I did not expect my comment to garner so much attention yesterday. Thanks for the daily videos and everything you do. I will have to work towards "streamlined Launch Process" For the record, the name goes "Car-Nack" "Ke-tral(like trolley, but without the last syllable)." honestly, just ignore the last name. I have no idea how to get rid of the numbers, they just showed up one day.
Hopefully your teammates are your friends, because I'd hate to join your public lobby and die from teammates. Yall already be killing mfs and reinforcing me across the map (away from my stuff and the objective I was doing).
Crossover Outfits are fine ... if they fit thematically. Starship Troopers, Aliens Colonial Marines, Terminator, anything that fits the general Space Marines theme, power Armor like Halo, DOOM, Clone and Stormtroopers i would accept as well. ...they are already doing "inspired by" outfits that remind you of that stuff, so why not get some actual licensed stuff in here. (aside from "because money bitch!" of course).
@@ZeroB4NG let it be “inspired” but I don’t want to see the Doom Guy or Master Chief. If you want these things, mods are available. I bought Helldivers II and I don’t want to think about other games while playing Helldivers II, especially when so many IPs are controversial and will impact immersion.
Tropical biomes have a lot of storms tho. Maybe there could be rarer, full missions storms or clear weather, rather then the off and on weather of other planets.
There needs to be quite a bit of cover though. Not sure how that would fit in such scenery. Without that, playing against Bots would be absolutely horrible.
@@zombiekilla25979 Yep. I guess if it really becomes a problem, they could make it so that you have to hold the button down for a second to force a stim if you're at full health.
The infinite loading hellpod screen has not been fixed, my third game after the patch and i get the infinite loading screen, this is quite dissappointing
i've seen planets with lots of volcanos, but they are in the background of the skybox ...if you mean on the actual playable map... with Lava rivers... i'm in!
@@ZeroB4NG Yeah imagine a Mission where you have to climbe a Volcano and than you have to launch a Nuke into the Volcano. I think this sound pretty Epic.
My flamethrower turret need is quenched with these new upgrades. I'm really glad because I've been using the walking barrage on some of those jungle planets to level the playing field enough for eagle.
good fixes... i'm definitely picking up the 10% reload speed for the AMR first, that is going to get a lot of use on my end. PLEASE no goofy shit like that chicken outfit. Keep the game thematic. I wouldn't mind some crossover stuff, like actual Terminators as enemies or some Starship Troopers / Alien Marines gear sorta stuff... anything that fits the space marines and military theme is fine with me. (i think the medic outfits with that bright green are already crossing the line of what i consider good taste)
I think the advanced crew training should be based on *how many* uses your eagle has left *out of* the number of uses it has max. Enforce a baseline reload time to basically be the Eagle returning to the ship, the crew checking what needs reloading, and the eagle flying back to the mission zone. The remaining time is split among all the reloads a fully expended Eagle would need before being ready for redeployment.
I was thinking about them adding a new ship module, "Medbay" with 5 upgrades: Long Lasting Release: "Stim Duration Lasts 1 second Longer", Condensed Packaging: "Hold 1 extra stim at a time", Focusing Formula: "10% Recoil Reduction during stim", Improved Muscular Steroid: "10% movement speed increase during stim" Strengthened Side Effects: "Using a stim at full health gives 20% recoil reduction and 15% movement speed."
Nice! Back to a reason for grinding out lvl 6 bots missions not to just to help lower level players unlock higher difficulties. A reason to grab samples again, not just for players who were not capped out. Time to scrap some bots Helldivers. For the Emperor...err For Super Earth!🌎
I would love to see a weapon smith like in the newest call of duty games Like you can optimize every gun in the game Maybe like a bigger magazine for the incendiary but you reload longer Different sights Put on light armor penetration but you can not shoot fast or something like that Or different bullet types (bullets with ice effect) One positive effect comes with a negative The ideas are nearly infinite And I need a training room for testing the newest stuff without going in to a game idk
8:21 i really like the 2 bottom left ones. The skull one is dope cause of the skeleton and reminds me of Crossbones from marvel or the punisher and the one next to it reminds me of Embo from Star wars the clone wars
I got the mortar target first thing, zero hesitation. It's the only one that adds a new mechanic to the game. It works as long as there's enough distance between the mortar and the target you select.
Bro did not just make a 10 minute long video talking about the crash patch notes and a few new ship upgrades. We get it you want money but you could always wait a bit so you're not stretching a bit of info over the span of 10+ minutes
If you want to use a atom at full health for stamina just dive off a ledge so you loose a sliver of health. I usually run around with a little bit shaved off incase I need a emergency stim.
