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Historicnerd: Sega's SVP Chip, The Story of the Sega Virtua Processor 

HistoricNerd
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Join me as we dive into Sega's response to Nintendo's FX Chip
Its Bits not Bytes, I miss spoke.
My Theory at the end of the video isn't 100% accurate the Patent that code masters filed was for their Aladdin expansion deck. It didn't really allow for 3D graphics on a 16 bit it was focused on the 8 bit NES. The design spec for the patent does calm a modular unit with a stand alone GPU "Graphics Co Processor" in the receiver which still might have impacted Sega's ability to move forward with a patent for the modular SVP unit.
One segment has a borrowed video asset from (RU-vidr Pishange Ujeniya)

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29 сен 2024

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Комментарии : 786   
@HistoricNerd
@HistoricNerd 7 лет назад
Its Bits not Bytes, I miss spoke.
@joekenorer
@joekenorer 6 лет назад
And at 7:15, it's coin-op, not coin-up.
@HistoricNerd
@HistoricNerd 6 лет назад
joekenorer That is actually how it was written on Sega-16.net, I left it that way because I couldn't verify if Miller actually said it that way or not. But most likely a typo on the site.
@SianaGearz
@SianaGearz 6 лет назад
16 colours per second? You probably meant in a frame, because there's nothing in particular happening in the console at second granularity, nor are VPU writes that much of a performance constraint; however that turns out not even to be strictly true - at half the horizontal resolution, full 512 colour output is possible, however CPU is halted during the active frame area, which normally limits the usefulness of this trick in a game; however, a cartridge co-processor wouldn't be halted, making this perfect for cartridge expansions. This is a synchronisation trick that carefully times an extra long DMA burst into background colour register of palette memory - as difficult as it was in software, again dedicated hardware in the cartridge could have helped. I don't know whether it was widely known or considered at the time - Jon Burton (Traveller's Tales) recently revealed that he was working on something like that back then, but never quite got it working in software - he did get the image output, but the routine needed to be hand tuned for every console and wasn't entirely reliable. Sigflup and Titan however did accomplish a robust implementation that works every single time a few years ago.
@joekenorer
@joekenorer 6 лет назад
Ahh, interesting factoid then. Leave it.
@johnwilson3158
@johnwilson3158 5 лет назад
There are 4 bits in a byte.
@Larry
@Larry 7 лет назад
I don't think the patent would have been too much of an issue, Codemasters were good friends with Sega, to the point (aside from EA), they were the only third party developer allowed to make their own official cartridges for the system. I'm quite perplexed why Virtua Fighter 2 exists on the Mega Drive/Genesis though.
@HistoricNerd
@HistoricNerd 7 лет назад
Thanks for dropping by to comment! You're most likely right about the patent. I just thought it was a fun theory to share at the end. I found the filing date of the patent suspect, because of its proximity to Sega's SVP modular cartridge discussion with a number of game magazines. I developed this theory because Sega tried to sue a few others companies based of of their patent of "changing camera location" in the Virtua Racing Arcade cabinet. I had wondered what would have caused Sega to pull out of the SVP project even after announcing it, so it was just a fun item to explore.
@hicknopunk
@hicknopunk 7 лет назад
Larry Bundy Jr larry, i love ya, but you don't understand the corrupt us courts
@stevenbenson9976
@stevenbenson9976 7 лет назад
I suspect that the reason they pulled out of the project was because the 32x achieved more than what the SVP delivered. realistically we have on the one hand a stand alone plug in adaptor that bypasses some of the Genesis/MD's hardware to provide even better gfx with stand alone titles that would be plugged into said adaptor, while on the other hand we have a stand alone plug in adaptor that bypasses some of the G/MD's hardware to provide better gfx with stand alone titles that would be plugged into said adaptor or via the CD attachment... The 32x really made this redundant.
@noop9k
@noop9k 6 лет назад
Steven Benson price point of 50 bucks and shorter time to market would be a big advantage. And 32x was a really half-assed design, with worse cost/performance ratio.
@lostboy626
@lostboy626 6 лет назад
Larry Bundy Jr Guru Larry! I agree with you as well! The way SoA president Tom Kalinske so their partners, I think they would have jumped on board with Codemasters. They way he spoke about teaming up with Sony for the Saturn development, how it would allow splitting costs and risk, by working together on the hardware, and also how he so strongly felt that it was far too early to drop Genesis support, this would have fit in perfectly. Without the need for the 32X to boot. Those games could have been downscaled to SVP or upscaled to Saturn standards instead. SoJ was always the issue in the 4th to 5th gen transition.
@AmaroqStarwind
@AmaroqStarwind 7 лет назад
Sega should have just made Virtua Racing itself a Lock-On unit, so that you could plug other games into Virtua Racing.
@BGizzle8098
@BGizzle8098 3 года назад
Hindsight is 20/20..smh.
@RetroGamerBB
@RetroGamerBB 3 года назад
Sega wasn't known to do sensible things back then. Would have been a game changer
@glenwaldrop8166
@glenwaldrop8166 3 года назад
There was discussion of a stand alone cart at one point. I think it came down to it would cannibalize their 32x sales if they had two different upgrades that went in the cartridge slot. Edit: he covered that in the vid. lol
@AmaroqStarwind
@AmaroqStarwind 3 года назад
@@glenwaldrop8166 I thought the stand-alone cart was canceled because of patent disputes.
@glenwaldrop8166
@glenwaldrop8166 3 года назад
@@AmaroqStarwind This vid is the first I've heard of that. I was teenager back then, followed it closely. The rumor going around at the time was Sega didn't want to canibalize sales. The patent dispute would have been the nail in the coffin for sure. At the time they had the Genesis, the Sega CD, the all in one CD console that never saw the states, the 32x and Saturn on the way, the Game Gear... Frankly the 32x could have been affected by that patent, so not sure if it really mattered or not.
