Yeah it's a bummer that elemental dmg doesent scale whit weakpoint mods but it also hurts knowing that colossi take 2.5x dmg from the element they are weakest to, that is why i decided to make 1 weapon centered on on element so far, i have the Thundercage whit electric, Enduring Legacy whit fire, Blue Beetle whit frost and i think im gona make either Secret Garden or Python into toxic.
I think the Perforator could be good in terms of damage bc it has higher scaling, but to me, the ability is just too situational. I prefer the Devotion bc of how I can apply the def debuff with any enemy and still do good damage with it
Confused between weakpoint dmg or firearm colossi or firearm atk for the afterglow…ive got Weakpoint Crit dmg Crit rate Firearm colossi Thinking of getting rid of firearm colossi for firearm atk
Firearm attack vs colossi is adding another 30k to each round you are firing into a colossus, do not get rid of it. Personally, I'm investing more into crit damage than chance since the chance is already 50% and goes to about 61% on max perk, so I'm going to say drop the crit chance, it only adds 5% chance Also thinking about this logically, firearm attack is usually like 12%. This gun has a base of like 120k. Your firearm attack is adding like 15k to each round, but your Colossus firearm attack is double that to a colossus. KEEP THE COLOSSI DAMAGE