I hope the Mech warns you before you have to exit from it, it looks like it blew up and he had no way of telling how to prevent being eliminated. All this looks bad ass, can't wait.
that actually a good idea, in the 1st game you had visual cues like its burning up but no audio cues. it would great if youvculd hear an alarm or beep to notify you that your mech is low on armor/defense or ammo.
Trust me,when mech comes out.... It will be easy to do Main and objective missions ... 2 people with mech do objectives side,2 people with vehicles do main because they're fast.
It would be amazing to see vehicle specific stratagems. Or just different types of these vehicles. A rail-canon mech. A laser mech. A grenade launcher jeep! 😮
@@nivm101Yep which is why you probably still need a person or two to have railguns or other weapons for the higher tier enemies like the charger or titan, then have the others run the mechs for general ad clear.
This is dope but I wish there was a first person point of view with the hud and style of Titanfall it would be so cool being able to switch between third and first person makes hopping into the mech feel much more personable and realistic.
They need to fix the game crashing on PS5. Shits killing it for me because I love the game. I’ll get to the point of extraction on hell dive difficulty then my game will just crash. Completely takes my motivation to play away. I just turn it off after that
How would yall feel about a stratagem or support weapon that hacks troops turning them against their allies? Id like to see chargers and hulks attack their own troops!🔥🔥
Actually, I had an idea for something somewhat similar for stealth play. How about an orbital strike like the gas strike, but instead of spreading a damaging gas, it spreads a mist that prevents enemy communication so they can’t call in backup or tell other units where you are if they spot you. Not sure if making it count as cover would also be a good idea, but I think pairing that with subsonic rounds (which I’m pretty sure were teased at some point) would be incredibly effective. So not turning troops against each other, but still inhibiting their ability to work together. I don’t know about a name, but perhaps something along the lines of a jamming pheromone (so it works for both factions).
I was about to say. They probably gave these stratagems to test in game to devs or play testers. I saw a guy call in a Mech Suit in game last night as well. Probably gonna be a lvl 30+ unlock or something so y'all better get to grinding.
So the devs are in games giving players these things to test now thats how you play test just join a random lobby give a random ass player the new toys and see if the say anything about because players always talk about new shit when they get hands on and they dont know the dev is around either its garbage and smack talk the change or ita good and they will say its fun this gives devs very good insight into what is actually happening in the game
Ive seen a bunch of mech gameplay videos now and it seems like you can equip a bunch of different weapons for the mech ive seen a video where the mech has a gatling gun and rocket pods not like in this video with 4 auto cannons
my only qustion as I'm new to all of this, are only the reinforcement stratagems limited? so does that mean for exmaple so long as the cooldown goes down I can keep calling EAT - 17 EXPENDABLE ANTI TANK stratagems? without limits aside from cooldown?
Technically reinforcements are not limited. Lets say you run out of reinforcements usually youll see a timer count down to when you can get more, but you only get 1 after cooldown so more limited than the other stratagems
@@xxbrucexx2178 interesting, any others that have limits? I rewatched it and I think like 2 more were also limited, meaning there is nice mix and matching, thank you
@@GeneralIVAN894 the vast majority of the stratagems are unlimited use but with a cool down. Some of the heavier ones like the orbital laser have 3x uses, and the eagle air support has to leave to supply periodically.
@@sootyhamster9512 oh definitely not, since they are still not a part of the game for EVERYONE I do believe they are devs sharing/testing new content with gamers and see the reaction.
I did some digging boys , so apparently on discord one of the devs said that major updates for the game are coming every second Thursday of every month (so that’ll be the 14th and 28th this month) and with these updates it’ll bring new warbonds, patches/fixes and hopefully the new mechs,vehicles along with other content.
Against bugs, we need new enemies AI taticts with Mechs. It'll make it too easy. Or just so many enemies that mechs need to be utilized well or get swarmed. OR.. Mechs only can be called down on Helldive or above diff.
Bro you cant run on the mecha, it with get overwhelmed easily Specially on helldive with 4 vile titans and 6 chargers focusing you And the car has measly machine gun
If this vehicle or any new mecha officially added, there should be new mobs too that will counter that vehicle or new mech, otherwise, the game will gets boring
have you even played helldive difficulty? The game is way too centered around support weapons, because of how long the CDs are for strategems. Doesn't sound like you've faced off against 6 chargers and 4 bile titans while in the middle of an endless swarm.
It came out like 20 days ago i'd rather they work on adding shit and fixing bugs right now indtead of water physics which arent even that bad since we cant even swim
Two things: 1. This is on Difficulty 4. Just having good gear trivializes the game at this point. 2. The first Helldivers had 14 Difficulty levels, so we'll probably see new Difficulty levels added to account for the increased power at players' disposal.
@@deonax oooh higher difficulties makes sense my friends and i just been running lvl 9s kinda getting bored with the how easy it is since were all above lvl 20 damn a lvl 14 would rip me a new one
Yeah also remeber that the devs kinda controls the enemy factions, maybe in some week a huge Wave of autimatons invade super earth creating a really hard mission for standar equipemet