Тёмный

Hello Neighbor UE4 AI Tutorial #1 | Chase and Catch 

Owen Campos
Подписаться 2,2 тыс.
Просмотров 46 тыс.
50% 1

Reuploaded cuz RU-vid didn't process it right.
DISCLAIMER: These tutorial videos are targeted towards people who already have a basic understanding on how to navigate UE4 and how blueprints work. If you’re a complete beginner and looking for an in-depth tutorial on these things, you’ve come to the wrong tutorial series.
Project: gamejolt.com/games/HNUE4Tutor...
Discord: / discord

Опубликовано:

 

4 авг 2020

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 766   
@OwenCampos
@OwenCampos 3 года назад
Okay I have no idea why I didn’t do this but I forgot to mention in this video that in order for your AIPerception component to work, you have to check everything in “DetectionByAffiliation” in the component settings.
@omaralotaibi2741
@omaralotaibi2741 3 года назад
This is pretty weird, I did everything correctly, including checking everything in the Detection By Affiliation component settings. Is there anything else that I might have missed, the AI doesn't follow me even when I'm up to his face lol. I'm creating a monster AI to hunt the player character, all the animations are correct and so as everything else, I'm gonna check again cuz I'm currently sleepy and might have missed something, but if you have any idea of what might be the issue or a suggestion then please feel free to reply.
@OwenCampos
@OwenCampos 3 года назад
Did you place a NavMeshBoundsVolume in your level? You need to place that in order to specify where the AI can move.
@omaralotaibi2741
@omaralotaibi2741 3 года назад
@@OwenCampos oooooh, that might be the case, imma get back to you once I check it out, but thanks tho. Appreciate
@omaralotaibi2741
@omaralotaibi2741 3 года назад
it doesn't work unfortunately, I did have it missing, but could the reason for it not working due to my player character? I'm using the Horror Engine player Character which is basically a camera with a flashlight and footstep sounds. That's all I've been wondering, I've checked everything multiple times and it seems correct.
@OwenCampos
@OwenCampos 3 года назад
Ohhh I think I know what it is. You have to add an AIPerceptionStimuliSource to the player character. Once you’ve done that, add the Sight perception in the component. This’ll make it so the AI can actually register the player as a Stimuli source, so it can chase them.
@mrneighbor133
@mrneighbor133 4 года назад
So I completed this 13 minute tutorial in 1 hour
@OwenCampos
@OwenCampos 4 года назад
Yep. Tutorials do be like that
@mrneighbor133
@mrneighbor133 4 года назад
Well it was mostly coz I forgot to check the boxes of “Detect Neutral” 😂
@johnhio1843
@johnhio1843 3 года назад
That said, its better than the other way around. Most tuts drag on for aaaages while explaining and setting up things that have nothing to do with what you're trying to learn.
@KEEKSPLAYS23
@KEEKSPLAYS23 3 года назад
Are you kidding? This took me a week.
@mrneighbor133
@mrneighbor133 3 года назад
@@KEEKSPLAYS23 nope mostly cause im dumb
@shockware8285
@shockware8285 3 года назад
Thanks a lot for the tutorials! They really helped me with a hello neighbor game I’m making on ue4!
@sharksmaster344
@sharksmaster344 3 года назад
Can't wait for the next tutorials as I want to get the neighbor to roam and then chase you if he can see you. Keep up the good work on the hidden spirts game your working on as well it looks amazing!
@OwenCampos
@OwenCampos 3 года назад
Thanks! I’ll definitely be doing more tutorials like this in the future.
@sharksmaster344
@sharksmaster344 3 года назад
@@OwenCampos Can't wait hope it's soon!
@jamesmccracken1045
@jamesmccracken1045 3 года назад
Please man continúe with theese series!! This is really good!!!
@jamesmccracken1045
@jamesmccracken1045 3 года назад
Mannn this is the best tutorial Ive ever seen, I really love your channel keep it up dude you are very talented!!
