Thank you all for the likes and comments! It's so nice to see all the positive reactions to something I put so much hard work into 😄👍 Edit: follow-up video where I address Asynchronous Compute and respond to some comments from this video! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6vpBDbVj8TA.html
Im sorry if youre still using a 2016 era computer youre seriously delusional, thats almost a decade old now and you expect your computer to play modern games? @johndank2209
The game has in game stats, press F2 to toggle. F3 will toggle graph frame times (CPU/GPU), F4 toggles further stats (only when graph enabled). F5 will toggle the stats in a small bar at the top and includes network info.
@@acezero8132 yes, i actually learnt this when i was 2 minutes through. i played a few games that have customizable graphics settings for ps5 and i thought helldivers 2 would be one of them.
Had my volumetric fog quality on low, but changed it to medium. Didn't realize it was such a big difference. Everything looks better now. Thank you for these comparisons.
I also noticed going from low to medium that the haze is significantly less murky, letting you see silhouettes of enemies a good 10 meters or so more. It’s hard to describe but at least for me I’m much more likely to notice enemies or quickly locate them when scanning my surroundings on medium compared to the dozens of hours I played on low. My frame rate does suffer a little but I am able to maintain a consistent 60 and I’ll take that over less visibility.
This is why I stopped believing in games having legit ultra settings these days. There's virtually next to no massive difference between high/ultra, and even with games in the past 5 years, there's even less difference between medium/high, especially with lighting/fog. The most noticeable settings in games these days are SSR, AO, and shadows/texture quality, everything else is so minute.
@@zedus4042 I'm sorry, what?. I was talking about games in general these days, not the 90's. We've had games in the past where there were objectively stark differences between high/ultra.
Very important note here The game's performance affects your movement, and I mean that quite literally, so if you're losing frames, make sure yo try and optimize for better and more stable frame-rates, your gameplay experience depends on it to explain further me and my friend noticed during our time playing together, that my friend (who's rig is quite a bit older than mine) appeared to be moving extremely slowly compared to everyone else to be exact, his running speed was only a little faster than my walking speed, and when we both ran, he was left in the dust. and that's with both of us using the same armor I thought this might be a ping/connection issue, but testing proved otherwise to be clear, this difference was not just on one side, he was consistently and significantly slower on both our perspectives the speed gap was also consistent between the two of us this led to him having a much rougher time playing the game, especially in bug missions, as he was quite literally unable to outrun almost anything he couldn't even outrun warriors turns out, the movement speed of the player is somewhat tied to framerate, and he was running his game at a setting that had decent framerate, but not a consistent 60+FPS, so his PC was chugging just a little We did multiple tests by changing his settings and running a set distance at the same time, comparing our speed difference depending on his settings as speculated, when he lowered his settings to Medium~Low, and got a more smooth framerate, the speed difference between the two of us got smaller or pretty much disappeared and when he went to Ultra, it was worse than before So please, spread the word about this issue, and if the creator of this video sees this, I'd appreciate it if you could make a small video testing and spreading the word to more Helldivers I have submitted a report to ArrowHead on this matter, but with their current backlog of support tickets, and the probable scale of this issue, I expect it to take a while until they can solve it fully until then, please be nice to the devs about this if word gets out, they have a lot on their hand, and we should show support, not hate for such issues that can and need to be fixed
Gonna be honest, since Arrow head are using a woefully outdated and non supported engine for this game, and it's already been 2 months now, I don't see them rolling out performance fixes and stabilisation. They made the absolute worst decision to use an engine that stopped receiving support 2 yrs into the game dev cycle. They really should have taken that as a sign of issues to come and just rolled with something like Unreal engine instead. Most games receive performance patches within the first month of a game's release and further on down the road, and the fact this game still hasn't had any performance updates or bug fixes tells me that they can't do anything about it, because of their engine. This is also the first co-op game I've played where I cannot even play the higher difficulty levels, simply because the more AI that get spawned into the mission end up crippling my framerate drastically. Also their in-game scaler is barebones, their fps and vsync options actually increase 1-2 CPU cores to 100%, which is not normal, and setting my fps cap and vsync via my Nvidia control panel yielded better results. Arrowhead should have really put some effort into their PC port tbh, because the second Horizon game came out recently, and that's obviously got a bigger open world and AI roaming around in it, and yet that's performing way better than a co-op shooter that only uses small maps and few buildings.
