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Heart of the Machine Demo: Feeding the Human Animals, Part 2 (4) 

Strategic Sage
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27 сен 2024

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Комментарии : 7   
@Alavaria
@Alavaria 3 месяца назад
Ah those humans, such a great source of tech by just taking care of them.
@KaneYork
@KaneYork 3 месяца назад
Reported 28762 for a solution to your opening segment: mark the perk as redundant!
@rosalbafuda5234
@rosalbafuda5234 3 месяца назад
The playlist is a serious mess XD I can't understand wich one is the first and wich oen is the last, can you fix it?
@strategicsage7694
@strategicsage7694 3 месяца назад
Thanks; I fixed the order, but that's one of the reasons there are numbers in the titles? It should be straightforward to tell from those regardless.
@drnimbus1102
@drnimbus1102 3 месяца назад
Far too many games go done the ai kills all humans route that to me at least it’s a very tired and unimaginative trope I hope there’s the option to just deal with humans at a level that’s not just kill
@strategicsage7694
@strategicsage7694 3 месяца назад
There is, esp. long-term but I think it's also present in this situation. The three major axes of power in the game are subterfuge (stealing tungsten from the military base as an example), soft power (we're housing a few thousand homeless people for as-yet-unrevealed future benefits, and also to get their tents out of our way in the short-term), and hard power (direct combat). Even on the combat side, we're fighting some humans and not fighting others. Wipe 'em out is one long-term goal you can try to have, but only one of many. There's no getting around, for example, fighting the cruiser and guards to get access to the water purification technology, but that doesn't mean fighting everyone and it's partly due to that being a specific teaching situation of 'armor piercing is important against certain enemies'.
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