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Helldivers 2 - I Tested Every Stratagem Change In The Latest Update! 

SwanyPlaysGames
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I tested EVERY new Stratagem change in the latest update in Helldivers 2, here's what I found!
═════════ Timestamps ════════
0:00 Intro
0:54 FAF-14 Spear
2:32 Stalwart
4:11 MG-43 Machine Gun
6:44 Heavy Machine Gun
9:24 AR-23 Guard Dog
11:22 Quasar Cannon
12:23 HMG Emplacement
13:20 Sentries
14:53 Machine Gun Sentry
17:15 Gatling Sentry
18:49 Rocket Sentry
20:41 Mines
23:03 Gatling Barrage
25:02 Orbital Airburst Strike
25:45 Orbital Precision Strike
26:57 Eagle Rocket Pods
28:58 Grenade Launcher
30:22 Eagle Strafing Run
32:03 Exosuits
33:29 Outro
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══════════ Official Game Summary ═════════
Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.
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helldivers 2, helldivers 2 tips and tricks, helldivers 2 tips, helldivers 2 gameplay, helldivers 2 review, helldivers 2 boss, helldivers 2 patch, helldivers 2 dlc, helldivers 2 update, helldivers 2 news update, HELLDIVERS 2, helldivers 2 stratagems, helldivers 2 updates, helldivers gameplay, helldivers 2 preview, helldivers 2 game, helldivers 2 patch notes, helldivers 2 patch, Helldivers 2 Nerfs, tips for playing helldivers 2, helldivers 2 trailer, helldivers 2 best stratagems, helldivers 2 beginners guide, helldivers 1 gameplay, helldivers 2 before you buy, helldivers 2 opening cinematic, helldivers 2 xbox, helldivers 2 best weapons, helldivers, how to survive in helldivers 2, helldivers 2 - playstation 5, helldivers 2 gameplay customization, helldivers 2 tips for beginners, helldivers 2 new gameplay, helldivers 2 new vehicles, helldivers 2 gameplay showcase, what's going on with helldivers 2, Helldivers 2 Major Order, Major Order, New Major Orders, EXO-49 EMANCIPATOR EXOSUIT
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26 июн 2024

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Комментарии : 779   
@SwanyPlaysGames
@SwanyPlaysGames 9 дней назад
Sorry if I ramble a bit in this video. There's couple of times that I accidently repeat myself that didn't notice until it was too late. I was going to re-record but I was on a time crunch. My internet has been down for over 5 hours and re-editing the video would have meant another 1-2 day delay. I wanted to get this video out ASAP since it's already a few days after the latest patch. So I apologize for that! Thanks for watching! ═════════ Timestamps ════════ 0:00 Intro 0:54 FAF-14 Spear 2:32 Stalwart 4:11 MG-43 Machine Gun 6:44 Heavy Machine Gun 9:24 AR-23 Guard Dog 11:22 Quasar Cannon 12:23 HMG Emplacement 13:20 Sentries 14:53 Machine Gun Sentry 17:15 Gatling Sentry 18:49 Rocket Sentry 20:41 Mines 23:03 Gatling Barrage 25:02 Orbital Airburst Strike 25:45 Orbital Precision Strike 26:57 Eagle Rocket Pods 28:58 Grenade Launcher 30:22 Eagle Strafing Run 32:03 Exosuits 33:29 Outro
@Skeptic_Tank
@Skeptic_Tank 9 дней назад
easy fix for the turrets. Have them have a shield that only blocks projectiles. It's melee durability will be the same against bugs. But, this way it can survive a few rockets from bots before blowing up. The devs are not testing their changes, too dumb to know what good changes are, or just don't care enough before releasing patches.
@b.m.2216
@b.m.2216 9 дней назад
:)
@anstorner
@anstorner 9 дней назад
I dont know if is intended or a bug, but grenade shots from the grenade launcher bounces always from stalkers
@fenickungleonza2571
@fenickungleonza2571 9 дней назад
REmember that Eagle Strafing Run and Gatling Barrage will get -50% damage when facing armor 5 (Heavy 1) enemy but will now have 100% when facing armor 4 (Meduim 2) enemy
@tezereth
@tezereth 9 дней назад
Sentries just got a fix this morning where they got higher destruction value si they don't get one shot by most explosions (didn't tested it yet myself though)
@NatetheBrainiac
@NatetheBrainiac 9 дней назад
A nice change to all sentries is if using 'Q' to mark enemies would also double as a call for sentries to target that ping.
@johsmith2481
@johsmith2481 9 дней назад
Fuck it. Make it a new stratagem, make a turret that *only* fires if you ping the target to nerf it. That sound amazing.
@rude_wredne
@rude_wredne 9 дней назад
@@johsmith2481 or just make the sentry NOT shoot at targets that are heavy armor. Dont you love to call in a sentry for it to just dump all ammo on a charger :)
@gabusdeux
@gabusdeux 9 дней назад
​@@rude_wredne well, that wouldn't make much sense considering it doesn't even check if YOU are in the way lol
@TheSoCanadian
@TheSoCanadian 9 дней назад
would be a cool ship module upgrade I think
@johsmith2481
@johsmith2481 9 дней назад
@@rude_wredne I know, but that would be too reasonable.
