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Helldivers 2 - how to blast enemies away with the rocket sentry 

Wallbouncing
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28 сен 2024

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@Wallbouncing
@Wallbouncing 3 месяца назад
THE ROCKET SENTRY WAS UPDATED IN PATCH 1.000.400 Update Video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9BBGYccu4SY.html Rocket Sentry Changes: - Decreased spread - Prioritize larger targets - Increased target distance from 75 to 100m - Decreased Rockets per salvo 2 to 1 (to get a better ammo economy) - Increased explosion radius from 1m to 4m - Decreased explosion armor penetration (Explosion can no longer damage heavy armored enemies. The projectile still has enough AP to damage heavily armored targets.) - Increased projectile damage from 200 to 300
@rossalbane7743
@rossalbane7743 4 месяца назад
Someone should ask the devs to swap out the sentry explosive resistance with a small personal shield for the sentry instead. You know, because the explosion resistance doesn’t make a difference
@michasokoowski6651
@michasokoowski6651 4 месяца назад
It doesn't make a difference because its a multiplicative buff of x1.50 explosion resistance to the default resistance... which is 0... 0 x 1.5 is still zero, so it literally does nothing.
@TylerWardhaha
@TylerWardhaha 4 месяца назад
@@michasokoowski6651I did know that… thanks so i don’t waste my samples!
@Drognez
@Drognez 4 месяца назад
Enemy rocket deals ballistic damage and then explosive damage, so turrets can't survive direct hit :(
@RoflcopterPunch
@RoflcopterPunch 4 месяца назад
EMS mortar enjoyer here. When they fix it, I'll buy it. As of this posting, it doesn't help. I wish it did; it helps when good placement isn't good enough.
@lukemehalick370
@lukemehalick370 4 месяца назад
Have to think of the extreme end. How would it look if 4 divers all picked nothing but shielded sentries. Probably silly easy. I know there are already some missions that the current sentries make it so so easy. A built in shield would make those a cake walk
@christianfigueroa3120
@christianfigueroa3120 4 месяца назад
So I have found ONE niche senecio where the rocket sentry actually outshine the AC sentry. On evacuate high asset automation missions, the ones where you play tower defense till the timer runs out, if you place the sentry to only face at the area where the drop ships come and drop off the automatons, you can use the rocket sentry like a SAM turret. And it actually really does a quite impressive job at it too. So much that it turns the mission damn near trivial to complete even on helldivers difficulty. However, there is a trick that you got to do though. Since the drop-ships always come in at the same angle and stop at the same place to drop off their load, you have to position the rocket sentry in a spot where it pretty much faces the engines of the drop ship to one shot the drop ships before they can release their loads. And although the AC can do the same thing, because the AC runs through ammo a lot quicker than the rocket, you’ll only have the AC up for maybe a minute while the Rocket sentry will have a permanent up time in comparison. This is the one scenario where I run the rocket sentry over the AC sentry and it outperforms it.
@akulazolota3733
@akulazolota3733 4 месяца назад
this sounds like coping
@christianfigueroa3120
@christianfigueroa3120 4 месяца назад
@@akulazolota3733 Trust me on this. It’s a game changer on that mission and it’s not hard to pull off.
@Evan-mt7bc
@Evan-mt7bc 4 месяца назад
If only killing Gunships was actually useful, killing a gunship kills small bots but anything not a basic trooper will survive the fall with inconsequential damage
@dead-chan1892
@dead-chan1892 4 месяца назад
@@akulazolota3733 Sounds like because it is. They gave the enemy cover. Taking down dropships only kills the passengers if they've already been released from the dropship and if, by chance, the explosions from the engines reach any of their released passengers on the ground. The passengers don't receive fall damage, and nobody can shoot through a crashed dropship at enemies staying beneath it, but the enemies can at you and can walk through it when they choose to. So it's a game changer in the sense that they've made it harder for their teammates--but that's how the devs wanted us to play the game; have teammates to make up for your shortcomings.
@Bannedinlyfe
@Bannedinlyfe 3 месяца назад
On these missions I like to have auto turret and 500kg bomb then MG placement and lastly rocket turret. Makes holding points vs bots so much fun.
@rzkrdn8650
@rzkrdn8650 4 месяца назад
Your deep dive on these (i hate to say it) non-meta choices is the only reason i try them out lmao. I hate to try them especially on 3 stratagems mission, only for them to be a dud or unsuitable for the occurance. Good video mate, keep it up.
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate your kind words! I like exploring the non-meta choices because everything that is non meta all work in such different ways so it's cool to at least see their potential and see just how impactful the weaknesses are. Thanks for your comment and thanks for checking out the video!