@SonofSethoitae
@SonofSethoitae 7 лет назад
That chiptune version of No One Knows though.
@HistoricNerd
@HistoricNerd 7 лет назад
SonofSethoitae totally :)
@thisisallthereis
@thisisallthereis 5 лет назад
Yeah I liked that too.
@j-fdupuis7993
@j-fdupuis7993 4 года назад
@@HistoricNerd Where can I find the chiptune song you have used in the video? Thanks in advance! :)
@kultur-vultur
@kultur-vultur 3 года назад
Fo sho
@RRW359
@RRW359 7 лет назад
I didn't know Sega was considering a standalone SVP expansion. While I think it would have been interesting to see more SVP games like Virtua Racing, the idea of a standalone chip would have been a REALLY stupid idea. One of the most common complaints about Sega in the mid 90's was that it was difficult to figure out what the Genesis's successor would be. 32x? CD? Were you supposed to have both? And what about the Saturn? That would have been even worse if Sega ALSO started advertising that you would need ANOTHER expansion to play some games. Additionally, imagine the mess of setting it up. The SVP was similar to the 32X, but seeing as how Virtua Racing only works if the 32x is unplugged, the expansion would have most likely been similar. Meaning that you would need to unplug your 32x every time you wanted to play an SVP game.
@HistoricNerd
@HistoricNerd 7 лет назад
You're probably right about that. Sega had way too many systems to really support this thing and their company vision for the future was even more divided among them. I just love that Sega had this idea and even told people they were doing it and then cut their losses and moved on to the next thing. I think its a great what if kind of thing.
@TwoBlackMarks
@TwoBlackMarks 7 лет назад
What could have been. SEGA really was their own worst enemy.
@johneygd
@johneygd 7 лет назад
Damm if the svp chip source code is extracted it could be implemented on a fpga chip for possibly a everdrive 2 sd card,sothat not only virtua racing could be played that way on the genesis but even better,homebrewers could tape the full potential of that chip,and if we could track down that virtua fighter demo for that svp chip,we can then run it on the genesis. We cannot go back to history but we can have a better taste of what history could,ve brought us.
@DarkHalmut
@DarkHalmut 7 лет назад
Interesting video. The chip spec text being dark gray on a dark gray background wasn't a good choice. The voice over also mixed up bits and bytes.
@X-RAGE
@X-RAGE 7 лет назад
I think sega should have pushed the developers to make their games as Mega Cd only, since it have so much potential and lots of great games released in the end of the megadrive' life would have been better, like Sonic 3 and knuckles, Streets of Rage 3, Vectorman and others The SVP add-on would have been a better choice instead of the 32x, Sega should have dropped the master system in 1991 and pushed buyers to buy an adapter to play master systems games on the megadrive, since it would cost less to manufacture and the sms was nearly dead in 1992
@robintst
@robintst 6 лет назад
Frankly, the SVP cart would have been a better idea than the 32X business-wise. 40 bucks for a special cartridge that keeps the Genesis relevant for a little longer until the Saturn's actually ready would have been less of a debacle than a rushed $180 add-on that only released months apart from the base hardware's real successor and did nothing but sour consumer trust. But the root of all of SEGA's problems still stemmed back to Hayao Nakayama and the Japanese home office cutting Sega of America off at the knees and ruining all the work Tom Kalinske had done in making SEGA relevant over here. They were never the same and the effects can still be felt today.
@SgtSega
@SgtSega 3 года назад
Tom worked hard to get Sega into stores like Walmart and KB Toys. Then the rushed launch of the Saturn made stores angry at Sega and they refused to sell their products. Tom gave up and left.
@doom5895
@doom5895 2 года назад
@@SgtSega sega of Japan is so braindead, why?
@Deliveredmean42
@Deliveredmean42 Год назад
​@@doom5895 Miscommunication, weird business culture and lack of hindsight. From Sega, Capcom, Square, at some point they made a similar mistake over the years that really didn't benefit them in the end.
@legendsflashback
@legendsflashback Год назад
$50 + $50 16bit game is, 100. $150+ $50 32bit game,is 200. I think most would choose 32 bit. More colors, 16 more bits.
@MaxAbramson3
@MaxAbramson3 Год назад
$49.95. SEGA had developed Daytona USA, Star Wars Arcade, Daytona USA, Virtua Racing, and Virtua Fighter. More important, it was already ready for Spring of 1994.
@GoldenGrenadier
@GoldenGrenadier 7 лет назад
There needs to be an SVP homebrew community.
@HistoricNerd
@HistoricNerd 7 лет назад
Golden Grenadier I'd totally buy one of those games.
@GoldenGrenadier
@GoldenGrenadier 7 лет назад
HistoricNerd If there were some method of reproducing the SVP chip then repros could be made with it. Unfortunately to make an SVP homebrew game play on real hardware a virtua racing cart would have to be destroyed and its ROM chip replaced with an EPROM programmed with said homebrew code.
@sovietonion4020
@sovietonion4020 7 лет назад
Then we're gonna need some reverse engineering!
@blahdelablah
@blahdelablah 5 лет назад
@@GoldenGrenadier No need for destroying original Virtua Racing cartridges, it's possible to recreate the SVP chip on an FPGA.
@madhatter8508
@madhatter8508 4 года назад
@@GoldenGrenadier If you're still around, the MiSTER Genesis FPGA core now has support for the SVP. I'd love to see a standalone SVP core that could potentially work on a $20 FPGA or even cheaper.
@captainnintendo
@captainnintendo 7 лет назад
I always fantasize about what kind of games and hardware you could find in alternate realities where things might have just gone that little bit different
@HistoricNerd
@HistoricNerd 7 лет назад
Right there with you.