@sealj161
@sealj161 9 дней назад
5:41 wording. . . Is impeccable
@ghostfaceplaya6010
@ghostfaceplaya6010 9 дней назад
💀
@bryanfan3175
@bryanfan3175 9 дней назад
giggity
@SangheiliSpecOp
@SangheiliSpecOp 9 дней назад
you don't have to fill out any forms to unload onto the terminids...
@thisen1146
@thisen1146 9 дней назад
No C-01 form needed
@christopherbecerra1977
@christopherbecerra1977 9 дней назад
Oh my~~~~
@MrMacavity
@MrMacavity 9 дней назад
I feel most things are viable now, with the exception of a few with niche uses. It definitely feels like the game is finally moving in the right direction though, with buffs and more fun allowed rather than pure "balance".
@adamm1117
@adamm1117 9 дней назад
Moving in the right direction ever so slowly imo. Keeping an eye out on the game still through videos like this, but didn't see anything exciting enough to consider coming back. Like newest quasar cannon change, c'mon..
@adahyde4705
@adahyde4705 9 дней назад
@@adamm1117 if you didnt think the quasar cannon was busted you dont get the game.
@matthewsteele99
@matthewsteele99 9 дней назад
​@@adamm1117 New Quasar change is good, what are you whining about lmfao
@krinkov8415
@krinkov8415 9 дней назад
@@matthewsteele99 Yeah they just shouldt nerf weapons just buff enemies if its that big of a deal that people are too good. All the nerfs so far have been ass and if you disagree you are a muppet.
@matthewsteele99
@matthewsteele99 9 дней назад
@@krinkov8415 i agree that weapon nerfs are bad but what they did to the Q is not a nerf
@Gredoxx
@Gredoxx 9 дней назад
Also here's an Idea for the Guard dog AR. Either they can base it off a Penetrator, giving it Medium pen to make it a potential Alternative to the LAS Rover. Of course Buff the Magazine to allow it to fire longer, and potentially the Damage too. Alternatively? Make it based on a Liberator Concussive, I think this is the best idea, and here's why: 1) Concussive fires much slower, which should hopefully make the guard dog feel like it's lasting longer 2) Having an actual CC drone above you should help with dealing against stuff like Rocket Devestator, Broot commander, Stalkers etc. I do think an adjustment will be good* here, that being potentially more Damage her bullet + more ammo in exchange for even slower fire rate, perhaps around 280 rpm. I think that would make it stand out against it's competitor which will always have the infinite ammo argument.
@RyanW1019
@RyanW1019 9 дней назад
Heck, just let us replenish its ammo with the ammo boxes laying all over the map and it would be a lot more viable
@ryan-9408
@ryan-9408 9 дней назад
ive always thought that medium armor pen would make it at least worth taking on occassion
@user-gz5qc7oh2s
@user-gz5qc7oh2s 9 дней назад
Maybe if they add the possibility to change rover weapon.
@krishanuphukan80
@krishanuphukan80 9 дней назад
You're right. One has infinite ammo. The other can stun lock enemies (lib concussive) would be perfect
@FazeParticles
@FazeParticles 9 дней назад
@@RyanW1019agreed
@monoespacial
@monoespacial 9 дней назад
The problem with the mines is they have negative synergy with pretty much every other stratagem in the game. Very often your teammates will drop an eagle on them or some other stratagem and just completely wipe them out before they even get to kill anything.
@MrOrdosan
@MrOrdosan 9 дней назад
ya. i wanna love the mines but atm the defense with the walls and funnel are the only place they truley shine...mines work best if your enemies have to walk over them but you dont.
@jacktheripper7935
@jacktheripper7935 9 дней назад
Or your mates don't pay any attention to them and kill themselves.
@flipdipple7899
@flipdipple7899 9 дней назад
​@MrOrdosan unless your team wants mortars which also kill your mines :'(
@mythfire1461
@mythfire1461 9 дней назад
You can turn any other strat into an incidiary strat if you intententionaly set off the incidendary mines with an air burst for instance.
@phyre916
@phyre916 7 дней назад
The drop pod that dispenses mines should have a lure that attracts enemies to it. Would need balancing; time limit or hp on the lure are the obvious options, but maybe to make it more interesting try something novel, ie you have to continuously shoot the lure to keep it active.
@Klyka1
@Klyka1 9 дней назад
the thing with the gunships and shrieker patrols is that they are a modifier so you can see if they will show up before the mission which means you can strategize for it
@jairesemccoy9779
@jairesemccoy9779 9 дней назад
The menu is bugged, so you can't see some mission modifiers.
@Klyka1
@Klyka1 9 дней назад
@@jairesemccoy9779 fixed just now in a patch haha
@13thSkull
@13thSkull 9 дней назад
I like the rocket pods as a way of cracking armor and then using your primary to gun the weak points
@gangsterguardsman4576
@gangsterguardsman4576 9 дней назад
The rocket pods are best against bugs if you bring a medium pen support weapon, they give you a way to punch up with them by opening up a weakspot for you to shoot, works great with grenade launcher, autocannon, mg/hmg, laser, etc
@nolanmcenery4461
@nolanmcenery4461 8 дней назад
@@gangsterguardsman4576rocket pods + erupter always takes out chargers for me
@norbertscheibenreif8336
@norbertscheibenreif8336 9 дней назад
Gunship patrols are not random. It's a modifier, but it's bugged. It's that strange modifier you can see when you check the effects. This is actually great, and I hope theyll add more info like this. For example bile spewers will be noted ..