@Mimo4c
@Mimo4c Год назад
when im trying to add the blendspace to the output animation pose it says cannot create components from assets in a non actor blueprint
@connsche
@connsche 4 месяца назад
Hi, when my Neighbor is falling, he won't play the animation of falling. Do you might know what the problem could be? The second problem is, that the neighbor is still idling if the player (me) stays right in front of him (canseeplayer = false)
@catdaddymagic
@catdaddymagic 2 года назад
@Owen Campos There appears to be some missing steps from cut parts of the video. I still managed to add the 'Catch Box' and 'CanCatch'. Although, my character can run and pause in front of me, but it does not play the animation to attack. I also do not know where the FADE came from in the end. What do you think?
@OwenCampos
@OwenCampos 2 года назад
“CanCatch” should be getting set in the “SetState” function. You should have it set to true when it switches to Attack mode, and false for any other mode. This is a common thing people miss in this tutorial (or maybe I just cut to the next part at a very inconvenient time), and it causes their AI to never be able to catch them due to “CanCatch” never getting set to true.
@OwenCampos
@OwenCampos 2 года назад
As for the “Fade” widget, it’s a custom widget I made for the template specifically for fading to black whenever you’re caught. So if you’re using your own project, you’ll have to make your own fade widget BP.
@catdaddymagic
@catdaddymagic 2 года назад
@@OwenCampos Thank you. I'll try it out and let you know.
@catdaddymagic
@catdaddymagic 2 года назад
@@OwenCampos OIt's working now! Thank you so much! I actually did an AI Blueprint that works!
@sweetlar5485
@sweetlar5485 3 года назад
BROOOO!! YOU ARE AMAZING! THANKS A LOT !!!!!!
@Paper-Fella
@Paper-Fella Год назад
I'm back with some more questions. How do you make the chase music repeat once the audio file is over? Also, how would you be able to make the chase music fade out once the neighbor loses you? (And yes, no other problems occurred this time)
@OwenCampos
@OwenCampos Год назад
1. There’s a property called “Loop” for the sound in it’s asset properties. 2. There’s a node specifically for this. Just get the audio component and search for “Fade Out”.
@NicDoesStuff_
@NicDoesStuff_ 9 месяцев назад
At 10:50, I try to connect Target to ForEachLoop, but it says they arent compatible. Any help?
@misternome3115
@misternome3115 Год назад
Animation stuck when falling and neighbor cant see me. Pls fix
@atteque_ganseki186
@atteque_ganseki186 3 года назад
1:46 i don't have output animation pose please help!
@Hellobru123
@Hellobru123 Год назад
How do you import the project files, because I don't use UE4, I use unity but then switched to UE4, I tried to import it and a whole bunch of errors pop up causing it to crash my game.
@HarryOnVRR
@HarryOnVRR 3 года назад
for some unknown reason when i would Setup The Mesh For The Neighbor When I Closed it and reopened it nothing showed
@Chuck1224
@Chuck1224 Год назад
Owen for some reasin when i create the black board decoration thing on the selectors it says: "Blackboard: invalid". Please help out if you can. (UPDATE: it was the version)
@DrexDinisSG
@DrexDinisSG Год назад
bro i cant connect the neighbor to character movement (my version is 4.22)
@ManLikeMusti
@ManLikeMusti 5 месяцев назад
@OwenCampos Do you know how i can make it so the neighbor stops chasing you at the players house. I made the NavMesh Smaller just around the neighbors house but now the neighbor sees you and plays the chase music at your house and stand's still.
@ue464
@ue464 3 года назад
Can Somone Help me When i start I have many bugs With set value as enum????
@UnMatchedProductions
@UnMatchedProductions Год назад
how do you make the neighbor not jump so he can just walk all the way to the other side of the fence
@Intelligent-Guy
@Intelligent-Guy 3 года назад
Where did you get the hello neighbor models? And animations.
@OwenCampos
@OwenCampos 3 года назад
I extracted them from alpha 1
@krebi4375
@krebi4375 3 года назад
"I am Mr. King dice,I am the gamest in the land,I never play nice ,I'm the Devil's right hand man..."
@NaylenGamingTV
@NaylenGamingTV 2 года назад
idk Anymore. i tried 100s of things that could work the chasing but it dosen't. im kinda stressed
@NaylenGamingTV
@NaylenGamingTV 2 года назад
IM BOARD!