@JC-fp8wy
@JC-fp8wy 4 месяца назад
Heh, he could have shortened this video by 16 minutes by saying "just use the autocannon sentry instead" ;). A lot of detailed info though. I'm impressed.
@Brokentwobutton
@Brokentwobutton 4 месяца назад
I play lower difficulty(2-6) a lot. To farm rares, have fun, and to help new players see the flow of move-destroy-regroup-move and to make their missions more fun. It's a good opportunity to try out different stuff when you aren't heavily punished for not taking a really well planned loadout.
@gabe3042
@gabe3042 4 месяца назад
oh so it blows. thanks for the info big bro, keep it up
@Wallbouncing
@Wallbouncing 4 месяца назад
It do blow, and no problem man, appreciate you checking out the video!
@VailTheAvali
@VailTheAvali 4 месяца назад
Not only that, but it seems like Arrowhead unintentionally nerfed it when they buffed the Automaton Gunship's Strafe speed. See 5:00 in.
@Szmobleck
@Szmobleck 4 месяца назад
After watching the entire video, it turns out that the best use of rocket sentry at 13:27 ;D
@loopyninjatank2561
@loopyninjatank2561 4 месяца назад
Its so annoying we cant drop sentries on high ground. They already have limited fire and health and the devs reduce their effectiveness further by not allowing deployment on high ground. Just pointless overbalancing BS
@Wallbouncing
@Wallbouncing 4 месяца назад
I feel that aside from just the rocket sentry, sentries in general would become 10x more useful if they can be consistently called on high ground platforms. Thanks for checking out the video!
@Vdessis
@Vdessis 4 месяца назад
For Bugs, Equip a stealth armor Equip a STUN Grenade (stop chargers running into your turret) Give yourself enough space from tne fight and always call in a Machine gun or gatlin sentry and pair it with the rocket sentry. The machine gun keeps all the tiny critters away while the rocket focuses the big guys. And ofcourse carry a Quasar, EAT etc. So help shoot the big targets with the rocket....you will SHRED. If you are doing this with Automatons, remove the machine gun and replace with Generator Shield Relay so the bots can't shoot it down.
@Alexandrosps12
@Alexandrosps12 4 месяца назад
Enemies prioritize turrets over players anyway so the stealth effect is not so useful better to run engineer kit armor so you have more stun nades to throw.
@Vdessis
@Vdessis 4 месяца назад
@Alexandrosps12 I run the stealth armor so that I can position myself better.
@RiverWilliamson
@RiverWilliamson 4 месяца назад
"Well, that's one way to kill a Bile Titan with a turret" ~ me, more often than you'd think
@shadowsketch926
@shadowsketch926 4 месяца назад
i'm just seeing 16 minutes of explanation (and i do appreciate the deep dive as a viewer!) to tell me "just take the autocannon sentry" yes, it kills itself with enemies too close, but similar to understanding personal positioning, understanding where to put that thing is vital, not to mention, unlike the rocket sentry, it staggers hulks and chargers.
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate you checking out the video, and yeah it is a bummer that the rocket sentry just pales in comparison to the autocannon sentry.
@edgarallenpo8330
@edgarallenpo8330 4 месяца назад
My current build is an Orbital drop bunker when comes to turrets, i pair the Autocannon with either the minigun or rocket sentry followed by the dome shield. Basically makes a safe zone for cover when fighting the bots.
@blaxout1213
@blaxout1213 4 месяца назад
You are very good at these! I appreciate you playing the stuff I always die with, and hope you'll someday uncover some magic trick to fill a niche
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate the kind words. I'm hoping to find something cool down the line too and share it with everyone! Thanks for checking out the video!
@Brokentwobutton
@Brokentwobutton 4 месяца назад
From what you found, Like all turrets but mortars, position and line of sight are key to effectiveness. Having a gatling 20-30m in front of and below it or seperated by terrain will help clear light enemies , or a closer AC for medium and heavies. Additionally, like HM or AC emplacements, it will be a fine decision to have multiple on the team, like on geo surveys, where you have high ground and trigger a large enemy response. The sentries will possibly focus fire, significantly dropping TTK on heavies.
@gitchyboi1962
@gitchyboi1962 4 месяца назад
Chance and placement really affect how it works too. I had a factory strider drop directly on top of a rocket sentry where the sentry could shoot directly at belly doors, and it killed the factory strider in 3 volleys
@LazyEyePolitics
@LazyEyePolitics 4 месяца назад
Rocket sentry is amazing with CERTAIN situations. Like the doors mission. Necessary.
@40yearoldninja61
@40yearoldninja61 4 месяца назад
It is nice on the Helms Deep mission of placed against the stairs near the main gates. I think the best boost would be a 2-4m splash.