@BipolarBLKSheep
@BipolarBLKSheep 5 дней назад
what isn't bugged anymore? I swear for everything they improve, there are just as many things that "are not working as intended" or just dont work at all. I feel like I can't have a discussion about things in this game without mentioning "yeah but its currently bugged" multiple times. It sucks that AH is becoming notorious for this, when they created such a fantastic game to begin with. I dont know if its just incompetence or somehow an overall lack of QA testers or what, but every time there is a patch, I'm just as curious about what they've fixed, as what they've broken.
@SaltyPickles44
@SaltyPickles44 9 дней назад
Rocket Pods are now supposed to weaken things up instead of straight up kill them. If you get a good hit on a Bile Titan with them and crack it's armour, you can hit the affected area with an impact grenade, railgun shot, HMG rounds, or basically anything medium pen or higher and kill it really fast.
@sunexia4252
@sunexia4252 9 дней назад
Sometimes you’ll get lucky and the pods will hit them in the face and kill them instantly
@godeyeice
@godeyeice 9 дней назад
I think AH open for suggestions for rocket pod And my suggestion is increase more charge of it and reduce cooldown between each call a bit so that we can spam it will be awesome but may be that will be too op
@SangTheCryptek
@SangTheCryptek 9 дней назад
I think the rocket pods need an entire rework to change their identity and use case. Feel like it should be changed to tracking missiles that split and target individual medium targets, or all hit a large target if ones there. So you'd have like 4 missiles thatll split and kill 4 devastators, or theyd all target a tank or hulk if ones in the area
@aquamayne8168
@aquamayne8168 6 дней назад
I really like the rocket pods as they are now.
@TacticalBeard
@TacticalBeard 9 дней назад
Been having a lot of fun running the ammo back pack and the Mg43 starting machine gun and a light armor with the crouched recoil reduction perk
@Magnusfication
@Magnusfication 9 дней назад
Interesting, will have to try that
@williamtorres4140
@williamtorres4140 9 дней назад
What light armor has that perk? I am. Using the B24 Medium/heavy armor that is medium but has 129 Defense and 71 Stamina. It feels like a mini Juggernaut. Fun and strong
@zoneraider5567
@zoneraider5567 9 дней назад
​@@williamtorres4140 There is one in the detonation warbond (the red colored one)
@williamtorres4140
@williamtorres4140 9 дней назад
@@zoneraider5567 probably got it without noticing. Thanks
@mikeg2092
@mikeg2092 9 дней назад
The MG43 has always been a staple for me. It's even better now. Never used the supply pack with it. Will have to give that a shot
@resqtoaster3959
@resqtoaster3959 9 дней назад
I am a Spear and Eagle Strafing Run junkie. Before the patch the Spear needed close to perfect LOS. If a bush, rock, or anything obscured any bit of vision of the target, the lock on failed. Best practice was and still is to be as far away as possible and to be on higher elevation. With turrets, the edges of the pillar they are on can "obscure" your vision of the turret's target area so move away and up a hill and you may find better luck. Eagle Strafing Run is one of the most flexible strategems in the game. It can take out bug nests, automaton factories, swaths of enemies, and crack the armour of larger enemies. With the update 1 imperfect quasar shot + 1 Eagle Strafing Run will down a Bile Titan. The Eagle Strafing Run is one of the simplest inputs and safe to drop at your feet and will stagger enemies to buy you the breathing space you need to handle swarms.
@MrOrdosan
@MrOrdosan 9 дней назад
ya. I always liked the strafing run purely because of how safe of a stratagem it is. "straight forward line" means harder to accidenly team kill and it can cut you a nice path open. I think what swan missed with the strafing run (as well as the gattling barrage) is they arnt meant to straight up kill heavy armored units, but to soften them up. in the end they are still intended to kill small things, just now they can be used to prime or finish bigger targets too.
@sesshonuyasha
@sesshonuyasha 7 дней назад
scout armor by any chance with these strategems ?
@resqtoaster3959
@resqtoaster3959 3 дня назад
@@sesshonuyasha I don't remember my armor choices, sorry. I do have an update where the combination of Quasar + Eagle Strafing Run can no longer kill a Bile Titan. I tested this several times and it would appear that between my original post and now there has been a change. I'll continue testing.
@danhill99
@danhill99 9 дней назад
Gatling barrage and machine gun turret now feel **perfectly** balanced imo. Weirdly I’m able to lock onto automaton heavy towers.
@SibkoDC
@SibkoDC 9 дней назад
Me as well, I also had one weird case where aiming the spear in first person locked onto something it wouldn't lock onto in 3rd
@MrOrdosan
@MrOrdosan 9 дней назад
@@SibkoDC ya. could also be because enviroment. friend was testing it and stated that there are several planets were the lock just gets REALLY difficult for no reason. cuz even in his preview it TRIED to lock onto that tower for like half a second.
@Magnusfication
@Magnusfication 9 дней назад
I love the gatling for bug breaches now. The low cooldown .eans u can use on almost every breach.
@itriyum
@itriyum 9 дней назад
I think not being able to lock is a bug
@FazeParticles
@FazeParticles 9 дней назад
@@Magnusfication gatling gun sentry has longer cool down than machine gun sentry.
@MysticEyedKiller
@MysticEyedKiller 9 дней назад
I liked using the Strafing run before, and this update made it even better. I would really like more stratagems that go off in a vertical line rather than horizontal, it's more useful than people think.
