Combining a flange with a solid object to fold it is an amazing hack. Just tested it and it actually works the other way around too. You can combine a bent flange with a solid, then unfold the compound object. This lets you flatten any solid. I found that process very useful for wrapping geometry around arbitrarily curved surfaces on solids. Thanks a lot for sharing that trick!
Thanks for the video, it was helpful. The create pattern part was a little bit confusing at first because I wasn't using your exact measurements when I was doing it, so I had to figure out where the numbers you plugged into the pattern box came from. Suppose that made me learn something lol. Thanks again, keep it up.
one tip that i did find, is that I wanted to make my polygon 10mm as in the video he did his as 15mm. The issue I found that was when duplicating on the x acis they wouldn't line up. i assume I was doing something wrong but in the end I just changed the size to half what this guy used so 7.5mm so worked well in the end. I was probs doing something wrong
Great video! This trick was hard to duplicate because Fusion defaulted to creating a new component when using the combine operation. I think combine and split only work with bodies.
I try to do those exercises as similar as possible in all 8 programs, so these exercises might not be "best practice" in every case. But in order to give feedback you have to be more precise. "little bit strange way" and "wasn´t 100% efficent" is not helpful in any way. So if you have suggestions how to improve it in fusion 360 you should mention it in your comment, best with timestamps.
@@wolfgang.walden.cad.training in the future you should focus on the positive parts of the comment, and not the vague minor critiques that ultimately don't matter. I have no desire to sit and dissect your video with specific ways I would do things different from you, especially with timestamps. There are things that can be learned by doing things different ways, and again I thank you for your work in showing us them.
Sorry, I tend to see always the negatives or errors first and immediately. Which is by the way quite helpful if you are a teacher/trainer by profession. But it might not be very "educational", I know ;)
@@wolfgang.walden.cad.training The video was great @ishmael Maphingers just wanted to critique without having an answer. Im glad you called him out, his comment was pointless.
@@wolfgang.walden.cad.training I did some messing. A cone is the same as a cylinder just emboss a sketch The concave and convex are much more of a challenge. I’m surprised that fusion didn’t take the code from open sourced blender for projecting sketches to a surface of any shape using uv
Im back again after trying to model in blender... I think it’s better to Import the obj file to blender later and do the rest like rendering and stuff there
can anyone help tell me how to determine the construction line? like he said since i want to pattern it that direction this has to be construction line. how to know? and what would happen if I didn't change the correct lines into construction lines and also how to determine the distances?
@@wolfgang.walden.cad.training during 4:55 - 5:02 you said this should be construction line.. and this one I suppose.. why those lines? what happens if all the lines were non constructions lines. and during around 5:57 when you're pulling the patterns, how do you know what numbers to put in to make the patterns connect to one another?
really irritating to watch someone try to figure something out when they ostensibly trying to teach you something. Planning ahead and scripting produces much better tutorials
Guess what, I ´m completely aware of that. But you should have noticed - I´m not a full time RU-vidr. I´m a fulltime trainer, who does paid trainings for a living. So these videos, more than 1400 videos (for free covering 8 (!) different cad-programs), are not at all the source of my income. I do these in my leisure time after a 8-hour training day. By the way - feel free to do "better" videos yourself 😉