I've got like 4 hours of sleep the past 2 days to get this video out so I hope you all enjoy it. Let me know which of the new weapons if your favorite down in the comments! ➡Latest Patch Notes - store.steampowered.com/news/app/553850/view/4113546867256852245?l=english ➡Join My Discord - discord.gg/jRV9RJfqDX ➡Follow me on Twitch - www.twitch.tv/swanyplaysgameslive ➡Subscribe to SwanyPlaysGames - www.youtube.com/@SwanyPlaysGames?sub_confirmation=1 ➡Subscribe to SwanyRants (My 2nd Channel) - ru-vid.com/show-UCPszGeh4gAG2oet_bufYGgQ ➡Follow me on Twitter - twitter.com/SwanyPlaysGames ═════════ Timestamps ════════ 0:00 - Intro 0:50 - Las- 16 Sickle 3:16 - SG-8P Punisher Plasma 6:12 - Las- 7 Dagger Pistol 7:45 - G-23 Stun Grenade 10:15 - ARC-12 Blitzer 14:08 - Outro
Hey @SwanyPlaysGames - The weakspot of the Chargers is the back of the front legs, not the butt. Also, they recently made the head of the Chargers another weakspot.
Sg-8p can kill the walker bots with one hit thats why I use it and it has like 10 magazines. Its fun trying to arc the shot as well. I didnt realize that 250 was tha cap for medals.
Having tried the Dagger (LAS pistol), I can safely say it will not give you the experience you seek. It’s incredibly weak, but has the perk of unlimited ammo if you don’t overheat it.
It’s interesting that in 2024 we had a release in live service games, Helldivers 2, and sci-fi film, Dune 2, that everyone is saying will change their respective genres. I hope it’s true I hope Hollywood and game developers/publishers take away the right lessons from those success stories.
It will only change after the offending companies go bankrupt or at least their entire upper management and the roaches on the lower levels all get fired. I don't see any CEOs being laid off or management. They are too blind to restructure themselves. The only thing I do see is companies going bankrupt. You would have to wait for that.
I really enjoy the punisher plasma when fighting bots. It's ability to one shot striders and stunlock even shield devestators is rather nice. It is also deceptively good for ammo since it kills everything below a devestator in 1 shot.
I tried comparing the scorcher to the sickle. The scorcher completely outperforms it as long as you maintain your safety distance. The fact that the sickle doesn't penetrate the prawns is a huge downside.
Great breakdown! The sickle instantly became my favorite weapon off the jump, but now I want to unlock and try the other ones. The secondary is so tough right now I don't know what to use. Everything is so MID
The Arc Blitzer acts just like the Arc Thrower against chargers, its better to consistently hit the head to kill it. The way i kill chargers with the Arc Thrower is hitting in the head about 6-10 times and becauser the head has its own healthpool, if i kill the head it kills the charger. The same applies to the Blitzer, which is why doing flank tactics to kill a charger doesnt work as well when using Arc weapons.
Another Weak spot is actually front right leg for the Charger Bug, if you break its leg armor on the right leg and boom a super good weak spot. Just For anyone who doesn't know
As an atc thrower user, aim for the face of the charger with the blitz and see if that helps, the arc thrower ignored armor sonthe blitz might do the same
Sickle is probably the best gun in the game right now so long as your not on a hot planet and know when to let the weapon cool down, 10/10 Punisher just... it fills the role of the grenade launcher, while filling that role poorly, it needs some TLC or a bit more time in the oven to cook, 3/10 Dagger is neat, but wont be replacing the machine pistol as it has the same weaknesses that hold back the sythe from being really good, 4/10 Blitzer is neat on paper, but just doesn't feel good to use, its really hard to use against bots, bugs it does alright but Id rather just have a normal shotgun in most cases, 4/10 Sickle honestly is the only really good weapon in this pack, it just does its job really well, and I suspect it'll get a nerf in the future just like the railgun did as I feel like its overperforming compared to most other primaries.
I think the reason why the arc shotgun do shit dmg to bigger enemies like the charger or titan is because its lightning does not pass thru like the arc thrower?
You are not alone thinking the punisher plasma is not that good. I'd even go as far as saying it is the worst primary in the game and is a detriment to the team. The splash is too little to matter and the damage is too low when the splash works. Automatons are killed fairly well by it but are too far apart most of the time. Terminds are packed together but the damage is too low for all the high health enemies you see over there. Aiming past 30m is just a pain as you have to aim 45° at least and some people defend it, saying it is good because it can kill chargers. But the same people also use an MG or the grenade launcher for actually clearing out groups of enemies, which is ironic as the punisher plasma is a grenade launcher essentially and thus meant for groups. To sum it up it is supposed to be a weapon meant for clearing groups, which cannot clear those and cannot be aimed well past 30m on top of that.