@Whiteobamas
@Whiteobamas 9 дней назад
Especially when teammates like running near red glowing beacons like candy
@briantoplessbar4685
@briantoplessbar4685 8 дней назад
Yes, when you retreat you get a big line of enemies chasing you. If you could call an eagle strike vertical you could get 25+ everytime
@nilsebaer3717
@nilsebaer3717 7 дней назад
You kind of can. If you get chased by bugs, try using an eagle airstrike and just throw it straight under your feet while turning 90 degrees to your left or right. Then keep running in that line and it hits everything behind you. Kind of scuffed, but it works really well. If you get slowed by anything youll be in trojble though :D@@briantoplessbar4685
@xixon__
@xixon__ 9 дней назад
Due to how the quasar cannon is supposedly affected by heat, I think an interesting way to balance out the hot & cold planets would be to change the charge-up time. Hot planets should let you charge a shot faster and cold planets should take longer, to balance their cooldown times
@nate_wil
@nate_wil 7 дней назад
This makes far too much sense. 👍👍
@thecornfieldiii2069
@thecornfieldiii2069 5 дней назад
Nah
@GhostlyGhille
@GhostlyGhille День назад
Great idea
@DekArosaro
@DekArosaro 9 дней назад
30:25 The fact that it has 4(5) uses, and can destroy fabricators, and close bug holes, is a huge plus. Even shrieker nests
@chitin122
@chitin122 9 дней назад
Apparently some stealth buffs include the grenade pistol which fires the same grenade as the grenade launcher. Also a great combo is the eagle rocket pods to crack the armor of the bile titan and then using the strafing run to finish them off. Strafing is also amazing for spore spewers and nests etc. and can also be used to close bug holes and factories.
@mikeg2092
@mikeg2092 9 дней назад
I'll have to try that rocket/strafe combo. I do like the new rockets. Feel way more accurate
@tyrinnis9832
@tyrinnis9832 9 дней назад
dont forget the strafing run can also oneshot shirker nests, and spore spewers
@soloistpro
@soloistpro 8 дней назад
So happy that the Spear targeting was actually fixed in a hotfix patch this morning. It's such a good weapon now in bot missions
@lejenddairy
@lejenddairy 9 дней назад
I feel like the minefield would be better if it was reworked to be a sentry that stays in place and replenishes the mines that get set off. Obviously there would be a limit involved but it would make it more viable for locking down areas.
@lockelewandosky2599
@lockelewandosky2599 9 дней назад
I just want the mines explosions to not set off other mines near them.
@toddoverholt4556
@toddoverholt4556 9 дней назад
If we ever manage to get those damn elusive anti-tank mines, I think those will be the ones that are good against the automatons. As it stands though, antipersonel and incendiary are great against the Terminids just because of their sheer numbers and the fact that they charge straight at you. The Anti tank mines would be better for taking out devastators and hulks and tanks while ignoring the smaller bots
@greywhizzadventurer8535
@greywhizzadventurer8535 9 дней назад
Either that or make the cooldown really short like maybe 120 seconds at most. OR make it have multiple charges so you can drop multiple minefields but have like an eagle style reload with longer cooldown.
@endlesstrash4718
@endlesstrash4718 9 дней назад
​@@toddoverholt4556Last I saw the leaked AT mines were just bigger mines with no weight limit.
@babyhueking4280
@babyhueking4280 9 дней назад
Even if they make it to where dead bodies and other mines won’t set each other off I think that’ll be a start and maybe a shorter cooldown like 1:45min or 90sec that’ll probably make it somewhat useful and adjust from there
@toddoverholt4556
@toddoverholt4556 9 дней назад
Also, I have to that despite saying in the description that the guard dog Rover returns to the backpack to cool down it never does that. It's constantly up and attacking
@RC.13
@RC.13 6 дней назад
shh don’t tell them
@midknightranger71
@midknightranger71 9 дней назад
I actually like the changes to the rocket pods. It looks like the original idea was a semi guided, light AOE weapon, but that failed completely. So now it's closer to a lite version of the railgun strike, trading damage for multiple attacks
@noahluna6765
@noahluna6765 9 дней назад
My 3 favorite buffs are: - Rocket Sentry. Such an Amazing Sentry and it does so much work dealing with the bots. - HMG. Oh my sweet liberty, this thing MELTS it feels so amazing to use and rewarding. and Finally - The Eagle Starfing Run. It is. So. Damn. Good. So much coverage and you would never be wrong for bringing it. It's just so good
@Vespyr_
@Vespyr_ 9 дней назад
I don't know what it is but the rocket sentry feels like the most fragile sentry in the game. It just immediately melts half the time and doesn't really perform better than the autocannon sentry. I can't find a role for it.
@hakkarr7859
@hakkarr7859 9 дней назад
Love the rocket sentry and if it’s placed well enough. And There’s so many rocket pods it feels like it lasts forever.
@stunt647
@stunt647 9 дней назад
I’ve been having great success with the rocket sentry. I think it is in a good spot now.
@rexanael243
@rexanael243 9 дней назад
My only issue with the rocket sentry is its targeting. On a few occasions it has just shot continuously into a wall, rock or the ground where a target was behind the obstacle, wasting all its ammo. Otherwise, it is very good against the bots.