@verestoyjanos5013
@verestoyjanos5013 4 месяца назад
They should either rework this into a SEAF sentry, targeting airborne enemies and bile titans only, with homing, or they should increase the firing rate to 4 rockets per shot instead of two, like a rocket devastator.
@DaaHela
@DaaHela 4 месяца назад
I wasn't paying attention what its good at exactly lol
@BluePoo52
@BluePoo52 4 месяца назад
Great video. I love your deep dives.
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate your kind words! Going to be making more so stay tuned! Thanks for checking out the video!
@Beebeebeeboo
@Beebeebeeboo 4 месяца назад
Awesome video. Really appreciate the deep dive findings.
@Wallbouncing
@Wallbouncing 4 месяца назад
Thanks for your kind words! I have more to come so stay tuned! Thanks for checking out the video!
@leonc9760
@leonc9760 4 месяца назад
The problem is the rocket turret is inferior to the autocanon turret and the machine gun inferior to the Gatling so there’s never a reason to pick those 2. It doesn’t help that the bots can take them out almost instantaneously and from halfway across the map! I really hope they buff the underperforming turrets so we have more variety
@lukemehalick370
@lukemehalick370 4 месяца назад
They must of changed/reduced aggro on sentries recently. Prior usage, everything just swarmed them. I used some last night and things would walk passed it while getting blasted by it towards me, who was also blasting them. Never seen that happen before.
@sahara8771
@sahara8771 4 месяца назад
Rocket Sentry sadly not beating the "Autocannon Sentry but worse" allegations.
@Wallbouncing
@Wallbouncing 4 месяца назад
The defense team got their work cut out for them, haha. Thanks for checking out the video!
@metalelement414
@metalelement414 4 месяца назад
I want it to be good, but it's just inferior to the Autocannon in almost every way. It needs a massive buff. Higher armor penetration, bigger splash damage, and slight homing.
@Wallbouncing
@Wallbouncing 4 месяца назад
I want it to be good too. I hope there are some buffs planned for it (and the sentry stratagems in general). Thanks for checking out the video!
@winnerboss331
@winnerboss331 4 месяца назад
Autocannon sentry deep dive next?
@Wallbouncing
@Wallbouncing 4 месяца назад
Autocannon sentry is definitely in the queue for deep dives so stay tuned! Thanks for checking out the video!
@Iamk2jones
@Iamk2jones 4 месяца назад
Rocket sentry should have lock on targeting. I would run it regularly if so. Especially against bots and gun ships.
@Raven5431
@Raven5431 4 месяца назад
I am not positive, but i think that it has more overall ammo/damage than the auto cannon. But the auto cannon is more consistent and does the damage faster and to me, it seems to have more hp. Even with a build set up for chaff clear it seemed kinda meh except for the defense mission where everything comes through a choke point in order to get to the generators to stop our missile launches then it is more noticable how it out lasts the auto cannon. Also vs bugs chargers prioritise sentries which even further decreases their effectiveness. I almost never use sentries against bugs except maybe gatling and even then i would prefer orbital airburst followed by gatling barrage. If your teammates are dropping anti tank weapons then just bring a couple of eagles to offset your orbital strikes. You can only really get away with sentries on bot missions or really dam good positiong away from all the fighting against bugs but you will soon find everything on cooldown and they are still spawning in. I do wish the regular machine gun at least had much more ammo. I might be tempted to try gatling/ machine gun, but otherwise, you're probably better off with rover back back even without a support weapon as chaff clear. It wont plow you out of a pickle, but it simply does more over time.
@ILrukiamaxim55
@ILrukiamaxim55 4 месяца назад
They really do NEED to buff rocket sentry, i mean, with the name such as Rocket sentry, it does not do its intended work, buff either its fire rate or damage or explosive range so that each rocket affects multiple enemies, 1 of the 3 would make a big difference for this sentry and would actually very viable.
@sirgaz8699
@sirgaz8699 4 месяца назад
Before watching, it's good for medium enemies and down but once anything armoured turns up it might as well explode. I see no reason to take this over the Autocannon as the Rockets large enemy preference ruins it.
@sirrealism7300
@sirrealism7300 4 месяца назад
This is great with the shield generator since it runs out of ammo so fast
@mikelaffosse3233
@mikelaffosse3233 4 месяца назад
very thourough, well done.
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate your kind words! Thanks for checking out the video!
@allanbozzorey7699
@allanbozzorey7699 3 месяца назад
great video ! hope you will update if needed !
@Wallbouncing
@Wallbouncing 3 месяца назад
Just read the patch notes and it looks like sentries got buffed with some specific buffs coming to the rocket sentry. Will do an update soon! Appreciate you checking out the video!
@jrome6300
@jrome6300 4 месяца назад
Is the super citizen upgrade worth even tho i got the steel vet bond?
