I won't talk much about behind the scenes but simply just saying Riggy was a lot easier than Rigmond the Runkey, maybe I'll release outtakes when the game releases
Im not an animator or coder but i do have an idea for some of the characters. Riggy would rely on his skateboard and spray bottles but we have also seen he has teleportation so some moves would be Riggy: Side special: he would get on his skateboard and gain forwards momentum. He can jump while on it and get off of it throwing it into enemies by pressing one of the attack buttons. He can also bounce off of enemies spiking them and dealing damage. Riggy can turn with but after a few seconds it loses momentum Up special: he teleports in any selected direction he can than use skateboard to recover or surprise an enemy (Deals damage near where he teleports). Neutral special: right creates a slow moving cloud of spray paint that stuns enemies on the ground and knocks them back if in the air. Down special: calls down riggy bot to land on the enemy and can spike it can be used to stop recovery's. All smash and tilts use skateboard and spray bottle No idea for ultimate Bryson does alot throughout his channel so there is a lot to do with him only have an ultimate idea He webs the enemy up as spider Bryson, gets his dog to beat them up and hits them with a train(reference to how likes Thomas the tank engine) and then they explode because everything explodes on his channel Side special: he grabs the opponent slams them into the ground and starts stomping them out and then kicks them away doing medium damage but has much more knock back Orange stickman has a lot abilities that I need to look through before making ability ideas Down special: summons an eel that follows the player for a short time and afterwards will stop homing and stay on one path Ultimate : fires a wide laser from his eyes in any direction doing a devastating amount of damage Side special: grabs the enemy and punches them doing high knock back and medium damage. Neutral special: the second coming throws a boulder at his enemy using his powers In any chosen direction doing high damage and medium knock back but does not home(can be charged up for more damage and speed) Up special: the second coming flies upwards for a short duration and has a limit before needing to recharge(will have a green glow when ready and is charged through combat to reduce cool down)
16 outcomes for fighters. 4 outcomes for maps 16 outcomes for wins. The total outcome prediction would be around 36 outcomes total. Based on what we're going at.
If this game comes out on scratch, I’m going to be the pioneer of the modding community for this game. I’m instantly modding this as soon as it comes out I’ll prob add more skins (if there already isn’t too many skins or skins at all) New characters, new maps. A lot of stuff ig lol
I like your videos and you are really helping me to not give up learning how to animate. My childhood Story is pretty wild and I mean it and i really want to tell you guys by expressing it, animation is hard to learn and you also need to learn how to draw but i didn't give up, maybe i I will finally finish maybe in a half a year or so so thanks
If you add all of animator vs animation you should make them all have there own characters Blue: He uses witch potions too help him from strength too speed he has a lot of potions. Green: he uses music to fight he uses multiple different instruments to fight. Yellow: he has tools and gadgets Red: he has animals like horses and berds. I hope you like it
This looks really good it’s ui needs some work but considering this is your first or one of your first games it’s coming along great if you are able to get some people with better experience in game development I think this has potential. Keep up the good work❤
I honestly worried in the first video when I saw there was only gonna be 3 characters as there were 4 fighting archetypes, so that was a great choice on your part. Hope to see more soon.
Here's a good idea to figure out who to hire, When you release the game make a contest where the to [] people who make the most impressive additions in a remix can help out with the project
I recommend when you press start it will fade the screen then chose you character and you should be able to change you settings and you should be able to make your own maps that will also be cool and storymode thats all
Idea: Make it so when your hovering over the character, the character will show up transparent and smaller, but when you press/click on it, it becomes bigger and non transparent to show you’ve selected the character
You should have your characters lean forward when they punch, lean backward when punched, etc. Put the movement into the whole body not just the subject of the movement 😀
Once you get the og roster done, here’s some more suggestions! Mephone4: Animation: Easy enough Moveset: Basically spawning stuff and some basic fighting moves Skid/Pump Animation: Kind of tough Moveset: Ice Climbers but if they were fun RoyalPear Animation: It’s a png Moveset: Just throwing out goofy things for no reason
I doubt you'll probably ever see this, but I'd love to help with music. My only problem is that I'd probably take forever to make and polish my music, so instead I might just make fanmade concepts on my channel. Obviously you'll probably hire way better composers, but still, it wouldn't hurt for me to just try (even if you'll never see it)