@AussieGaming-xq5uc
@AussieGaming-xq5uc Месяц назад
I have two problems with my AI: 1, the chase music starts whenever you press play and 2, he won't catch me
@inspirationalgames5813
@inspirationalgames5813 3 года назад
Nice video bro Thanks it really helped me and also please its very important can you make Modern Warefare AI?
@Mchorcha_ta
@Mchorcha_ta 2 года назад
Where to connect the branch or u need two sequences
@theucewiththemostjuice
@theucewiththemostjuice Год назад
How do I pull up the select parent screen
@switteryoutube
@switteryoutube 4 месяца назад
Owen Campos I did everything like you but my neighbor is not moving. Please, help
@UnMatchedProductions
@UnMatchedProductions Год назад
theres nothing in the event tick how to fix this because you put nothing there
@GamerulFOX
@GamerulFOX Год назад
How to make Neighbor to use Doors ?
@NighttimeFears
@NighttimeFears 10 месяцев назад
Hey, I was just wondering at 1:27 you jumpcut to a screen with "output animation pose". where did you find that?
@OwenCampos
@OwenCampos 10 месяцев назад
Can’t look at it right now (I’m on my phone rn), but I’ll just give you a hint for now: I never jump-cut to anything that isn’t related to the last shot So whatever nodes that was in the last shot has something to do with the nodes in the next
@MustisBeats
@MustisBeats 4 месяца назад
Inside the Idle/Walk/Run
@noteg3078
@noteg3078 2 года назад
when he collides with me he doesnt catch me, i added the catch box and i made sure that on component begin overlap is the catch box and not anything else theres nothing i can really think of except the cancatch variable, is it used once? because it appeared randomly out of nowhere
@OwenCampos
@OwenCampos 2 года назад
Did I not show where I implemented it? Because it’s supposed to be set in the “SetState” function. It must be set up where it gets set to true for Chase mode, and set to false for Hunt and Idle mode.
@noteg3078
@noteg3078 2 года назад
@@OwenCampos oh yup, ok it works exactly like it should now, tysm
@noteg3078
@noteg3078 2 года назад
​@@OwenCampos also the music restarts everytime the ai is in attack mode but runs around a corner, is it supposed to be like that cuz it gets a bit annyoing after a while
@leonvocanec7672
@leonvocanec7672 3 года назад
all cool but project doesent work...... world is empty and message log says Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_10". Blueprint: BP_Human Function: Execute Ubergraph BP Human Graph: EventGraph Node: SetActorRelativeLocation
@doctorgames3637
@doctorgames3637 3 года назад
it did not work he stays idle the hole time it does not update to
@Hellobru123
@Hellobru123 Год назад
when he chases me, he dose not play his running anim, Every time i use ai controllers that happens
@pizzagamingps4428
@pizzagamingps4428 3 года назад
Tinybuild: write this down now!!!
@tree-x
@tree-x Год назад
bro i download 4.24 verison and open it project with 4.24.3, but its broken and i cant see bp_neighbor, behavior tree, blackboard or something...
@OwenCampos
@OwenCampos 11 месяцев назад
Of course you wouldn’t see any of those, you have to follow the tutorial and make it yourself
@runbobfun
@runbobfun Год назад
Mr. Hawkeye, I was wondering how to fix a issue where even though the neighbor isn't even facing me and is behind a wall he still chases me... please help edit: I fixed it!
@EerieEyeStudios
@EerieEyeStudios 3 года назад
If u can, can u pls make more of these there extremely helpful..
@ShabbySaiyan
@ShabbySaiyan 2 года назад
Please sir don't mind if I ask but can this tutorial work in a fresh project or you used some instances that were only in your project files.
@OwenCampos
@OwenCampos 2 года назад
Oh no this method is just plain old UE4. There aren’t any BP’s specific to this project, so you can use this method in any project.
