a great community!! I can’t help it haha
@jonasbarth5653
@jonasbarth5653 3 года назад
I love it!!! Why did I not think of it 😅 keep making videos like this, your way of thinking is truly inspiring 😁
@ChrisWillhelm
@ChrisWillhelm 3 года назад
I like some of the ideas, not all of them available at once maybe at my table. Especially like pairing it up with the bonus levels idea. Great video, I don't play 5e that much but I like hearing the creative ideas so I am here every video.
@timothyhanna6304
@timothyhanna6304 3 года назад
Omg. These are great. Pls do more. I love the gust jump
@sulaas
@sulaas 3 года назад
Already linked this to my Groups Discord so they can see it. Love all the Ideas and will definitely be getting the PDF.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Andy Fagant awesome man! Thank you so much for that! Sharing is literally the best thing! 💜
@chillinnstuff7538
@chillinnstuff7538 3 года назад
Dude I've just stumbled into your channel and I gotta say you are EASILY one of my favorite D&D content creators! Your ideas and energy are so refreshing, and I'm a huge fan of your style! Keep up the amazing stuff!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
ChillinNStuff wow thank you! I’m tryin to bring some fresh ideas to the table!!
@NyarlathotepCrawlingChaos
@NyarlathotepCrawlingChaos 3 месяца назад
We are of like mind it seems. This is very similar to how I’ve been making my cantrips and spells for a while now, before I even knew your channel existed. I’m glad to see I’m not the only one.
@josephdellavecchia7828
@josephdellavecchia7828 3 года назад
This looks absolutely amazing Coach. I can't wait to get the spell book. Basically I want to see all the homebrew, your originals and remakes. haha
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Joseph Dellavecchia over the years... we’ll get there my friend lol by that time 6e will be here!
@ilyaavrutskyi3874
@ilyaavrutskyi3874 3 года назад
Man, Dungeon Coach, you are exactly the kind of enthusiast I didn't know I wanted to listen to. I sometimes felt pain looking at the existing cantrips like gust and thunking to myself "Who in the entire world would pick this spell to shove an enemy, instead of doing that with an athletics check?" But seeing that there is someone out there who doesn't just share my concern and want for improvement but also already tries hard to balance all of the changes? I simply instantly subscribed, not to mention how astonishing it is that you're also so willing to share your tome with others for free *or* payment in return as a thank. Overall, I really, really appreciated the fact that I simply found this video and was able to listen to your thoughts. (the coach attitude in all of this is hilarious btw). And now I think I got enough courage to also openly change and scale non fighting cantrips in my campaign, since I am sure players always starve for some variety besides the meta/best cantrips to chose from. And for the actual criticism, I'd suggest giving the healing cantrips that rely on hit die some sort of limit. As it then makes the short rest mechanic.. hm, slightly secondary? Healing with just your hit die and not with spells is a certain previlege as it's kind of a load of hp that you can use during "safe time". So I worry that giving players the ability to use all Hit Die into healing without having one short rest is going to make it all feel weird. Not so much inbalanced, as they then can't use Hit Dice on the short rest, but just a bit weird that they can just "have a short rest" within a few minutes this way. May create room for imbalance. Other than that, great content, highly appreciated.
@sebastiancollins01
@sebastiancollins01 3 года назад
These healing cantrips have you earned a new subscriber sir! Keep it up!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Sebastian Collins sweet!! Haha always love to see what video got people into the dungeon crew! Welcome man!
@nickboss1092
@nickboss1092 3 года назад
Amazing work love your content!
@WeTalkDD
@WeTalkDD 3 года назад
another very solid video. great ideas. most important thing is to remember that d&d rules are suggestions. make them work for you and your group.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
We Talk D&D I try and preach that so much! Love that you see the vision!! TIME OUT!
@TheDNonn
@TheDNonn 3 года назад
Would love to see you go through and home brew a lot of those rarely chosen spells. Your videos always have me thinking DC, and I appreciate that. Cheers
@kenogarbe3220
@kenogarbe3220 3 года назад
Great video :) I love the idea to envolve cantrips and spells especially on level ups were no other things are changing (except the stat changes)
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Keno Garbe exactly! Those are just too bland for my taste!
@paulcave87
@paulcave87 3 года назад
This. Channel. Is. Awesome!!!! 🤯
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Paul Cave Thank. You. Sir!!! Hahahah loved that comment I could almost hear you say it!