The devs made a great game, but they should outsource weapon production / balancing. Less then half of the new stuff is "decent", just more crap weapons added to the pile. Hope they fix before they add anymore.
stung grenade seems amazing with autocannon. the autocannon can solve all the stuff an explosive grenade usually does (bug holes, factories, killing spewers), and it will be very easy to kill a stunned charger with an autocannon.
The AC is definitely the most middle of the road all around functional weapon in the game, and stun grenades on a charger will also allow the AC to break the leg armor by shooting the back of the leg and then killing the charger with a single shot to the broken armor spot.
Sickle my beloved.. for those who didnt know, the Sickle is a returning weapon from the first game, the way it used to work is practically the same, but on the first game, the rate of fire is a lot slower, it overheats faster, and has no spool up time. In the first game, the Sickle was practically meta just because you didn't have to reload it as long as you're careful which gives you a huge advantage in attrition. the Scythe wasn't as good because while it focuses on damage over time, the Sickle does a higher flat damage per shot, giving it more dps than the Scythe in short bursts. the new Sickle is a pretty huge improvement over the old one, however the old one did have a much punchier bass on each shot, which is the one disappointing thing about it.
The main difference between the first game and second is you need to bring your own ammo call down in the first. The sickle allowed no ammo builds with just orbitals and airstrikes. The main reason the sickle is better is because it has a faster turn rate than the scythe on top of the higher damage. No need to hold down the scythe and spray down a bunch of stuff you don't want to spray just so you don't have to deal with the spin up time. The sickle solved all that
It was pretty meta, unless you are good at positioning and judging distance, then the tanto was an absolute beast. Nothing like cutting bugs down with a giant freaking lightsaber. Hoping the dagger isn't a substitute to the tanto in 2. Maybe it will make it in whenever the trident does.
Currently most of high lv players in helldivers 1 use Las-13 Trident. Because it shotgun with unlimited range and ammo, even rate of fire worse than Las-16 sickle but shot 6 pellet
Plasma punisher looks like it really need a projective hitbox increase. Also found to often go between bot's arms or legs when it feels like it should be hitting based on the visual. That inconsistency feels like it's holding it back quite a bit.
honestly even without that i feel like the splash radius/damage could be a tad bit better, generally for small bugs its fine but ive shot it into crowds of hive guards and it kinda becomes just killing one at a time it feels like. Either way im quite enjoying the puni plas
My other beef is that the bust travels VERY slowly and has such an anemic range. I couldn’t shake the feeling I’d been stuck with a joke gun that suffered from acute projective dysfunction under pressure. Damn thing needs some little blue diodes if you know what I’m saying.
“This is the one I’m probably going to be sticking with” *fails to kill a hunter* The best pistol has always been and still is the machine pistol. And this footage has proven it to me.
It's not even close IMO. It shoots fast and has double/triple the DPS of every other sidearm. Funnily enough the machine pistol also has like twice the DPS of the arc Blitzer shotgun.
For all the DPS the machine pistol has, it has some pretty pitiful ammo reserves. I've managed to, at most, kill four, maybe five Scavengers with a single magazine, and that's not particularly great when you have dozens of small bugs to have to cut down afterward. There is something to be said for the superior reserve capacity of the other sidearms, even if they aren't as good at killing things fast.
the Slugger has been my favorite weapon up until now. It may say "Light Armor" but I'm 99% sure its Medium Armor piecing lol but maybe something will finally take its place for me
Armor is weird. I'm pretty sure there is more than 3 types of armor (light, medium, heavy). There is likely 2-3 digits of value for armor and 2-3 digits for armor penetration. The punisher sucks at shooting Brood Commanders. The Slugger seemingly goes right through. The revolver is better than the Punisher but worse than the Slugger. The sickle also penetrates Brood Commanders but not Hive Guards. The liberator can't penetrate any of these things. Red hit markers mean full damage. White means reduced. The Slugger can still penetrate medium armor but it's reduced. Still a freaking lot because it's a Slugger.