@ShabbySaiyan
@ShabbySaiyan 2 года назад
Thanks❤❤❤🙏
@LumberDevvsPage
@LumberDevvsPage 7 месяцев назад
Hey, Ik im watching this like 3 years later, but how do you insert a 7z file into unreal engine since the file you gave is a 7z file. I am able to insert it, but when I load it, nothing is there. Like there is no assets from the tutorial
@OwenCampos
@OwenCampos 7 месяцев назад
You can’t insert a 7zip file into an Unreal project. 7z files are archive files like regular zips, so you just extract it with 7zip and you’ll get the folder for the entire project. Then you just drag and drop it into your “Unreal Projects” folder (usually in your “Documents” folder) and double click the uproject file.
@LumberDevvsPage
@LumberDevvsPage 7 месяцев назад
oh ok, Thanks!@@OwenCampos
@krissa1532
@krissa1532 2 года назад
Where did you get the models from Hello neighbor?
@Lambdac0reYT
@Lambdac0reYT 7 месяцев назад
HN pre alpha with UModel
@burgerix5690
@burgerix5690 4 года назад
why do i see a error and black screen when i click play @ Hawkeye Games Please help
@Fi4Fi
@Fi4Fi 4 года назад
Export a map
@aleksboboychev
@aleksboboychev 10 месяцев назад
Thank you!
@Lambdac0reYT
@Lambdac0reYT 7 месяцев назад
Hey Owen (btw its me Mistamack713) in the hnue4tutorials update, what happened to the window glass material?(Along with a whole bunch of other missing materials)
@namelastname-ti9ih
@namelastname-ti9ih Год назад
hey owen, i got a question, this is probably really easy to fix but i cant figure out how to do it. so my ai works perfectly fine, it hunts, does tasks and stuff and chases, but when leaving a navmesh or walking into the player it kind of just stops moving until the player is out of sight and it goes into hunt mode, so is there a setting in unreal to make it so ai will always continue to move to the player?
@OwenCampos
@OwenCampos Год назад
No there isn’t a setting for that. The reason that happens is because the “Target Actor” for the “AI Move To” node was set to the player character, it’ll keep moving to the player until it either succeeds or fails to move to them. If you move outside of the Nav Mesh, that counts as a failure. And since you don’t have anything for the node to do if it fails, the AI just stops in it’s tracks and does nothing. To fix this, you can just have a branch go off of the “Failed” on the “AI Move To” node, make it check if the state is still set to chase mode, then do a delay and trigger another branch that checks the same thing, that then goes and triggers the “AI Move To” again. Basically: branch (Current State == Chase) > delay (1 second) > branch (Current State == Chase) > AI Move To
@namelastname-ti9ih
@namelastname-ti9ih Год назад
@@OwenCampos ohhh ok, i got it to work now, many thanks!
@fara6550
@fara6550 2 года назад
he wont chase me but the audio play i dont get it help someone
@nervu
@nervu 3 года назад
Could you do it without any editing? I don't understand anything at all...
@OwenCampos
@OwenCampos 3 года назад
I have to admit the editing like the zoom-ins make it hard to understand where anything is in the window. I’ll make tutorials like these a bit slower and with far less choppy edits.
@TheAmazingPeterB
@TheAmazingPeterB 8 месяцев назад
How do you get the neighbor to predict players path and go there during chase mode like in the AI Rundown Video
@OwenCampos
@OwenCampos 8 месяцев назад
Here’s what the Hidden Spirits AI does: first, he starts chasing you > after about 8 seconds of not seeing you, the AI takes your velocity and multiplies it by a number (I just did 5) to “predict” where you’ll be in 5 “seconds” > if he doesn’t see you on the way there, he’ll go to the room he’s seen you in the most > if he still doesn’t see you on the way there, he switches to hunt mode
@TWGReal
@TWGReal 3 года назад
Can you do a tutorial how to make a BP_Ferris_Wheel?
@PigWithSomeGlasses
@PigWithSomeGlasses 2 года назад
Where is the DetectionByAffiliation settings in the AIPerception settings, i can't find it and i have the right engine version, Google doesn't bring up any results.
@OwenCampos
@OwenCampos 2 года назад
It’s not in the AI Perception component settings on it’s own. You need to go into the sense preferences once you added the “Sight” part of the component to it.
@FlatSosos
@FlatSosos 3 года назад
you just add in the end how to make if he caught you, would you respawn?
