You are OBVIOUSLY a better hero player than I, so hopefully you can enlighten me. First duel, you had fusion destiny against no hand traps. Why go through all the effort of sending denier, then using malicious and sunrise to get to dpe? Why not just use fusion destiny towards the end? Is it not as good to use fusion destiny towards end?
@@itsmeabsurdian4039 he does use denier to put malicious back in deck. Could just send Neos and malicious. Just seems like fusion destiny ended up being a wasted card in hand.
@@runerdude141 I feel like you think ALL of it was JUST for DPE and it was not, using liquid soldier as material gives you a two card draw, putting infernal wingman in grave and Neos turns on favorite contact for Shining Neos, not to mention using a Neos normal monster gives you Sunrise for free off Infernal Wingman and that helps you use miracle fusion etc etc, Hero uses the graveyard a lot.
Have anyone here reached master 1 with HERO only? Im too tired and about to quit cuz my HEROs are not strong enough to beat something like three-one-card-combo-engines-with-10-handtraps-in-one decks. Modern YGO is really coin-tossing game, there are no more things called 'having good time with ur favorite cards' like it used to and should have been 😢😢😢
Idk but I play crystal beasts bro idk if there's anyone playing it but I enjoy it and my endboard is impossible to break u have to understand ur deck more and learn how to play around hand traps 👍
I have last season and the season before, but it wasn't easy because I'm not that great at Yu-Gi-Oh in general and because heroes themselves aren't that strong since they don't really have any negates unlike the meta decks going around
It's quite hard, i don't recommend people to outright build it on master duel since it's also quite expensive, if you want to build this you better tried the deck on other yugioh emulator first like edopro and memorized the combo first and once you feel comfortable build it on master duel, since it's fun to play HEROEs, good luck with the grind
@@grandmagusYGO I unfortunately don't have access to the other platforms I have no problem grinding but if the deck really is that difficult to play I might have to reconsider
That's more so a Neos/Neo Spacian while this is Omni Heroes. The two engines don't work so well since this relies on the links while the other is mainly fusion
Why not use called by the grave against Snake Eye/Rescue ace? That maybe would be game. Amazing plays, especially against unchained, i just can't beat that deck.
Maxx C helps both going second, by preventing the enemy setting up too much (as seen vs Purrely) or drawing a bunch of cards (more than Talent), and going first, as a follow-up when the enemy is trying to break your board or against decks like Tear/Bystial that ss during your turn. Getting hit with Maxx C going first really puts you in a difficult situation especially in a Bo1 format Talent is strong but it only helps once and only if the enemy activates something during your Main Phase. Which means you can't activate it going 2nd on turn 1 when the enemy is setting up, and turn 2 it doesn't do anything if you went first and if the enemy didn't activate anything, or if you're going second and they activate their effects in Standby/Battle Phases. Having more than 1 Talent in hand also doesn't do anything whereas 2 Maxx C in hand means you can use its effect on both turn 1 and 2 regardless of if you're going first or second. And they may also have more ways to negate Talent when you're going 2nd with omni-negates set up than ways to negate Maxx C with nothing set up yet. Overall I think the idea is Talent is strong as a 1 of tech card but generally you're happier to see Maxx C in your hand to either make them stop setting up or draw your board breakers (Talent included), and if you do top deck the 1 Talent it's strong enough to make an impact - but you're not relying on always drawing it.
@@shirounshiroun7555 I think in any other deck that makes more sense. HERO has a bunch of cards it would search or tutor from the deck through other effects so 3 Maxx C is already striking. Im not the Diamond HERO player so I could be wrong, but it seems like a more vibes based inclusion for any 1 of non engine card since youre almost entirely relying on top decking that 1 of copy, especially going second when there isnt a huge amount of draw power in the deck to begin with. Maxx C is great at making your opponents stop playing and Talents lets you play through a board as do other available going 2nd cards, Im just not seeing the vision with this weird ratio.
i doubt anyone will even play 3 talent even with going 2nd focused deck, it's just there to help with some scenario since we also have droplets/imperm for going 2nd
@@JaxonFlaxon-b8o Fair I can get it, yeah HERO doesn't want to draw 2 increases or 2 mali for instance but at the same time if you draw that much to the point of getting all your garnets in your hand then you probably also have enough to break a board like Droplet, maybe your called by/harpie/talent/red reboot, imperm if you play it (which I was surprised to not see in the build), Trinity+Honest neos, free DPE etc. And yeah C has the drawback to maybe make you draw your garnets (increase/2nd mali) but HERO has a decent amount of bricks to begin with so C also has the potential to fix a bad hand instead. I've tried builds without it (or with just 1 to Cross out) and while they weren't terrible by any means it felt really bad to me to not have it, I feel like it's mandatory in MD lol. But yeah choice of non engine cards is definitely dependent on the meta, what you like personally and what you have trouble dealing with personally. I'm a fan of including a few powerful 1of cards like Harpie, Red Reboot, Talent, and stay at around 42-44ish cards so I really like builds like this with 1 Talent. For instance I still have Crossout in my deck for ash/called by/imperm/maxx c/talent/crossout itself lol so it's up to you but I find that a few more cards over 40 also mean less chance to open with 2 Mali/Increase while still seeing enough openers, and those non engine cards can really help when you have them. I can understand why it bugs you though 🙂 Maybe you could play 42 cards with 2 Talent if you want to see it more consistently?
@@rakarespati5074 at that point wouldnt you play at least 2 so you have a more reasonable chance of drawing it since its not searchable? Then if you have better cards why not remove it for the consistency since you can rely on the cards you can more reliably open?