@dirge7459 I do not believe that to be justified While yes, The engine stopped getting supported mid-development, that doesn't mean you can just swtich so easily, with AHs team scale and budget, going back to nearly 0 and doing it over would have been a bad move, it might even have cause the cost of development to go up, forcing them to partake in more agressive monetization for example, or just unable to make the game due to budget overruns Switching Engines is a massive undertaking consider the time they took mastering the current engine, just to throw it all out of the window to learn and attempt with a new one Skills with Game Engines have some in common with eachother, but they are by no means trasnferrable fully you are learning from scratch, and lose the ability to use all the tech you learned from the previous engine Switching engines is considered the absolute last resort, or you do it in prototyping, so no actual final game building not to mention the engine was chosen for a reason, as it was (and still is) one of the best engines at simulating and handling massive hoards of AI characters, it was a natural fit for the game's nature. Chosing engines isn't simply about graphics and support, it's also about what the Engine is good at, and what it can/cannot do. in this case, the hoard handling capabilities of the engine warranted keeping it even after support ended also, Dev teams with decent experience alter and tweak engines to suite their needs, so it's not like the lack of support stops them from improving the engine on their end as for the comparison with Horizon, that is wholly unjustified for one, Both are open world, but Horizon is a static and pre-built world, while HD2 has semi-procedural generation for the maps Why does this matter? because optimization is not just some magic an engine does, there are things devs do to save performance, and not all methods suit all games for example, a game like Horizon with a pre-build map can use certain methods of lowering load of far objects significantly by hand-crafting extremely low poly and fidelity versions, or completely non-functional stand-ins. while HD2's procedural map cannot take advantage of it to such a massive degree, with many aspects needing be done in a smaller scale as you cannot predict what the map will look like fully Namely, HD2 has a siginificantly larger area of interaction, with you able to interact(well, shoot, mostly) and see things in the far distance in singleplayer games, you only ever need the immediate surrounding area of the player to be "active". HD2 cannot do that, thus it must take extra performance to keep the whole map active to a degree the presence of other players also play into this significantly, as you need to be able to see what other players are doing across the map, you need that section of the map to still be functional. This means both their bullets and stratagems, but also every enemy they are fighting, even if they are lower poly versions you still need to be able to shoot them, and I mean ALL of them, it is a significant load on the device, and it is something singleplayer games can forgo completely Simply put, optimization of a game is not simply about changing some settings and/or getting a "better" engine There are countless tricks and techniques developers use to achieve optimization, and some games are conceptually unable to partake in many of these aspects from what I can see, some technical stuff is definitely to be desired, but HD2 is still and amazingly optimized game for what it is doing I am willing to bet, if AH did change into an engine like UE back during development, HD2 would be a very different game UE is actually a very performance heavy engine, and does not specialize in hoards like the current engine does either (i forget the name) so the HD2 of that theoretical world would likely run like absolute crap, with significantly less enemies, smaller maps, and less interaction range, such as bullets disappearing at a middlingly far distance, or being unable to see players from afar or enemis for that matter or alternatively, less players, smaller and select hand-crafted maps (so less variety) and similarly small interaction range I do not think either of these theoretical games is any better than the HD we have It'd look good, sure, but what does it matter if the game loses its soul for it? UE is an impressive engine, but people should stop touting it as the only engine devs should use because "Look at all this graphics! performance!" UE has its place, and it is amazing of an engine, but not every game needs to, or should be built with that engine The right tool for the right job, Engines are a tool, and they have jobs they suit It is unfortunate that the performance of higher difficulties have been rough for you, but I believe the choices AH made were the right ones for the needs it demanded Thankfully videos like this exists, so we can hopefully work around the issues we have currently to have a better experience giving up on a bit of graphical fidelity is a bummer, but it's still good to be able to play this game at such difficulties
@@lunarveggie All I got was "unjustified" and a novel to go with it. I'm sorry, but I am not reading all of that. I've been guilty of writing our a few paragraphs before, but you're honestly taking the piss and arm-chairing to boot. The game was 2 yrs into it's dev cycle when the engine ended support, they still had more years before 2024, and seeing as how it's an AA game and not AAA, they still would have had time. No the devs aren't perfect and no the engine isn't either. I don't care what's "unjustified", sometimes shit doesn't work and sometimes end of life support does in fact mean dire consequences.
