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Helldivers 2 Is The Review Bomb Cape Coming?! 

Cloud Plays
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2 окт 2024

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Комментарии : 544   
@protato0136
@protato0136 3 месяца назад
Sony are not letting them release the cape because they have no intention of fully reverting changes.
@vicstanfieldshire7754
@vicstanfieldshire7754 3 месяца назад
They playing hardball?!?!
@denhawken
@denhawken 3 месяца назад
Silly people it's not sonys fault. 1. No they ain't stopping with link 2. Regional bans are due to fraud committed by consumers and countries laws. Plus if we do get em.. I'm shooting the person wearing it and kicking em from my ship..
@sev3nsix485
@sev3nsix485 3 месяца назад
Time for another review bomb??
@protato0136
@protato0136 3 месяца назад
@@sev3nsix485 I don’t think they would listen.
@Nobody32990
@Nobody32990 3 месяца назад
​@@sev3nsix485 if review diving won't work let's flood them with refund requests.
@LiteralLad
@LiteralLad 3 месяца назад
No way There was so much hype around that cape and it looked good
@CloudPlays
@CloudPlays 3 месяца назад
I don't get it atall
@direthered1260
@direthered1260 3 месяца назад
Bet sony was pissed about it..​@@CloudPlays
@CloudPlays
@CloudPlays 3 месяца назад
@@direthered1260 that was my thoughts
@thomascranor2668
@thomascranor2668 3 месяца назад
​@CloudPlays That's probably Sony's intention: to not let you get it.
@jam13roll66
@jam13roll66 3 месяца назад
I hope they’re working towards unblocking the regions and may release it alongside this? Although increasingly unlikely
@swigmcale7555
@swigmcale7555 3 месяца назад
About the review bomb cape, I don’t think Sony is just ‘concerned’ about it. I’m starting to think Sony is more in the mindset of, “Don’t you fucking dare. We lost out on making them create PSN accounts, we are NOT going to give them a trophy for it.” Sony, to me at least, seems petty enough to do this.
@P3rcival97
@P3rcival97 3 месяца назад
But they didn't lose out, they just made it ✨ Optional ✨ And stopped selling the game in 175 countries. Sony did loose shit. That cape is an empty trophy, we don't want it.
@kentsemenuk157
@kentsemenuk157 3 месяца назад
It's petty to want a cape tho.....just for that
@dankachilles9356
@dankachilles9356 3 месяца назад
🌎 Heres Both Sides Babeh 🌍
@Cold_Zero_The_Wise
@Cold_Zero_The_Wise 3 месяца назад
​@@P3rcival97 it's about pride, Sony heads and CEOs probably think something along the lines of never gonna happen, they are probably pissed the fan fought back and didn't just take the PSN sign in lying down, and the cape is just proof how they that should be to big to fail couldn't enforce their will on the players.
@pse2020
@pse2020 3 месяца назад
Stop assuming shit...
@iNicklen
@iNicklen 3 месяца назад
My guy, TBD means 'To Be Determined' , not Decided. What he was saying is that the cape exists but how it will be delivered or when is still to be 'Determined'. Not that they are still deciding to make one or not. At least in context that appears to be what he is saying. ❤
@Charrez
@Charrez 3 месяца назад
only know it as "to be done" but was looking for the comment, thx
@joshmiller9783
@joshmiller9783 3 месяца назад
determined and decide are the same. go back too school and learn what synonyms are.
@iNicklen
@iNicklen 3 месяца назад
@@joshmiller9783 I said in the context of what he is referring to, there is no decision on making the cape and TBD and TBA are recognised abbreviations. They are trying to determine/decide (as you wish) when and how to deliver the cape and not if it should or should not be made (the context being everything the dev has said about its existence thus far). A steam release date is often written TBD or TBA, doesn't mean the game isn't being made or isn't indeed already made - just that they are yet to announce/determine when you can have it. Although yes Determine and Decide are alike they are not quite the same. School also teaches the difference between 'to' and 'too' I'm told.
@victorwaterfall1457
@victorwaterfall1457 3 месяца назад
The fact that "fortified" is so low explains why most ppl struggle with automatons
@richr1582
@richr1582 3 месяца назад
Get more out of extra padding fortified is underrated for bugs with the spewers though
@samueluelmen4714
@samueluelmen4714 3 месяца назад
Dude, I love fighting bots. They're easy. The bugs are impossible for me.
@victorwaterfall1457
@victorwaterfall1457 3 месяца назад
@@samueluelmen4714 with bugs I had found that you need to think outside the box in terms of loadouts. Breaker incendiary is not best choice for bugs imo, although popular
@braddouglas6755
@braddouglas6755 3 месяца назад
Right? Fortified light armor is basically perfection for bots
@thebedroomintellectual2460
@thebedroomintellectual2460 3 месяца назад
Didnt Pilisted like....2 days ago say that it was already done and made and that they just were looking for a time to release it?🌍🌎🌏
@Jautis1
@Jautis1 3 месяца назад
It’s Sonys fault
@LeboJenkins
@LeboJenkins 3 месяца назад
Yes, I remember seeing the post
@uwize5897
@uwize5897 3 месяца назад
the time can be never
@lhnl777
@lhnl777 3 месяца назад
You are correct and that also tracks with what Twinbeard said about it's release TBD. I'm not sure where he got that it's "not coming out".
