I actually just stumbled on it with yougo and came here to fix this ! but you people are already on point :) Altough the focus doesnt show the medal's stats so you save me the 70days trouble lol
Frankly, I feel like this medal isn't that good, I've done a pretty solid defense as Yugoslavia against an offensive on almost all sides and getting medals takes time and usually doing some offensive actions. It seems like mostly mobile forces will get those and I'd rather get some offense/supply use bonuses for mobile units. And by the time you can hand out some medals, the germans will be fighting another war with the soviets, now having to hold TWO fronts (yugoslavian and soviet) which means it's better to go for something that improves offensive capabilities. Not to mention the focus is 70 days long. So overall, I think it's a bit of a waste of time. But yeah, interesting that they decided to add it.
I feel like the Soviet’s entrenchment one is actually really good. As the Soviet’s you are defending a lot, so the extra entrenchment might be the make or break for a game. Definitely a lot better in multiplayer
When I play the Soviets I aim for 100 entrenchment by the time Barbarossa starts, tho usually more like 80ish unless I’m lucky. Medals might make it easier tho again would need luck
i think the soviets are the easiest nation in the game. i just go deep battle stack max infantry templates for 2 army groups and do like and germany takes like 6-1 casualties
With adding medals to aces, you run into a snowball effect, which might not be great for balance. Explanation: You have an ace that has gained a medal, you give that ace a medal and now the ace is more likely to preform well and earn more medals, eventually you end up with an ace that can't really be downed by a less experienced ace with the same tech.
@@Tommuli_Haudankaivaja I mean snowballing is exactly what the USAAF did during the war. They went after there experienced pilots first and destroyed germany's aces.
Experienced Soldier Loss stacked (e.g. Field Hospital, plus the medal giving -25%) can actually make a lot of difference in the rate at which the division goes up in experience level. A unit fighting constantly in high attrition, high kill count situations that develop in late game, will go into level 4 or 5 experience eventually, but will take them years of grinding, due to the loss of experience suffered by casualties. With a -45% experienced soldier loss you basically win experience much quicker. And experienced units means better attack and defense bonuses.
@@NearQuasar ohhhh, thanks for testing, glad someone took the time haha. It's a really underappreciated bonus (exp means better attack and defense at the end of the day), so it's good to see
I think you were wrong on Italy’s capture ratio medal. I think the one stat is “capture ratio,” that’s the raw percentage of supply you capture. So if you have 5% and destroy a division with 1000 guns you’d get 50 guns. That’s what maintenance companies add. The modifier is capture ratio modifier which multiplies that capture ratio. So if you have 10% capture ratio modifier that means you’d get 50 guns * 1.1= 55 guns. So if you have 0% capture ratio a 10% modifier does nothing and therefore that Italy medal could do nothing. You called out both of those stats, so I no doubt know you know them, but I think you just misread which stat the medal was giving.
Medals are really worth it when you have a small army doing a lot of small conquests and a lot of PP (because the more conquests you do, the more medals you get)
Important Note: The bonuses can't be stacked. It usually caps around double the amount of the initial bonus. Giving 8 +5% attack medals to a general sums up around %8. Don't give the same medal more than one.
Yup, I'm like.... ALWAYS defending against the AI bum-rushing me? I'm on the attack _wayyyy_ less since I don't want to waste manpower and IC in the grind, so I move in short bits. Get max planning bonus, bust the front open to the next supply hub, wait for railways to repair/improve - rinse and repeat. Meanwhile, I rely on all the infantry divisions to hold the stuff I've gained, and to prevent me getting cut off somewhere else. Also, if defense gets applied to breakthrough as well (which seems to be the case), then defense is actually the best stat in the entire game!
I've managed to get more than six citations just by doing the Southern China naval invasion strat. I also like to herd enemy units onto victory points or airfields to get them easy.
The soviet ones seem pretty good because they kind of help you hold against the Germans. Idk how easily you can get medals from defense but if you can get some of them on some of your infantry groups to help hold against the Germans while your industry and armor build up to critical mass it probably wouldnt be too bad in that specific scenario.