@captainnintendo
@captainnintendo 7 лет назад
One reality I've always though about is one where the production of new consoles had become illigal due to not flooding the market or something like that, so companies would have to make their 8 or 16 bit console evolve in another way like they did with these co-prossesor chips, but imagine were they would be if they had kept on working with that. Eventually the console itself would most likely be little more than a shell for the games that would carry it's own more powerful console inside. I think that's what the guy who made the Wolfenstein 3DS GBC cartridge did too.
@HistoricNerd
@HistoricNerd 7 лет назад
I had wondered why since in Brazil the master system and genesis lasted so long why they hadn't taken the hardware to a new level. But that's where my thought process goes.
@captainnintendo
@captainnintendo 7 лет назад
Yeah. I've been thinking the same, but I suppose it has more to do with the Genesis and it's games just filling a gap a placeholder instead of a leading fronteer The MSU1 chip for example is one really impressive little people of technology that blows the Sega CD out of the water when it comes to FMV. Of course the technology wouldn't have been afforable in any way shape or fashion back then but it is an interesting look into what the SNES can achieve and it had it been feasable during it's hay day, I would have loved to see what developers could have done with it.
@filipmartinez1162
@filipmartinez1162 7 лет назад
If Sega had made a 3D game for the Saturn that used the 4mb ram expansion it would have looked amazing, probably better than an N64 title and at higher resolution.
@Antonio_Ortiz
@Antonio_Ortiz 7 лет назад
Alternate Timeline: 1993: Sega releases the SVP stand-alone unit as the ONLY add-on for the Genesis (the 32x and the Sega CD are never released). 1994: Sega of America somehow convinces Sega of Japan to approve the Sega/Sony collaboration console (instead of developing the Saturn). 1996: The Sega/Sony Mega-Station is released, destroys all the competition and is launched with a 3D Sonic game (that plays like a faster Crash Bandicoot). Fast Forward to 2017: Sega is the number one video game/console maker on the planet, open-world versions of Ristar and Panzer Dragoon exist, the Xbox never exists, Nintendo is producing purely super-advanced Game Boys and my faith in humanity is restored.
@54356776
@54356776 7 лет назад
Tony Ortiz The Nintendo part came true! 😉
@madhatter8508
@madhatter8508 4 года назад
OR: 1988: Knowing that the PC Engine was designed with expandability in mind, Sato-san connects all the pins on the 68K and the VDP to the expansion bus, allowing for palette expansion and more colors in the future, and eliminating the need for a second 68K CPU to control a CD drive. 1991: the Sega CD launches $100 cheaper because it doesn't need the second CPU anymore or the convoluted bridge RAM, and it increases the palette to 32,768 colors with 128 colors onscreen - allowing cross-platform devs to use the same exact color palette between Sega and Nintendo games. This cleaner, simpler architecture also makes it a breeze to release enhanced ports with CD soundtracks, so it takes little effort for just about every Genesis game to have a CD counterpart. 1993: Sega continues to support the Sega CD with Knuckles Chaotix, enhanced Genesis ports, Phantasy Star IV, etc. The success and simplicity of the Sega CD allows them to continue cutting the price of the unit periodically as a higher volume of systems are sold, until the unit is roughly the cost of a CD player. Of course, Sega takes a loss on the unit and makes their money back in licensing. Sega also releases the SVP standalone cart as well, launching with Virtua Racing, Virtua Fighter, Wing War, and Star Wars Arcade. 1994: Namco supports the SVP with ports of Polygonizer games like Cyber Sled. Sega releases Daytona USA for the combined Sega CD/SVP, using the Sega CD for textured and scaled backgrounds and the SVP for detailed polygonal cars. Atari and Microprose also support the new SVP cart with games like BMX Heat, Battle of the Solar System, Strike Eagle, and Super Tank Attack. Sega releases a combined Genesis/CD/SVP console for $300. Virtually all the sales that would have gone to the Atari Jaguar and 3DO have gone to the new unit, and then some. 1995: Sega cuts the Genesis/CD/SVP all-in-one to $200 and launches the Saturn worldwide, with a single 66 MHz PowerPC 602 CPU OR a custom 68040/060 and a custom DSP-based geometry transform engine for polygon calculations and a texture mapping chip designed by Yu Suzuki (who designed the texture chip on the Model 2). The simplicity of this design allows them to charge $300 for the console, matching the PlayStation while the Genesis/CD/SVP undercuts the PlayStation with pseudo-3D games and CD audio on a lower budget. However, the new Saturn uses software 68K emulation (like Mac OS and Amiga OS do) for backward compatibility of Genesis and Master System games, and its DSP-based geometry transformation engine emulates the SVP, offering a clear upgrade path to American, European, and Brazilian gamers. If Sega opts with a custom '040/060 from Motorola, its similarity to the Genesis allows the easy conversion of many late Genesis games to the new Saturn, such as Comix Zone, Ristar, etc. 1996: Not only does the Sega Saturn get a true 3D Sonic platformer, but so does the Genesis/CD/SVP, using the same programming tricks they used with Daytona USA to place fully polygonal characters, badniks, and obstacles over the Sega CD's scaled and rotated sprites and backgrounds. Likewise, games like Panzer Dragoon and Nights into Dreams are also ported to the Genesis/CD/SVP. These parallel games allow consumers to compare Sega IPs across 2 generations, much like Master System and Genesis games before them. Consumers can clearly see how superior the Saturn is to the Genesis/CD/VDP, so many will opt to pay the extra $100 for the Saturn. However, budget-conscious consumers still have an option in the Genesis/CD/SVP, so many will opt for that. Either way, Sega is gaining customers. 