@Meggron366
@Meggron366 3 месяца назад
The good chance they were waiting for, was the Sony greenlight, Sony decided to press stop, probably cause it makes them look bad
@samturner6061
@samturner6061 3 месяца назад
Noice!!! Can't wait for a clan system with features like: Adding players to clan doesn't work and Creating a clan causes crash to desktop.
@Warblade1989
@Warblade1989 3 месяца назад
The new drill missions are nuts with the spawns. Even with that I was able to go through and beat the drill mission on helldive with a orbital laser, Eagle Airstrike, E.A.T., EMS Mortar Sentry, extra stim armor, grenade pistol, and DUN DUN DUN!!!!!!!!!!!!!!!!!!!!!!!!!!! The EXPLODING CROSSBOW! (Ive never used the crossbow before and wanted to give it a shot. Shockingly enough it was highly effective against Warriors, and Brood Commanders. I just grenaded hoards and mele attacked the swarms when positioning allowed. In my matches our teams were by no means coordinated in the beginning, as the breaches kept popping up almost directly under our feet, but we kept fighting in localized areas and supporting each other when possible. Aside from a little kiting for the Bile Titans, the rest was quite manageable. At some point our team figured out each others loadouts, so one player would kill chaff, i would take down medium targets, one would focus chargers / titans, and the last would be a switch hitter. 🌎
@Sir_Loin_Of_Beef
@Sir_Loin_Of_Beef 3 месяца назад
that dude saying that everything feels like malevolon creek needs to git gud
@richr1582
@richr1582 3 месяца назад
People can’t figure out you can lower the difficulty supers are on 6 now id rather them make 8 and 9 harder than adding more levels and splitting the player base up even more
@ytp9457
@ytp9457 3 месяца назад
I’ve been playing duos on 8 for a couple months and it’s definitely more challenging now. I like that higher difficulties are getting to be more challenging.
@KalenTomlinson
@KalenTomlinson 3 месяца назад
I agree. I get either no hulks or all the hulks, but either way, its not hard. AMR stuns and supply pack would be a good noob build or just run democracy protects perk with hp booster and energy shield lol Infinite grenades still exist 😂 They nerfed rockets on the bug side but the EAT still one shots hulks and you get less of them. I only run helldive difficulty exclusively. I just run light armor and stim booster and zoom around throwing barrages on all the objectives before enemies have a chance to spawn predictable and ez game.. git gud lol
@shanelorenzen9855
@shanelorenzen9855 3 месяца назад
🌎
@davethescrub858
@davethescrub858 3 месяца назад
I was always running off on my own clearing nests solo + bombing objs and meeting up with the crew later on lol. Glad I'm not the only one who's playing quick!
@dondon8792
@dondon8792 3 месяца назад
Bug breaches are madd ridiculous at the moment. Nonstop literally.
@parker4447
@parker4447 3 месяца назад
Helldive difficulty shouldn't be easy, and it was too Easy for me before the patch! If you think it's too hard now then don't play #9 difficulty if you don't have the skill for it! I even think the Helldive difficulty should be even more hard so only the best of the best Helldivers can do it without failing!
@polskipolak9073
@polskipolak9073 3 месяца назад
Helldive now is easier than diff 7 LOL
@pse2020
@pse2020 3 месяца назад
I disagree... Instead of making all these changes they should have just made level 10 and 11 and so... It took me along time to solo 9 then they changed it and i had to play at level 6... I have since then managed to play at 9 but its 50/50 if i make it...
@dumsum19able
@dumsum19able 3 месяца назад
I can't believe the "Social" portion is still broken in this game. 🌍
@CloudPlays
@CloudPlays 3 месяца назад
Same lol it's baffling
@JasonMoore-m8j
@JasonMoore-m8j 3 месяца назад
They need to just get rid of the discord. That'll solve all the social problems.
@dumsum19able
@dumsum19able 3 месяца назад
@@JasonMoore-m8j to true
@LuDe11e
@LuDe11e 3 месяца назад
I totally agree with you, the social menu seriously needed to be working since like yesterday! How can we have a “co-op” game without a working social menu? It’s literally one of the bases to play the game, but it seems they are not focused on solving this issue at all… shame SMH!
@vicstanfieldshire7754
@vicstanfieldshire7754 3 месяца назад
As far as clans go, I’ll wait to see. It won’t break the game for me if it doesn’t come out. But if it rolled out and all it was, was another of people that you already play with then meh… BUT if this is some type of seedling that will eventually do things like catalog Clan Impact on a certain Camapign etc… I could see it engaging more Divers. After saving the kids, with 6 hours left in last MO, Watching half of the active divers fighting bugs on planets with 8-10% / hr decay rate while we squander the cherry on top AT mines was a bit disheartening. It was the first time we could have really kept the intensity up into the second phase, save the kids then get the mines. I really feel Divers were just burned out fighting bots. That showed me there isn’t an engagement problem in the game, there is a solidarity problem, Divers are clearly giving attention to orders that hit ‘em in the chest. Anyway that’s my thoughts on that.
@XilliGaming
@XilliGaming 3 месяца назад
I would love a clan system but also with some sort of "Platoon" planet base that could be upgraded
@CloudPlays
@CloudPlays 3 месяца назад
Oooooooo
@vicstanfieldshire7754
@vicstanfieldshire7754 3 месяца назад
The Starship Troopers Base defense game was interesting, it was just WAY too busy with overkill on all the items etc, I love this idea as long as it’s not as simple as the SES Destroyers, and not crazy complicated like that SST game.