@Vespyr_
@Vespyr_ 9 дней назад
@@stunt647 Why take it over the autocannon though? What does it offer us? It does the same function, but worse somehow. I actually liked their idea of saturating an area with rockets. If it had a more sustained fire rate, it could differentiate itself from the AC Sentry, but currently, it's just a slower version of it that can miss.
@ythandlename
@ythandlename 9 дней назад
Rockets need either a ammo increase or a damage increase for those 14 rockets. It takes up to two rockets to kill a charger or a few more against a Bile Titan but only if you accurately take the time to aim at the head. That means at least 7 chargers or few titans. Which isn't too bad considering that it's pretty damn powerful provided you are skill at using it but for the 10 min duration and limited two suits, it's the main reason why people think it's a dealbreaker. Overall, I think the exosuits are really strong but requires some skill to use because despite being a additional armor that comes with stronger weapons, it can be destroyed fairly easily from it's deployment to even fighting a charger that can stomp and ruin your day if you're careless.
@cheeseninja1115
@cheeseninja1115 9 дней назад
The Rocket Sentry really feels great once you get the Shock Absorption Gel upgrade. That 50% extra ammo goes a lot further with it when compared to the Gatling or Autocannon sentries.
@gabusdeux
@gabusdeux 9 дней назад
​@@cheeseninja1115I think he means the rockets from the Patriot exosuit
@FazeParticles
@FazeParticles 9 дней назад
major damage buff to the Exosuit rockets. like +100. no way it sucks against bile titans and chargers and hulks/tanks.
@ythandlename
@ythandlename 9 дней назад
@@FazeParticles The thing about it is that it's still strong but 14 isn't going to last for 10 mins if you're on D9 with the amount of elites they throw at you. Either have more rockets or make them strong enough to take out most threats with one rocket. But either way it'll make it OP or just simply allow us to call in infinite mechs at the 10 min cooldown or give us 3-4 mechs with a lower cooldown like 6-8 mins. If you play well enough to conserve the ammo, it should last the cooldown but if you often lose it pretty easily or use up all the ammo before it then it seriously needs a rework.
@elijahaitaok8624
@elijahaitaok8624 9 дней назад
On a note about gunships: their engines are med armour so the stock MG can take them out, and their patrols are brick IQ you either have to go out of your way to engage them or you got unlucky dealing with a ground patrol
@yaveker
@yaveker 9 дней назад
Gunship patrols are actually an operation modifier, it just dosen't have an icon / name currently. So if you're picking missions that should have a modifier but look like they don't you're picking a mission with flying patrols.
@szabjack3734
@szabjack3734 9 дней назад
Thanks Swany for your hard work and dedication. These insights are much appreciated!
@Scotland_James
@Scotland_James 9 дней назад
10:43 the easiest way to rethink it is for it to just continuously fire..that’s what it does for the rover. The rover is a scythe …that never over heats lol. So it would just make sense that they make the AR variant “infinite”. Think about it
@pathfindersam1812
@pathfindersam1812 9 дней назад
Going to the Terminid Front, you should have in mind that Heavy MG is able to destroy those Spore spreaders (i don't know how they are named in eng version, sorry), able to destroy Shriekers' nests and you can kill Chargers and Titans. So... Heavy MG is my new love after this patch.
@victor-zq2bl
@victor-zq2bl 9 дней назад
fun fact for the spear, if you hold right mouse while reloading, you will start to lock on to targets as soon as the rocket goes in the spear and not just when you finish the reload.
@spencerwilson6143
@spencerwilson6143 9 дней назад
The only thing I’ve ever wanted for the mines is a reduced cooldown time. It just doesn’t make sense for a sentry that can target enemies from distance can be called in more frequently, or even orbitals that use much more resources.
@wyntyr_7096
@wyntyr_7096 9 дней назад
Awesome testing! Thank you!
@fran9426
@fran9426 9 дней назад
Fantastic survey of the stratagem changes 👏👏👏
@albin8166
@albin8166 9 дней назад
Thank you for sharing this video, very detailed and explains very well all the changes.
@themanwithinflatableknees8770
@themanwithinflatableknees8770 9 дней назад
Thankyou for this. Some interesting ideas for some i would never normally consider.
@BeefIntoCake
@BeefIntoCake 8 дней назад
I appreciate all your hard work on the video. I gave it the thumb up. Keep up the good work my friend
@anornymours
@anornymours 9 дней назад
MG43 is an absolute blast for me now.
@alexandreparent5754
@alexandreparent5754 9 дней назад
Bro the stun grenade combo into 900+ RPM into chargers back is crazy. Not as good as flamethrower but definitely a blast since the buffs
@haknoo1981
@haknoo1981 9 дней назад
With a jet pack your untouchable
@sabre_phoenix5996
@sabre_phoenix5996 9 дней назад
Always a good breakdown swany. I like a lot of the changes, can't wait to get back into the machine guns and the spear! Gotta try out that precision strike again too lol
@matej2733
@matej2733 9 дней назад
The best vid about update so far! Thank You! 🤩
@stuchris
@stuchris 14 часов назад
21:00 its because you're using minefields in an offensive role. which they just arent intended for whatsoever. try using mines on defensive missions or when waiting for extraction and simply block off entrances with them. that plus a position with the MG emplacement means you can do a lot of mid-to-high level extractions and defense missions solo.