This is one of many games, but use full screen mode NOT borderless/window full screen. It makes the game feel far smoother, especially with adaptive sync technology (even if you have it set to work on windowed). To further make your game feel smoother, use Rivatuner to set an fps limit to something you can hold 90% of the time. In this game, imo, the nvidia fps limiter doesn't smooth out the frame times as well as RTSS. Also, I hate the AA option in this game, it is extremely blurry, probably TAA if I had to guess.I'm just using AA off with the ultra quality upscaling and sharpness ~30% (@1440p) for extra fps and dealing with some of those jaggies. With all the smoke and fog, I can't see em anyways half the time.
@akawilly yes, this happens to me, but it's not a cpu issue, it's just if a shit ton of bugs spawn or die at once or bots or multiple 500kg at once. Running a 5800x3d so shouldn't be an issue lol
@@johndank2209 because the game isn't optimized to utilize 100% of the CPU obviously. GPUs are supposed to run at 98% to 100% while CPUs are usually around 50% or lower.
As a total percentage, you won't ever hit 100% CPU usage unless you're rendering with it. Games are still not designed to use all cores and threads of a CPU.
It's insane to think that the game engine for helldivers stopped receiving support 6 years ago. How tf is arrowhead supposed to update any performance issues? Or major bugs?
I am on a desktop with a GTX 970 gpu and intel i7-9700 and I still get significant frame drops to 40 to even 20 when in a squad of people and combat is intense, with all graphics settings set to minimum and render scale set to performance. Not sure what else I can do.
Great guide, I have an i5-10600k so a guide like this is perfect ( I have a strong GPU but a weak CPU, knowing this game is CPU bound is helpful. Gonna try to overclock my CPU a bit more I know I can squeeze another few hundred mhz )
id say Deeprock takes the edge of "best' due to having... litterally the best monetization. Also the more 3D maps i think raise the skill ceiling without raising BS in high difficulty game play. But they're both good great fun!
Thanks for the tips willy. helped me greatly with my gtx 970 and i5 7600k. Went from 30 fps to 50. Time to squeeze out a little more time until the Christmas sales on parts haha.
Im guessing we just have to wait for the dev team to make some optimizations specially with a cpu heavy game like this. Im certain they are aware of this but still its a bit annoying having bought the newer gens but still dropping into the 50s fps wise. My one is same one as in this video ryzen 5 5600x
1080ti player here for anyone interested. I'm playing at 4k with a 1080ti and ryzen 3700x. With lowest settings except for a few and ultra quality I'm getting ~70fps avg. This card is surprising me.
Fantastic video, we deeply apretiate it! At least in my case (Intel i5 16 gb ram and gtx 1050Ti 4gb ram) i do have to put everything on low, it seems, because i did tried everything that you showed and my own settings and i still get 35-49 fps in hellmire in which you were right, it does look fantastic, but with those fps you can feel the input lag increasing a lot. I know it´s hard to optimize a game for a lot of graphic cards, but come on, i have some games that eat resources like a hungry bitch and most of the time i do get stable fps´s even in medium graphics. It´s the only thing i´ll fault this game on. Well that and the repetitiveness. No hate to the game tho, just stating my opinion. edit: forgot to mention, i even lowered the resolution of the game and still runs kinda bad. Even with the render scale adjustments.
i could not figure out why my game was so blurry, but for me render scale needs to be native and anti aliasing off. i have an older gpu so maybe thats why
I havent dug into the config for this game, but if its anything like Vermintide/Darktide (given that theyre using the same engine), there should be some config variables to change that, because those games have the exact same issue with volumetric particle blockiness when illuminated.
THANK YOU SO MUCH. At first, I didn't enjoy playing Hell Divers despite having an RTX 2070 Super and an Intel i9 because of how demanding this title is (especially on higher difficulties), but after applying these settings, I found my game running smoothly like butter while still being visually sharp. I really wish that hell divers 2 gets DLSS or FSR support somewhere in the future because if it does, this game will be perfect for me!