@broke_af_games9661
@broke_af_games9661 3 года назад
yeah I was wondering how to make a healing cantrip that wasn't broken AF. good work. I'd love to see all of the cantrips, and totally willing to pay for that PDF. hope you get the 600 likes
@40yearoldninja61
@40yearoldninja61 2 года назад
I like the ideas and your content has been making me think a lot about homebrew for my campaign. My youngest (5) wanted to be Ironman in the campaign with his two brothers. I made him a quasi warforged wizard, so his flight spell was rocket boosters and fireball was a big missile. For his healing, since he is a construct and we ruled normal healing doesn't work, I came up with two things. He could use mending to heal himself out of battle. During battle I had an artificer create nanobots that could come out as a reaction and heal 3d8 damage. So far he has loved it and a healing cantrip made sense for him.
@julesjordenshier
@julesjordenshier 3 года назад
This is a great channel.
@philswiftdestroyerofworlds1988
@philswiftdestroyerofworlds1988 3 года назад
Hey man just subbed Absolutely loving the content and energetic theme of the channel. I hope you make it big, keep it up my friend!
@haroldhughes977
@haroldhughes977 3 года назад
Already got some good feedback on the two new cantrips! Very excited to see them in play.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Harold Hughes YEEEESSSSS! Let’s goooo
@haroldhughes977
@haroldhughes977 3 года назад
@@TheDungeonCoach The life cleric has found the homebrew close wounds. She's very excited.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Harold Hughes yeeeesss they feel like so much better healers for their class fantasy now!
@keiser5225
@keiser5225 3 года назад
Yeay, nice vid! I love these alterations. Especially the Gust cantrip and Word of Radiance (and bonus tip Vicious Mockery). It feels like these cantrips are finally worth picking them up!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Keiser Minis that’s the idea! I think of WHO might pick them up and how can I make them enticing for that person!
@keiser5225
@keiser5225 3 года назад
@@TheDungeonCoach great approach. I often lacked that while DMing,. But now I try to focus more on the direction my players want to take their characters by giving them little extras to personalize their PC's.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Keiser Minis It just makes them love the characters that much more!
@lvt6398
@lvt6398 3 года назад
I do love the powering up the in game cantrips, I won't lie, I absolutely love the home brew cantrips
@JosiahTheSiah
@JosiahTheSiah 2 года назад
Love your stuff, I got turned onto the Dungeon Coach about a month ago and you have excellent ideas. One thing I’ve noticed is that you are reading the RAW Gust as dealing damage depending on how many feet the target doesn’t get pushed due to hitting a wall, whereas the spell definitely says that the target takes damage according to how many feet it actually moved before it hits the wall. Just thought I’d point it out.
@ObsceneLobster
@ObsceneLobster 3 года назад
You know, I’m not gonna lie, I was HELLA skeptical about healing cantrips. I thought they would be either absolutely abhorrently broken or completely useless. But you know what, those healing cantrips are actually amazing and will probs try it in my campaign. Good work man, this is amazing.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
sahil dhillon awesome! I always try and push the limits for those grey areas like you were saying. Cuz I agree and am right there with ya! This was my best shot at making it work, so I’m glad you like it 👍🏼
@ObsceneLobster
@ObsceneLobster 3 года назад
The Dungeon Coach The Dungeon Coach Honestly everything in here really does breathe some good life into cantrips as a whole. Plus, the resource usage was super smart. Yeah you can cast the spell as much as you want without using up spell slots but that doesn’t mean it’s infinite free healing. I’ve seen people try to bring “Cure Minor Wounds” back from 3.5 and fail horribly because they forget that because Cantrips are free, being able to heal for 1 point of HP for free can effectively give infinite healing. Honestly this is a super smart way to utilize hit dice. You’re not always going to get access to a short rest. And you’re not always going to have enough expendable spell slots to heal everyone up enough for a really tough encounter. So these are amazing things to have in the back pocket. And going back to the other cantrips it’s so nice to give some really good adjustments to some not so great spells (IMO at least) like the True Strike change makes so much sense. Just Making it a bonus action is just asking for abuse. It’d be a no risk Reckless attack for crit fishers. Especially if they take Elven Accuracy. With what you did is make it a really interesting supportive spell once you hit level 11 and it can really lead to some interesting out of combat uses as well. Say someone is running and you have to stop them. Cast true strike on them so an ally can shoot their leg and stop them for example. It’s a really elegant way to make the most useless Cantrip in the game, useful. Like yeah early on not too strong. If you’re having bad luck or something forces disadvantaged? Amazing. Level 11 you are basically like a tactician. Good stuff.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
sahil dhillon man thank you so much! You see my vision for all of these! 💜 so glad you like em!
