Found most (if not all) Luigis in the Background (because I have nothing better to do with my time). 0:02 top right in the back 0:11 bottom of roof 0:13 behind soldier's left shoulder 0:29 bottom right of screen 0:33 behind the fan on the left 0:50 above the barrels in the corner of the door 1:01 left of the end of the gun barrel 1:10 above the white pawn on the right 1:15 on the right in the tree 1:43 top of building 1:45 left corner of door 1:55 in the bush 2:14 top of ladder behind the wall 2:08 in the broken bottle 2:16 on the very left of the screen Thank you for coming to my TEDtalk.
I'm noticing the creatures of Eltorro64Rus we know as the tf2 members consistently come from trees or a plant of some kind. This barely explains anything but at the same time explains so much of the insanity
I don't know why I am obsessed with it, but the little grunt at 0:07 before he says 'spy' for the third time really made it seem like he said it differently last time, and really thought about it.
@Alostbacon generally if it includes ragdolls or extremely unnatural but high quality movements it's gmod because it's way easier to do physics-based stuff in there vs sfm
As someone who's MORTIFIED by vomit "Heavy who sounds like he's been dry-heaving for at least two hours" is the scariest, and most relatable, thing you've ever made, I have no idea how you got the sentence mixing to make him sound that way. I love it, I'm scared for the day he finally vomits.
I love how Vomit Heavy has entered the Pantheon of fan favorites who occasionally make appearances in new episodes. Also, I love the irony of the fact that Sniper put a scope on the Force-A-Nature, one of the guns with the shortest effective range in the game. I also just can't get over the way the Engineer head's "nope" just completely shuts down Sniper's entire vibe instantly. 😂😂😂
Your animations used to be janky in an incredibly charming way, but now you've become genuinely amazing at animation while still maintaining the same level of wit and charm. I've seen a lot of artists become objectively better while forgetting what made their original work good in the first place, so for you to only improve in both ways really is a feat. I really am impressed by the detail that goes into the timing and expression of your animation. You choose to keep a certain amount of jank which contributes to the humor but also sorta masks the insane amounts of effort that goes into these. It takes someone who knows exactly what they're doing not do just start showing off their animation chops once they reach this level. It comes off to me as very humble and self aware.
2:16 The choppy & poppy animation of soldiers legs sprinting, followed by the needlessly smooth animation on the upward swing of his head is just the best thing ever.
All of Eltorro's vids are like a dream sequence; you barely notice how nonsensical the progression is because the scenes just flow into one another so fluidly. I love it, but binge watching gives me a headache and an existential crisis.
Those faces on the eyesight board are the mask on Spy's masks. So Soldier was technically correct. Also my heart will always warm up to fine toast every time I hear Psychonauts music used.
Heavy's hands are so big he's using one of those 5-gallon jugs like it's a 12oz water bottle... he's wearing you and there's nothing you can do to stop those hands.
Oh my god the attention to detail at 0:51 with the Sniper bumping his head and the sign on the wall saying the site has been 567 days accident free immediately resetting to 0.