The generic medals are actually divided by ideology, not continent. So, the ones you looked at in Communist China are for all communist minors, the ones from Nationalist China are for all non-aligned, the ones you thought were European were just because most of the minor nations in Europe happen to be democracies (at least in Scandinavia and the Benelux). The fascist minor medals which you didn't look at are actually pretty mopey, although they do have one armor-focused medal which is at least novel. There's also a complicated set of unique medals for Ethiopia which change depending on which focus path you take, some of which are very good (the Communists and one of the Fascist options each get -15 supply consumption).
For the experience loss: You dont really care if you line infantry has good XP or not, so it is not worth the cost for field hospital for example, but for a good tank division high XP can be very good and you want your support companys to be just other ones I guess. So putting it on them can be very beneficial.
Note that the amount of PP that is deducted is not 30, it's 38 even though it says 30 (at least for Germany). I don't understand why, it's either a bug in the description, or it is not supposed to be taking 38.
You can actually change the division template after granting it citations and change it to a tank division. "Grinding citations" in a way. Too much to micro though.
I would rate the ones with experienced solider loses higher because you can get veteran training level on yout division a lot quicker witch if I remeber correctly is a 75% attack bonus compared to regular training
I'll be honest, I have no Idea how the medal system works. I've had a tank division participate in 5 sieges, take 4 airfields, and encircle and destroy twelve divisions all in the span of like 3 months... no medal.... A random infantry division I have takes a single tile moving forwards into France and immediate gets a medal for participation in offensive... I pretty sure this is how IRL "Friendly Fire" would get started, not friendly fire mind you "Friendly Fire"
in my opinion since this is for one division. the org boost is important. imo when it comes to hoi4 holding/gaining a tile is more important than preserving equipment. the losses in equipment just seem negligible to me. org boost is s tier to me.
I think you mixed up the sources of the medals a bit. It's country AND ideology specific. So all the majors have unique medals. And then minor countries get generic ones that are based on which ideology they are. So Sweden and Netherlands get the same ones as they're democratic. There's still a generic fascist medal list which is very similar to germany, then generic communist which might be the same as commie china and generic non-alighned, which I think was the same as nat china.
I wish the defense and entrenchment medals cost less. Some countries know for sure they're going to get attacked (France, Soviet Union). It'd be nice to get the medals early enough for them to matter.
Recon has no effect while on the attack, so you have to look at the recon bonus as if you are defending anyway. While they are all crap I'd say that the ones combined with entranchment are less bad than the pure recon.
Wait, why exactly is defense better than attack? Rather, what do you mean its bonuses also apply for attacking? I’m just going off of memory, so correct me if I misremember something, but when it comes to actually doing damage in combat: •Hard attack/soft attack. This is where the game is going to get the ”base damage” to plug into the calculation of how much strength and organization damage will be done to the enemy divisions. I’m pretty sure hardness and when either is actually used doesn’t matter for my question, which is also why I’m gonna ignore org and piercing. •Defense/breakthrough: two sides of the same coin. They basically allow a unit to “dodge” incoming organization and strength damage from the enemy’s soft/hard attack. (I imagine if you had a mod that gave artillery equal org as infantry and made an artillery only division it would still be pretty terrible at defending because while it’d have insane soft attack, it’d have rather low defense (IIRC artillery’s defense is also quite inferior to infantry’s), so anyone with half-decent breakthrough (and soft attack) would go through the arty’s “dodges” before it did the same to them, and thus reduce its organization before it can really put its soft attack to bear. Hopefully I explained this clearly enough, but I say all this to try and explain how I think it works: attack, hard or soft, doesn’t mean shit if a unit lacks the org *and* the defense/breakthrough to have staying power in combat. If it lacks org, it’s easy to reduce to zero and force it to retreat or stop attacking. If it lacks defense/breakthrough, even with decent org it’s still easy to reduce to zero because it effectively takes more org damage (and sooner too, IIRC).) So, with all this in mind, how, (pardoning my language) the *_fuck_*__, does Defense increase a unit’s _offensive_ capabilities? I’m seriously confused. Does this apply to chief of staff too? Is Defense (Expert) simply better than Offense (Expert)? An explication, preferably also giving the equations used to help illustrate this, would be fucking terrific.
10:00 as italy, you are basically drowning in political power if you ignore pacifying ethiopia by forming east africa, so there should be no issues with spamming out citations
I know when I have high recon, I get the intel bonus how ever when it is roughly as good as a thing you can spend XP on and it's for everyone. Yeah Recon is sorta trash for single divs.