That would be nice, however the CEO said in an interview they will not be working on any upscaling support 😭 If you get the Lossless Scaling app it has FSR and it's own AI upscaler. It even does frame gen 😎👍
Thanks mate, best settings video out there. Still sporting a 9900k combined with RTX 3080. Ultra when running around alone at 2k gives me 70-90 fps. When others join fps could dip to higher 50s lower 60s when a lot is going on. Will try your settings
The Lossless Scaling app is a must have for this game! I've got a video overview for it, and tomorrow morning a video focusing on Frame Gen in Helldivers 2 (it's members only today)
That one is best left off unless you have a particularly old or slow CPU with a GPU that has good computational capability for asynchronous compute. (AMD GPUs from Polaris onwards are able to use spare cycles to compute rather than render)
DRG does a better job when it comes to not nerfing shit into the ground. But Helldivers is generally more fun. Combine the 2, good patches, not nerfing shit like crazy, and fun game design? Youve got a golden game
if they could just add dlss xD , im running native now because the scaler it has now is for sure fsr 1 .0 and it looks horrible btw if you upgrade to a x3d chip your fps will jump hard , this game loves cache
Can you cover a new setting that I think just got added to the game? It's the last one under graphics as "Async Compute". I have an RTX 2070 and don't notice much of a difference right off the bat.
you actually have a very similar rig to mine, I have a Ryzen 7700x and a 4070 with 32GB DDR5, I get ~70-80fps on the high preset but I will absolutely be looking at turning down these settings. Thanks for your work!
All those 2%'s add up over the span of all the settings! If you drop 10 settings 2% you just gained 20% to your frame rate. This could be the difference between smooth and barely playable!
After all those struggling finally found this, thanks man appreciate it. It's a huge difference from barely playable to now playing in Helldive Difficulty with all those automation fleet along flawless gameplay, owe you one mate.✌🏻
Another example of why you need a errr 9800x3d lol when the action gets going on this game its mega cpu limited with gpu usage only at like 50% in the opening statements of this video
I get a nice 60 fps but I suffer with game stuttering no matter what I do. It's not my rig as it's brand new + even when I set literally everything to the lowest setting it still stutters. I think they just need to fix whatever the issue is
I much prefer AA off and sharpening at zero than AA on (at any sharpening level). I just can't stand the blurring caused by the AA implementation in this game, and sharpening doesn't really add back in the detail that was lost. The jaggies don't bother me too much.
Thanks for this guide. Bro making me nervous with his proximity to a simultaneous 120 and 380 artillery barrage in the opening scene. In my experience, maximum throwing distance is still in the danger zone for both of those.
im having weird fps drops and low framerates and i have to make the game look like a potato for it to run well even in 1080p. but your settings really helped me out. Getting solid 70 fpsnow in 1080 p Ryzen 5600 Kingston Fury 32GB (2x16GB) DDR4 3600MHz CL ASUS GeForce RTX 3050 8GB TUF GAMING OC ASUS ROG STRIX B450-F GAMING II Kingston NV1 500GB M.2 NVMe
I have a hard time with the settings. Supersampling looks best and have great FPS on my 7800 XT / i7-13700F, but the temperatures are between 80-100c for both CPU and GPU. When playing on native with ultra/high settings, temps are low but I get pixelated/boxy fog and smoke effects.... kinda ruins the cinematic part of the game
I thought 4070 would be at a slightly higher fps than a Radeon RX 7800 XT...interesting! I have all on ultra at 1440p with 100avg fps (but with a ryzen7 7700X @5,75ghz)
I’ve been playing on a i9-9900K + 3070. I’ve never seen it drop below 60 fps on the highest settings, averaging around 80 fps @ 1440p. Oddly enough, when using the Medium preset, it drops down 50 fps pretty often with lag spikes happening pretty frequently. Still haven’t figured out why.
