(Fractured in Alterac Valley Standard) 5 games: Thief Rogue Subscribe for a new video every day! Deck Code: AAECAaIHCMfOA9nRA4TkA5fnA/zoA6H5A/uKBPumBAuqywOk0QPf3QPn3QO6igT2nwTuoAS6pAS7pAT7pQTspwQA
I'm so glad you're playing and enjoying this deck. I loved the Tess era and watching you play during that time. I still go back and rewatch videos from then sometimes.
Ah man I actually loved that too, was great until they nerfed prep so you couldn't togwaggle prep espionage and play two 1 drops from the other class that same turn lol. Infinitely better than this quest meta :/
Agreed 100% - my favorite expansion was the one that introduced us to thief rogue. It was a meme at the time but I had some stupid, STUPID games with a deck I made. I lost more than 60/70% of the matches but the ones I won were so stupid it was hilarious. I enjoyed that weapon with the self healing that gained durability everytime I used another class card. xD
Evo happened like that because you discard at the end of turn, but since the mage gained the cards during the end of turn phase (Rune from Iceblood), they won't discard until the start of the next end of turn phase.
I like the new logo and branding. I personally feel like the position of it at the top is slightly distracting, especially when trying to look at the opponent's hand size
Cutlass is kind of an interesting card. In some classes, a 1 mana 2/2 weapon would just be really strong, but for Rogue it's pretty unimpressive. That said, it hardly costs anything to cycle it, and in some situations the cycling effect can even be a net benefit (by allowing you to ramp to more expensive spells). Of course, on the other hand, being forced to pay 1 to cycle can often be a big deal. Overall, it's kind of a lot of nothing. It has a very minor cost or benefit when trading, and also when playing. It sort of doesn't matter whether you play it or not. I guess time will tell in the long run which is (very slightly) better.
I think this is a good interpretation. Id add that cutlass seems like a card whos primary strength is "shrinking" your deck, effectively making your deck 28 cards rather than 30 and therefore allowing you to get to your higher impact cards more reliably since you get "refunded" the mana you pay to shuffle it. Obviously that isn't exactly what it does, but close enough. This deck doesn't really benefit much from that effect, since kibler pretty much always seems to have things to do and doesn't have a handful of super high impact stuff that he needs to get to for the deck to work.
Don't know if you read these Kibler, but a minor suggestion for your videos with the new intro / transition screen... add some sort of sound. Everytime I start a video I think my sound is broken when there is just a few seconds of silence.
It reduces the cost of Wildpaw Gnoll and activates Double Agent in the early game, like we can see in the beginning of this video, I don't know if it has any other uses.
The deck doesn't really work without her because of her instant discounts on gnoll and early double agent. I imagine the win rate is significantly less without her in deck