the description of slugger said "punch big hole in big target" but classified as light armored but in reality it can punch through medium armor....it like design team and weapon balance team did not communicate well
Punisher plasma really highlights the issue with "use cases" If it has a specific use, cool. But what about EVERY OTHER SITUATION. If its dead weight 80% of the time, it's just dead weight
You mean, like EAT? Fun part is you don't go into battle with just 1 weapon so you can take a "use case" weapon along and not be hindered because you have other weapon slots to fill the gap. It's a "kit" not a single item scenario. Use your primary, your secondary, support, grenades, stratagems---it's all a package. Understood if a weapon is just underwhelming, but saying 'use case limitation' isn't really a big deal since you always have more than 1 option at your disposal. You're not going to settle on one kit (loadout) and just run variety of missions without making adjustments. Always take gear to suit the missions parameters. Ultimately your criticism doesn't really seem all that meaningful.
@@JM-db8ez It's different with a primary since it's the gun you fire with the majority of the time and it has too many downsides for the few positives it has.
For the lightning shotgun, you have to shoot around whatever your trying to hit, like on the deviators you have to aim above the head so it arcs through the head.
seems like nothing is being playtested and its just being thrown at the wall they cranked up the difficulty so they could sell us a warbond that doesn't adequately address they problems they caused
Keep in mind, energy weapons are affected by environmental effects like heat so pay attention to the conditions of the planet you’re going to. On hot planets your heat builds up faster, not sure on cooldown… final answer lol Edited for wording and clarification. Good luck out there Helldivers
@@TheDragonfriday A sickle on a hot world- heats up faster than an assault rifle and is less effective. A Sickle on a cold world- heats up slower and as such is more managable to keep up the fire pressure.
It's actually the cooling rate, not the heat buildup. You get the same amount of shots before overheat no matter what planet you are on, it just cools faster on cold planets and cools slower on hot planets.
I wish the plasma at least had that EM effect to stun enemies for a bit. That alone would make it such a great utility tool even if it doesn't do much damage itself.
@@gecko2.617 I think something that would be a huge change for it without making it function differently would just be expanding the hitbox of the projectile to at least the size of the visual part. just make it a bit larger than a softball
@@gecko2.617It basically is the grenade launcher but worse. Good against bile spewers, nursing spiders and everything that has partial armor, but completely useless for everything else the normal grenade launcher excels at.
Interesting that you say you liked the sound of the sickle, I think it sounds like a generic ballistic weapon and was kinda disappointed that it didn't have a laser sound like the automaton weapons or scythe.
That stun grenade really completed my autocannon, i can close bugholes&factory, destroy some objectives from faraway, kill charger&hulk easily. It's really fun to be an all-rounder.
Oh you're right. It must be amazing against Hulks as an Autocannon user, since normally the only problem the autocannon has with them is trying to hit that eye as it's swings around. If we can just stop them to take a calm shot, then that's a perfect combo. Would also work for the anti-material rifle. I need to test it with the Laser Cannon too. Have been wanting to know if it pens the eye (since it can the legs).
@@THIS_GUN28 Hmm? Why the Spear? The Spear best used at range. I guess it'd make it easier to lock on, but if you're within grenade range, then I'd imagine a Recoiless would be better suited.
@gangsterguardsman4576 That's exactly what me and some friends were saying. Make us only have 3 heatsinks. That way it will punish you if you don't manage the heat properly.
The blitzer is an interesting weapon. It horrible agains bots but destroys bugs. For one, it one shots most smaller guys. For two it stuns/knickknacks anything it doesn’t one shot for about .5-1 second. Because of its stun/knock back, stalkers become a breeze. Plus it’s got that oh so sweet infinite ammo. At the moment it is my favorite weapon for the quick run and gun build I use for most bug missions. Jet pack, EAT launcher, rail cannon and eagle air strike. Stay on the move while constantly spamming this thing behind to take care of little guys. When a charger shows up shove an EAT rocket in its face and say farewell. When a Titan shows up hit em with the railcanon and one of two EAT rockets to the face. Use the eagle airstrike for bug nests or taking the out herds of bile spewers. Using this build granted me my first ever solo level 9 no death run on bugs. Highly recommend checking it out.
