If it weren't for the slow reticle movement, the gun would be god tier. 00:00 - Loadout 00:51 - Gameplay 43:17 - Mission Complete (Stats) #helldivers2 #helldivers #solo #helldive #helldiver
Again, a great run. You do inspire me that I can get better, and I totally admire your calm demeanor. Trying to get some of your patience. When I hit a wall of patrols like that first fight, I find myself trying to cut and run to get objectives rather than take care of them. It always seems to come back and bite me in the ass.Thanks for making these with narration, I really enjoy them.
I run this weapon combo but with the shield. Pretty versatile and fun to play with. the JAR especially is a great primary when bots close with you. AMR is surprisingly easy to no scope with to remain mobile. Nice Run!👍
I don't think I would trust no scoping with AMR but I have seen people do it successfully. Not a huge fan of the shield, but it does seem strong if you like that playstyle.
@@Not_Harvard yep diff strokes diff folks...i run light armour and kinda "run and gun" (the personal shield stops the rocket head shot)..but its not for everyone :)
Really enjoyed this video! I use a scout and shield to solo, but I’ll try the supply backpack next time. Love the AMR, but not nearly as good as you with accuracy. It’s true you didn’t need to engage all the enemies you did, but agree that the practice will make you a better fighter. Nice melee and congrats on the extraction! Subscribed. 👍
Appreciate you checking out the video dude. Supply pack with AMR is probably my favorite loadout right now against automatons. Give you the ability to handle pretty much every enemy type and the mobility to reposition when reloading. If they fix the damn scope it would be best gun in the game.
As long as I get mission complete, I'll usually pick as many fights as possible. Crawling around patrols might get me a 100% with no deaths, but I wouldn't improve nearly as much. I find the harder the challenge, the more fun it is. And picking lots of fights makes it more fun to me.
I love watching you play, but seriously... The first few minutes of just trying to GET to the gunship fabricators was exhausting. Non-stop patrols and engagements that prevent you from being able to move forward more than 20 ft at a time is not fun. I cannot wait for them to revert this crap. EDIT: Continued watching... My god, this game is jacked right now...
I didn't have to take all those fights, I mainly just take them to practice, but I understand where you're coming from. Patrol changes were absolutely ridiculous.
2 things i hate about these damn robots: most weapons' shots just bounce off, making most guns completely USELESS, and 2nd, the moment they see you, flare, bot drop incoming....... really hate them.
I prefer fighting over anything else. I don't enjoy stealth in this game, and can almost always get all main/side objectives complete with this playstyle. I've 100% mission before with no deaths... it's not as enjoyable for me. Plus, taking every fight will make you a much better player. Crawling around every patrol is viable, but not ideal for improving your gameplay.
He is like a moth to a flame, he hears patrols, he'll shoot in that direction and attract three rounds of reinforcements. Can't complain about no time for outposts when you're stuck engaging patrols.
@@Kittonwy I take fights to get better. With every fight I took this game, the only death was because I got stuck under the ground. Might not have as much time for outposts, but I played the fights well, and that's a more valuable skill to have than knowing how to crawl around a patrol and pop a smoke grenade.