I figured out what the neighbor said in tape 4, he was speaking in german. He said “Yeah, that’s good, that’s a little bit of out of me where there’s a car”.
oh yeah the tvs in game play random sounds including hn songs if you choose the right channel this existed since the beta and i completely forgot about it
soooo... they have an actual ability to "hear"? Also I think that was intended, due to possibility to add the hammer to the rest of the game (patch 10 maybe?) 16:44 XD the animation reminds me of the hn2 demo animations
@@SandwichGamesHeavy the ai in this game is surely better than the first one. Sure it isnt adaptive like it was teased but with the recent patches it works a lot better and it feels more realistic like the npcs ACTUALLY react. Its cool how you can see them have different animations and reactions when they react to puzzles that have been solved as well as having different stages of how they move around the house.
@@thatanimegirlwiththecape4807 they can "evolve" it is just not that aggressive as it was advertised. What if they are not scripted to go to just opened parts of the house? what if they just know that you are going to be there? this game gives me so much interesting questions and I love it
@@SandwichGamesHeavy Usually they just kinda learn what places you unlocked and what puzzles you have solved and go and check it out but they dont really do anything about it other than just react. But if you do drop your items they go and put it back to the old location which is something. I just think tiny build is just not competent enough to make this kind of ai so they just went with the multiple neighbors idea to replace it. Id like to see them hire better programmers and convince me otherwise though. An interesting idea would be to have them learn and block some areas of the house having you an alternate way to access it or even tamper with the puzzles and make them harder to solve. Or even make them hide the puzzle components rather than just putting them back.