@chaoshead87
@chaoshead87 3 года назад
Some good ideas that I'll be slightly modifying and adding to my own game, thanks.
@TedSroka
@TedSroka 3 года назад
Another video to get my creative muscle working, Mr. Coach! I’ve always felt that as a character's proficiency increases their cantrips should as well *Especially the utility cantrips*. Your take on Thunderclap is interesting. I feel the knock back effect overshadows Thunderwave so I’d replace the knock back effect with giving the deafened condition AND people in the area can not take reactions until the start of your next turn. That makes it a good uh oh, I’m surrounded spell. At higher levels In addition to increasing damage I’d consider adding half damage on a save, applying the deafened no reactions effect on a save and expanding the radius to 10 feet maybe adding the prone effect at level 17. I like the control effect with Gust (all of the 'avatar' cantrips need to be rethought.) I think as the level increased, I’d allow the caster to choose which direction the creature / object is moved. It would be interesting if Gust could mitigate falling damage for the caster and grant more finesse with moving objects - like using gust to retrieve an item. Spare the dying is a big whomp whomp. Because who can cast Spare the Dying? Anyone with a Healer’s Kit! I was considering having this cantrip give these effects: The target becomes stable. Until the target gains 1 hit point or takes damage the following effects apply: - The target has advantage on all saving throws. - All creatures attacking the target do so with disadvantage. - If the target has not taken damage or healing after one minute the target gains 1 hit point. And Never Flirt with Firebolt!
@wyattwear815
@wyattwear815 3 года назад
Good morning coach, thx for the vid
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Wyatt Wear morning! Thank YOU for the watch lol
@popanda9685
@popanda9685 3 года назад
Love you content keep it up
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Thanks Po Panda!! I appreciate it!!
@markdurham5062
@markdurham5062 3 года назад
Good video, I'll add these to a mini campaign and see how the do.
@stephanecoutu9707
@stephanecoutu9707 3 года назад
i think ur my kind of crazy ur contersell vid is wow and i like this ona to tyvm for all ur work
@TheDungeonCoach
@TheDungeonCoach 3 года назад
stephane coutu hahaha NICE! I’m the crazy Homebrew guy! Love it!
@CritAcademy
@CritAcademy 3 года назад
Love this idea. I think it will make it onto our podcast as a main topic.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Crit Academy wow really?? That’s so awesome! I am honored! Just trying to bring creative ideas to more tables!
@CritAcademy
@CritAcademy 3 года назад
@@TheDungeonCoach For sure. I love the concept. Having the basics of the cantrips alter and improve beyond simple dmg was a great idea. Shot you a private message on FB with further interest.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Crit Academy I never check those! I’ll go check now!
@TheBierp
@TheBierp 3 года назад
Ok, I've liked and subscribed. Great creative thinking happening here. That and now I can save $4/day on a latte. Just watching this gives me a caffeine contact high! :)
@steverennie5787
@steverennie5787 3 года назад
My God, yes! More tome-brew!!!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Steve Rennie TOME-BREW for days!!! YEEESSSS
@TheWillCarter
@TheWillCarter 3 года назад
Love the vid DC. Awesome home brews as always. Slight vid feedback, I found the whistle effects jarring, I think about 50% volume would be much better. Keep up the awesome vids.
@twilight5625
@twilight5625 2 года назад
For Thunderclap, I would have the distance you can push an opponent be any power level you have unlocked. For example, If your 17th level, you can choose the strength of your thunderclap and just use the five foot radius one if you so desire. The reasons are twofold. 1. Your character has mastered the precision required to emulate any of those strengths you have unlocked. 2. Sometimes you only want to push an opponent a certain distance away and maybe knock them into a pit. But if your forced to work with a larger range as you level, you have to constantly keep in mind your spacing if you want them to just land where you want. This way you can manipulate your strength to your desire within your characters capability
@kdenkniep1454
@kdenkniep1454 3 года назад
Honestly, I kind of want to pay for this innovative and genius homebrew
@F2t0ny
@F2t0ny 3 года назад
This is super cool
@sylvaincousineau5073
@sylvaincousineau5073 3 года назад
Realy like the Siphon Life cantrip . Those ideas for the cantrip scaling are awesome . 👍🍺
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Sylvain Cousineau awesome! Thanks man! That one was my favorite!
