UNAFFECTED? They just deleted the sextant which gives implicit to contracts and presumably rogue markers prices will go up bcz of no more %200 rogue marker increased contracts maybe there will be more deceptions to do but it just an assumption so i wont play heist this league. Maybe they added a scarab that give exact same effect as sextant then i might think otherwise its gone imo.
@@zepiriaa4a760 1.) Mapping is losing affliction.. on the high end, this will likely be a >90% loss in mapping profits. 2.) The market will be interesting.. divine orb inflation drove up the price of markers to an extreme degree by mid-league.. Divines will likely hold MUCH more value this league since the mechanic will generate close to zero divines (compared to regular stacks of 40+ from the affliction mechanic).. theres also the reality that the market will dictate that markers will always be profitabile to buy aince the inherent value will always be tied to the profitability of running BPs. 3.) IMO, changes to catalysts and stacked decks (both will be far more available) will have a much larger negative impact on consistent heist profits than the assumed loss of a sextant.
Just found youre video. I do have a question. How people feel about the Necropolis League in wich one can craft experimantals (Rings/Amu etc)? i know there are still nice uniques to get. Still with no scarabs as far could find and about 40 cache chance mx fpr Heist....i am not sure to proceed here
My dude i really enjoy your videos even as a poe veteran. The way you you explain things is very "player frendly" i would say. Also love the way you stay on subject and dont rant too much about one thing. I usualy dont comment on videos but i feel like you deserve it ,keep up the good work, i am looking forword for future content from next league.
There is one really important thing for this strategy. Turn off all your MTX, pets, etc. MTX causes loading delay for 5 seconds for EVERYONE in that Heist TOWN. If there are loading problems at the start of the league like 3.21, do a different strat.
Hate to say it but Im pretty sure shouting this out just draws trolls to the harbor.. last league there would be so many apparitions going at all times in almost every instance, you could barely see the stash.. I also have the sound of that "gobline troupe" band mtx seared into my mind.. it would just play for half the loading screen duration (which was typically ~45s-1m during peak hours)
I have been playing Poe for a few months I stop almost after the campaign because I don’t know what to do after, I have watched 4 of your videos and by far these are the best teaching videos I have ever watched thanks so noob friendly I hope-e you cover all the league mechanics thank you.
PoB is the best tool for checking weapon DPS. You can also use a calculator/brain, just add the minimum and maximum together, divide by 2 and multiply by the attack speed.
I love running heist in league start before even finishing the campaign. Almost every unique will sell day 1 (my experience) and set you up to buy what you need to rush red maps/voidstones and move onto an even better or preferred atlas strategy in just a few hours. Only issue is the need for a fast character, which is a bummer when I don’t want to start TR pathfinder or similar
Hello, I just found your channel and I have to say that I really like your style of comment and content, overall for a new player like me its been really useful, keep the good work, also I love that you reply to all the comments. I am trying to make a toxic rain build with the adorned and I really would like a place to discuss and polish some of the details, are you thinking on opening a discord server anytime soon?
Thank you; we have a slight advantage answering comments since we're a team of 2. Adorned is good, just more expensive/time consuming. As for the Discord server, we're evaluating how it would fit our workflow. There's potential for a limited-access situation to happen down the line.
Heist will definitely be the "safest" currency strat at league start.. Youll always be behind the ball of youre trying to follow your favorite content creators' currency strats, but this league will be particularly bad considering the whole endgame shake up with scarabs and atlas passive changes etc..
Im at level 67. I like heist concept for farming currency. But after the tutorial its so hard to complete it after pick the artifacts. I already change some build and flask but still fail. And currently my rogue marker not enough to run any heist😂. Anybody have any suggestion?
That is a good end point. You can quit earlier, pretty much whenever you get tired of doing it. Once Divines hit 100 chaos apiece, that's also a solid stopping point.
If you use a tool out there called Chaos Recipe Enhancer, it makes the recipe much less annoying (you just throw items into a big stash tab, the tool keeps track of how many of what types you have, and can highlight groups of them for you) As for when they go regal - if you have even a single item of lower level mixed in it will still give chaos. (the tool above can be set to only use a single lower level item per group to help stretch your supply of lower level items)
+1 to all jobs is actually FAR better than +1 to main job because it allows rogues to go into more places. For instance, Nenet getting +1 to all jobs means her counter-thaumaturgy goes up to level 5, which makes her far better than Niles since her innate bonus is the same as Karst's. Kartst getting + to levels means you can take him to level 4 agility jobs. Gianna getting +1 to all jobs means you can run counter thaumaturgy 4 and perception 3 with her for more access to Gianna reveals (even if those missions may be slower b/c doors). The big ones I recall off the top of my head are Gianna and Nenet. Also, with regards to the atlas tree, I think only the stuff at the top of the tree may be worth. Huck might be worth with the level 15 haste aura, but the 100% chance to drop deception contracts is just so far out there, and with "seventh gate" now a default, you don't need to burn points on Heist chance at bottom of tree. Basically, from a "chaos per atlas point spent", Heist chance absolutely is worthless (one cache is worth 2.5 chaos--spending a bunch of points to have a 40% chance of a smuggler's cache = burning a bunch of points for 1c), though the deception stuff may be worth *IF* you're over there for other reasons, such as potentially a max scarab strategy.