@kunkles1763
@kunkles1763 3 года назад
Thank you :D
@tutiteil3580
@tutiteil3580 3 года назад
I have a problem that's annoying me, when I click on Play the chase music always is playing, then once I go in sight it restarts and plays forever along with him chasing me. I want to fix it bad, im new to unreal engine and I don't knoe what I did wrong.
@OwenCampos
@OwenCampos 3 года назад
Audio components have a thing called “Auto Activate”. That plays it when you play the game. Uncheck that in the component settings for it. That’ll fix your issue.
@tutiteil3580
@tutiteil3580 3 года назад
@@OwenCampos Thank you soo much! Love your videos by the way
@ue464
@ue464 3 года назад
When #2???????
@amazebomb
@amazebomb 2 месяца назад
how do u make him open doors
@TheKrustGamer
@TheKrustGamer 2 года назад
How do I make it possible for him to lose sight of you
@OwenCampos
@OwenCampos 2 года назад
Basically the logic goes like this: If he’s in attack mode and can’t see the player > delay for 5-8 seconds > check if he still can’t see you > switch to hunt mode
@IdiBuhat
@IdiBuhat 2 года назад
I fixed the problem, now my neighbor is following me everywhere, that is, he is behind the wall anyway, what should I do ???? @ Owen Campos
@MrVladeast
@MrVladeast 5 месяцев назад
why i dont have mobility in ue4 ?
@ManlyTube
@ManlyTube 2 года назад
did you skip over the on event tick thing? or is there something that I haven't seen yet about it
@OwenCampos
@OwenCampos 2 года назад
I didn’t skip on it. The node you see on the far left of the screen is a “Sequence” node connected to “Event Tick”. Not important currently, but I just added it as a preemptive measure since I’m planning on using it in a future tutorial.
@ManlyTube
@ManlyTube 2 года назад
@@OwenCampos ok Thanks
@ManlyTube
@ManlyTube 2 года назад
@@OwenCampos also my AI appears to not be moving even with the nav mesh. NVM I found it out but there is an issue where the chase music plays always
@OwenCampos
@OwenCampos 2 года назад
There’s a setting called “Auto Activate” that’s turned on by default for audio components. Just turn that off and it’ll prevent it from playing on startup.
@ManlyTube
@ManlyTube 2 года назад
@@OwenCampos I'm gonna do that
@FlatSosos
@FlatSosos 3 года назад
5:49 and there, in the event tick, we give the sequence first?
@OwenCampos
@OwenCampos 3 года назад
Yes. The sequence node comes first.
@pablomablo1012
@pablomablo1012 Год назад
What do you do when can see player is not true in event tick?
@OwenCampos
@OwenCampos Год назад
You didn’t set something up in the script then
@Kert407
@Kert407 21 день назад
if you're wondering why the neighbor isn't chasing you even though you follow all the steps. because you're missing two things. 1. The detection by affiliation. Go the Aiperception and type "Detection by affiliation" in the search details and check all of them. 2. Nav Mesh Bounds volume. Go to your level editor and go to "place actors" on the left side of the screen and click "Volumes" and find "Nav Mesh Bounds" Place it to the level and scale a lot till it reaches at the edge of the map. I hope this will solve all of the problems to the neighbor enjoy.
@DylanMUSIX
@DylanMUSIX 4 года назад
how is the game going so far
@Paper-Fella
@Paper-Fella Год назад
I'm back again. Is there any way to stop the player's sprint head bobbing while in the catching animation?
@OwenCampos
@OwenCampos Год назад
Yes. Just call “Client Stop Camera Shake” in the sequence. All you need is the player controller, so you don’t need to do a cast or anything like that.
@Paper-Fella
@Paper-Fella Год назад
@@OwenCampos Alright, thanks
@jakea_tron5849
@jakea_tron5849 3 года назад
I have now lost all brain cells.
@ZGabbyLolz
@ZGabbyLolz 3 года назад
This time what is the music used in this video?
@OwenCampos
@OwenCampos 3 года назад
It’s King Dice’s theme from Cuphead
@ZGabbyLolz
@ZGabbyLolz 3 года назад
@@OwenCampos ok
@facucod1235
@facucod1235 Год назад
Hi bro, do you have the link of the model and the animations of the neighbor?