@jasonp9508
@jasonp9508 3 года назад
I’m into this one as well. Years ago I ran “Perxik the Neomancer” who was a good necromancer, very interested in positive life forces (and trying to overcome the stigma that necromancers have). This “siphon life” spell fits his repertoire well.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Jason P yes a necromancer healer! Way to break the mold!!
@GrandOldDwarf
@GrandOldDwarf 3 года назад
Gotta say, this is amazing! I'm looking to buff druids in my own campaign through spells (since it helps non-moon druids the most) and bring them up to where I feel clerics are. Kind of like that feeling I got reading the Darkwalker on Moonshae series...
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Steve Peters thanks man! I love druids (top 3 favorite!)
@jacinto3513
@jacinto3513 3 года назад
this is awesome
@BestgirlJordanfish
@BestgirlJordanfish 3 года назад
I think I like that thunderclap change, because it reminds me of the design in 4E. If you aim it right and the ally is cool with being hit, you can use it to position allies too!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Jordan Nguyen oooooo I actually never thought about it being a good thing for allies... I LOVE IT!!!
@salvion2
@salvion2 2 года назад
I love the home brew cantrips
@TehSwidoGuy
@TehSwidoGuy 3 года назад
Dude I love these! The scaling feels SO much better! PS is there a way to turn down the sound of that jarring whistle? I'm a coach and it took me off guard every time 😂
@devincolborn523
@devincolborn523 3 года назад
I love this so much! When I heard you were making healing Cantrips, my first thought was a Cantrip that can only heal critically-injured creatures up a little bit. Something like, "you restore 1d4 hit points to target creature. This cannot raise the creature's hit points above an amount equal to their Proficiency bonus + their total character level/CR."
@danielcruz4960
@danielcruz4960 3 года назад
I’ve been looking for this
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Dastern well now you have it! I got you!
@danielcruz4960
@danielcruz4960 3 года назад
The Dungeon Coach quick question do you have a system for players to craft items
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Dastern yes- ish it’s not polished enough for me to make a video on it yet, but definitely something I could put together if there was demand on it (Patrons vote etc)
@danielcruz4960
@danielcruz4960 3 года назад
The Dungeon Coach thanks for always answering, I’ll be waiting for the day that video comes out.
@anymeaddict
@anymeaddict 2 года назад
I know this is an old video, but I would be interesting in seeing Feats that scale with use. I saw this once at some point but I can't find where I saw it. But I wreally liked the concept that practice of an ability from a feat makes it more powerful or useful.
@killfear
@killfear 3 года назад
Thsi is great! There's a few different DMsGUild titles that have various scaling effects that go in very different directinos than this.. More options. More fun! Thanks for doing this. Very neat way to approach production. :)
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Fil kearney thank you for that! Hopefully I can grow this thing into something HUGE!! Haha
@killfear
@killfear 3 года назад
@@TheDungeonCoach your work is good. Now it's just a matter of time and focus. That's my cheerleadinhg :) Keep it up!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Fil kearney that’s some EPIC cheerleading right there... you gave me an IRL inspiration die from that!!
@MagiofAsura
@MagiofAsura 2 года назад
I do like the hit die resource for healing cantrips
@baowen2973
@baowen2973 3 года назад
Thank you for the great video! That gust cantrip will do very nicely for a djinni patron warlock player I know. It moved me to revised the rather underwhelming Infestation cantrip to well... infest something! You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked by an object such as a wall, the target doesn’t move. At Higher Levels 5th Level: The spell's damage increases to 2d6. Additionally if the targets forced movement moves into another creature that creature must also make a Constitution saving throw on a failed saving throw suffering the same effects. This effect can only occur to the same creature once until the start of your next turn. 11th Level: The spell's damage increases to 3d6 and the spell's range and forced movement increases by 10ft. 17th Level: The spell's damage increases to 4d6. Additionally when a creature finishes it's forced movement, it falls Prone
@TheDungeonCoach
@TheDungeonCoach 3 года назад
I actually love that! GREAT Homebrew right there! I love the shared inspiration! Thanks man!