@Wallbouncing
@Wallbouncing 4 месяца назад
Personally, the only reason I got it was for the Knight SMG. It's not the best gun but it's an SMG that shoots fast which I really like. The helmet and cape are really nice too. I bought it even though I already unlocked the steel vet warbond and still feel like it was worth. Hope that answers your question. Thanks for checking out the video!
@JayT546
@JayT546 4 месяца назад
I've tried to use this specifically for the gunships on bot missions but after like 3 missions I got tired of it cause it couldn't hit shid
@Wallbouncing
@Wallbouncing 4 месяца назад
I've seen it locked on to a couple of gunships the whole week but haven't seen it take any of them down. It either was carrying something of a higher priority such as a factory strider/tank, or it got out range too soon for the sentry to continue firing additional volleys at it. Thanks for checking out the video!
@gangsterguardsman4576
@gangsterguardsman4576 4 месяца назад
Just wait until they release the airburst rocket turret
@Wallbouncing
@Wallbouncing 4 месяца назад
The person in charge of reinforcement budgeting isn't ready for something like that, haha. Thanks for checking out the video!
@whatsup3183
@whatsup3183 4 месяца назад
I haven't even watched the video but unless theres some secret to using this thing the autocannon sentry is just better
@Wallbouncing
@Wallbouncing 4 месяца назад
Unfortunately, I don’t have a super secret way of having the rocket sentry outperform the rocket sentry. The rocket sentry is in need of some love and this video highlights that as well as the neat things that exist about it such as it being able to target and destroy certain structures. Thanks for checking out the video!
@Lucien_Lachance_GENS
@Lucien_Lachance_GENS 4 месяца назад
Can anyone count how mutch he say "Rocket sentry" in a video?
@Wallbouncing
@Wallbouncing 4 месяца назад
I have no idea but I'm going to guess somewhere between 50-55 haha. Thanks for checking out the video!
@adriancollado9275
@adriancollado9275 4 месяца назад
I think rockets need to do much more damage then they are currently doing. At least comparable to the autocannon sentry.
@Wallbouncing
@Wallbouncing 4 месяца назад
I agree, I feel that the TTK for some of the units are a bit too high so a damage boost is definitely needed. Thanks for checking out the video!
@andpullthetrigger
@andpullthetrigger 4 месяца назад
I want a sentry that is great for Anti-Air use...
@Wallbouncing
@Wallbouncing 4 месяца назад
The most Arrowhead can do is a sentry that will commit almost 8 rockets for one gunship, haha. Thanks for checking out the video!
@half_chub
@half_chub 4 месяца назад
the rocket sentry could be really good but as it is especially without a blast radius, its just a diet autocannon sentry. they need to buff it and make it more unique because i really would like to have something other than the gattling sentry that can easily target single enemies and help wave clear
@Dark_Slayer3000
@Dark_Slayer3000 3 месяца назад
I would like if it were to lock onto all the buildings it can destroy (shrieker nest etc.) but NOT the bot fabricator lol
@AzeUnkn0wn
@AzeUnkn0wn 4 месяца назад
unfortunately, non of the strategy, tips, or tricks will work in helldive difficulty.
@adamjack7891
@adamjack7891 4 месяца назад
I’ve always felt like the autocannon sentry was basically the same thing but just way better
@ryley7787
@ryley7787 4 месяца назад
IMO, sentries are only good for distraction and extractions 🤷🏽‍♂️
@saladino8882
@saladino8882 4 месяца назад
this sentry needs a lot of work
@advolf
@advolf 4 месяца назад
the sentry is trash, auto canon is just way better overall
@PotatoWhyKid
@PotatoWhyKid 4 месяца назад
Wow so you have to build your load out to benefit the marginal turret … 🙄🤨
@Wallbouncing
@Wallbouncing 4 месяца назад
Sometimes it takes a village to raise a sentry turret, haha. Thanks for checking out the video!
@shemsuhor8763
@shemsuhor8763 4 месяца назад
Great video showcasing how stupid Arrowhead is and another reason why this game is actually early access in disguise.
@Wallbouncing
@Wallbouncing 4 месяца назад
I've been beta testing from the very beginning. Thanks for checking out the video!
@ea2631
@ea2631 4 месяца назад
Imagine you send a sniper on a mission to take out an enemy officer. He says he will prioritize Officer Joe, he returns from the mission and only shot privates. When you ask him why he says he prioritized the closest target, but if there was a tie between officer Joe and a private officer Joe would be dead You'd probably shoot your sniper for rampant incompetence. The rocket sentry targeting absolutely needs to be fixed, that or it's target priority section should be removed from the description
@SilverGuard
@SilverGuard 4 месяца назад
so basically it's the Auto-cannon turret... but worse in every way
@Wallbouncing
@Wallbouncing 4 месяца назад
Well, but kinda, yeah. Thanks for checking out the video!