@quoang
@quoang 3 месяца назад
I played solo on difficulty 4 earlier today. On exfil I was approached by four patrols from each direction at regular intervals. Nonstop patrols with no safe direction to maneuver
@castelojlable
@castelojlable 3 месяца назад
Wait, what? TBD is to be determined. Usually based around timelines when used.
@jasonjordan8376
@jasonjordan8376 3 месяца назад
They reverted the spawn rate with a few “tweaks.” The tweak was apparently that the spawn and breach ridiculously at the objectives, but not in the open world.
@IOSALive
@IOSALive 3 месяца назад
Cloud Plays, Keep grinding!
@CloudPlays
@CloudPlays 3 месяца назад
Appreciate the comment bro 🙏❤️
@Ars_Illyrian
@Ars_Illyrian 3 месяца назад
I like having more smaller enemies. Can just blast trough them will low pen weapons.
@shamshieldd214
@shamshieldd214 3 месяца назад
the new nuke drill mission, is really the only spawn/breach issue. i had at least 10 chargers of both variety, running around at once on a 7, with a poor lvl 17 helldiver. and BT`s everywhere. that drill would not keep running, had to keep bombing the area. as there was multiple bt`s on it. and chargers bullying everyone lol. i know we can damage the drill, dont bomb it. but sometimes, ya kinda need that area cleared out.
@dancio142
@dancio142 3 месяца назад
Though more focus on fixes is very much needed, I find the new Platoon leaks really interesting. It seems like a really nice way to organize a bunch of players in-game. Maybe they can finally make a use out of the completely nonfunctional Bureau terminal. 🌎
@dustyojt3393
@dustyojt3393 3 месяца назад
As for the overwhelming number of bugs, I have a theory that while I can’t prove 100% I have seen and confirmed on multiple occasions. Last night on a level 7, near the drill, we encountered bug breaches that spanned almost 3 minutes total. We thought the game had bugged out (no pun intended) bc BUG BREACH was at the top of the screen for so long. The most bugs I have ever seen on screen was during the this time. I believe the bugs are chaining their bug breaches or the frequency of the breaches is so high it creates a never ending wave. I threw 2 500 kg bbs and 3 eagle air strikes, each with roughly 23-26 kills EACH. However the bug breach persisted. I believe adjusting the breach rate would give the relief players need. TL DR: bug breaches are happening too frequently creating monster waves of bugs
@KS-gi2so
@KS-gi2so 3 месяца назад
Pissed about the breaches too. My friend broke my kill record by getting he got 840 kills in one game. It’s not fair! I do enjoy that there are WAYYYY more terminids like in helldive difficulty instead of 30 chargers and 8 bile Titans at any given time. Now there’s only 5-8 chargers but they’re mostly behemoth chargers, and I only saw 4 bile titans at once. However hundreds of the smaller bugs. I think it’s wonderful, would like more bile Titans, would also like that the damn hunter spawns are maybe put down a bit those jumpy f**ks are annoying.
@GrizzlyTT
@GrizzlyTT 3 месяца назад
I haven't run on Helldiver yet, but loving the high amount of bugs spawning on difficulty 8, could do with a bit less of the new chargers but I think the amount of small bugs being spawned now is quite cool, a bit challenging but still far from impossible
@LuDe11e
@LuDe11e 3 месяца назад
Urhhhh didn’t johan tweet that it’s already done on they side with the cape, it’s just a matter of when and how to release it?! Check his feed again. I saw the information last night!
@ThisIsGlitch
@ThisIsGlitch 3 месяца назад
He did
@LuDe11e
@LuDe11e 3 месяца назад
Link to info from last night and CCO’s acknowledgment to the cape. 1min mark in the video is the sweet spot! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-x5mpP-VYxOE.htmlsi=LPISG7N4OIgUaqqB
@Imperial4ti
@Imperial4ti 3 месяца назад
I personally use the viper armor from the super store because of the drip, but my favorite passive is the med one, I wish there was an option to use certain armors with other passives so I can look cool and have a good passive
@speedsters4556
@speedsters4556 3 месяца назад
New/old old spawn system seems to be different, at level 6, just me and my friend and you have no time to breathe, every, always something on you!
@GoldRaven-oe4by
@GoldRaven-oe4by 3 месяца назад
I wish they would fix fall damage in the game. Sometimes you fall like 7 feet and it takes a quarter of your health away and other times i go flying 30 feet in the air and take almost no damage or the same amount
@paulie228
@paulie228 3 месяца назад
Only issue is when you have 3 chargers on you at one time, it’s a little crazy to deal with
@Eneeki
@Eneeki 3 месяца назад
I think they need to add friendly fire on the enemy side. For instance if a charger, charges, and there s a bug in the way, the bug goes splat. Or if you have 2 chargers charging you and their paths cross they do damage to each other.
@kitsune747
@kitsune747 3 месяца назад
​@@Eneekithey kinda do. Chargers can destroy bug holes and bile titan spew can team kill even a charger.
@simonrajj
@simonrajj 3 месяца назад
Back after a Short break from helldivers with this new patch, i am really loving it! For Super Earth! 🌍
@JKurayami
@JKurayami 3 месяца назад
Difficulty 7 + I am constantly at 3 Behemoths and like 1 or 2 normal chargers at a time. Something feels fuckin' broken, especially if you've played the first game.