@baowen2973
@baowen2973 3 года назад
@@TheDungeonCoach Thank you, I definitely had to join the Patron group, gotta love the homebrew thinktank. I also had a different take on Friends, For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it. The verbal component of this spell may be slipped into the conversation. At Higher Levels 5th Level: The duration increases to 10 minutes. Additionally the cantrip can target hostile creatures that can hear and understand you, the hostile creature must succeed a Wisdom Saving Throw, on a failure, the hostile creature becomes enraged. It gains advantage on attack rolls targeting you until the start of your next turn. 11th Level: The duration increases to 30 minutes. Additionally you can target creatures that can hear and understand you equal to your spellcasting modifier(minimum of 1) 17th Level: The duration increases to 1 hour. At the end of the duration creatures affected by this cantrip assume a nearby acquaintance or friend tried to influence them with magic. So I made Friends into a pseudo taunt that doesn't step on the toes of Compelled Duel. While actually leaning into and embracing the target realizing magic was cast on them, and opened up a chance to cause some real mayhem synergy with things like disguise self.
@AdmiralStoicRum
@AdmiralStoicRum 3 года назад
Nicebrew bro
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Admiral Stoic Rum 👍🏼😉 that title though! Thanks for helping with it!
@alcatraz7
@alcatraz7 3 года назад
Didn't even know changes to most the cantrips were needed until you showed how great they could be. Really solid video!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Ninja Medic hahaha YEEEAAA those are my favorite! You didn’t even know you wanted it! And now you got it lol
@DieBlah
@DieBlah 3 года назад
That's not a good metric to use to determine if something requires change, in my opinion.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
DieBlah I don’t understand, I see that the goal I always try is to get people to “think outside the box” and if you realize something you didn’t before, that’s a win for me.
@DieBlah
@DieBlah 3 года назад
@@TheDungeonCoach Oh I think the thought experiment is great. I'm not sure that for me "Cantrips could be better" is a reason to increase their power, persay. For instance, the healing cantrip you came up with is pretty interesting, but I wouldn't use it in the style of game that I run. It could very well fit nicely into others games and I don't find it poorly made or over powered at a glance. Getting people to think outside the box is a great thing and many a house rule have I seen in the past of course. I'm not against them I just am wary of "Power for powers sake". Perhaps it's one of my flaws, to be honest.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
DieBlah I appreciate your perspective and reflection! I wasn’t going for “power for powers sake” but that scaling these things should be in ways besides just damage. And I targeted cantrips that nobody would ever use... true strike and word of radiance for example 👍🏼
@kaemonbonet4931
@kaemonbonet4931 3 года назад
Close wound as a bonus action even at 17th level feels strong. I'd already rather use that cantrip than a cure wounds in a lot of situations
@F2t0ny
@F2t0ny 3 года назад
I love what you did to gust. Players want to use it like that to bash creatures into walls or other creatures already.
@chriskaschafsky5846
@chriskaschafsky5846 3 года назад
Great video Spell idea Slapping hand Requires mage hand Range 30 ft Make a spell attack roll with your mage hand as a bonus action. It deals 1d4+spell mod. This will not pop invisibility. Add 1s4 and increase the range by 20 ft per level added.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Chris Kaschafsky what about interesting idea! Cantrips that require the use of a cantrip... that’s awesome! Attacking mage hand’ like a little bigbys hand!! 💜
@MagiofAsura
@MagiofAsura 2 года назад
I do like the progression of your cantrips. It adds a sense of.....progression lol
@uhhok8296
@uhhok8296 3 года назад
I'm here for delegitimizing the jump spell even more
@sadraaghajani1305
@sadraaghajani1305 3 года назад
True Strike is on the Sorcerer spell list and they can quicken it, so that makes it way OP if they can just autohit for a bonus action
@TheBierp
@TheBierp 3 года назад
I love the Close Wound cantrip idea, but for the level 5 perk of using your own hit dice, you might want to clarify the text around that, possibly limiting it to using hit die from the class which can cast the spell. Without that, a barbarian who took one level of cleric could start handing out d12's to a wizard (while not raging). That causes some room for unintended abuse.
@joesgotmore
@joesgotmore 3 года назад
I have to say really good fixes for most of those cantrips. Although not a fan of the poison spray one. I would change the range to +5' at 5th, 11th, and 17th plus have it stay in the area like how you did acid splash and make the damage back to d12
@TheDungeonCoach
@TheDungeonCoach 3 года назад
joesgotmore ooooo that’s a REALLY cool direction to take it in!!