As a new player really appreciate your videos and the way they’re made , by far easiest to listen to out of all the creators I’ve come across. Dumb question but what loot filter do you use btw? Thanks
Thank you! At league start, mostly just the Filterblade defaults: Semi-strict for leveling, Strict for early mapping, and a lightly-altered Very Strict filter once in higher-tier maps. An Uber Strict Plus loot filter is super valuable if you're doing high-end juiced MF mapping, but for Heist and early stuff, the Filterblade defaults are really good if you're comfortable with them.
That's true, but they're still extremely good. The Sephirot, Apothecary, Doctor, etc. Tons of value still available, and it makes the members of the community that have been asking for this change happy.
Power creep is dropped since they removed the boss drops. So the cards are actually worth more because of their potential odds of getting the better cards.
IK this is focused on league start - but as someone who’s really enjoying Heist for the first time - I wish you went into a little more details about the top items like these replica bases
Unfortunately, we're still trying to find a happy medium. We had some complaints that the video was too long, you wish we added more. It was mostly aimed toward getting easy currency at Leaguestart. Ultimately, we're trying our best. :)
i love comments rogues have during contract/grand and so.... great vid thanks ... and yea heist is unaffected by changes , but also propability to encounter stashes aint boosted like other mechanics so its the same :/ why i can have 100% chance to encounter almost everything except heist :( wanna do heist + expedition this league havent tried heist for long rime and never rly delved into expedition( personaly think crafting with expedition rog is much more fun than new mechanic, even tho yea new mechanic will create much more powerfull and controlled results, but still , kinda dont like that mechanic , hope it will be avoidable during maps ,cause it will be massive pain during progression especialy without wandering)
The Rogues are very fun, really good world-building on display. Heist is still very good, but it does seem like it wasn't buffed as a way to offset how little effort is required to extract all of its value from maps. Bit of a bummer, but still very doable!
You say "by doing enough mission with"... actually, the way I unlock them is way quicker. I don't do a mission with them, I just throw the first trash contract I have in... I go in, that unlock the next guy. No need to run it at all. All I want is the unlock. Then there is a trick to level them faster, which is low level blueprints. You get low level blueprints where they'll accept level 1 rogues. Now you are leveling 3 of them at once. This is how you speed it up. Unlock does not take multiple contracts, just 1 u do not run. You can run it but you don't have to if you don't want to. But it is a guaranteed chance they will spawn. You said it isn't but it is.
I disagree with ya Evening, stacked decks (div cards in blueprints) are ALWAYS worth revealing. We can get 12 stack decks per click with the right rogue gear. I reveal both currency and div.
The one thing I am most unhappy about is how EVERY other mechanic can now be guaranteed to be on every map by just spending atlas passive points - except Smuggler's Caches. The only plus we have is that you no longer have to go full 7th Gate to have Heist available as a Kirac mod.
Yup, it's disappointing for the handful of true Heist enjoyers. Not awful, 40% is still decent, but it's a lot less than the 100% that nearly every other mechanic is getting now. The Heist Scarabs are a big mystery. Maybe they'll fix everything!
@@PathofEvening The sad thing is that the 40% for Heist is also a great deal less efficient than any of the new nodes for other content (based on Kirac mod prices, the 4% nodes are worth about .1c per map, while most of the new nodes for other content run around .5c per node...) And I would not bet on scarabs fixing anything for heist. I'm betting there are no Heist scarabs. If you look at the negation nodes on the atlas passive tree, all of the other nodes state that scarabs found in your maps cannot be X - but the Heist negator node does not say that.
@@PathofEvening I don't try to kill them. But during escapes, just after the doors which npc opens, there is a huge group of monsters which just stop moving further.
Can't win. Someone said Llarold is speaking too fast, someone else said they appreciate his speed, and you're saying it's too slow. We're just glad RU-vid has tools to make it work for everyone.
I see that you are trying to pre-empt the curve of video release that happen around the beginning of the league but making those videos without knowing the changes to Heist does not make sense...
The likelihood of two back to back significant changes to heist are very low coupled with the fact that most of this content covered stuff that didn’t change to begin with and is generally best practice stuff to consider
@@jsing5022 It doesnt need to be a Heist change that topples this whole farming approach. It could be that GGG introduces Divination Cards for Focused and Simplex Amuletts or have them drop somewhere else as well and all of a sudden the whole approach brings in 50% less value. Thats a fairly small change that can be one-liner in the patch notes but yet it can be. With the item prices for those base being that high, GGG might decides to temper it down a bit by introducing new cards.
@@its64bit if you watched the video he mentioned that big ticket items aren't the focus for the early strategy and to focus more on liquid gains. ie currency drops. Unless they significantly change the purpose of heist, currency and other league resources will still drop abundantly