"When are you ever thinking about defending and digging in" In my defense grinding the enemy down to nothing with attritional warfare for ludicrous K/DR's is very fun (plus playing as tiny shit nations means I usually can't afford to sustain offenses anyway)
I think you heavily underestimates HP. The more HP you have, the less manpower and equipement loss after a combat. As I know you get damage to HP and org during combat. At the end of battle proportion of lost HP to max HP is a factor of how much unit is damaged. Example: you take 10 Hp damage in battle. Unit with 100 max HP will lose 10% of manpower and eq (10/100). Unit with 200 HP will lose 5% of manpaower and eq (10/200).
its is also worth noting medals are better for nations who can produce a lot PP and dont have good ways of spending , who is italy after the rework , endless PP from musolini and balance of power , and one focus gives you i belive permanent 10% or was it 15% , you get more PP then hitler , played coop with friend , i already had - factories from war economy/focuses/finance guy , 100% facist , so i had not good ways to spend PP then medals but even then medals feel...eh , bonuses are nice but it only seams relevant if these key divisions would be doing key things , maybe marines doing sea invasion , or have 2-5 super tank divisions with a lot medals otherwise mechanic feels like...eh 30PP or 15 still feels a bit a lot , and your division needs to be egible this is why i would rate entranchemnt one higher as you could build some OP levels of entrenchment , who is good for holding as any country ageinst facism but then you have division to be egible...and maybe its not best division , one question i have who i not tested , if division loses citations/medals when you switch it , if not there is potential for some fun strats
If I was the prime minister of Germany I would create an equivalent of the United States Marine Corps. I would call them the Fosh Yeagers (Frog Hunters) Sometimes jokingly referred to as the Fosh Yunger (Frog Boys) LOL (there's probably spelling errors give me a break I can barely spell properly in English)
Some of the mechanics in this game don't make sense. Why does the heck does reconnaissance only help in the defense? It should help in the attack, because you have guys going out figuring out where there are weak points or gaps in the line.
You missed generic fascist medals (4 of them) You missed Ethiopian medals (9 of them according to ideology) You missed 1 Yugoslavian medal (I think it was one of the best in game because it adds entrenchment directly)
Ethiopia Military Medal of Merit of the Order of St. George (not commie) Division Organization: +10.0% Order of the Grand Star of Honour of Socialist Ethiopia (commie) Division Attack: +5.0% Distinguished Military Medal of Haile Selassie the First (neutrality) Division Recovery Rate: +15.0% Military Medal of Gugsa (fascism + gugsa) Supply Consumption: -15.0% Military Medal of Haymanot (fascism + haymanot) Breakthrough: +10.0% Military Medal of Jofir (fascism + jofir) Reconnaissance: +10.0% Military Medal Democratic or Communist Supply Consumption: -15.0% Gold Medal Equipment Capture Ratio Modifier: +15.0% Silver Medal Experienced soldier losses: -25.0%
Generic Fascist Medal for Bravery Division Organization: +10.0% Military Merit Cross Division Attack: +5.0% Order of the Brave Reconnaissance: +10.0% Armor: +10.00% Cross of Heroism Breakthrough: +10.0%
Fieldhospitals are trash and so are the medals. EXP is important and the Veteran Bonus is massive. If you try to get a vet Bonus you want to get it with you best divisions because it will have the greatest impact. Those Division will take not as much Losses annyway because they win. If They lose Fieldhospitals are useless too because the only way gaining xp is through winning and the Hospital is not going to make you win. In Short the medal aswell as the Hospital are only useful if you fuck something majorly up and in that case Those Bonusses wont cut it for you.
The logic is kind of inconsistant. You go on and on about how defense stats don't matter and that supply is the most OP stat. Italy gets a 10% supply consump reduc with a 5% defense stat loss and you go insta trashcan. If defense is pointless, this should be A or even S tier. Just don't put it on your leg infantry that would be usually holding lines.
its easy. you just have to do it deliberately. works best with tanks or motorized. makes sure you take vp's with the same units in the Spanish civil war, volunteers to japan, in poland, and your invasion of france and you got at least 5 divisions with about 4-6 citations each