1997: Sega is competitive with Sony, leaving Nintendo a distant third. The Sega-Bandai merger goes through, making Sega-Bandai an industry giant of toys and electronics. Bandai franchises are now Sega-exclusive, and Sega uses their success worldwide to bring Bandai IPs to new heights. 1998: Because of the global success of the Saturn, Sega-Bandai is in no rush to release a successor. Instead, they release the WonderSwan (Color) designed by Gunpei Yokoi. Backward compatible with the Game Gear, and supported worldwide by Sega, it's a modest success despite the popularity of Pokemon, further cementing Sega's place in the handheld market. 2000: The Sega Saturn 2 goes head-to-head with the PlayStation 2. While the PS2 looks more impressive on paper, the Saturn 2 is no slouch with a 350 MHz PowerPC 603q CPU and a 175 MHz PowerVR GPU. With 32 MB RAM and 16 MB VRAM, its textures are 4X better than the PS2 despite the lower bandwidth. The proof is in the games, and the Saturn 2's new 3D Sonic launch title, enhanced port of Soul Calibur, and Phantasy Star Online absolutely smoke anything on the PlayStation 2. Sega and Sony are so competitive that Microsoft decides not to create the Xbox, instead partnering with Sega to include Windows CE and DirectX support with the Saturn 2. 2001: While Sony stakes its future on DVD technology, SEGA and PACE partner in the UK to create DVRs with built-in Saturn 2s. 2002: The Saturn 2 becomes a global game standard, as more DVRs across the globe integrate Sega Saturn 2s inside them. Sega releases a new, powerful, 3D handheld based on the StrongARM processor and a PowerVR GPU. It is roughly as powerful as the Dreamcast in our timeline. The handheld leapfrogs the Gameboy Advance and has a head-start on the PSP and Nintendo DS. Unlike Sony's PSP, this handheld Dreamcast uses industry standard SD cards to store game saves, and industry standard, 8 cm DVD-ROMs as its game medium. 2005: Sega releases the Saturn 3, powered by two dual-core PowerPC 970 derivatives and the same ATI GPU found in the Xbox 360. Sega doesn't pick sides between HD-DVD and Blu Ray, but they do use Quad-Layer DVD technology to support game discs up to 20 GB. Sony make the same mis-steps with the PlayStation 3 as they did in our timeline, just to shoe-horn blu ray and cell into the console. This is the generation that Sega beats Sony decisively. New Sega consoles launch in 2010, 2015, and 2020 - every 5 years, on schedule. New handhelds also launch on a five-year cycle in 2007, 2012, and 2017. The 2007 handheld uses 8 cm Quad-Layer DVDs, but beginning with the 2012 handheld, games are stored on very high-capacity ROM cards. Of course, this would all depend on Nakayama not being hell-bent on beating every other company (NEC, Atari, 3DO, Sony) to market or having an answer for every piece of hardware another company releases (ex: PC Engine CD-ROM vs Sega CD, Jaguar vs 32X, 3DO/PlayStation vs the rushed and overcomplicated Saturn). He also would have to listen to SOA when they asked for the new console to have a familiar architecture, instead of making a hasty deal with his golf buddies at Hitachi. Likewise, it would depend on Sega of Japan's middle management not being so solipsistic and self-sabotaging. In other words, SOJ would have to be happy for their success in America and Europe like Sony and Nintendo of Japan were, instead of resenting their own success.
@sarowie
@sarowie 4 года назад
the xbox was not mend as a gaming system, but as microsofts multimedia center in the living room. Microsoft does not want to make a gaming system, they want to take over the living room. So the xbox had and has strategy value beyond and above - but that design by commite attitude also destroys the focus. Sony as a multimedia cooperation build a gaming system - that also happended to be able to play music CDs (PS1), then DVD (PS2), then blurays. It also happens to play streaming.
@MikeC-ps1tc
@MikeC-ps1tc 3 года назад
@@madhatter8508 1997:Sega launches Final Fantasy VII before the holidays.
@Highrollinhunter
@Highrollinhunter 3 года назад
2001: Halo releases on the Sega Dreamcast
@ucitymetalhead
@ucitymetalhead 7 лет назад
I wish they had stuck with the cartridge instead of the 32x.
@amirabudubai2279
@amirabudubai2279 7 лет назад
The shouldn't had done either. Sega killed itself with add-ons.
@crienospmoht
@crienospmoht 7 лет назад
Each one had it's own ac adapter as well so a Sega 32x cd console would have 3 heavy, awkward, plugs. Basically needing it's own strip. Then look at the games. Besides NBA Jam, NHL 94, and Lufia, they were all terrible.
@PiousMoltar
@PiousMoltar 7 лет назад
Yup, I had the 32X and CD, so many heavy awkward plugs. I didn't ever own any games which required both the 32X and CD to run though. There weren't many of those.
@baroncalamityplus
@baroncalamityplus 7 лет назад
If Sega of Japan and Sega of America worked together instead of fighting each other and wasting money on launching interal competing platforms, we would probably be playing a sega console today.
@atomicskull6405
@atomicskull6405 7 лет назад
If they had just connected the pixel output buss on the VDP to the cartridge port that cable would not have been necessary. The Megadrive/Genesis VDP has address lines for an extra 64K of VRAM and a pixel buss that were unconnected on the board apparently because Sega at the time didn't see a use for them and it saved them a few pennies to just leave them unconnected. Had they been all of the bottleneck problems with the Sega CD scaling hardware and the SVP chip would not have existed. The Sega CD could also have added external CRAM for an additional 4 color pallets and a larger overall selection of colors. The VDP supports up to 32,000 colors and eight 16 color pallets with external CRAM but it couldn't be used because Sega didn't connect the pins to anything.