@joesgotmore
@joesgotmore 3 года назад
@@TheDungeonCoach Thank you.
@Papa_Mike
@Papa_Mike 3 года назад
As always, awesome ideas. I wanted to add, only slightly off topic, I like the idea of spells becoming cantrips as you progress. When you can cast 5th level spells, your 1st level spells become cantrips. When you can cast 7th level, 2nd level spells become cantrips. And with 9th level capabilities, your 3rd level spells become cantrips. Anyway, keep up the good work.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Michael Robinson omg dude... I do this same thing!!! It’s very radical and eventually I’ll do a video on it, but my players loved it!
@georgesdaou9893
@georgesdaou9893 3 года назад
I once created a healing cantrip to one of my players not related to hit dice. The character had time manipulation abilities, so the cantrip was also called close wounds. However, this cantrip could only heal a creature if it took damage on its previous turn to a maximum equal to the damage it took. I forgot the exact dice numbers but that was the idea.
@nicholasraposo404
@nicholasraposo404 3 года назад
Syphon life also seem like a very cool tool to use in case of a villan spellcaster that uses their familiar to cast the spell on the unsuspecting townsfolk
@corymorse4271
@corymorse4271 3 года назад
I had a similar notion about blade ward. I couldn't think of the best wording but I think it should last until the end of the user's turn following taking damage. This would allow them to take a full round of damage and potentially a chance to escape on their turn. If it only works for a single attack it is potentially less effective than the original version.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Cory Morse yea and that there can only be one up at a time! 👍🏼
@gabef9538
@gabef9538 3 года назад
Poison damage should be baced on the saving throw. Damage should equal the difference from the save check and the save roll. The extra effects on cantrips should only take effect if you learn it with a higher spell slot.
@nicka3697
@nicka3697 3 года назад
I really like your ideas. I'm a DM and I have a lot of time to assimilate it and admire the creativity. I feel though that sometimes you are trying to fix things that aren't really broken. Sure you make them better but if my inexperienced players can't trust what they read in the official rules they are going to feel lost. So true strike to auto hit. Yes. Love it. The cantrip is so broken no one should take it in its current form. Your new stuff like siphon life awesome but I'd leave acid splash alone. Maybe do a new acid pools cantrip but I'd rather these were add one not fixes. Love your channel carry on coaching!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
I totally understand and appreciate your perspective! I am always trying to ride the line between creating new stuff and not making it more complicated. So I’m with ya there. And yes sometimes I can get carried away lol 😂
@nicholasraposo404
@nicholasraposo404 3 года назад
I really like the healing cantrips but i do see some weird situations were a 1st or 2nd lvl pc could heal all the concious injured in a location with the close wounds cantrip by just tuching each of them. I personaly would rule that they aren't really "concious" for the purpose of that spell or would make them have to spend some time taking care of them so they had the hit dice to heal themselves
@dragonking184
@dragonking184 3 года назад
Thunderclap should also be able to be deafened due to the loud boom. Enemies within the range are automatically deafened until the start/end of your next turn. then Enemies within 50ft. of you have to make a CON saving throw or be deafened.
@straightupjudo
@straightupjudo Год назад
Really late to the game here but i think for blade ward, have the spell end at the end of your next turn after taking damage. this would put it a little more in line with the amount of damage it would soak to RAW. For instance. Currently you can cast it as an action and run into melee range and soak who knows how many hits. But with this house rule it would only be one hit. With the proposed change you could still soak as many hits with it ending at the end of your next turn, same as RAW with just a little added flexibility.
@straightupjudo
@straightupjudo Год назад
Friends i like the 10 minutes at 5th, and the charisma save, but i think the save should be baked in level 1 with the effect extending to 2 and 3 characters at 11th and 17th
@neoman4426
@neoman4426 3 года назад
Instead of flat becoming a Bonus Action on the ones that you've got doing that, I'd probably give something like Circle of Mortality or Combat Wild Shape's *can* do it as a Bonus Action so they can still choose to do it as an Action like those can. Makes more sense if they're getting more powerful/able to control to not lose/swap an option but instead gain one
@thewalt200
@thewalt200 3 года назад
So I know I’m watching this video very late, but I believe that making mending into a casting time of 1 action can be kind of broken because Battlesmith Artificer exists and use the cantrip mending to restore hit points to their steel defender. Other than that it’s fantastic!