I quite like the idea that they introduce weapons that work better against one kind than the other of enemies. Makes you plan in advance instead of just always using the same equipment
Sickle is a wake up call for "balancing team" or whoever does it with weapons. Really good balanced primary. Good dps, literally NO ONE IS ANGRY and it didn't make game "too easy". Everyone's happy. So what's the problem? YES, I'm looking at you, every other laser weapon
I would love a heavy laser weapon that isn’t just a solid boring beam but also not just an assault rifle with infinite ammo. Something where it fires a super powerful beam for a second and then stops and you have to wait for cooldown or reload
It’s a laser+heat weapon so it could do with more armour penetration or even ignoring some armour… The way the devs have made enemy armour values deal with primary weapons don’t make any logical sense in this game
@@TheMantisLord50 yeah, killing time is what matters in this game. And especially with laser cannon that takes precious stratagem slot. Ammo? Everywhere on the field. Call backpack with ammo, call resupply Hell, ammo is everywhere!! Ammo conservation is not a problem. Holding boring laser beam on enemy not even knowing if it damages it - that's what boring is
Couldn't agree more on the sickle, new favourite. Definitely overheats a bit fast if held down too long or feathered too frequently. Might be interesting if we got a backpack that could make laser weapons overheat more slowly.
Support item: "Case of Cold Ones" - A minifridge loaded with beverages of each Helldiver's choice, boosting morale by increasing stamina recovery rate for a short duration. /// Bonus Passive: "Built-in Coolant" All Laser weapons overheat half as quickly
Swap to your pistol or support weapon while it cools down. It takes a lot of shots to get it above 50% heat but once it's there it only takes a few to overheat, so if you can supplement it with another weapon you can then shoot it for longer. Pairs insanely well with the MG or laser cannon for killing medium fodder letting you kill whole hordes yourself if you can get someone to shoot the chargers for you.
Both the punisher and slugger are better at stunlocking bots(While also killing them in less than 3 shots) Getting close enough to even use the Blitzer to stunlock enemies will get you killed on T7 or above. As far as I'm concerned, the Blitzer is the 3rd best "Unlimited ammo" weapon we got in this warbond.
@@SuperCatacata yea I know the slugger and punisher are better to stunlock enemy but you can't do multiple all at once, that's the whole reason I said that
It makes perfect sense that an electric shotgun wouldn't work against the Bots... hear me out, an army that is wholly based on metal and electronic circuitry would probably have electrical resistance, hardening, or grounding baked into their manufacting process, as it creates considerable vulnerability to do otherwise, think of not making electric-car water resitant/proof.
@@TheDragonfriday yes, but a little gun with a small power pack probably couldn't produce a large enough voltage to take down a hardened system, aircraft today can get hit with lightning and fly just fine.
@@Thesavagesouls it was an oversimplified explanation to be sure, but a hardened system would definitely be able to resistance even a direct electrical attack, think modern day aircraft.
If the Arc-12 actually arced through targets like it is suppose to. Then the short range and slow firing would be good trade off. But instead it does not arc only working on single targets most of the time. Sometimes it will split into two targets.
@SuperCatacata inc breaker, spray n pray dont stun. They're good at clearing small mobs, but kinda sux against medium. slugger punisher good against medium but kinda sux at clearing mobs. Breaker still best overall. Arc shotty has clearing power and cc, and cost no ammo
@@gotzn0name478 Okay, but the other 3 shotguns do stun. And both of those drum mag shotguns clear mobs much faster than the arc shotgun since it shoots one arc per 2 seconds which is 1/10th the firerate of those 2 shotguns mentioned. Arc shotgun is just an arc thrower with less range, way less fire rate, 0 armor pen, and much less damage. It's not good in any category. I'd rather have a primary that excels at a single role instead of being bad at all of them. So I know what to use for my support weapon to cover that weakness. Guess what else is quite good at clearing mobs while also having unlimited ammo. It's in the same warbond. The Sickle lol. And it also has long range abilities unlike the Blitzer. Also you can actually choose to aim it at weakspots, so it's not worthless against bots.
It needs longer range honestly. Like 10 more meters and it'd be pretty decent. DPS-wise it's not winning any races, but I don't expect it to as it has unlimited ammo, but the range + low rate of fire kill it from being even viable in comparison to other primaries. (Only has like a 10 meter max range)
That set up doesn't make any sense. A more better load out would be an EATS to deal with heavies, and the arc shotgun for bugs. You're literally unstoppable lol. (Although I haven't unlocked either so don't know yet )
Arc thrower doesnt one tap chargers, true, but it can kill them in 6 head shots. Its an awesome weapon, and burns through armor pretty well. 20 shots for a bile titan btw. Its a lot of fun to use, and provides just enough arcing lightning to deal with the massive chaff groups the game sends your way as well as large enemies. Never stop firing and your golden! @pingus9934
I love being able to Cosplay as a Tau Empire Fire Warrior with the new armor, laser rifle, orbital railcannon, railgun, laser pistol, guard dog rover, stun grenade, and a mech for good measure
Bit weak for a Pulse weapon though, isn't it? A Tau Pulse Rifle would be more like the Scorcher, except with a 100 round magazine and better armour pen.