@chasehardison5907
@chasehardison5907 9 дней назад
That end clip: "Look at me, I am the gunship now!" 😂
@codysing1223
@codysing1223 9 дней назад
The essential personnel defense missions, They taught me the value of mines. Mines left unattended are dangerous, But throwing down a minefield, then immediately following up with another stratagem activates nearly all the mines all at once, shredding everything from above and below at the same time.
@jmo7185
@jmo7185 9 дней назад
Great overview, thanks !
@freedomfirst7143
@freedomfirst7143 9 дней назад
The AR 23 guard dog needs a stalwart and be able to be replenished from ammo packs you find on the ground.
@MyMike004
@MyMike004 9 дней назад
they replenished the ammo to your guard dog when you pick up ammo on the ground but you need to pick up 4 times i think to fully get back the ammo
@benbarber6626
@benbarber6626 7 дней назад
I agree that replenishing ammo from boxes would be a massive buff. But I honestly don't understand the hate for the Guard Dog. If I'm comparing it to the rover vs terms. I want the AR Guard Dog every time. It's not gonna shoot me in the back of the head and it can kill hunters before they get to me.
@RC.13
@RC.13 6 дней назад
@@benbarber6626the laser guard dog has 100% uptime which means it massively outclasses the AR guard dog
@benbarber6626
@benbarber6626 6 дней назад
@RC.13 the AR is too as long as you're smart about resupplies. I think people just need to be better about watching ammo and resupplies. The Guard Dog Rover is a liability because of friendly fire.
@wgps4506
@wgps4506 9 дней назад
This was a good breakdown. Thank you for investing so much of your time
@Espenoza
@Espenoza 9 дней назад
Thank you for making these.
@MrGuitarfreak132
@MrGuitarfreak132 9 дней назад
I already was a big MG-43 user. But I love this change. Even more powerful, more ammo, faster reload. Hell ya! People be sleeping on this gun. Its always been fun and just feels really really good now.
@mikeg2092
@mikeg2092 9 дней назад
Same, one of my favorites. And it's has those sweet voice lines.
@robvogl7178
@robvogl7178 8 дней назад
Thanks for all the hours you put into this bro. I’m gonna try out some new loadouts after watching this.
@TheDeAngeloo
@TheDeAngeloo 7 дней назад
Your service and Duty are well noted. Thank you
@supahvaporeon
@supahvaporeon 9 дней назад
Anti-material got a stealth nerf, the projectile used to kill a hiveguard in one shot to the jaws, now it takes 2-3.
@generalseal6948
@generalseal6948 9 дней назад
i find the minefields are good at supporting you in attacking automaton and termind outposts as they tend to kill newly produced units and enemies will attack the dispensing tower drawing their fire and drawing enemies close to the field
@mr.amontar7098
@mr.amontar7098 9 дней назад
I like to play with the Tenderizer for small targets and HMG for bigger targets since the patch. Add a grenade pistol for Utility and you are ready to go against almost anything. Grerat Patch for me.
@davidbeeman7662
@davidbeeman7662 5 дней назад
5:05 mg-43 was my go to when I played lower tiers
@kittybathunter5834
@kittybathunter5834 9 дней назад
Out of everything change they made I love the gatling barrage. My first few missions I tested it on I just threw it at tanks. Since they're too slow to effectively move out of it I actually managed to pretty quickly fire and forget a few and they just blew up after a couple seconds.
@knicklichtjedi
@knicklichtjedi 9 дней назад
The Rocket Sentry has to be my favorite change of this patch! It feels sooo good now and has a unique position where it will target heavies first, and then fodder.
@DeusMachina_EXE
@DeusMachina_EXE 8 дней назад
One thing about the gaurd dog that you definitely didn't notice is you don't need to grab a resupply pack to resup it. Picking up basic ammo boxes also fully resupplies it, it actually makes a huge difference.
@omegaweltall2001
@omegaweltall2001 9 дней назад
I think the purpose of the Eagle SR and the Gatling B ‘damaging heavy armor’ is for them to to full damage against medium armor targets.
@masterkenai7098
@masterkenai7098 8 дней назад
I really loved the HMG but allways tought it was to week, but after the new patch, i am allmost always running it, thanks AH
@just-josh4107
@just-josh4107 9 дней назад
Gunships aren’t fully random, they’re a modifier with a bugged description. if you see the modifier logo with no description, there will be air-based patrols in that mission, so you can choose not to fight gunship patrols if you don’t want to.
@2MeterLP
@2MeterLP 9 дней назад
Love the machine gun sentry! Its so nice to always have one available to help with swarm clear! But they need to make it ignore heavy enemies, its so annoying to watch it throw all of its ammo at a charger head to do zero damage.
@SilentSpeak
@SilentSpeak 8 дней назад
Gatling barage and precision strike are now VIP strategems and its no surprise people are now making them a part of theyr main load outs. Gatling barage aoe area also feels bigger. It absolutly wrecks everything, leaving only the heaviest enemies alive (and sometimes at the right angel even the hulks and tanks will blow up by the end of it due to getting hit in the weak point glowing vents) and the cooldown is so quick, it honestly feels like you can spam it with every big engagement that happens. Precision strike is now so much more precise and the damage is off the charts. It honestly feels like it pushed the orbital railcannon even further into obsolition due to much faster cooldown, the call in is so quick that it is even easier to aim, the damage is off the charts and can take out majority of heavy units in one strike if not at the very least bring them close to death so you can finish them off easily and of course it has a large area of effect unlike the rail Canon so it takes out more than just one target. And as far as airburst I already loved Airbus before now it just got even faster cool down so it is always worth bringing for clearing out large groups of enemies like a bunch of marauders and Devastators, which now, coincidently, happen to spawn in groups of up to 10 and more...