@OwenCampos
@OwenCampos Год назад
The project I used is linked in the description if that counts 😆
@yohanismannegerew8374
@yohanismannegerew8374 3 года назад
On your 2nd tutorial, I am able to open the door and also able to pick up the lock before i even unlock it. How do you stop this from happening? Is there something i'm doing wrong?
@OwenCampos
@OwenCampos 3 года назад
Are you setting CanPickUp to false when it’s locked?
@OwenCampos
@OwenCampos 3 года назад
And as for the locking bit, watch through the video again and again to make sure that you have EVERYTHING right. It may be something stupid like you connecting something wrong
@yohanismannegerew8374
@yohanismannegerew8374 3 года назад
@@OwenCampos 🤦‍♂️I put in the is picked up variable🤦‍♂️
@OwenCampos
@OwenCampos 3 года назад
Then you probably put it in the wrong place or connected something wrongly
@OwenCampos
@OwenCampos 3 года назад
Check if *everything* is right. If you are 100% sure that everything is connected right, and it still doesn’t work right, then ask more questions. You can join my Discord if you can
@TruixBeams
@TruixBeams Год назад
When was the attack variable made?
@TruixBeams
@TruixBeams Год назад
nvm, I forgor
@creative11119
@creative11119 12 дней назад
hey i have a problem. the music is playing before he sees me
@OwenCampos
@OwenCampos 12 дней назад
You gotta turn off “Auto Activate” in the audio component settings
@tribalthinygamestudios1826
@tribalthinygamestudios1826 2 года назад
Hi owen!I have a problem when neighbor need to follow me he didnt.I use diferent 3d model i follow every step and nothing changes please help me.
@OwenCampos
@OwenCampos 2 года назад
Did you place a NavMeshBoundsVolume in your level?
@tribalthinygamestudios1826
@tribalthinygamestudios1826 2 года назад
@@OwenCampos yes
@OwenCampos
@OwenCampos 2 года назад
Then something is wrong with your blueprint
@briandudley5102
@briandudley5102 7 месяцев назад
At 5:51 I cant figure out where to plug the branch into
@OwenCampos
@OwenCampos 7 месяцев назад
That’s a sequence node. It serves no purpose, so you can just connect the branch to the “Event Tick” node.
@connsche
@connsche Год назад
Hi, i have a quick question, my neighbor is stuck in place, that means if i click on the play button the music start even if the neighbor doesn't even sees me. If i'm placing myself in front of him, the sound starts over and over again (he realizes me but can't even attack or catch me). What do you think could be the problem? Thank you in advance
@OwenCampos
@OwenCampos Год назад
Did you place a Nav Mesh abounds Volume in your level? That’s a box that basically determines where the AI can and can’t go. You can debug it by pressing the P key (the green representing where it can move).
@connsche
@connsche Год назад
@@OwenCampos Thanks, there are now three more problems, the AI is following me but is walking in idle animation, the Ai can't catch me. Is there any way to get the widget BPW_Fade, cause i don't have it?
@OwenCampos
@OwenCampos Год назад
Are you using the template? The template in the description has the fade widget.
@connsche
@connsche Год назад
​@@OwenCampos Yea i was using the template and after i searched the widget in the content tab i could finally select it in the Event Graph. But the problem that the chase sound starts to play after starting the game in the editor is still there and the neighbor cant catch me. I don't really know what the problem is cause i cant find any error or mistake that i did, now it is the 5th time that i am watching your video and compare my data to the data in your video.
@OwenCampos
@OwenCampos Год назад
The reason why the chase music plays is because of a setting in the audio component called “Auto Activate”. This is turned on by default, and it’s what causes the music to play on startup. Simply turning that off will prevent it from happening again.
@RazviMG
@RazviMG 3 года назад
how to get content and objects in ue4?
@OwenCampos
@OwenCampos 3 года назад
Well for one thing, make sure the UE4 version you’re using is 4.24.3
@FlatSosos
@FlatSosos 3 года назад
Hey, will you write back how to do that when a neighbor catches you, it's a player reset?