@ronanpatrickomalley
@ronanpatrickomalley 3 месяца назад
With the cape, I think they're waiting for an 'In Universe' reason to release the cape. If you talk to the NPCs there's been more talk of voting/elections. I reckon they'll tie it in with a Super Earth election. Because if it's the Negative Review cape, Sony/Steam could shut it down.
@tylergames5310
@tylergames5310 3 месяца назад
My only issue with this update was that patrol spawn rates were not reverted, and seem worse. More a nuisance than an actual problem, but seeing a new patrol of more enemies with less heavies every half minute or so can get frustrating. Otherwise great update.
@thehatebringer8005
@thehatebringer8005 3 месяца назад
ive been useing the orbital gatling barage to deal with all the smaller Mobs that we have been getting its has ~1 minute cooldown with the ship mod. and basicly kills 60-80 % of the bugs crawling out of them breaches if you land it right on the thing the only thing that walks out of it alive is a titan or a charger and im sitting there waiting for one to come crawling out and greet it with a 500kg for the titan or my trusty stun flamethrower combo for the charger. the best part about the orbital barrage is if your running the medic armor you can actually stim through it and survive for a couple secong if its thrown in a little 2 close to you so fewer team kills happen. also seeing thats its an orbital you can take it with any other eagle that you want to run and it wont give you any rearming issues. my favorite part about it is all the bile spewers i have killed with it i kille them by the truck load its the best part of taking it. because i know if i get thrown into a spewer map i dont have to worry if my support weapon or primary weapon can kill the spewers because there will always be another barrage 60 seconds away to kill the next swam of spewers running at me.
@itskyansaro
@itskyansaro 3 месяца назад
I honestly don't have a problem with any spawn rates, patrols or breaches. I play difficulty 6 all the time and it's actually enjoyable.
@KT-pv3kl
@KT-pv3kl 3 месяца назад
yeah see thats the problem with your statement... you play on 6 . nobody is complaining about diff 6...
@22BROADIE
@22BROADIE 3 месяца назад
I knew that cape wouldn't materialise. It's all cos Sony is all Butt-hurt about losing face. Knew they would be too spiteful to let us have this victory. Scummy company.
@firehot427
@firehot427 3 месяца назад
Bug breaches are gonna make me take a break from this game for a while tbh 🌎
@Five_Prime
@Five_Prime 3 месяца назад
I don't think they changed patrol rates for bugs for some reason, Im stoll receiving patrol after patrol after patrol. I get patrols while Im fighting two others and it's really weird, the breaches are fine but the amount of patrols js still out of control.
@vicstanfieldshire7754
@vicstanfieldshire7754 3 месяца назад
I’m also SUPER not addicted to the new NON-ADDICTIVE stim buff.
@CloudPlays
@CloudPlays 3 месяца назад
😂
@KebradesBois
@KebradesBois 3 месяца назад
What about a review bomb for the review bomb cape? ^^
@paparoach3071
@paparoach3071 3 месяца назад
the fact we are STILL talking about patrols n spawn rates is fn ridiculous
@OutlawViIe
@OutlawViIe 3 месяца назад
Fence sitting the cape because 1: releasing it before the country/region ban is lifted would look bad & 2: they don't want to aggravate Sony more than they already have. So they'll dance in the middle indefinitely.
@yekkow1
@yekkow1 3 месяца назад
Genuinely thought that I had to log in at a certain point to get the cape. It made me think I just missed it.
@dreamshotmedia
@dreamshotmedia 3 месяца назад
I know difficulty is a case by case basis but I can complete my missions on 9 solo or with randoms and I'm doing most of the objectives solo anyways so I have no problems with the current spawns but that could also just be that my loadout leans in to the new changes so I feel nothing different other than slapping more Wilburs
@Cold_Zero_The_Wise
@Cold_Zero_The_Wise 3 месяца назад
Spawn rates are way to high, imagine I did my first ever Solo HellDive last week and it took a few tries but I finally did, I saw many way to approach enemy bases or points of interest but every time a patrol comes along and f****s me up, or enemies Magically! Just appear while I'm dealing with the current threat and I've double checked my area/surroundings before engaging with the enemy and bam they suddenly appeared, it's frustrating because the game didn't lunch in this state, yes it had issues some that carry till now but not like this. This is crazy and makes it hard to enjoy.
@gibli745
@gibli745 3 месяца назад
how about a cape from the kids we saved D:
@trackstarflash
@trackstarflash 3 месяца назад
🌎 Lets Go Cloud Plays!! Thanks for another great video!
@Clipster97
@Clipster97 3 месяца назад
Ngl the cape kind of lost hype and it’s going to lose more hype the later it comes out
@CloudPlays
@CloudPlays 3 месяца назад
Agreed
@El_Sparky
@El_Sparky 3 месяца назад
🌎🌍🌏 If they do a clan system, make customizable capes with the clan logo and officer/rank capes 🌎🌍🌏
@Shocknfunk
@Shocknfunk 3 месяца назад
Doubt it’s Sony’s doing for the capes, we technically didn’t win the war on it since the regions are permanently locked away especially with Sony’s plane going forward to not have any of their future games sell at those places anyways.