He’s lying off his ass because I’ve tried it. It is worse than pre-buff spray and pray. It literally can’t hurt anything above low tier medium armor. The Sickle and the Plasma punisher are pretty insane
Bro is clueless, I don't know if he just plays easy difficulties or what but his opinions tend to be insane. He also praised the las pistol which is probably the worst secondary in the game lol, it's ttk is absolute pathetic
Arc blitzer is ok but not great, best use case is when stalkers and stuff start chasing you blind fire them. It will stun them and 8/10 of the times they will fly away before trying to push you again. But the damage from it is pretty shit. Overall sickle still best imo.
im the opposite in that regard... hate playing vs bugs... esp after the spawn rate patch... biotitans and chargers spawn like crazy on top of the small fry that went overboard... automatons seem balanced in a way, not affected.
@@brandonlucaberry1090 Level 7 isn't too bad. Carry a rail cannon strike, arc thrower or mech. I like the armor that gives limb health, you take a lot of limb damage
I bring stun grenade on bug hole missions. I just use a hundred other things to close the bug holes. Or my team mates do it. Eg, i use autocannon for instance which is way more efficient at closing them
I feel like the Dagger needs to do the same damage as the Scythe, but have half the heat capacity and the smaller reserve of sinks. It really just tickles things.
Good video but the Dagger pistol is utter trash compared to the dps of the auto pistol, the punisher needs a fire rate buff, maybe projectile speed too and lastly the Blitzer needs a miracle, no amount of ammo is gonna justify it's comically low dps and range
i mainly used the plasma shotgun as a cheap grenade launcher, so i wont have to bring the real one. i find it a lot better vs robots since it can blast down the walkers with a direct shot. having it as a grenade launcher means i can bring another support weapon with a lot of firepower to go. And it made me appreciate my sidearm a lot more too. Is it the best weapon ever? not a by a long shot. but it has its uses.
I was looking for this comment. It really annoys when people say that you have to shoot the chargers in the back. Yes, with most primary weapons I tend to shoot the tail but if the armor is broken on the legs then I go straight for them.
it's the "weakest" part of the charger, since it has no armor. In the event that you're using a weapon with no armor penetration, and you don't have strategems with armor penetration available, then in that instance, the ass end of a Charger is the weak spot, for all intents and purposes.
@@negativegaming1337 yeah it is the least armored part in the chargers body but it still isn't a weak spot. The tail only takes 10% damage from weapons that don't deal explosive damage.
He's overstating it. The regular liberator full auto does a better job at taking out small mobs. The only advantage the Blitzer has is "unlimited ammo" since it's fire rate can only shoot like one time per 2 seconds. But do you know what else just came out and has unlimited ammo? The Sickle. It also specializes in taking out hordes of chaff. With much better DPS.
The Blitzer-Dagger-Arcthrower-Jetpack-Patriot-Orbital Railgun combo is my main setup now. The arcthrower sucks against small bugs but is good with mid-sized ones and okay with the big guys. I use the Blitzer for the small bugs. The Dagger is for emergencies or for baiting bugs into a Hellbomb with its range. The Jetpack helps me move around and hop out of problematic scenes. In battles, I might use the Patriot/Orbital Railgun if necessary, but sometimes I switch it up with other Stratagems.
You don't know how to use the arcthrower if you think it sucks against small bugs. It's actually better at it than the Blitzer because it has twice the fire rate when used properly. Not a single small bug should ever get close to you if you are spamming the arc thrower. Meanwhile it can also take out spewers and chargers. You are simply just role playing if you are using any of those other guns when equipped with the arc thrower. Because they all are absolutely not needed. And you are being less effective by ever using them instead of the Arc thrower. And like you said, if bugs do get close because you messed up your positioning... just use the jetpack to get away and keep blasting the arc thrower until they all die.