@Disthron
@Disthron 3 года назад
Personally, I wish they had decided to go with the stand alone SVP lockon cart over the 32X. Sure, it's less powerful, but it's also much easier to plug and play, and I think there was still life in the old Genesis at the time. Also I would have included Virtual Racing on the cart, so if you don't have another cart plugged in it will play that instead.
@48hourrecordsteam45
@48hourrecordsteam45 2 года назад
That’s woud have saved sega . No extra wires , no extra big old plastic , no big extra price But no for vr being in the cart !Virtua racing needed to be stand alone . Just for the price point alone . $100 game was a no no, people was saving for cd based systems , $100 was a lot back then. If they had stuck to the original plan . It would been wonderful . Imagine svp carts of doom, umk3, virtua fighter, super street fighter 2 turbo, alien vs predator , street fighter alpha .
@michh9806
@michh9806 8 месяцев назад
Imagine vr not stand alone come with the svp adaptor for 100$ in the same box, boum!
@ZILOGz80VIDEOS
@ZILOGz80VIDEOS 5 лет назад
Kind of wonder what would have happened if Sega just released a $50 SVP chip cart rather than making a ton of expensive under supported Genesis accessories and spreading themselves too thin.
@nickiebanchou
@nickiebanchou 7 лет назад
it's amazing how SEGA cared about 3D arcade ports so early, and then went on making the Saturn a 2D-oriented machine :p
@HistoricNerd
@HistoricNerd 7 лет назад
Sega was anything, but predictable.
@gchijioke12
@gchijioke12 Год назад
@@HistoricNerd They were stupid
@kirbymarchbarcena
@kirbymarchbarcena 4 года назад
The problem with Sega at that time was that the company lacks focus and specific goal.
@SgtSega
@SgtSega 3 года назад
It was internal fighting that ruined them too. SOA vs SOJ, and STI was having infighting on top of that!
@Gorilla_Jones
@Gorilla_Jones 4 года назад
I imported Virtua Racing SVP for the Totally Video Game stores our parent company owned and I managed. It was a hit and we ordered 10 more, we couldn’t keep them in the store, they were constantly rented and the amount of money we made back on those rentals was obscene. I still have one of those copies along with a large inventory of Genesis boxed games I got to keep when the operation folded just before the tech bubble burst in 2000. I miss those days dearly, writing for VGA/Cyberactive and helping run the three Totally Video Game rental/retail stores. It was just an amazing time and gamers weren’t so jaded. *shakes fist at cloud at current video game landscape of loot boxes, micro-transactions, and kids paying $100 for a fucking digital hat.
@firehazard51
@firehazard51 7 лет назад
Man, that is some good production and research. You think the SVP could of bridge the gap between Genesis and the Saturn? The 32-X didn't seem to do so well from my memory.
@HistoricNerd
@HistoricNerd 7 лет назад
+firehazard51 Yeah the main draw back of the 32x was cost and really poor release timing. I honestly think the SVP could have been a low cost option that kept the genesis viable for longer instead of the costly sink hole the 32x was. There was a ton of possibilities with the Svp but Sega had way different ideas.
@pupthelovemonkey
@pupthelovemonkey 7 лет назад
Would it have been enough to save the Saturn though, doubtful. I've heard people like Sam Pettus say that one of the major reasons the Saturn failed was Sega's inability to create a good parallel programming environment prior to bringing the Saturn to market. Do you have any videos on the Saturn @HistoricNerd?
@HistoricNerd
@HistoricNerd 7 лет назад
ActionX not yet but I have projects in the pipe line for it. I tend to support Sam's theory on that.
@Sega_Dreams
@Sega_Dreams 5 лет назад
@@pupthelovemonkey "Would it have been enough to save the Saturn though, doubtful." Why would the Genesis SVP have been expected to save the Saturn?
@madhatter8508
@madhatter8508 4 года назад
It would not have saved the Saturn. What killed the Saturn was the lack of games carrying over from popular Genesis/Master System IPs, not the hardware. It had no 3D mainline Sonic game, no Mickey Mouse or other Disney games when the blueprint was there with Clockwork Knight, no new Phantasy Star when RPGs exploded in popularity, no follow-up to Eternal Champions because Sega didn't want two fighting game IPs in the early-mid 90s, no Comix Zone for Saturn, no Ristar, no Toejam & Earl, etc. Imagine if Nintendo released the N64 without Mario 64, and never made a Wave Race, Star Fox, Zelda, etc. game during the entire life of the system, instead creating all new IPs that were unfamiliar to the gaming public. That's what Sega did with the Saturn.
@heiniknallkopp9688
@heiniknallkopp9688 7 лет назад
I may be wrong, but it seems like Nintendo did pretty well with so much games using additional hardware build in the cartridges. Sega should have done the same. ...instead of Stuff like... 32 fuckin' X
@SgtSega
@SgtSega 3 года назад
The 32X itself should have been a cheaper add on, no hassle. Those dang plugs required a special adaptor for crying out loud. lol
@LIL_D_916
@LIL_D_916 7 лет назад
SEGA loves attachments
@dubsy1026
@dubsy1026 7 лет назад
LIL D 916 I guess you could say they are very attached to them. Badum cheesh.
@alonofisrael4802
@alonofisrael4802 5 лет назад
coming out with dreamcast attachment called nightmare
@Ponnybit
@Ponnybit 4 года назад
and they say apple is in the forefront
@neoknux009
@neoknux009 7 лет назад
Even thought code masters had a similar patent.... i feel that the main reason was still cost/the 32x concept. Personally I wish Sega just stuck with the SegaCD/MegaCD to reduce all this confusion.
@HistoricNerd
@HistoricNerd 7 лет назад
neoknux009 You are probably right. I just thought the timing of the patent was a bit suspect. Sega was already supporting a bunch of platforms and I'm not surprised the SVP didn't make the cut. I found that patent and I feel it adds a little more to understanding Segas thought process at the time.
