@@hedgehog3180 840k is just a number. The real great collapse condemning WHOLE PLANET to new stone age, but without animals and crops to feed yourself with is the real kindness -1 moment.
@@crimsondynamo615 noooooo you are fertilizing the area with the ash thats created from the fire ball vaporizing everything and the subsiquent secondary fires :D
The devs created a impressive morally grey that would make you question the morality of your actions but instead you are going to go berserk after the gathering shoots down your favorite ship and then on you will only think in erasing them from the map
I would imagine something like this would happen IRL with tanks, I know for a fact most modern ones can withstand a substantial nuclear attack unless its pretty close to them.
@@AlanTheBest97 The only problem is, i doubt they're hermetic and have oxygen supply, so even if heat and the blast wave doesn't kill the crew, the contaminated air will. These big barrels of junk tho are carrying massive tanks of fuel, so them being entirely sealed and having oxygen is more plausible for nuke survival.
@@deci2723 Yeah i know, but that's literally just access to outside, which isn't very helpful in conditions of a nuclear blast. Heat and irradiated air not gonna be a fun time in that tin can.
I like how the game treats you as a demon who unleashed open nuclear warfare to the world after you fire your first nuke despite literally starting with the indiscriminate terrorist nuking of the Imperial Capital.
Yeah I did this, "The prompt to "Not use nuclear weapons on Khiva" is just so easy to forget!" I say as the war crimes tribunal looks at me in horror...
"It's not a war crime, if there are no people alive to tell about it..." said the captain launching the last nuke directly into the reactor ending human race.
So let me get this straight You're a ship equipped to shoot planes down and launch nuclear weapons You're guarding a city You see planes attacking the city, but accidentally launch nukes after them Things go very wrong very quickly Am I getting it right?
Kinda, but not exactly. The enemy ships would obliterate my fleet. So I launched missiles at almost point blank range as a last ditch attempt to destroy them. It kinda worked, however their fleet turned around and landed at the city, coincidentally also the main objective of the map. And the last two missiles followed them...
This is actually an accident because he intends to bait out the Strike Groups, and have the Nuke hit them in the air (resulting in no damage to the reactor) but 2 nukes went through to the SGs on the ground, and those blew up the reactor in the process.
since my fleet was faster, i outmaneuvered them and went straight for the city. I thought the campaign will be over if i take it (it was my first attempt). Of course they followed me, ending up in one big blob apparently
All intercepted missiles also can be "partially intercepted", when they are damaged enough to lose guidance, but not enough to stop being danger. Same thing with succesfully dodged missiles that lost tracking - getting down on "dodged" missile while trying to perform evasive maneuvers in Lighning is as Highfleet as it gets.
@@burningsinner1132 Do partially intercepted missiles also become impervious to flares? (I suppose they would if they are rendered dumbfire by damage.)
I literally did this my first playthrough, seeing how I couldn't win, I was basically out of money and my ships heavily damaged, but I had enough fuel to get to Khiva and Nuke it into oblivion, feels good man Nemu me impune lacessit
also why does burrying the reactor make you lose the game? i thought hte objective was to take over the reactor so the enemy cant use it to make new nukes or whatever. this makes it so you cant use it
i mean clearly there a ton of methane avalible to use, and wind and solar would work great since the population is so sparse. also how does that 1 reactor power everything without people fuckign with the wires and stuff? couldnt the ppl who control the reactor just turn off the wires that go to the enemies base?
there was this playthrough I did where I modify some of my Sevastopol's missile, well I almost nuked a Strategic Group out of me missing the 'N' suffix thankfully Pyotr stopped me
i am actually surprised that the nukes basically did.... well not that much to those ships. I mean its a nuke. every single strikegroupd this close together should be annihilated from just 1 warhead. also we dont know about the actual strength of those warheads but except when they detonated close to the ships. they basically did diddly dick. exceppt burying the reactor of course XD
@@TheReaper569 I never really saw a real size or weight of the ships since I don't play myself.. Yet But most of the time I'm blind so😂😂 and I already said we don't know what size of warheads is used in the game😜
The bikini atoll tests prove that a steel battleship can easily survive the atmksphearic shockwave from a nuclear detonation, so unless the ship in question is directly inside the plasma ball, it wont take much damage in the game either.
In real nuclear tests they found out that main battle tanks are VERY resilient against nuclear explosions. In a British test, an obsolete tank built in 1945 had a 9 kiloton nuke (middle of the road for a tactical nuke, usually ranging from 0.3 to 20 kilotons) blown up less than 500 yards away from it, and it was still drivable afterwards.
@@dark7element yeah, but the shockwave would've killed the crew if there was any inside, plus the radiation flash. Neutrons that hit armor turn the inside into an X ray oven
Don't worry, you get better with time (also shipbuilding, custom ships can open up entirely new strategies and doctrines, though learning good shipbuilding is honestly harder than mastering the regular gameplay)
@@innacrisis6991 Every hunk of armored brick I build is at least 100 times better than the pre built ships. Just dont use evac pods and protect your missile launch hull positions with a collar of armor plate triangle things.
@@alexmag342 Also, the game gives the player notation tools to write down important information. Combined with the radio intercepts, ELINT, triangulation and some maths, it is a fairly handy thing to have, even if the map becomes rather ugly to look at after a couple of weeks in in-game time...
It's to get and hold it to use it in negotiations with the rebels to make them basically stop fighting. Since it powers most if not all of the planet apparently.
@@Bruh-d unlikely to power all the planet, since there used to be three, and it is also said the Romani Empire is the largest Nation, not the sole on the planet Gerat and Elaim are just a small part of it. It likely powers the Empire and it's vassals only. Major setback to lose it, not world ending
Raid military bases to capture nukes. Afterwards I modified a ship for the single purpose to carry 10 nukes ready to launch. It came in handy, kinda...