@spamquisition4046
@spamquisition4046 8 дней назад
Gatling barrage goes for a comically long time, it's so good against bug breaches
@cheapmerc6401
@cheapmerc6401 7 дней назад
Mate you make killer update war bond analysis videos. I appreciate the hard work they are premium❤
@MrMiarne
@MrMiarne 9 дней назад
I did try MG43 and it feels great. Extra durable, damage, magazine and the reload cut make it feel just about right.
@aflyingstarly5535
@aflyingstarly5535 9 дней назад
Ty for the follow up video.
@metalelement414
@metalelement414 8 дней назад
I have a marksman focused build when fighting automatons. The MG turret buff has been a live saver. If I'm stuck behind cover, I chuck it off to the side to pick off enemies and draw their fire. I don't have to worry as much about the perfect sentry spot, I just toss it around and it's fun ad hell.
@DannyStuart
@DannyStuart 9 дней назад
Turrets should have a cooldown time based on when they die. As soon as they die, it should be a pretty short time until you can call them in again. And if they survive for a long time, you won't need to call one in again so soon. It feels like there should be way less punishment for a turret being killed by a random charger spawn, and their problem is their lack of uptime.
@michaelbradshaw2949
@michaelbradshaw2949 9 дней назад
I've been taking the heavy machine gun and matching it with both the eruptor and the supply pack. It's super fun. And if u match it with stealth or the new armors it pretty great
@Sandesper
@Sandesper 9 дней назад
Emplacement has always been one of the msot underrated strats, I have that strat every single time I run a bug mission. Its amazing. It has always been about awareness and positioning. Having faster rotation speed feels amazing buff
@shasmith502
@shasmith502 9 дней назад
Appreciate the video my dude!! Definitely best HD2 channel out rn.
@sumtingwong8230
@sumtingwong8230 9 дней назад
Yeah, i'd be a happy man when they add an autoloading or beltfed backpack. at the cost of an entire strategem slot and backpack, getting the ability to continuously fire from a more limited ammo pool would be great. I imagine it practice it would function as any given support weapon's backpack but with half the ammo capacity and providing squad reloads when deployed, or massive ammo feed for not applicable weapons (LMG, HMG, MMG, Grenade Launcher)
@Chevy64w
@Chevy64w 3 дня назад
Strafing run is a must for me, especially if you don’t feel like teamkilling, it’s so accurate you can get it in danger close reliably, it also destroys spawners now
@benjaminpinela4967
@benjaminpinela4967 9 дней назад
The HMG emplacement is my go to, but I always had a hard time with rotation and how whenever u spawn it, it's not facing the direction you don't want. WITH THIS I'm so glad they did this and I am forever grateful 🙂‍↕️
@lordy6666
@lordy6666 9 дней назад
Great video, thank you.
@nickhanisch1501
@nickhanisch1501 9 дней назад
the mg43 was alwasy good, people sleep on it because its the first support weapon, but with its large magazin and medium ammor penetration melting through everything but heavys, its still a solid pick even on 7 plus missions
@JNWtheRAC
@JNWtheRAC 9 дней назад
I liked the gatling barrage before the buff but now it's so much better. One thing I noticed about it was that the area of coverage circle has become more precise and smaller. With double the volley and slightly faster fire rate, it has become amazing.
@nilsljungdahl7582
@nilsljungdahl7582 9 дней назад
Great vid! Doing a real service for the HD community!
@PotatoWhyKid
@PotatoWhyKid 9 дней назад
Great stuff Swany! Keep um comin’!🫡
@MrJavomon
@MrJavomon 9 дней назад
Presicion strike is by far my favorite and now is just more amazing.
@themissingpeace7956
@themissingpeace7956 7 дней назад
I used to take the 500kg to deal with bile titans but the new precision strike now is my go too. Super OP.
@stoutvt
@stoutvt 4 дня назад
hot tip for the new rocket pods: the new warbond's shotgun pistol's all barrel mode will make chargers bleed out when shooting cracked armor. The strategy is to crack the armor with rocket pods, then fire all barrels into the cracked armor. The charger will then bleed out. 100% of times unless you miss
@VoidEternal
@VoidEternal 9 дней назад
I took the HMG-E to deal with Shrieker nests and breaches. Them buffing the turn speed just turns this into a must-take for bugs now. Gonna have so much fun
@quaternarytetrad4039
@quaternarytetrad4039 9 дней назад
I absolutely LOVE the MG43. I tend to pick it more than any other support weapon.
@gmtom19
@gmtom19 8 дней назад
Would be really cool if, when you select the heavy MG as a strategem, when you select another stragem instead of being greyed out, you can select it again to call in an ammo backpack for it as well that massively expands the ammo capacity.
@GoldenGo_OSe
@GoldenGo_OSe 9 дней назад
Great video! The Rocket Pods got a severe nerf, although I do not think it was intended, it just needs to be adjusted a bit.
@samuelm4021
@samuelm4021 6 дней назад
BRO, I’ve been using the HMG a lot but never tried shooting the biletitan booty after the first pop. Thank you!
