I have a question about the fuel drums for tanks. Do they apply only to that specific battalion in a division or do they apply to all of the total division in terms of fuel capacity? What I’m trying to say is that, if the fuel drum module’s fuel capacity stat apply to the division as a whole then what if I made a light armoured reconnaissance support company that uses a light tank that’s been designed with only fuel drum modules as a sort of armoured fuel truck? Just rip out all of the guns and replace the turret with a fuel silo that can act as a refuelling tank for the main force.
The exploit is definitely working. * One little thing is you can't have any other tanks on the market (So basically put only the King Tiger on sale, then go to switch the tank stats) * Another little thing is all, ALL units of this module needs to be on sale. (You can't have any King Tiger currently in your army, all of them have to stay on the market) **If the name of your tank does not change when changing the parts, you are good to go** If the name changes(ex. Panzer II A -> Panzer II B), something is wrong and you want to double check what you did The exploit works for planes too But again, make sure you have only one type of plane on the market Hope it helps someone who is struggling to reproduce the exploit(like me) Any related info is appreciated, I would really want to play around with this exploit.
Hey there ! I just learned this exploit but I think I have got another in the naval part of the game. I'm a Hoi4 player with a few hundred hours but I love doing navy, especially with the soft attack light cruisers. I recently played a fascist Finland game, and I seized the Norwegian navy in the peace conference. I began refitting my own ships (a few coastal defence ships you start with) and I wanted to refit Norway's. As you know, when you seize a navy you don't get the templates in your production bar. And I couldn't refit them, I think it's for coding mechanics. But here's the thing : when you go to the template of any ship, you can modify it. When it's your own ship, it proposes a refit. So it did for the Norwegian. So I saved the template and went back, but I couldn't refit. So I checked the design of the ship... and it was the new design. No refit, nothing. I gained all the soft attack/hard attack without MONTHS of naval production. You need to test this out. Perhaps my game was lagging, but if I'm right, then you could do anything with seized navies. Transforming any UK battleship/carrier/destroyer into FORTRESSES for a few naval exp
You need the Man the Guns DLC for this exploit to work, otherwise the ships won't instant refit. Currently if mod/playthough/ruleset allows annex builds then you could simply spam out alot of empty ships on country A, then instantly refit the entire fleet instantly when country B gets your fleet when he annexes you.
Is that an indirect way of saying "first comment, yaaaaaay!!!!!!!" If so then it's a very poor attempt of doing so And if not, how does watching it after 2 minutes or after 2 hours affect your "campaign" exactly? Its a video you can watch any time and try to do what it shows you
This is actually really simple, I can summarize if its not simple for you. 1. Design trash cheap tank (but make the chassis up to date) 2. Produce a lot a lot a lot of it. (Maybe make sure there aren't any in any divisions.) 3. Make sure you aren't producing it anymore, just rename the tank and save as new and produce that in the meanwhile. 4. Put it on international market, all of it. 5. Edit the design of the original tank you produced. 6. Go to the international market, check if the stats of the tank you put up changed, if they do remove them from the market, otherwise you failed :( (I think these are the only mandatory steps, may edit this)
@@TakaTURGUT maybe i forgot to mention something while writing this explanation, or you didnt fully read all the steps. just watch the video or something. I just didnt bother writing everything because i thought those may not be mandatory.
I will never forgive my father for playing that on vinyl, a few summers ago. We were playing "Music Word Association" Someone said "Tigers". By that point we'd drank 3 bottles of wine and a load of whiskey. It *broke* me.
I meant if we talk from historical event, German Tigers mostly broken due to realibility problems especially Sophiticate Engines. So what Dave show is Canon Event about Tiger and her heavy predecessors😅
19:20 Naaah, I'd like to say yes but, similar to how battleships were supplanted by CVs, Heavy Panzer would just succumb to CAS unless you can make them immune to planes.
Hm. I either fudged things up (likely) or PDX has already patched it - which is also probable. I can recreate the steps until saving the Big Boy tank copy; gets saved for example as Panzer II C rather than overwriting the Panzer II A.
its already patched ? not working anymore when you change on old model the name of it changes to at the same time u made a change to the weak one model :
So impressed on how you find these exploits Dave! Hilarious and awesome. Wonder if any of the MP community tries to sneak these exploits in there games haha
This is hilarious, but why aren’t you using the heavy machine gun instead of the small cannon if you just want soft attack? They give more soft attack and don’t lower reliability. I agree the small cannon is nice for a little bit of hard attack so you don’t hit a brick wall if you attack a tank. If you are just looking for max soft attack though, just use the heavy machine gun.
The Panther's influence is more indirect. Its design elements, like the sloped armor and powerful gun, were adopted and refined in later tanks. However, MBTs today are a product of decades of technological advancements and have evolved significantly from the World War II era
I've played HOI4 for a long time, but I wasn't exactly getting what the exploit was. But *then* I see you go back to the market and just🤯 it all clicked
They fixed it. I've tried to do this on USSR, nothing work. When I changed the project and save with the same name, I got 2 similarly named projects with different stats, but the all part of tanks which were deployed on the international market didn't change the stats. So may be this bug was already fixed.
The first "MBT" was the British Centurion tank which was introduced in the very late stages of WWII in 1945. Good speed, sloped armour, and a 76.2 mm gun makes the Centurion a force to be reckoned with.
What are you on Centurion wasnt armed with 105mm until Mark 10 do after korean war. And centurion Mk1 that which entered service in 1945 was armed with seventeen pounder (76,2mm)
The Wehrmacht doesn't want you to know the Tigers are free. You can just take them. I have fifteen divisions' worth of useless Porsche transmissions in my backyard.
6:51 you would think so but its actually entirely possible. The Germans literally mounted 150mm cannons on the Panzer I Chassis, lookup 15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B . Kind of upset you couldnt do this in HOI4.
I formed the roman empire as Italy, got 1.5k factories, conquered all europe, africa and middle east (except ireland and USSR), and rn im in 1946, lost 10 milion man to USSR (I have 14 milion more on the field/training/manpower), used this strategy to get 25k medium tanks, 30k heavy tanks and 75k modern tanks, USSR in in war with China and Japan. Im still struggling.
if I had a penny for every british gentleman who exploits paradox games i would have two pennies. It's not much but its weird that there is more than 1
Not only you took the overused to death and very boring "if i had a penny for every time this and that and those... " but you managed to do so while butchering the absolute hell out of the meme and somehow managed to mash it up with the "it ain't much, but it's honest work"
@@Ananas-280 Actually, it's a bastardised version of this copypasta/meme/overused comment: "If I had a nickel for how many (times someone did something, etc.), I'd have two nickels, which isn't a lot, but it's weird that it happened twice."
With regard to the bonuses in the doctrine, do all of the bonuses apply to the division as a whole unit, or do the bonuses apply depending on the battalion type inside the division? For example if mobile warfare doctrine gives +%20 breakthrough to armor units, does that mean only armor battalions in the division? Or does it mean the division as a whole, if it is considered to be an armored division?
if it says division, it applies to division (like Erwin Rommel's army command bonus towards armor division attack and defense). Otherwise it applies to the unit at the battalion level.