@Jukantos
@Jukantos 3 месяца назад
Oh Cloud you are definitly missing out on the Scout armor. Having enemies be utterly oblivious to you as you lob stratagems at them is a delightful option. I sprint about in my Arctic Ranger blue armor, lobbing 380MM orbital barrages at larger bases and simply dipping to come back later to either pick up the samples from a rubble wasteland, or to clear out the remaining 1-3 bugholes or fabricators. Being able to dip out of sight for the shortest amount of time and having enemies be unable to regain their knowledge of my position because they simply fail to look straight ahead is INCREDIBLE utility, worth more than 2 extra grenades or stims easily. I simply take so much less damage i don't even need the extra stims. Plus i have the grenade pistol basically glued to my side as anti-spawner utility, so no need to use my armor perk slot up for it.
@KalenTomlinson
@KalenTomlinson 3 месяца назад
New booster that makes everything look like FarCry New Dawn is a good combo for this style of play lol I helped someone do the GONE in 360 seconds trophy blitz mission with the new speed setup it's zoomy lol We even did it on helldive instead of extreme 😂
@alexparadies9939
@alexparadies9939 3 месяца назад
The game feels great right now against the bugs. I think people are complaining about solo but you are not supposed to play solo on helldive difficulty. I love it. The new mission is great and I have no complaints about it. Just bring fire. The bots on the other hand got 3 buffs and are difficult. I can understand why people are scared of them right now.
@vicstanfieldshire7754
@vicstanfieldshire7754 3 месяца назад
Whaaaaat? SUPER-BUMMER!
@CloudPlays
@CloudPlays 3 месяца назад
I know......fuming
@debredandbutter4903
@debredandbutter4903 3 месяца назад
I’m OK with the spawn rate , I love that. Kind of chaos. It makes for very funny moments.
@-Azona-
@-Azona- 3 месяца назад
No wonder people find game harder. Scout armore makes game so much easier as enemie is 30% less likely to see you and that is very noticeable.🌏
@KalenTomlinson
@KalenTomlinson 3 месяца назад
I don't really feel a difference. Infinite grenades kills ads and chargers 😂 But I've noticed it's either 50/50 with bots. I either I get non-stop hulk spawns or ABSOLUTELY NONE EVER THE ENTIRE MATCH, lol.. Behemoths are ez they buffed the flamethrower and nerfed all rockets and the pummeler and the plas weapons can't stagger enemies as good now.. stalkers are already tanky and now they have infinite poise, lol Flamethrower kills everything in a few seconds minus titans so 500kg Idk why they made bugs un-fun to fight and bots have 2 ways to fight them and both are un-fun lol Step in the right direction... reverted A LOT of fixes... I swear they never test what's going live.. just let me test it!!! I'm really good at breaking their game.. well I guess so are they if I can't play with my PC friends anymore.. AGAIN As a matter of fact, I used older methods of overloading the memory with enemy spawns in order to stop spawns on the new nuke nursery mission. Made dark fluid missions easier with no enemy spawns lol. And back In those days when you just had to destroy all outposts and keep a player within 60m of the edge of the map and the game just refused to spawn patrols if you did that. Game is too easy predictable and these glitches are easy to do, all you have to do is run away A LOT and the game will fail to despawn enemies and they will group up in mass in random places on the map.. kinda kills the difficulty lol
@AGHowardCali
@AGHowardCali 3 месяца назад
Spawn rates are just fine. If people are overwhelmed stop playing at a higher difficulty. Dont nerf it for those of us who find it fun to have hordes of bugs. Im averaging 800 kills a game now and its a good time
@tenseikwam7923
@tenseikwam7923 3 месяца назад
Honestly I LOVE the fact that the behemoth charger is being used and they’re different from regular chargers and you can TELL CAUSE THEY LOOK DIFFERENT. It’s great!
@BGB1983
@BGB1983 3 месяца назад
I like the new spawn rates. Chaotic but fun. Worst is social being broken and can't see ANY friends online in game. Also ship module superior packing methodology is broken it won't fully fill a backpack. Again.....🤬
@r390gt1lm
@r390gt1lm 3 месяца назад
Moaners gonna moan. Game is much easier now, if you struggling with hordes of small bugs, you got the wrong gear! Stalwart, MG laser weapons, orbital gatling gun, gas, napalm strike - use the right gear and you will have TONS of fun killing 500 bugs per gamr
@MackDKenpachi
@MackDKenpachi 3 месяца назад
I honestly dont see a problem with the breaches and patrols, being a bot player The changes they made make bugs more fun because you feel like its some type of a challenge rather than gow it was before, i play bugs on helldive still and honestly at this point people meed to just get better at the game instead of complaining to get everything lowered and changed to a level where its fun for them and thats not how things work, its a challenging game its not supposed to be easy instead of complaining about the spawns and breaches play at a lower difficulty. Truth be told alot of yall play at difficulties that’s to difficult for you then complain when you can beat it just lower the difficulty, you dont have to drop at 8 and 9 start at 2 and work your way up
@benson7374
@benson7374 3 месяца назад
I think the biggest bugs that came from the patch were charger behemoths
@Jautis1
@Jautis1 3 месяца назад
Who cares how much Sony has backed them up to this point, none of that matters if they’re just gonna turn around and mess up the game and cut off as many people from playing it as they have. Sony deserves whatever negative comes their way for what they did.