@maroon9273
@maroon9273 7 лет назад
neoknux009 Sega had a great opportunity to solve the color issue with the Sega CD in a 32x manner with its own video output and scrapping the idea of adding the scaling+rotation and the Motorolla 68k cpu, which reduces the launch price of the Add-on. Thus, utilizing enhancement chips in place of the Genesis, CD for scaling and rotation and other purposes especially for data storage and compression to use for the cartridge or expansion slot included in the Sega CD. All or some of the enhancements can be integrated into later models of the Sega CD and cheaper Duo console in 93 or the mid-90s. Also, utilizing CD expansion cart games for the Genesis users and vice versa for the CD with Ram Carts. Or they can wait another year have the scaling and rotation chip clocking as fast as the new cpu such as the Motorolla 68ECk. Or better yet, use the Motorolla 68EC020 or SH1 from Hitachi with a 32x like framebuffer into the transition to 32-bit era as a alternative to the 32x.
@jbmaru
@jbmaru 7 лет назад
neoknux009 ...Or just an SVP in the cartridge slot and the 3D games coming on CD, if that was technically possible? Maroon23 And some RAM, good idea indeed... Maybe allowing more colors on screen!
@maroon9273
@maroon9273 7 лет назад
Are you talking about svp chip inside a cart or inside the Genesis Hardware? That will great to see the Sega CD Ram carts utilizing the SVP lock on carts with a stereo version of the PWM chip or stereo PCM chip from Sega CD with a ADPCM channel as well iif feasible. Also, add some more video ram at least 512 kb for the revision models for the Sega CD and Duo models. Meaning the already 256kb Video and the dual 256 Video Ram framebuffer of the 32x with a 32x VDP like bitmap display inside a Video Display Controller or Video Coprocessor with a video connector so the Genesis can utilize it like the 32x. Probably beef up the audio ram to 128 kb or 192 kb if possible. Also, they should have released a cheaper stock Duo system in 93 and hopefully a trio-system of the SVP and other minor enhanced chips to add with it if possible.
@jbmaru
@jbmaru 7 лет назад
Yes I meant inside a cartridge like the Saturn had for RAM extensions. I'm no expert, but since there were CD 32X games, I don't see why that wouldn't have been possible. That would have been cheaper and simpler than adding a 32X in the cartridge slot.
@jomo3564
@jomo3564 4 года назад
SEGA strength was always to be half japanese/ half american and to provide unique games with both influences. It was also its major weakness when they started to compete against themselves.
@tr1p1ea
@tr1p1ea Год назад
Would love to see footage of the other concept games.
@sixshooter500
@sixshooter500 7 лет назад
All this time, I always thought that Sonic & Knuckles "LOCK ON TECHNOLOGY" was intended for more than just a sonic game. The SVP cart, has lock on technology. I'm quite excited to see that they did indeed have more ideas.
@Justin-Hill-1987
@Justin-Hill-1987 7 лет назад
The lock-on technology was also used for Sonic & Knuckles.
@HistoricNerd
@HistoricNerd 7 лет назад
I forgot to mention that in the video! I actually had notes about that but didnt include it >.
@FoxUnitNell
@FoxUnitNell 7 лет назад
I heard sega wanted to rush sonic 3 out to market for somev reason (xmas?), so they split the game in two and later released the modular sonic & knuckles cartridge that contained the other half of the sonic 3 's development content.
@andyukmonkey
@andyukmonkey 7 лет назад
They knew even Sonic 3 alone would miss the christmas deadline. Thats why Sega decided to make Sonic spinball.
@djhenyo
@djhenyo 7 лет назад
This whole video is a perfect microcosm of the biggest problem Sega ever and will ever have faced: tone-deaf executives shouting "WHAT IN THE FUCK IS A SONIC?" whilst snorting small mountains of cocaine. Genesis model 1, 2, 3, 32X, Sega CD, Sega CD/32X games, Gamegear, Sega Channel, Nomad, SVP chip, millions of officially licensed and officially retarded peripherals, towers of consoles that could be 7-layers high and require over a dozen cords, and countless other stupid bullshit hardware gimmicks that caused their game designers to never truly have a clue what in the fuck the hardware limitations were for any given game at any point in time. I cannot imagine being forced to work customer service for those coked up assholes and dealing with the biggest mess ever in the video game industry. By the time they finally learned their lesson and focused exclusively on making Dreamcast a good system it was far too late. Every intelligent person on planet Earth who also wasn't blinded by nostalgia said a giant collective FUCK YOU to Sega forever. I've heard legends saying to this very day some people are still so delusional that they think Sega could still possibly make a return to the console market with Dreamcast 2. The only sadder souls than theirs are living down in hell...
@pootisbear
@pootisbear 7 лет назад
+djhenyo You mock the idea of Sega making a return to the console market yet Atari of all the fucking companies on Earth literally just did that. Friendly reminder this is the same company that's been off the radar for like 30+ years and were so desperate for money they gave an Atari branding license to some crappy kickstarter watch that has absolutely nothing to do with Atari or gaming. Literally *anything* is possible at this point.
@MattLacey
@MattLacey 7 лет назад
I'd love to see what a SVP or 32X version of Daytona would have looked like. Virtua Racing is a great card, sure the 32X one is the better version, but I still like to play both.
@zanychelly
@zanychelly 7 лет назад
SVP, SEGA CD and 32x... Too many stuff no commitment to any. Ultimately, it killed all the accessories, and, I would dare to say, also helped to do some damage to the Saturn.
@fabricebacquart
@fabricebacquart 4 года назад
Mega CD actually got a lot of games. SVP had one great game and 32X sure was underused. They should have continued making games for it even though Saturn was out.