@SteveMorris-c2r
@SteveMorris-c2r 4 месяца назад
This is a fantastic sentry so long as you take its characteristics in mind. To get more out of its anti armor rockets you should run this on a crowd control build as an anti armor pocket pick. Weapons like the air burst and stalwart are going to quickly clear the board of all the chaff so the sentry can target the heavies. Eagle cluster, gas, napalm, orbital gatling, orbital air burst and mines are all good picks to compliment. The rocket sentry works best when it can focus its fire onto its intended targets from moderate range. Something to note about sentries as a whole is that enemies not targeting a hell diver will prioritize sentries. This is important with the rocket sentry as it has a minimum range. Knowing this allows you to use that to your advantage. You can place a sentry at an angle your not attacking from to catch enemies in a cross fire. This forces the enemy to either target you or the sentry thus dividing enemy aggression. You can also use the sentry as bait for retreats or for hit and run ambushes. Good placement and good weapon and stratagem synergy is going to allow you to get a lot more out of this sentry then just picking it at random.
@Wallbouncing
@Wallbouncing 4 месяца назад
Great insight! I didn't think about having your build circle around clearing out the small units so that all is left are the heavy/armored units for the rocket sentry. Appreciate your comment and thanks for checking out the video!
@SteveMorris-c2r
@SteveMorris-c2r 4 месяца назад
@@Wallbouncing no problem. There are a lot of little mechanics and details that are easily missed in this game so its always nice to share some of the things I have tried out.
@cKerensky
@cKerensky 4 месяца назад
The only time I use rocket sentries is if I'm running an all turret build, at which point I use it when the Auto Cannon Sentry is on cooldown. It's to the AC sentry like the MG is to the Gatling Sentry: not inherently bad, but subpar and only really viable if you need a second turret of the same kind you already have. Great video!
@clonesharpshooter101
@clonesharpshooter101 4 месяца назад
I don’t think that the MG sentry is too bad, and it actually has an advantage on uptime over the Gatling sentry when enemies are fairly distanced from one another when forced to turn a considerable degree of rotation. It also won’t burn ammo as severely into gathering bodies in front of it if placed at the same or lower elevation from enemies like the Gatling will, it just needs the distance to maintain its own safety so its lower TTK can give it time to chew its food. The slower fire rate is also safer for allies that push on the firing line of the turret. As it exists right now, the ammo efficiency it does outperform the Gatling on is a negligible difference in amount of targets it would clear and is only valued for its safety- making it only relatively effective when centrally placed in a very wide open area for liberal engagement of several patrols or when pushing Terminid outposts with at your back while you remain in the line of fire. I really want them to buff the ammo capacity to give it more uptime. Keep its TTK lower than the Gatling, just give it more sustainability with ammo to lean into the “safer and comfortable” sentry option.
@666stonewall
@666stonewall 4 месяца назад
Loving the Deep Dive series. Auto Cannons are just so much better, sound cooler, only thing Rocket takes home is the looks. Love the look of rockets streaking out overhead and smacking something.
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate your kind words. I do like the way the rockets look traveling across the map. I just wish it was strong enough to be viable in higher difficulty dives. Thanks for checking out the video!
@atlgameslayergaming
@atlgameslayergaming 4 месяца назад
Yeah the autocannon and eagles are my go to but I appreciate this deep dive. Bots take out my sentries to fast even with the upgrades.
@michaelkolano8686
@michaelkolano8686 4 месяца назад
The rocket sentry has a much simpler strategem code to enter, which is helpful in tense situations. And with its firing pattern, and included reload it seems to stick around longer than the autocannon
@will4996
@will4996 4 месяца назад
This should have a laser pointer. So you can designate which target
@Wonzling0815
@Wonzling0815 4 месяца назад
I'd love for the rocket turret to have some kind of guidance for large units. It would make it extremely useful against flying enemies, as long as you can keep smaller enemies from reaching the turret
@AchingScaphoid
@AchingScaphoid 4 месяца назад
You know what this turret needs to be truly viable? Homing rockets. Change it into a missile turret and the accuracy problem would be gone, AND it would be indispensible around gunship fabricators.