@Battle-Panda
@Battle-Panda 3 месяца назад
I don't think the Spawn rates are broken. I think the breaches are broken or the rate at whish they call these and the amount of enemy's swarming from them are broken. I have played a bunch of Automaton Helldive missions before the most recent MO dropped. We ran from one side of the map to the other without ever encountering a patrol. But once you agro them and they send up a flare all hell broke lose. 4 to 5 dropships, patrols from all directions, huge amounts of Troopers and Devastators. Pure Chaos. And the same seems to go for the Terminids, even though they have more patrols once they breach is Chaos.
@Battle-Panda
@Battle-Panda 3 месяца назад
By now is more of a thing to rather not engage them and just pass them by. Which is kind of going against the game itself. The whole game is about killing as many enemy's as you can while completing your objective. But now it kind of forces you to by pass enemy's.
@Mr_Skeletal
@Mr_Skeletal 3 месяца назад
need more crowd control primaries rn, sooo many bugs lol 🌍
@CloudPlays
@CloudPlays 3 месяца назад
Agreed 😂
@absenth2007
@absenth2007 3 месяца назад
plasma shotgun. insta kills smalls, and knocks back mediums in an AOE. its a decent option.
@MyzCrosse
@MyzCrosse 3 месяца назад
I have not had a issue with spawn/bug breaches, but thats just my opinion. i play on 7-9 depending on if im running 2-4 divers with me, i tend to run with Flamethrower, 500kg/eagle 110, shield/support pack, railcannon. the warbond was MEH!!!, thx for all the work you put into these vid's...keep up the hard work and ill catch you in game one day..... SES Spear of Democracy "Myzareth". 🌎🌍🌏
@vicstanfieldshire7754
@vicstanfieldshire7754 3 месяца назад
2 knives to a Brood Commanders head and they’re done, super wonky to toss, but if you launch them while aiming down sights seems to ensure better accuracy, and helps you go charger leg easier.
@fithos65
@fithos65 3 месяца назад
All the level 9 difficulty Helldive guys seem to love the new patch. I play level 5 and it's fucking impossible now. I skip every single POI now because if you don't instantly kill all 5 enemies at POI one of them (usually on the backside of a building that can't see you/be seen by you) will call in a bot drop. Which WAS fine, but now shooting down the drop ships doesn't kill the enemies they were about to drop, so shooting down drop ships is 100% pointless now. And also that would still generally be fine cuz you just kill the enemies dropped by the ships and go on about your mission. But now it pulls every fucking enemy within 500 yards to your location. So as soon as a bot drop gets called in you know your going to be surrounded in seconds and have to fight for your life for the next 3 minutes, and have to call in at least 1 probably 2 supply drops. All for just some random ass shitty Super Credit/Medal POI I fucking hate this new patch
@skripd
@skripd 3 месяца назад
@8:25 - Extra stims/grenades doesn't really sound like an edge in my opinion. You get resupplied constantly. If you run the backpack, it's even more moot. Supply pack with your choice of single-slot support weapon and Expendable Anti-Tank seems most versatile in nearly every situation. Running EATs lets you pick up a support weapon on the map AND have your rockets when you need them on a very low cooldown.
@andrewofthebloodcrusaders7175
@andrewofthebloodcrusaders7175 3 месяца назад
I gotta say last night we got steam rolled...we had 3 biotitans, 6-8 chargers(mostly behemoth class), at least 20 to 30 brood commanders, 30 hive guard, maybe 35 or so warrior bugs, but a butt fuck ton of hunters, hunterlings, and scavengers. Not to mention 3 stalker nests that kept spawning stalkers by the dozen....I think they can tone down the spawn rates alittle bit. Nothing I used was enough to combat such a constant growing force it felt like every wave we killed a new one twice the size would spawn and then they'd call out for bug breaches and even more bugs come out
@RyanW1019
@RyanW1019 3 месяца назад
I agree that the increased number of small enemies can make big missions more difficult, especially if you are used to taking loadouts centered around tank enemies, but it’s definitely doable. One thing that I’ve started doing on the new drill mission is immediately rushing the breaches with flamethrower, MG/HMG, incendiary, napalm, gas, etc. to kill as many of them as possible before they can spread out and surround you. Obviously works best with multiple players. And the drill is so fast, using an orbital EMS or SEAF Artillery Static Field on the drill itself can stop the bugs from damaging it for like 50% of the progress bar. Overall the mission actually seems like it’s in a relatively decent spot, as opposed to the TCS deactivation which was trivially easy and the Dark Fluid mission which could be brutal. It helps that the drill doesn’t get destroyed and partially keeps its progress if it takes too much damage. On the latest new crash, my friends and I seem to have it happen when one or more players alt-tab during the drop pod loading screen. If everyone stays in the Helldivers window or even was already alt-tabbed before dropping then we never seem to have any crashes. This is just anecdotal but it may help somebody out.
@MrKguy97
@MrKguy97 3 месяца назад
I think the overall energy of the missions have increased, but that guy complaining sounds like he still brings previous loadouts to the new patch. The swarms are easier to kill than the heavies, you just need an option to deal with the swarms more consistently. Sickle, tenderizer, liberator, breaker, MG, Turrets, orbital gatling, eagle strafe. The guy complaining sounds like he brings Dominator, Quasar, Orbital Railcannon, Shield, and 500kg every match. They've probably never seen an eagle cluster.