@unverifiedbiotic
@unverifiedbiotic 7 лет назад
They should have included the top slot in virtua racing and released it as an expansion card with a built in game - much more people would be interested in paying $100 for that. The 32x was worse in terms of costs for Sega, the Japanese branch should have stuck to their guns and pushed the company's president to dump the US-developed add-on in favour of the simpler and more cost effective project that the SVP was. The chip was more expensive than Nintendo's FX, but they'd negate this advantage by not selling additional silicon with each and every game like Nintendo did. This would give them a better profit margin (which I bet Nintendo had to lower in order to sell all those custom carts at reasonable prices anyway) and make their tech look better than Nintendo's.
@HistoricNerd
@HistoricNerd 7 лет назад
Michał Pawlak that would have been nuts if virtua racing was expandable. I think my younger self's brain would have melted if I had seen that.
@unverifiedbiotic
@unverifiedbiotic 7 лет назад
HistoricNerd I bought VR for the Genesis dirt cheap a few years ago and the idea of turning it into an expansion cart was the first thing that came to my mind when I saw it. What blew my mind was that this was a true 3d accelerator that didn't require any additional hardware to function on a 16 bit console. SEGA had geniuses in their R&D, it's a real shame there were so much yes-men and numbskulls in management and marketing.
@HistoricNerd
@HistoricNerd 7 лет назад
I've always thought Sega's issue was that they had very talented people and not a clear vision for what path to take to the next generation of systems so they ended up spreading themselves too thin. They had a lot of innovative ideas but lacked the ability to fully support any of them. I can only hope the emulator community for VR comes up with a way to repurpose a chip I would love to see that.
@retrofraction
@retrofraction 7 лет назад
Yeah, the problem is that if they were going to make it expandable they should have done it from the beginning. But they kind of kept making the same mistake over and over... Charging the consumer extra for a large add on and then not having it be compatible with future ones. Either way you look at it you would have been out an extra $100 for just one game.
@maroon9273
@maroon9273 7 лет назад
Michał Pawlak is similar to the the MPEG slot of the Saturn or Superboy cart?
@VirtuaBros
@VirtuaBros 7 лет назад
Wow man I am consistently floored by the quality of your research and editing. This was a fascinating piece on a little known sega hardware topic that doesn't get much coverage. Loved this video bro.
@HistoricNerd
@HistoricNerd 7 лет назад
Oh So Jiggly Thanks man. I hope to do more like this.
@Gutigwolfe
@Gutigwolfe 7 лет назад
And Sega eventually went under(in the console market) due to bad marketing decisions. Like rushing out all these addons and new consoles. The Saturn wasn't out long before they released the Dreamcast. Not that the Dreamcast was bad, its the fact they pissed off too many people. They had great systems and games, but they needed to slow down a little and stick to one thing at a time.
@Gutigwolfe
@Gutigwolfe 7 лет назад
But Sega was also not doing as well as Nintendo and did make more marketing mistakes. That is also another big difference. Sega just couldn't keep up to other companies, and then Sony entered the console market and dominated it, so the weakest which was Sega died off due to not being able to compete anymore. Mind you another reason the dreamcast died was no anti piracy measures, so it hurt game sales on the Dreamcast and helped kill the system. Nintendo did make some mistakes, but none as damaging as what Sega did.
@VinchVolt
@VinchVolt 7 лет назад
Console makers in general tend to support legacy systems for longer than you might think; the 14-year life of the PS2 is a pretty good example from recent years. The difference is that Sega was actively trying to extend the lifespan of the Genesis through a fuckton of add-ons, and failed with all of them, whereas companies like Sony and Nintendo simply supported their older systems for as long as they did because there was still a market for them, albeit a niche one; it's only when these markets become too small to be practical that the consoles are officially discontinued. This is why a system as successful as the Atari or the PS1 could be supported for what feels like a ridiculous amount of time, while a failure as big as the Wii U was thrown away less than two months before is successor released. The only outlier I can think of is the Neo-Geo, which was supported for just over 19 years despite not being too big of a success. Fun fact: the video game system with the longest lifespan in terms of support from its company is the Famicom. Lasting from 1983 to 2003, it had a life of 20 years, two months, and ten days.
@Gutigwolfe
@Gutigwolfe 7 лет назад
Hell the Nintendo Power tip line was still up even when Nintendo already had new consoles out. Even the FDS had rewrite Kiosks in Japan still going many years after the FDS was discontinued, just because. Its crazy how long the Famicom and NES was being supported for.
@SianaGearz
@SianaGearz 6 лет назад
I think they continued doing without consideration what had worked for them in the past. They iterated quickly multiple designs in the 8-bit era, so the Master System, one of the most advanced consoles of its generation, and pretty popular in Europe and Japan, was their second or third 8-bit console, depending how you count. They beat Nintendo to market with a 16-bit console, and that's pretty much the reason they could compete at all, else they would have gone unnoticed in most of the world. Saturn and Dreamcast are similarly very early entries of their given generation.
@godzilla7391
@godzilla7391 6 лет назад
Kevster012 I agree to a sort. If they could have just kept releasing quality titles people would still buy those systems. More marketing wouldnt have hurt either. They just pulled the plug on software for those systems too fast. Yeah they werent selling but there werent any key titles being released either.
@Excard0n
@Excard0n 7 лет назад
All I can think of is when AVGN commented on the Genesis like it was on life support with all the add ons for that system.
@deathsceane
@deathsceane 7 лет назад
Looking at the aforementioned patent by Codemasters I was immediately reminded of the Aladdin Deck Enhancer.This patent was probably planned to make a 16-bit version of it, possibly to bring their own games on the console using their own carts. Would've been interesting to see, but probably just as expensive.
@falsehero2001
@falsehero2001 7 лет назад
SVP would have been a better direction then the 32x.