@Psyko_Monk3y
@Psyko_Monk3y 4 месяца назад
I feel like the rocket sentry would work better as a miniature SAM sentry. Aka: bigger damage (probably EAT damage but higher armor penetration), with slight tracking (not spear style, rather curving toward targets), but with a slower fire rate (1 salvo of 2 rockets every ~6 seconds) and less ammo (~24 rockets meaning ~12 salvos). The sentry would launch 2 high damage rockets with high armor penetration as it would use shaped charges, meaning it has the same low splash damage and range. It would be designed so that 1 salvo of 2 rockets would be able to single handedly take down a drop ship. But it wouldn't clear whole bot drops because the lower fire rate means it'd take down at a maximum of 2 drop ships per bot drop. (Because the sentries aim at center of mass instead of at the engines, it may need a damage buff specifically against dropships.) The tracking is there because as a SAM sentry, it is designed to deal with gunships as well, and gunships notoriously move around a lot, making even the recoilless hard to land. And of course, it should only be 1 salvo per gunship, especially since there's more of them. Now just because it's a surface-to-air missile, doesn't mean that its shaped charge rockets can't be useful elsewhere. Because of its high damage and penetration, it'd also be good at dealing with larger, more armored targets. Examples include Hulks, bile titans, chargers, tanks, factory striders, and fabricators (mostly convenient coincidence). Chargers and hulks should be a 1 salvo clear while tanks would be 2, and bile titans or factory striders would 3+. Now, having ~12 salvos by default (instead of 16) would seem overpowered as that is 12 chargers, 12 hulks, or 12 dropships. But keep in mind that it retains its low health, and since its fire rate is lower its acting as an automated recoilless rifle, specifically one that can't move and is thus easily overrun by cannon fodder. Side note: Its target acquisition should be better and target larger targets regardless since it should know it's futile to aim at a scavenger and waste its rockets. Especially if it's too close to shoot. TLDR: Can drop bot dropships for you to lessen the horde, dominates heavily armored targets, but is overrun easily by smaller enemies and is much less effective against the bugs since they rely on quantity instead of quality like the bots. (Might need tweaking, but overall, it should improve its current state by increasing both its upsides and downsides, specializing it.)
@unendingdeluge2545
@unendingdeluge2545 4 месяца назад
This video seems less like a guide and more like a top 10 reasons not to use the rocket sentry
@zombiehater6547
@zombiehater6547 4 месяца назад
I feel like this sentry is just completely overshadowed by every other sentry. It's advertised purpose is done better by the AC sentry by leaps&bounds and despite being "explosive" it doesn't have any meaningful splash damage so it feels like there is 0 reason to run this over a gattling sentry, AC sentry or a mortar. It doesn't help that it's aim is godawful and loves to miss targets because it doesn't know it shoots a projectile.
@alexanderrobins7497
@alexanderrobins7497 4 месяца назад
There should be an upgrade where the rockets some light lock on capabilities.
@Oreo.X.Gaming
@Oreo.X.Gaming 4 месяца назад
BTW - This is the Worst Sentry out of them all, this thing is HORRIBLE = Use the Auto Cannon to take out Biles and any big targets. Also dont use Turrents for bots - they will just laser them...BUT the Auto cannon, with Huge Explosive AOE impact, WILL DESTROY Biles / Chragers etc etc = BUGS
@jalontf2
@jalontf2 4 месяца назад
I see someone else mentioned it but this thing is really designed to take down drop ships IMO. If you can get it behind a rock that breaks line of sight to ground forces so that it can only "see" dropships you are golden.
@Wallbouncing
@Wallbouncing 4 месяца назад
In all my time testing it and purposely trying to get it to hit dropships I wasn't able to take one down unfortunately. It'd always be the case where the dropship would get locked on, fired on a couple of times, but then would leave the effective range before the rocket sentry fires anything more. It would be that or the rocket sentry would lock on to something and couldn't kill it in time and the gunship just passes by. I'll keep trying though! Thanks for your comment and thanks for checking out the video!
@vanthangngo2596
@vanthangngo2596 4 месяца назад
1:30 69 warbone medals, nice
@Wallbouncing
@Wallbouncing 4 месяца назад
:^)
@saverx1775
@saverx1775 4 месяца назад
Can't wait for a flame turret, or maybe a gas mortor. If maybe they added some stagger it could do better too
@moroblizniak4457
@moroblizniak4457 4 месяца назад
The most useless sentry.... HOW a rocket wont even one shot gunship? Why would i want that over autocannon sentry? It has no positives sides...
@bfranciscop
@bfranciscop 4 месяца назад
If the rocket sentry actually did what it says in the description, it would be great. Problem is, it does not prioritize targets the way the description reads. It will blow shots away on random medium enemies while chargers and bile titans are within range, making it completely worthless, since the autocannon turret will do the same thing, faster, better and at longer range, with more accuracy, and with more ammo.
@onthespiral4054
@onthespiral4054 4 месяца назад
“My mortar sentry keeps getting destroyed 😢” You killed half your team and didn’t relay that you were placing it. Mortar noobs are scum.