@OwenCampos
@OwenCampos 3 года назад
You just open the current level
@FlatSosos
@FlatSosos 3 года назад
@@OwenCampos Hawkeye games I did something so that when my neighbor catches us, he could catch us and then open level and work, we had to add Automation Wait for Loading and then Open Level :)
@matinoxo
@matinoxo 3 года назад
When is the next episode? The most I would like to see is how you create a routine for the Neighbor, How to make him watch TV, how to make him sleep ...
@OwenCampos
@OwenCampos 3 года назад
Idle mode is next. It’s been a while since I’ve made a tutorial (primarily because I’ve been working on Hidden Spirits and they take way too long to edit), but I promise as soon as the Hidden Spirits demo is released I’ll work on more tutorials.
@matinoxo
@matinoxo 3 года назад
@@OwenCampos Thank you for writing back, and I will certainly look forward, and sorry for my English but it's not perfect
@OwenCampos
@OwenCampos 3 года назад
You’re very welcome. I try to be as engaged with my community as I can! And your English is actually on point. :)
@Mistamack713
@Mistamack713 Год назад
How to open doors?
@LilMirka
@LilMirka 2 года назад
The box trigger/CatchBox isn't working. Any help?
@OwenCampos
@OwenCampos 2 года назад
Well, since I can’t see how you set up your script, I’ll give you a couple of the most common mistakes people have made regarding the catching: 1. Some nodes in that part of the script aren’t connected to each other. 2. You’re never setting “Can Catch” to true (it should be getting set in the “SetState” function).
@LilMirka
@LilMirka 2 года назад
@@OwenCampos The second option worked, thank you so much!
@DoctorOPlays
@DoctorOPlays 3 года назад
can i use your thing to make a SCP-foundation game?
@OwenCampos
@OwenCampos 3 года назад
Sure go ahead
@MrJulyCrab
@MrJulyCrab Год назад
So I can't get the catchbox to work, I have repeated the tutorial multiple times and still not able to get it to work, any help?
@OwenCampos
@OwenCampos Год назад
The only thing I can think of is that your script is messed up somehow
@MrJulyCrab
@MrJulyCrab Год назад
@@OwenCampos So after checking I had this small issue, I did not set CanCatch? as a boolean, instead as a Integer, lol. Anyways ty for the help
@OwenCampos
@OwenCampos Год назад
Ah, that makes sense lol
@Gaming_Stuff
@Gaming_Stuff Год назад
So, I tried looking for a solution but. When I get in front of the neighbor the can see player variable stays to false for some reason so he just stands there, I put the navmesh the stimuli he just seems to not see the bp_human I have no idea what to do could someone help me? (Fixed it look at comments)
@Gaming_Stuff
@Gaming_Stuff Год назад
For a continuation, I forgor to compile bp_neighbor but now he is in attack mode but still stands there he seems to not ‘know’ where i am
@Gaming_Stuff
@Gaming_Stuff Год назад
Update 2 (its basically a journal) When I get REALLY close to him he looks a me oooooo
@Gaming_Stuff
@Gaming_Stuff Год назад
Fixed it, and found what happens So basically, it worked fine, it’s just that when he sees you in the beginning he dosent follow you So i just to behind him, then in front of him and voilà he follows me!
@gopikrishna3274
@gopikrishna3274 2 года назад
animations not working neighbor just stays in idle animation and chases me help
@OwenCampos
@OwenCampos 2 года назад
Make sure everything in the event graph of the animation BP is connected properly
@TruixBeams
@TruixBeams Год назад
My audio doesn't stop when the neighbor stops chasing
@RealBoredPerson
@RealBoredPerson 2 года назад
i have a problem, when i do cast to bp_neighbor only 3 opitions show up but not 5 like the video?
@OwenCampos
@OwenCampos 2 года назад
What do you mean “only 3 options show up”? Where do they “show up”?
@RealBoredPerson
@RealBoredPerson 2 года назад
@@OwenCampos when you do cast to bp_neighbor theres 5 options 1 arrow, cast failed, As bp neighbor, object and another arrow
@RealBoredPerson
@RealBoredPerson 2 года назад
@@OwenCampos for me, its 3 options. as bp neighbor, success and object.