@zwordsman
@zwordsman 3 года назад
Nice concepts. A tip. Look into NOT using those high pitch noises (such as that whistle noise or the random loud shouts). Those were kind of painful with headphones and no warning on them haha.
@Gokkee
@Gokkee 2 года назад
I took this scaling advice for items aswell by revealing some information and giving more information as they use items but having lvl sets also works^^ Any thoughts on using multiple stats for checks? Like arcana+inspection for finding info?
@nathanielsoule8067
@nathanielsoule8067 3 года назад
I really like these! I've personally always thought that by the time you're 11th level (or maybe even earlier) you should be good enough with magic that 1st level spells are super basic, and should become your cantrips; this kinda helps a lot of these cantrips match 1st level spells' power level, and makes them actually somewhat relevant in the later game. I would love to see a system where cantrips can evolve into specific higher level spells. If you have a sort of signature spell at early levels, why WOULDN'T you become so adept at it that it becomes a cantrip? I know Wizards get that at 18th level, but that's just so late for it to still be relevant.
@KevinVideo
@KevinVideo 2 года назад
Funny that DC came up with the idea of blade ward becoming a bonus action to cast, and over a year later WotC comes up with the idea to do the same thing, but the new earth genasi can cast it that way proficiency bonus times per long rest. Close Wounds feels very 4th Edition. It reminds me of healing surges. Chill Touch used to be a touch spell in older editions.
@ismaashawsome4685
@ismaashawsome4685 3 года назад
One of the few times I do not regret hitting an add accidentally.
@Grimm-A
@Grimm-A 3 года назад
Im new in ¿mastering? dnd and just wanted to know how to make true strike useful in case someone wanted to use it All the other ideas are really good and i think i probably will use them in the future, but for now i think is best first to let my players enjoy not-very-hombrew dnd
@GunnarWahl
@GunnarWahl 3 года назад
I gave my Warlock of the Undying's"Spare the dying" the option of touching a dying creature, to kill them outright. I roll for my NPC to see if they roll a 20 to pop back up, and hitting it while down isn't actually guaranteed, but using "Spare the Dying" it does. we imagined he was sending the soul of the dying directly to his lich Patron.
@dndean7459
@dndean7459 3 года назад
Can you do a video for level one spells
@PKgiannycarlo
@PKgiannycarlo 3 года назад
Hey Coach, love the homebrew! I will admit I have a couple questions about a few of them. For True Strike, does the buff automatically become consumed when an ally attacks the affected creature? Does the mark last for the whole duration, or only until the first attack against the creature? This question also applies for the extended duration at level 17. Spare the Dying makes me question what you do with items like the Healer's Kit or the Periapt of Wound Closure. Do they affect Death Save failures as well, or do they stay as auto stabilizers? And I really have to question the changes to Blade Ward. The base form gives the resistance for an entire round, including your following turn, so why the drastic overhaul here? I'd appreciate any clarification and/or insight on these. Thanks for doing what you do Coach! Keep it up!
@omikun17
@omikun17 2 года назад
Holy shit. Someone made True Strike useful??
@keithvanboskirk7327
@keithvanboskirk7327 3 года назад
close wounds sounds great. glowing after word of radiance. does that mean attacks on the glowing are at advantage like faerie fire?
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Keith VanBoskirk haha no, I’d say that would take it over the edge of a cantrip! Just a cool glow that might help light up the dark
@dennyw17
@dennyw17 3 года назад
On Sword Burst, I like the AC bonus better than the “no flanking”, since flanking is a 4e carry over. How do you run flanking for 5e?
@RoryIsNotACabbage
@RoryIsNotACabbage 2 года назад
True strike is amazing if you're a high level rogue
@Qwark62
@Qwark62 3 года назад
I even think close wounds is steeping on the toes of higher level spells. For example Catnap does basically what this does for classes that do not get abilities back on a short rest and that is a third level spell.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Kyle I also think spells like catnap are pretty bad and I don’t want to sculpt my homebrews around bad spells if you know what I mean. I would have to fix catnap too anyway because of my Homebrew rest system (10 min short rests) etc
@Qwark62
@Qwark62 3 года назад
@@TheDungeonCoach This is the first video that I have seen of yours so I was under the assumption that you run RAW except for some minor changes. Yeah, the more you home brew the more you are able to balance. I was in no way defending catnap. I agree it is a very bad spell that should only be used in VERY limited situations, but as a DM we should at least look at what the designers have in mind with RAW stuff to use as a sanity check to determine how powerful our homebrew is so that we don't undermine the creators or make something that is objectively inferior to something that is already in the books
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Kyle I always try and respect the RAW for sure, I agree with you there 100% But as far as “undermining the creators” they have gone on record multiple times of saying this is all just their own recommendation, and to do what you want and run with it. I keep perspective to the RAW for consistency for sure then
@Battleguild
@Battleguild 3 года назад
I wish Acid Splash had a 'take half on a successful save' effect, and then each creature that failed the initial save takes an additional 1d4 acid on next turn. (Melf's Acid Arrow in Cantrip form.)