@mikeconnolly5727
@mikeconnolly5727 3 месяца назад
I DONT CARE ABOUT SPAWN RATES. Every match is different. Sometimes 3 stalker nests. Sometimes 5 chargers at the same time. That's the fun. I don't know what to expect. If it was standard I'd be bored
@thebane5357
@thebane5357 3 месяца назад
Unpopular opinion. not to me atleats but, idk about you guys but that cape resembles the brother hood amost us helldiver ALL ACROSS THE GLOBE when we made a stand and fought back as a community, but now even tho they did "revert" their decision your brother/sisters all over the world are still MIA. Their might still be waiting for that exact moment the flood gates finally opens and we can play together again. And Let's be honest, are u really gonna celebrate a win when the MO is not yet done 🤔
@m4xfl4xst4r
@m4xfl4xst4r 3 месяца назад
the easiest way to do it would be to get a melee buff if the knives are equipped vs coding a new interaction. re the cape; yea, flipping your PARTNER and bird and then immortalizing it isn't good business. It will always be the "Sony cape". Did we wait 2 months for the "save the kids" reward? Heck, they even doodled some kid art for the X post. The cape is political.
@Zanair
@Zanair 3 месяца назад
I solo dive, since I don’t know many people or those that do play have conflicting schedules, so I can’t get past lvl 4 difficulty when the tier 2 samples appear. Sometimes the spawn rates for patrols and breaches are damn near impossible to manage. Bug breaches in particular because if you run into multiple patrols each one can summon a breach which gets even worse during extraction. Automaton patrols are difficult but can be managed better, until their AI stops multiple patrols in the same spot after they finish their walk, keeping them in standby. Then suddenly I’m dealing with 4+ patrols summoning several dropships at once. 🌎
@Vision667
@Vision667 3 месяца назад
I am breaking 500 kills in almost every bug mission level 7 and up while my teammates are also breaking 300 to 400 respectively. That's a lot of bugs! It's fun don't get me wrong. But yes I can see how level 50 and below players are getting overwhelmed. It is noticeable...
@fithos65
@fithos65 3 месяца назад
Releasing the review bomb cape seems empty and disingenuous until the game can be accessed in the 170 or whatever countries it got delisted in. We still haven't won yet, the PSN account linking is only 1/2 the battle. The cape shouldn't come out till the War is won for the 170 delisted countries. I feel like that is what ArrowHead is waiting for
@NickSST
@NickSST 3 месяца назад
🌎 FOR SUPER EARTH! I really hope they fix the social tab issues, it's riddiculous and I can't add any friends or join my current ones most of the time. This needs a hot fix, we can't just wait for weeks until this is fixed.
@spencerwilson6143
@spencerwilson6143 3 месяца назад
I have about 600 hours on Helldivers and the spawns as of the new patch have felt the best. As should be expected dropping in on the higher difficulties the gameplay should get harder. To me knowing I’m going to complete every lvl 9 mission without teamwork kinda just takes the fun and adrenaline out of the “Helldive” aspect it should give players.
@WertimusPrime
@WertimusPrime 3 месяца назад
🌎 I don't have an issue with the patrols and I'm playing on Difficulty 6-9 (depending on my mood). That being said, I will admit that the Gunship Patrol on the bots side is really intense and Detection Towers are working overtime.
@Multistan85
@Multistan85 3 месяца назад
You’d take the 4 titans over 50 hunters ? 😂. Breaker incendiary, incendiary grenades, one orbital barrage will take care of those 50 hunters easily. Whereas your titans will use up all your stratagems, ammo, eagles and orbitals. You are taking weapons that don’t excel in crowd clearing that is mostly the problem.
@LeNathDuNet
@LeNathDuNet 3 месяца назад
I personally love the spawn tweaks, the adds being spammed needs you to have an add clearer and it feels like a PROPER horde shooter
@drneurotoxin
@drneurotoxin 3 месяца назад
People find always something to complain about... to difficult revert things oh wait still hard blah blah blah this is Helldivers... it meant to be hard try out the first helldiver on high difficulty and tell me how you "feel" People just stop complaining. It's a game if someone don't like it or find it hard lower the difficulty or try out some new games. There are so many good games out there. Iam just sick of hearing all this bs complaining...this era of "gamers" maaaaan When I bought a ps2 game that I didn't like I just sold it and moved on and not complain on forums or write an essay to the developers.
@markfeeer2149
@markfeeer2149 3 месяца назад
They changed to have less tanks and more smalls. Most likely because the amount of tanks made the game into an antitank simulator. All 4 had to run some anti tank weapon and at least one anti tank startogem. Now I can run starwalt, mg, heavymg, laser cannon, and all other chaf killer support weapons. So I prefer this I think its more fun. Also if lvl9 is too hard with randoms than run lvl8 or lvl7. I generally only run 7 with randoms and hit the 9 when find people on discord. Thats why we have different difficulties to change to wathever feels the most fun.
@Tiberius168
@Tiberius168 3 месяца назад
I think the main reason why the new spawns feel harder is because everyone was used to bringing stratagems for anti-armor mostly, but now chaff clear is way more important. We no longer need 2-3 people bringing quasar cannons, but everyone still does. I think people just need to adjust their loadouts. For solo, you really need to make sure you have a kit that can kill chaff and heavies.