@@SuperCatacataagainst larger swarms the Arcthrower struggles. The arc only has a certain angle it can move at and the arcs aren't consistent. The closer things get to you the less effective it is. Covering this weakness with the Blitzer is 100% a good strategy
@@SuperCatacata I've played a lot with the arcthrower, and I only die sometimes because of the masses of small bugs, especially the hunters. The arcthrower sometimes doesn't hit them because they are so fast. Yeah, I use the jetpack to get away, but you can't jump far enough to escape hunters. Also, the jetpack often collides with the bugs when you try to jump over them, and you don't move at all forward or backward. I mainly use the airtime in battle to stim, change weapon, or to reload/charge the weapon.
I find a really cool reason to use the electricity weapons is that, at least on the terminus’s it’s just ignores armour, like you can just keep shooting a charger from any angle and you’ll kill it in no time, I find that the best reason to use them
the thing is i feel like the arc thrower basically does the shot guns job but better. I think i would rather have the laser primary instead and just run an arc thrower
I could see myself running the arc shotgun with EAT support weapons to deal with chargers or anything i couldn't kill fast enough. Why suffer to kill heavies when you can just greet them with a rocket to the face and wipe entire waves of small targets with your primary anyway?
i haven't used the ARC-12 yet but with the ARC thrower if you hit the chargers and the bile titans on the side it will break there armor making room to shoot it with bullets
@@nesssixteen61065, now with the reduction to charger head health. Haven't tried the blitzer against the chargers yet to test how many shots. Big advantage it does have over the arc thrower is mobility. Sprinting back and forth between shots means you can move and dodge a lot of bugs.
I feel the Punisher plasma's specfic use highlights an issue with the game ( too many situational weps when the situation needed for them is rare ) however the solution would be a restock stratagem that allows you to weapon switch in the field ( think about it like a portable weapon locker )
I understand your point but it's by design. The way it's meant to be played is that let's say one guys bring a kit more for defence another for the sea of small enemy another one can solely focus on the medium armored or the one in the back line. Because there is 0 organisation and trust in your team, everybody try to do everything.. Best exemple: when is the last time you used a recoiless rifle and somone else reloaded for you?. Even if we bring 2 kit it still milles better to stand side by side reload your friend and its your turn. But you can't trust your team to be there when it's time. We run around with 4 shield backpack strat.... In my game I sometime don't bring a support weapon and a backpack and get one of my team when it's up. It give us more slot to bring smoke or one of my favorite the eagle strafing run.
@@TheQcjoe47For some reason people think that everyone on a team should basically be a jack of all trades. Not realizing that it just makes everyone 'okay' and no one 'great' at anything.
@@Lehanna I know! That's the whole damn concept and nobody want to try anything différant! The only thing that make ppl together is when there is a new mission that look damn impossible! 10 hours later ppl that actually think find a way and then every one is forced to play smart! I love it! WE DON'T NEED A MORTAR AND HALF TON BOMB ON TMS MISSION GOD DAMNIT. the evacuate scientists was the same they just opened up the map and now you only need one person to clear the VIP
@@TheQcjoe47Your problem , you look at it from point of you of someone who has a team of friends who play the game ( thats my impression at least) . A lot of us are solo players . Even if you LFG for a team on discord, chances they will be competent are not that great (and between people having jobs and time differences , when you do find a competent team , you might barely play with them again)
@@shadowkhan422 I have a team but it's not even 5% of my playtime. I mostly play with rando thats why we can't do this. I think the main probleme is the communication. If everyone is on mic you can do shit like that and be fast. With nobody talking it's not possible. I add ppl with voice that I have fun with Anny chance I get and now I got a whole 3 page of friends that just hop in game randomly.
How in God's name do you rate the Blitzer highly at all? It does less dps than harsh language. In your own video we're watching it struggle to kill a small group of mid-sized bugs, while any of the other shotguns would have quickly and effortlessly cleaned them all up. Unlimited ammo is nice, but only if the weapon does something *with* that ammo. The Sickle is an example of how an energy weapon should be. Not overpowered, just a solid all-rounder that can have infinite ammo if you're careful, or for a limited time dish out dps at full speed by 'reloading' it.
I just unlocked the sickle and tried a few Automaton Missions with it. I absolutely love this thing. Accurate as fuck, extremely high ammo count and very good Dps. If I compare it with the Liberator (which is actually very good and kinda slept on for being the first gun) it deals more damage, can fire longer, is more accurate and reloads in about the same time. Shooting up to 10 foot soldiers without letting go of the trigger is fucking awesome. The thing absolutely melts Berserkers, so that's great too. Off course sucks against Striders, Hulks and Tanks but that's what other weapons or Orbitals are for.