@RealBoredPerson
@RealBoredPerson 2 года назад
@@OwenCampos I really need help please
@OwenCampos
@OwenCampos 2 года назад
The cast node only has “Cast Failed”, “As (class name)”, and “Object”. I have no idea where you’re seeing the “arrows”, but if it really is there in the video you can timestamp it for me.
@DELETED14123
@DELETED14123 3 года назад
when the neighbor catches me i just stand there on a black screen. can u help?
@OwenCampos
@OwenCampos 3 года назад
That’s because I didn’t make it do anything after the black screen comes up. You’ll have to add it yourself.
@DELETED14123
@DELETED14123 3 года назад
@@OwenCampos Thanks
@Mistamack713
@Mistamack713 Год назад
One question, How do you respawn
@OwenCampos
@OwenCampos Год назад
Just use "Open Level" and make it use the current level's name with "Get Current Level Name"
@FlatSosos
@FlatSosos 3 года назад
@Owen Campos music no played if neighbor chase me:( And no catch:(
@OwenCampos
@OwenCampos 3 года назад
Then you did something wrong in both parts of the script
@macpit6058
@macpit6058 4 года назад
Thanks
@Tona10186
@Tona10186 4 года назад
Cool thanks
@CreepsBear
@CreepsBear 2 года назад
I LOVE THIS. he is funny to. ... all the other people who made this kinda stuff where like (and yeah cool. hes like (TINY BUILD WENT(ewhifciakmg ) helpful ;)
@Hellobru123
@Hellobru123 Год назад
5:48 Where? I cant find were you did that
@OwenCampos
@OwenCampos Год назад
Exactly what it says, “Event Tick”. The node on the far left is a sequence node that does absolutely nothing, so you can completely ignore it.
@HarryOnVRR
@HarryOnVRR 3 года назад
sometimes i watch this video for fun because its funnyXD(But Also You Are WAY Smarter then me i got to that part i am now witch is one hour and in the video i only got to 4 mins)
@atteque_ganseki186
@atteque_ganseki186 3 года назад
1:05 why he t-posing in my project?:/
@SketchLit
@SketchLit Год назад
1:06 I see no animation in the viewport, and nothing but a output pose thing.
@SketchLit
@SketchLit Год назад
okay nevermind with the blueprint thing, but still no animation.
@SketchLit
@SketchLit Год назад
also it says only cast to bp human what
@nada6991
@nada6991 3 года назад
0:12 for when it actully starts
@blank-v4h
@blank-v4h Месяц назад
im gonna make a hello neighbor prototype remake but its gonna be good
@kunkles1763
@kunkles1763 3 года назад
How I can do the neighbor jump? PD: Do me tutos please
@OwenCampos
@OwenCampos 3 года назад
There’s already a tutorial on how to make an AI jump in UE4
@kunkles1763
@kunkles1763 3 года назад
@@OwenCampos oh okay, thanks :) I still waiting more tutorials XD
@SketchLit
@SketchLit Год назад
for some reason the fall animation isn't working
@OwenCampos
@OwenCampos Год назад
Then you did something wrong in the animation blueprint
Далее
Hello Neighbor UE4 AI Tutorial #2 | Idle Tasks
32:13
Просмотров 14 тыс.
Hello Neighbor: AI Rundown
5:40
Просмотров 686 тыс.
КАК Я ЭТО СДЕЛАЛА?
00:13
Просмотров 412 тыс.
🌊🌊🌊
01:01
Просмотров 809 тыс.
Hello Neighbor Cut Content Part 1
20:28
Просмотров 141 тыс.
I Paid Fiverr Game Developers to Make the Same Game
10:25
Hello Neighbor 2 - AI Explained Trailer
3:12
Просмотров 1,1 млн
Why Making Multiplayer Games SUCKS
6:46
Просмотров 414 тыс.
Tierlisting the BEST (and worst) GAME ENGINES
33:51
Просмотров 210 тыс.
Unreal vs Godot (Workflow and Performance)
7:50
Просмотров 63 тыс.
КАК Я ЭТО СДЕЛАЛА?
00:13
Просмотров 412 тыс.