@FenekkuKitsune
@FenekkuKitsune 3 месяца назад
I haven’t played much since the patch came out due to work, so I can’t really say much but… the difficulty in the game was never the big enemies. It was always the amount of enemies. Bile titans can be a threat, chargers can catch you off guard, stalkers can be bullshit at times… but more often than not you’re dying to hunters and guards and other small enemies because they’re constantly on top of you. Same with bots, tanks are avoidable, hulks can be taken down p much no issue, it’s the numbers that will kill you. Can’t tell you how many times I’ve died to hunters jumping at me in sequence one by one, as opposed to permastunning a stalker, one-shotting a charger, or kiting bile titans to infinity.
@nubbyfresh5623
@nubbyfresh5623 3 месяца назад
Coming from a pretty average player (I generally keep my games between 4 to 6 because I just like to relax in the game) who only plays a couple days a week, I really don't mind the adjusted spawn rates. I like the fact that there's more small shaft to deal with given my personal play style. Personally I like running lmg's with a lot of ammo to deal with all of the little guys. Before it was everybody basically has to run a tank breaker setup. With that being said I will say there needs to be a slight tweak on the number of each type of little guy. It would appear right now that hunters are the vast majority of what come out of the bug breeches. I would much rather see larger numbers of the medium sized bugs and even more scavengers. This is just my personal opinion but I think the hunters are a little too Opie when they are enlarged numbers. Not only can they jump halfway across the map but they're also insanely fast maneuvering and have an extremely high attack rate that precedes to slow you at the same time of being attacked. Individual hunters are fine but when they are in a large group it's fucking outrageous...
@samiches4500
@samiches4500 3 месяца назад
I don't understand why people are saying they made the game too hard. I only play on hell dive difficulty. An I believe they made the game too easy. Between the four players there is 3-4 deaths each game. Feels like easy mode. If you're struggling with the additional mobs use more strategems or use them more wisely. They need to bring the fear back into the game. Launching on helldive use to get the adrenaline pumping! Now i watch hulu while enjoying a walking simulator.
@enumaelish8247
@enumaelish8247 3 месяца назад
I can't believe people actually think the studio will make a review bomb cape. They won't, they probably don't want to, and Sony will probably have a problem with it. That cape was something someone thought would be cool, and everyone, for some reason, probably that joke the CEO made at the time, thought that it would be a thing.
@Digimaul
@Digimaul 3 месяца назад
It feels like what happened is that they wanted 30% less heavies so they increased the overall spawn rate for everything else by 30%. Don't get me wrong, I'm all good for having swarms of enemies to fight, at least bug side. The issue is when you have endless swarms of small things and three bile titans and six double health chargers at a time when they are saying they wanted to move away from reliance on anti-tank weaponry... At that point it's just reaching absurdity. I soloed down two Titans and three chargers in a recent game while being swarmed, and then when I looked up to see how the rest of the team was doing there were four other Titans up. That's not right. We had the same issue bot side Right after the patch. Three striders on extract with a gunship patrol circling them and hell only knows how many in the sea of devastators. The whole squad just left the extract area and we laughed in voice chat about the absurdity of it. Something's broke.
@sunniedunbar6889
@sunniedunbar6889 3 месяца назад
I DO NOT WNT CLANS.. Clans turn games into work. The game becomes about getting $#!% done and not about playing. And if you don’t join a clan you likely lose out on content.
@thisguyhere7320
@thisguyhere7320 3 месяца назад
Crashing left and right and my mic won't even work in-game anymore since the last patch. Constant patrols around every corner and back and third partying fights with their own breaches and the CMs Devs not even aware of many of these problems... Just more proof that even with all the talk of moving in the right direction, this democracy is still being mis-managed... 🌎
@NyanSquid
@NyanSquid 3 месяца назад
I personally love the more smaller enemies, I run the machine gun as my support, and it already shreds though anything with less than heavy armor, and now most spawns have less than heavy armor. I leave all the heavies to my teammates, and then shred through everything else. I think that the behemoth chargers are bugged because they spawn WAAAY too often, with spawn rates similar to normal chargers pre-patch. Overall, I haven't noticed a significant rise or fall in difficulty, it feels about the same, just different.
@Darkwater1886
@Darkwater1886 3 месяца назад
Friend and I duoed a Helldive level difficulty today. It REALLY comes down to good luck and proper weapons. 4 total deaths but we were sweating hard to win. If we had spewers or nurses IDK if we could have won.
@ricardozuniga5366
@ricardozuniga5366 3 месяца назад
I will say the game for me with the spawn rate/breaches is better now than before... But I will say in lower difficulty some games was overwhelming for me. Some games was surprisingly "easy" but in others with the same difficulty was just to much. Especially trying to extract idk why, but it feels like the enemies knew that we were trying to leave.
@Tom_Plays_Games
@Tom_Plays_Games 3 месяца назад
Why do people still want this cape? Yes, we THOUGHT we beat Sony. Then we lost Helldivers permanently from 180 countries. Sony won, whether you like it or not.
@judyfps5059
@judyfps5059 3 месяца назад
So based on what they’ve said previously . They reverted the spawns AND tweaked spawns so that the map is not empty . I believe the issue is with what is triggering the extra spawns. I think the overall amount of enemies is more than pre-patch and people haven’t adjusted to the new nuances of how the game plays with the adjusted spawns. We got pretty good with the old BS spawns, this is no harder, just different
@mrshadow70835
@mrshadow70835 3 месяца назад
The game seems significantly easier overall.
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