@CatacombD
@CatacombD 4 месяца назад
If they removed the sticky targeting, and made the rocket sentry automatically switch to the largest target not in it's deadzone, then it might be a decent side-grade to the AC turret. As is, it is unfortunately trash.
@kaybuck8192
@kaybuck8192 4 месяца назад
"it is even able to one shot a ballistic shield and outright destroy it" oh cool so it'll shred heavy devastators? 12:05 hmm why does this apple taste like bacon
@Starwolfe64
@Starwolfe64 4 месяца назад
It would be cool if the missles acted more like a spear with lock on more dmg
@sadpee7710
@sadpee7710 4 месяца назад
rocket sentry prioritizing shriekers over spewers is a cruel joke
@thant0s
@thant0s 4 месяца назад
Rocket Sentry should just be a salvo of arcing, highly aggressively tracking SPEAR missiles capable of achieving a lock around cover, so you can station them behind a rock their payload can arc over.
@krazyivan9733
@krazyivan9733 4 месяца назад
Best way to use rocket sentry is as an opening or to defend a chokepoint with walls. Its not good out in the open or when it needs to turn a lot.
@RoflcopterPunch
@RoflcopterPunch 4 месяца назад
@Wallbouncing, I love the LBP background! Very fine video. Have you collaborated with RykenXIV, Cashcrop, Eravin, or Thiccfila at all? You guys among some others have been real helpful to us Helldivers out here, and I figure we are stronger together.
@GuitarFRETBOARDHACKS
@GuitarFRETBOARDHACKS 4 месяца назад
I hate the fact that you cant halt its fire (with all sentries). Theres so many times a sentry will just be shooting at a fucking wall, and theres notbing you can do about it. Also the fact the the sentries aim at little enemies. Imo autocannon, and rockets should only fire at heavies. Or atleast only aim at groups of small enemies, not a single one. So many times i see mortar throwing 4 SHELLS at one little scavenger. Truly is infuriating
@HyperBurner
@HyperBurner 4 месяца назад
can't wait for the rocket sentry mark 2 that's just two Spears slapped together and mounted in place of the current box launcher
@cocaineinmyvein
@cocaineinmyvein 4 месяца назад
It would spend the entire match time trying to lock on.
@blitzhacker6981
@blitzhacker6981 4 месяца назад
Issue with the rockets from automations most of the damage (like the rocket sentry) are kinetic not the explosive damage. It may have more effect vs bile spewers I think.
@__Razer
@__Razer 4 месяца назад
The Rocket Sentry NEEDS a rework. It isn't a good answer for anything. It's overshadowed by the Autocannon because it's almost identical in its behavior, except it's worse because the rockets are slower, and there's even _less_ AoE damage compared to AC. The rockets need AoE. The rockets need to travel faster or at least lead the target and hit more reliably. Pilestedt needs to sit down and ask his team what gives the Rocket Sentry its identity. Do you expect it to reasonably take down Gunships for you? It should be successful at doing that, right now, it's not. Do you expect it to clear more than one bug per volley in a tight group of Scavengers? It's not the ideal use-case, but It should be able to do that.
@metalunits
@metalunits 4 месяца назад
The fact that the rocket devastators launch 5 pinpoint accurate rockets, every 2 seconds, indefinitely is the biggest joke on the rocket sentry. Whoever is in charge this, balance or design, really needs to think it through before they ruin the game. ** Give the enemies woth special ammo types (flame gas, rockets) limited ammo!!! ** Problems solved.
@O_RLY
@O_RLY 4 месяца назад
This video gave me non-stop depressing fact after depressing fact. I need to go lay down.
@Wallbouncing
@Wallbouncing 4 месяца назад
I was getting slowly more and more disappointed as I was testing this too, haha. The truth hurts, but I appreciate you checking out the video!
@YuriiTemnikov
@YuriiTemnikov 4 месяца назад
The difference between large and small units can be seen on the radar - Striders are considered large targets (large red dots), while Devastators are infantry and are displayed as a small red dot. Bugs have the same “oddity” - the brood commander is considered an equivalent target in size to the charger - even an orbital railgun, if thrown between them, but closer to the commander, will target him. The Brood Leader also appears as a large dot on the radar, rather than a small dot like smaller bugs.
@k_the_v
@k_the_v 4 месяца назад
A whole video that could be summed up as: The rocket sentry is terrible, there is no situation where the autocanon sentry isn't vastly superior. The standard MG sentry will get far more kills. Don't bring it unless you have to.
@MsMrapplepie
@MsMrapplepie 4 месяца назад
Sentries are so goated when you max upgrade them but yeah, Rocket Sentry might be the worst one out of the bunch. Would rather have a Gatling, Machine Gun, Autocannon and Quasar Cannon set up
@scrapinator8910
@scrapinator8910 4 месяца назад
This thing would be good if it would only target bile spewers and up, devastators and up, and had some homing for aerial targets. As it stands, this isn’t a decent off meta pick, it’s just kinda bad by comparison to most other options.