We all really NEED Those extra fames these days 🥵 It's just easier to swap everything to lowest. I aint got a half hour to dick around in menus to try to optimize a poorly optimized game. Ain't no reason this game should be slowing down on an i9 and 3070. Like what's the point if a random update can make it into a chopping mess or reduce FPS by like 10% anyway? Just drop that shit to low, clear your steam shader cache and helldivers gameguard file religiously. Disabled hardware boosting in discord if you use it simultaneously, shut off ICUE if you have it. Disable Windows full screen optimization if you haven't already. Good luck. Hopefully we get a patch that makes game performance better instead of worse for once. Some people go back to launching the game with DirectX 11 instead of 12... Some people change their Nvidia NIS settings and/or go back to old drivers... Some people buy third party shit in order to optimize processor cores... I mean how many fucking flaming hoops are you willing to jump through? 😒 Asinine.
for me no matter how much i reduce the details, fiddle with texture quality, resolution etc the toll on my cpu is always around 70%, RAM around 60% while my GPU comfortably sits at 0( yes even at 800x600 with everything on low). Only thing that seems to affect me atm is turning off bloom, and i get my frames back when im diving in xD. Anyone have any solution for this? (the specs for my pc is ryzen 5 3600, 16gb ram, and geforce rtx 2070) and its been bothering me for a while
5 месяцев назад
The problem I am facing is that with an i9 9900k, 2080ti and 3440x1440 resolution, I either drop everythign to the lowest setting but keep the native resolution scale or drop the resolution scale to quality, which makes everything look extremely bad but keep details at low to medium. Otherwise, I won'0t go above 30 to 70fps.
Nice video, I would only recomend that in some parts you don't leave the FPS out of the explanation. Like in the shadows part, "you see a 2% from ultra to high, further 2% from medium to high(...)" sure, but would be nice to see that in actual FPS on the screen.
The premise of this video sounds crazy to me. I don't have a crazy good setup but I can run any modern game on low to medium settings. 99% of modern games tend to be super unoptimized on PC. But Helldivers 2 seemed very optimized to me. Only experiencing stutters 2 times for about 1-2 seconds in my entire playtime. So I believed this game is one of the very optimized ones tbh. I don't know any of the technical details, it's a feeling/personal experience thing for me where I can play Helldivers on any settings without ever dropping below stable 60fps. Meanwhile most if not all triple a games release as an unoptimized mess nowadays. Soooo, how come you think this game is unoptimized compared to other modern games?
I have a ryzen 5 5600x, rx 6700 xt 12 gb, 16 gb of ram and It still feels horribly optimized, when I first launched the game, I played for about an hour and it shut my whole pc down, and all my parts are like 2 months old, I can run sons of the forest, elden ring, monster hunter world, enshrouded etc just fine
Here's another tip. Be some millionaire and buy a threadripper and run the game without needing a gpu. Seriously though, we still have CPU bound games in 2024...
Great vid! Glad to see you touched on the Display setting, but what about Super Sampling and the settings to the right of Native? I have a 3060 OC 12G and know it can do most of the settings, just not sure about the rest of that. Currently set to Ultra Quality.
Finally someone that realizes particle quality in this game is awesome. This is a really good optimization setup, definitely will recommend this to friends.
My gpu gets up to 80 degrees when playing, is that a bad thing? (I have an Nvidia 2080 super) I will throw on these recommended settings as well as I hover around 57 fps in game.
I tested this and definitely helps a little bit. I have the same GPU as you, so at least I'm not crazy seeing those low FPS in Helldivers 2. However, in bug and 4 man missions on helldiver difficulty it drops below 60 for me when there is a lot of action, if I play solo is about 70 as yours.
I hate to bother you, but would it be possible to see a video testing your optimised settings with DX 11 vs DX 12?. I've only seen one youtuber test DX 11 mode so far, but that rig was already using the high end 7800x3D, whilst your CPU is more based on the middle end market line. Also could I ask if your CPU was OC'd or your cores were parked/unparked (I'm trying to gather data, because some say you get better performance in games with the cores unparked and some say it's better with them parked).
Seconded. Theres even a mod on nexus which automatically clears the texture cache at each game launch. Someone with ageing hardware should really make a comparison vid.
The best... no deep rock is. They may have ripped off a lot of the things from deep rock. Deep rock was also highly reviewed with almost 98% positive on steam, been out for 5 years. I mean helldivers is good, but as far as extraction shooters, deep rock was first and best.
I have a question, why sometimes watching streamer live, feels like when they run the whole screen is zooming in. Like motorcycle going ahead (hopping you could understand my description).