One armor concept I would love to see is something like a Knights' templar tabard(coat over armor). Maybe even as an alternative cape design. Looking at the armor concepts, I feel the top half could be implemented quite easily, while the bottom half are clearly going into the silly side.
No way. Mortars can be set behind cover, this could change how we deal with hulks, if it dose that changes loadouts majorly, and if it can take care of gun ships? Testing this asap EDIT: tested it in a defense mission and solo in a lvl 3 kill hulks, it is not effective against hulks, the spread is to wide on the missiles, there's not much reason to target anything else, your target only last a few seconds anyway, pick it up but pick it up last, if your running ems maybe but its range is huge anyway
gunships are way too mobile, and they would find and kill the mortar eventually. they keep blowing up my hellbombs AFTER i activate them and get clear... they don't shoot me, they shoot the bomb!!!
Imagine we can upgrade the like hellpods or something around the hellpods so that reinforcements are reduced by 10% when you have no reinforcements left
If you have ACT this far down in the Ship mods list.. to justify its cost. It needs to be 35-50%. Along with Morale Aug, it needs to be 20-35%. I'm sorry if I'm reaching Too far.
Soo we have to farm for better cool down and such just to make the game more fun .... but no new stratgems this why they lost over 90 percent of players
I’m not sure how that chicken outfit would be (I’d rock the shirtless armor but I hate the chicken helmet) implemented for both body types as they’re meant to be gender neutral
if they are gonna put upgrades for ship (30k) and the samples so high then RAISE THE CAP FOR EVERTHING! imagine you have a bank and you can fit only 2 paychecks, the 3rd comes ,and puff, its gone...
Chicken man should be an April Fools thing, or a 'punishment' for completing an order. "You successfully liberated X124, but it was a bug trap. As punishment Helldivers must wear a chicken hat for a week (but its optional)."
"Advanced Crew Training" can be min-maxed by using both your 500KG bombs and then having a high ammo item (eagle run) used 4 out of 5 times. Essentially applying a cooldown buff to your 500KG.
This is a great upgrade, at level 70 I've unlocked everything, now I'll have something new to work towards besides just playing for fun or helping out other players.
Love the information, but Christ Almighty dude, edit your videos; I wanted to read along as you were reading out the descriptions, but I couldn't half the time cause you were looking at other modules.
New biome should include a river, that can carry you a distance, maybe even a waterfall. We have water but no rivers, nearly mountains and plateaus, but no waterfalls. Also having a planet modifier that puts extra static charge in the air would be cool, and it boost arc weapons by 25%.
The loading screen bug is not fully resolved cause it did happhened once before i closed my gaming session before dinner where i was stuck in it, while joining a game whit my friend. So it's not yet fully being fixed.
The mortar aiming upgrade is gonna be a major QOL improvement. I'm so tired of catching random friendly mortars and this should reduce that quite a bit.
A nice addition to the ship, in my opinion, would be a trophy room. Like a hall with models of all the enemies you can look at with a description of the enemy, maybe kill 100 of an enemy type and get their trophy or something and it would double as a bestiary.
I haven’t gotten my medals for personal orders or major orders in months !!!! It just says 0 and never comes ! Is anyone else having this problem? Because I’m sick of just grinding for samples ! I wanna upgrade my weapons but it’s kinda hard with no medals 😢
Stimming at full health should be a setting or key binding so you can hold to force stim. The amount of times I've had to make a last second dash for samples or been hauling ass to help a buddy thsts out of ammo getting swarmed is enough reason alone. Beats grenading your feet to do some damage then stimming
I would like an urban environment. With a bunch of small enemies and no large ones. But also no orbital or egal stratagems, to avoid damaging infrastructure
When is this happening? Now? Hopefully, soon, because I'm maxed on everything, the only thing I get is XP. Hard to play and you can't get samples, war bonds, or receipts
They should add a bile titan helmet, with like a bug armor, as for the passive would be less chance of getting spotted by bugs and 50% limb health or something like that
no hate my friend but honestly if people like you and I are logging hundreds of hours into a game, we should expect to cap out at some point im sure there'll be a big event or massive overhaul update at some point but it is what it is
It's designed around engagement. If there was no cap a lot of players could purchase all new modules immediately and not play til the next update. This way everyone continues playing and works together on missions. I like this approach, especially since it isn't monetized in any way. It's pure grind whilst you play.
@@barackobreezythis alot of the people who swear the don't find this game fun anymore where already clocking 200 hours in the first 3 months bro I expect you to be tired of the game take a break I think I have Ben playing since month 2 and is just now getting to 200 hours played
@@JAy-dx1xb fr man just come back after a week or even a few days and it's still a really fun game. the fact that people are logging hundreds of hours in months shows that. at the end of the day it's still a pretty small dev team