@ProjektReaper
@ProjektReaper 4 месяца назад
Guys, just use the auto cannon turret. It's way better. Shreds hulks and factory striders, has the muzzle velocity to rarely miss it's targets. Rocket turret is just bad in comparison, in its current state
@richardkern112
@richardkern112 4 месяца назад
THANK YOU I was literally just thinking about this damn sentry today. If it could at least target drop ships and heavies first, damn!
@RyanAmmon
@RyanAmmon 4 месяца назад
AutoCannon Sentry > Rocket Sentry but ultimately, the great thing about HellDivers, is you can run any loadout you want and still do serious damage in the game =]
@al_wombat
@al_wombat 4 месяца назад
In this state I‘d rather take the AC sentry it melts chargers. The R sentry could have less, but stronger and smarter ammo/targeting. Option to target manually‘d be a blast.
@ethanware2967
@ethanware2967 4 месяца назад
This is the worst sentry by far. Possible buffs would include making it shoot recoiless rockets, increase the splash damage to grenade launcher size, or increase the amount of rockets it shoots per volley. Plus it neeeeeeeds to be able to retarget to the largest unit at any time
@MozzyTheMoose
@MozzyTheMoose 4 месяца назад
Give it homing missiles and make it prioritize large high priority targets over chaff enemies. Right now it serves the same role as the autocannon sentry and does everything worse than it. Make the rocket sentry serve a unique role.
@advakart4208
@advakart4208 4 месяца назад
well that sucks. both the mech and this should get proper eat/rr rockets imo, right now this sentry is just a worse autocannon sentry it seems (at least it can't blow itself up)
@Pr0g4m3m4s7eR
@Pr0g4m3m4s7eR 4 месяца назад
The reason I take the rocket over the auto canon (other than style) is the long time it can stay up if undamaged but moreso, because it penetrates annihilator. Auto just bounces. I love this sentry but there are very few reasons to take it over the auto canon
@Propersciguy
@Propersciguy 4 месяца назад
They should replace the turrets rockets with the same ones fired out of the mech. Already balanced rocket and can actually compete against the auto cannon then.
@TechnicianBarry
@TechnicianBarry 4 месяца назад
i would take the rocket sentry over the gatling or machinegun everyday not gonna lie, the gatling just targets everything that i do not want it to (waste it’s ammo on a damn charger or hulk)
@clonesharpshooter101
@clonesharpshooter101 4 месяца назад
Such a disappointing sentry that needs a lot of work to be considered viable without being outclassed by the autocannon sentry for efficiency in the same role. Changes necessary for viability include considerations like: -tweaks to unit priority -ignoring units that close the 10m minimum threshold for firing range -following expected performance when prioritizing heavier units rather than priority in proximity -taking fabricators and drop ships out of the targeting pool if current interactions with rocket effects are preserved -faster projectile velocity or target tracking, maybe both -increased engagement range -More durable to explosives (all sentries need that) I really don’t think it needs any buffs to damage or rate of fire for the sake of keeping it balanced and avoiding competing with the autocannon sentry for a similar category in purpose, preserving its identity.
@shemsuhor8763
@shemsuhor8763 4 месяца назад
Fix the targeting and give it tracking and it would be cool.
@Wallbouncing
@Wallbouncing 4 месяца назад
Appreciate your comment and I agree wit all the suggested changes you listed. It's important to make the rocket sentry effective but not to make it so similar to the autocannon. I think limiting the unit pool to just heavy units would be great since it will make the sentry turrets just for heavies, the auto cannon can be a good hybrid turret and the machine gun sentries are good for light units. Thanks for checking out the video!
@nelis1385
@nelis1385 4 месяца назад
I'll stick to my beloved autocannon turret because, uhmm, because it sucks. I like the extra challenge.
@fuzzydragon
@fuzzydragon 4 месяца назад
Stratagem balance is actually worse than the weapon balance....How does the balanced team even have a job at this point?
@deltamoon3301
@deltamoon3301 4 месяца назад
would be cool if it could retract when enemies get close, would be stupid broken on terminids planets since they always try to target sentries
@st6342
@st6342 4 месяца назад
As suspected, useless. Confirmed by no one ever using it. Didnt think it was this bad though.
@odzianna6261
@odzianna6261 4 месяца назад
Just give me a laserpointer with the sentry so that I can aim where the rockets go so that I can turn it into a longrange support turret
@jakkrit6910
@jakkrit6910 4 месяца назад
i watch for 5 min and i know why peole don't use them.... well continue watching.
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