So absolutely not worth buying as expected nothing is worth money in this, the sickle has the same stats like the standard liberator or almost, with the overheating its just super unreliable in battles, when you showcased the pistol you barley killed anything its absolutely inferior to the machine pilstol or revolver, the granadelauncher is trash wtf is 100 damage thats NOTHING and everyone who uses the ark shotgun will be a handycap to their teammates considering how many strong enemies going to spawn. This just proves that arrowhead doesnt playtest weapons above difficulty 4 or something. Stun granade can be good, but not being able to close bugholes is too much of a disadvantage. Sadly arrowhead is so afraid of making a gun too powerful that all they create is trash now...
First time coming across your channel. Really informative video and I'm looking forward to trying all these weapons. I'm also curious what your go-to weapon is for automatons? Is the sickle also good against them or would you prefer something else?
Just an aside, the backside of the Charger and Bile Titans are not weak spots. They're actually resistive spots and take 50% less damage from all non-explosive type weapons. Both Chargers and Titans weak spot is their head and it's armored specifically to require the player use a heavy ordnance against them, EAT-17 or Recoiless are the best options currently being able to 1 shot both with well placed headshots
Plasma Punisher was kind of underwhelming at first glance. I guess if you really, really like throwing grenades then this is the gun for you because it’s basically a slow grenade lobber. Could use one of those sights found on the M320 though, to reduce the aiming guessing game for longer lobs.
maybe the automatons are like the robots in DRG. In DRG they aren't vulnerable to electrical attacks because their internal components are electrically shielded, but are vulnerable to overheating so fire is excellent against them. I guess in that aspect they aren't the same though, cus I once tried the flamethrower on a group of berserkers and all I managed to do was turn them into flaming berserkers.
Having some primaries that have specific niche uses is a good thing, not a bad one. Evaluating primaries just by themselves, while disregarding the rest of the loadout, doesnt give you the full picture. Especially not in the case of more niche guns. The reason being is that we have various support weapons that take over the role of your primary, and will presumably get more in the future. For those kind of weapons, taking an all-rounder primary is redundant, whereas a more specialized tool that covers their shortcomings is preferable. A good example is the stalwart+slugger(for stalkers and armored bile spewers). This has better synergy than stalwart+breaker or stalwart+defender. That doesn't mean that the breaker and defender are bad, just that for this type of loadout a more specialized primary makes sense. The same is true for niche primaries. Now i'm not saying that the punisher plasma is any good, just that context matters. Evaluating guns purely by themselves in a game where we have loadouts doesn't work too well. On the same note, some guns are also specifically only good vs certain factions, and that should be taken into consideration a swell. Guns don't need to be good at all times to be viable.
Stalwart+slugger just leaves you with 2 slots that can only deal with chaff. That doesn't really fly in difficulty 9. Everything needs to serve a specific purpose and the stalwart serves none. Its effectively a primary taking up both a strat slot and your support weapon slot.
@@nordfald3740 If we're just going to judge what works on Difficulty 9, then what's the point of caring about anything else? The game shouldn't be solely catering to people spamming Helldive.
@@Can_O_Crayola the problem is everything seems to be for tier 6 and under for balance.. on tier 7 now its more viable but the higher tiers people bitched about only using railgun and breaker and then they're nerfed and more difficult to manage along with the shield and then they had to nerf the amount of chargers and titans on 7-9 to compensate and yet bots are still near impossible to complete mission chains compared to bugs.. even on lower difficulties if its ones with devastators the missions become a nightmare because rocket devastators don't care about cover and the heavy devastators well they lock on and track so well its hard to even run cover to cover they will hit many times.. hulks aren't so bad usually but tanks are more annoying when you have 4-5 or 6 on you, 2 tanks is manageable 3 maybe but 4 and above become a nightmare due to the fast repeaters that melt you and the slow actual tank with the cannon just sort of blow you around in all directions which is just annoying to manage and they ignore cover pretty much entirely.. The issue is how they balance and its still really freaking bad, im glad bugs are a bit better it fits their style to have a ton of smaller bugs and spitters with less chargers and titans going after you until you move further into their territory which means they should have a greater number of heavy enemies for those worlds to be more protected, but bugs while annoying even before the changes and even after the weapon nerfs were still doable and the mechsuit really helped manage that but its really bad against bots... even defending against bots for objectives its bad.. the bots need some serious tuning not the bugs and so do the weapons to actually matter, there's still only a select few that are useful, there's no reason to player higher difficulty missions if the rewards are shit and you fail 80% of them then they're entirely useless, that is the problem. They have not a clue how to actually balance the game.. and it shows with the bots especially... and its why so few players even bother with bots..