@quixilver0143
@quixilver0143 3 года назад
*Coach,* I've had this idea for an Illusion cantrip I'd love to get your thoughts on. I wanted to have a spell that creates _Illusory Wounds_ on the target. But if they think they're wounded, then what? Psychic damage? What happens when they find out it's fake? So, what I came up with is... *Illusory Wounds* 10ft range V, S, M (gotta convince that target) Pantomiming with your weapon... humanoid target rolls an Intelligence saving throw. If the target fails the save, roll 2d8. If the target's total hit points is equal to or less than the amount rolled, it falls unconscious until the end of its next turn. If not, it takes half the total in psychic damage. No effect on creatures immune to charm or sleep effects. (Scales by 2d8) Great videos, keep 'em coming!
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Joseph Martin that is a SUPER interesting and I like it! Makes me think about a spell like this, screen shorted it myself and might mess around with it! (Id shout you out if I use it though 👍🏼) I might not do the unconscious, just the fake swing for psychic damage is the vibe I’d go with
@hewettlo
@hewettlo 3 года назад
I really like this idea. I would have it do psychic damage and if you roll twice the hitpoints of the target, it would go unconscious.
@revgizmo
@revgizmo 3 года назад
Do damage, knocked Prone on save fail, save for half. Adjust the damage to match other cantrips.
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Conor Healy wow well said! And I agree with Prone > Unconscious for a can trip
@quixilver0143
@quixilver0143 3 года назад
_"You wanna be part of our crew? Prove it. Kill the witness or we kill you."_ The "unconscious" part is more important for what I was going for than the psychic damage. I'd sooner cut out the damage part, but there's no other spell that succeeds at harmlessly knocking out an innocent bystander, intimidating a prisoner, or delivering the final blow to hold one for questioning like this cantrip.
@campgrover6440
@campgrover6440 3 года назад
Question about True Strike scaling. At 11th level, "all allies within range benefit from this spell". Does this mean that the spell lets every ally get a free auto-hit, or just one auto-hit for the next ally to make an attack against the target? There is a huge difference here, and as written could be interpreted both ways.
@jozcofoz8560
@jozcofoz8560 3 года назад
With true strike, I would probably make it an action, getting double proficiency, so it's possible that he wount miss. And I would make 19 and 20 crits. If they already have this then 18, 19 and 20. So it's kind of a gamble. They lose all bonus actions, and get a bonus to attacks, but it also increases the crits which feel so good. Maybe this takes away reactions who knows ksksksk. And I love the option to help out allies. Super cool on a higher lvl
@TheDungeonCoach
@TheDungeonCoach 3 года назад
Jozco Foz o for sure, this was almost the direction I went with it, but syncing up with magic missile was just too enticing to me lol! I love your ideas though!
@jozcofoz8560
@jozcofoz8560 3 года назад
@@TheDungeonCoach 🤣🤣🤣🤣🤣 easy fix " ps. You cant use it with magic missile "
@tomwoolsey1089
@tomwoolsey1089 3 года назад
I like the healing cantrip, but as-is, I think it would let players speed run their short rests. Obviously you'll still short rest if you need to regain some short rest resources, and I know your version of short rests only take 10 minutes anyway, but I'm thinking I'll change Close Wound from regaining hit points to granting temporary hit points. That way, you can't just spam it after a battle to fully heal, and the tension with other temporary hp effects would also help to keep it in check. I think also you add a line that requires the target to have less than their total hit points so that it still feels more like healing. Maybe it could even require the target to be below half hp. That would be a bit out there for 5e, but I like it.
@jippedevries4762
@jippedevries4762 3 года назад
Siphon life would be great for a nice, necromancy wizard, just learning dark arts to help people with detrimental illnesses (purely going down this path this way for clone basically)
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