@Afroman_Gaming
@Afroman_Gaming 8 дней назад
Unrelated, but I see you using the Adjudicator! I'm a huge advocate for that gun and I love the 5 extra rounds with this update. Really makes a difference. Don't worry I haven't watched your other video about default weapons yet but I will after this. 😁
@MNewton
@MNewton 9 дней назад
Another good thing about the Orbital Gatling Strike is that you can put it very close to yourself and not have to worry about it killing you as it doesn't have an explosive component, unlike the Air burst Strike.
@norvillerogers4047
@norvillerogers4047 9 дней назад
I love all the mg stratagems and I bring different ones each time. My favorite is the mg43 since its an all rounder that still has enough pen to deal with the more armored bugs. I used the mgs and the sentries before though the buffs just help cement the roles of the weapons that allow for variety without feeling like you are picking a "worse" option.
@jlyn608
@jlyn608 9 дней назад
Absolutely great stuff, and super helpful, but I will say that I had completely different results with rocket pods. Following the change, their homing capability feels equivalent to the railcannon strike, and their ability to at least *mostly* kill any charger while guaranteeing at the very least a heavy hit and armor shredding is extremely solid. The improved orbital precision strike overshadows much of that, yes, but I've had some luck with treating it as the eagle equivalent to railcannon strike (as you can use it three times in the span of railcannon strike's CD) with divisible damage and the extra utility of being able to hit buildings, which is pretty nice. The increase to its *accuracy* is massively noticeable, as you no longer need to stun mobile enemies like chargers to get full value, and it basically never goes to waste, now. Yes, it's most certainly worse at hitting small crowds, but I feel like its role is now uniquely interesting in its anti-armor applications. Better or worse, I don't feel like is the argument, so much as *different*. But, even if its ceiling may be lower, the floor is most definitely so much lower, now, that I find it to be much more useful for mid-level play, in particular. All the other commentary has got me super hyped to try out some of the stratagems I'd overlooked, though, and the previous weapon analysis was similarly fantastic. Big fan of these in-depth patch breakdowns with all of the testing and such! ^^
@Saaru606
@Saaru606 9 дней назад
nice content, thank you
@captainworstpirateiveheard9842
@captainworstpirateiveheard9842 9 дней назад
Orbital gatling: if u time a bio titan correctly, you can smash its top plates/armor, then finish it off with rockets or quasars
@inshane6277
@inshane6277 8 дней назад
A fun idea I had for the Guard Dog is to "feed" it a magazine of your primary, which it then "chews it up" and converts the ammo into two magazines for it to use (or a magazine of your secondary into one mag for the guard dog). We already have a button for you to grab supplies from the Supply Pack off your own back. Just use the same button to feed your guard dog. I think it plays into the ridiculousness of Super Earth technology and can give the Guard Dog some character. Imagine the memes. A little guard dog next to a dog bowl full of magazines. ❤️
@Nayr090
@Nayr090 9 дней назад
Regarding Eagle Strafing Run and Gatling Orbital. My teams and I have had success using them when someone brings an anti-tank option (RR, EAT, Quasar). A lot of times, we could get one or more non-crit AT shots on heavies and the strafing run and orbital could finish them off rather than require another AT shot. This was really apparent with Bile Titans for us, but I've also been in a few random games that have seen them get used to a similar effect. And that's in addition to getting rid of chaff. Thanks for putting the video together!
@VoidEternal
@VoidEternal 9 дней назад
Eagle Strafing run makes absolute quick work of Bile Titans if you can crack their shell first. Once you see the green blood/mucus show up on their shell/legs, an Eagle Strafing run will finish it off quickly, and still have plenty of runs to deal with the chaff.
@skywardsoul1178
@skywardsoul1178 9 дней назад
I'm *really* enjoying the HMG now, I'm super happy with it, after being so very disappointed with it at release. I'm playing with it most of the time, just really fun. The MMG got a nice buff too.
@theinquisitor2792
@theinquisitor2792 9 дней назад
1:30 the spear locks on cannons perfectly fine at really long range. When you're too close or at a lower altitude the actual base gets in the way of the targeting
@creeeamy7133
@creeeamy7133 9 дней назад
HMG really feels like the star of this update. It went from requiring a dedicated loadout to even function, to being among the best bot weapons in the game, and an excellent option on bugs (though not quiet top tier) Its new lowest RPM has barely less DPS than the old standard RPM, current standard RPM just totally outpaces and is easier to control than the old HMG ever was, and honestly you can feel how much longer the mags last, and you can actually reload it now. It crushes literally everything in bots with ease, and can deal with every bug reliably too, but is kinda prone to be overwhelmed with how cumbersome it is. You can bring down chargers with leg shots, titans fairly quickly, factory striders in seconds. It mops devestators as if they were nothing, can stagger heavy devs out of their block and stun spam. Plus since you tend to run it with supply pack, you can usually go stim crazy, which pairs extremely well with the new experimental infusion, letting you go pretty crazy at times. It actually just shot from the worst support weapon to among the best.
@philsc6028
@philsc6028 9 дней назад
Exosuits need to adjustments that makes sense lorewise, H1 had destruction warning, which gave you time to exit the mech, 2nd thing was the ability to call stratagems and shoot out from inside the mech. Sorely missed functions.
@Kanati96
@Kanati96 9 дней назад
This man is really doing gods work, now if only we could get an Easy Rare Sample farm guide out of him.
@tequanjones8625
@tequanjones8625 9 дней назад
I love the strafing run. I always use orbital strike because I hate cooldowns.
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