@yulfine1688 facts, with how the weapons are rn its another excuse to just no play bots with how tanky they are, and people still have the balls to say automatons are easier than bugs
I feel like the Arc Blitzer is supposed to be used together with the Arc Thrower (who could've guessed). Arc thrower tends to be good at range but heavily struggle in close-quarters where it just starts hitting the floor instead or just straight up misses which is where you use the blitzer. And when it comes to heavy targets like chargers you use the arc thrower to deal with them.
I don't have it yet, so I haven't been able to try it out, but I thought that the Blitzer (electric shotgun) was supposed to have a click-fire mode and a hold-fire mode?
All primary weapons should have flashlights... Hell, all weapons should have flashlights. Like what is the philosophy of some weapons having them and others not? What is the dev's reasons?
Brother, thank you for taking the time to get actual footage, test the weapons and give us all a fair review. No insane negativity or over the top hype, just a fair assessment. I’m am so tired of slogging through clickbait videos everywhere. Awesome stuff, looking forward to more.
just letting you know the butt of the charger is not it's week spot under the armored legs or now it's face are it's main two shooting it in the butt will still burn through any ammo type even auto cannon but i guess it is not too much of an issue with the energy weapons i do recommend the expendable anti tank since the come back fast and you get two, or a recoilless rifle if you have a friend reload it for you both are a one shot head shot now i think not sure about the rifle. but either way it's best to just have fun and just use what you like best. oh that's also pretty much the same way to kill a bile titan too the face is it's weak spot but if you do break the sack it can't spit anymore which can be a big relief if you can't kill it just yet.
I think it is a good gun with the right combo. Like if your an anti tank build, having something this good a hoard clear with infinite ammo is really crucial, especially for SPEAR players@@ICECAPPEDSKY
@nickalso813 the ARC THROWER ignores all armor. The blitzer shotgun released in this warbond does not. It can deal with some medium armor targets but does nothing against heavy armor.
Yeah I don't really dig the light browns either, but the base game and launch war bond packs show that the devs can make cool designs when they set their minds to it so I think it will be okay. I personally can't wait for weapons and armors to get freaky, I'm sure they will eventually begin integrating enemy designs, like stuff from the Iluminate.
Far as I can tell, when it comes to beam weapons, best way to use them is stack them. Cannon, Sycle and Dagger will effectively make it impossible for you to not have something cooled down at all times, allowing you to endlessly rotate between them.
@@kayshell66 I find it to be decent on the cannon, falling back on the starting weapons as sidearms, also as said here you can also get beam rover since it also has endless ammo, and can add to the kill speed. Then you can dedicate 2 stratagem slots to dealing with heavy armor. Not bad if you like never having to restock ammo, granted you'll still need the restock for nades and stims..
plasma punisher can hit striders through the shield and becomes better if you learn how to lob the shots / bring a rapid fire secondary / bring a power wep like arc gun that can take care of the rest
Punisher plasma + laser canon for automaton missions. Long range, use the cannon, if they get close enough, punisher plasma comes out for the staggers and can kill those damned striders 1 shot from the front. No worries about ammo.
Yeah, I was thinking about striders when I saw the video. I always struggle against the big groups of those when I don't bring a grenade launcher or autocannon, so having a primary that can take them down easy without having to get a pinpoint shot through the slit or flank around seems pretty handy. Run that with stalwart for chaff, shield pack, and EAT for the really heavy enemies and that seems like it might be a solid loadout. Will have to test it out for myself when I finally get enough supercredits for the warbond.
@@chaywarburton3488 You kind of need shield on automaton missions from all the laser projectiles flying around. AMR is my go to since it covers most of the job that AC does
@@chaywarburton3488 They nerfed the F out of railgun, depending what you prefer Arc or laser is good for those heavier enemies, I prefer Lasercannon and for me it is quite easy to clear tanks, hulks, turrets with it
With the Plasma, all you need is an Armor with explosion resistance, the projectiles become instable to longer they fly, increasing the AoE effect. Take is as a long range weapon, once you got the range finding down, it slaps.
Ammo is not a big deal in this game and it's most definitely a skill issue. Balancing anything around ammo is a huge miss with how common ammo is all around you, even on a team of 4.
I like the fact that the first shotgun you unlock is a BEAST. It stuns/pushes armored enemies back- giving you a chance to push em into a orbital or resupply