@moonnight3847
@moonnight3847 7 лет назад
falsehero2001 it would have been a better raute how ever Sega thought damm we have to sell games at 100 dollars now, and gamers back in my days were mainly us kids who didn't have jobs. Sega should of made the 32x a console but didn't because the Saturn was around the corner Sega was just out dated always one step behind Nintendo.
@TheBlindingwhite
@TheBlindingwhite 7 лет назад
I remember getting a copy of this game in 1996 at a store I worked at. I was marked down I think 6 or 7 times. The final price (after 10% employee discount) was I believe in the 14 dollar range.
@HistoricNerd
@HistoricNerd 7 лет назад
TheBlindingwhite I got my copy back when Sega ran a buy 1 get 1 promotion through kaybee toys so it ended up being a good deal I can't remember the other game I picked out though.
@Gorilla_Jones
@Gorilla_Jones 7 лет назад
TheBlindingwhite I bought an import copy on launch day from ncx in Manhattan. Total cost 130 bucks. Still have it. Things could have been so different for my beloved SEGA had they listened to Tom.
@TheBlindingwhite
@TheBlindingwhite 7 лет назад
I still have mine too. Matter of fact I still have all my games and system back to my 2600. I don't have a super large collection by any means but it's a decent little one.
@zedeighty
@zedeighty 7 лет назад
What a shame Sega didn't go the SVP lock on route and instead choose to go with the 32X. I think it would have had a better chance of success, with the lower price point attracting consumers reluctant to buy an expensive add-on likely to be obsolete within a year.
@JunkBallMedia
@JunkBallMedia 7 лет назад
Incredible work. You're knocking it out of the park with the quality of content and production value.
@HistoricNerd
@HistoricNerd 7 лет назад
+Junkball Media Thank you! coming from you that means a lot to me. The great stuff you put out has influenced my want for better quality.
@cloudusman90
@cloudusman90 7 месяцев назад
Speaking of SEGA and Samsung, you should do the history of every SEGA console in South Korea, since Samsung was SEGA's distributor back then.
@HistoricNerd
@HistoricNerd 7 месяцев назад
That would be a fun video actually
@fireaza
@fireaza 7 лет назад
This video makes me realize how stupid it was for Nintendo (and Sega for one game) to have their co-processor chips attached to the game cartridges themselves. Yes, it makes it simpler for the consumer as you just buy a game cartridge as normal and you don't need to wrap your mind around an accessory that needs to be purchased in order to play a game. But still, having the co-processor as a mini cart that you insert the actual game into would have kept the price of the games that used it down. Hell, they could have sold it for cheap to both encourage people to buy the games that used it, and shut up people who would complain about being "forced" to buy an accessory.
@HistoricNerd
@HistoricNerd 7 лет назад
fireaza I think it honestly would have been a pretty innovative idea had Sega followed through.
@cj694x2
@cj694x2 7 лет назад
They didn't seem to have a problem selling any Star Fox or Yoshi's Island carts.
@Sega_Dreams
@Sega_Dreams 5 лет назад
The Nintendo FX carts weren't any more expensive than regular carts, but then the SVP was much more powerful than the FX chip. I do agree though, that a mini cart attachment would have made a lot more sense for Sega!
@retrosoul8770
@retrosoul8770 7 лет назад
Great video, nice work. I wish Sega never bothered with the 32X and just focused and ending the generation with a bang with highlight titles that got the most out of the vanilla hardware. The SVP was a better alternative though rather than another really expensive, superfluous add-on. But really, they should have just made like 1-3 must have games using the SVP like what Nintendo did with Starfox and Yoshi's Island. What I don't understand is, why did they design the SVP to be so powerful if it would be way too expensive to produce? Made no sense.
@maroon9273
@maroon9273 7 лет назад
It's due to the ROM size in the cart. I wish they add data and storage decompression like SA1 in the SVP chip to reduce the size).
@retrosoul8770
@retrosoul8770 7 лет назад
Rom size of the cart? But I have Virtua racing in box and on the back it says 16megs+SVP chip on the back.16 megabits is only 2 megabytes, which the same amount of rom data that Streets of Rage 2 used back in 92. Idk, I think it's because of how powerful the hardware inside the chip was.
@maroon9273
@maroon9273 7 лет назад
You are right, just checked as well.
@maroon9273
@maroon9273 7 лет назад
Retro Soul another things that made it expensive is the ram, also the pin count inside the SVP and from licensing fee from samsumg since Sega bought the chip from them.
@0MoTheG
@0MoTheG 3 года назад
In the video he said that they had certain games that were hits that had to work. They could not make it weaker.
@P2000Camaro
@P2000Camaro 7 лет назад
I didn't even know Sega had a chip like the FX.lol. Awesome video, man! I had to go back and look at the comments to make sure I hadn't already watched it while very very intoxicated.. I'm still not sure.. But I enjoyed it like it was the first time. Which it was.. probably.
@HistoricNerd
@HistoricNerd 7 лет назад
P2000Camaro Haha. I picked the music while buzzed on beer so I hope that kept your buz in a good place.
@pavy415
@pavy415 5 лет назад
Wow I wonder if any one will leak the roms of the other games that is that chip for Sega. We already know Virtua fighter was completed and running with the chip on Genesis I wonder how it looked
@48hourrecordsteam45
@48hourrecordsteam45 2 года назад
Very ass biting decision .! Svp should have been stand alone from the get go And those 4 titles released stand alone . $49.99 carts $39.99 games . 🤷🏾‍♂️ Sega wins .! Sonic & knuckles was stand and even if code master had a patent , sega could have reached out . Maybe given them zero fee’s on titles
@galacticwarlock2271
@galacticwarlock2271 4 года назад
That is so sad. Imagine how much better our child hoods would have been if this went through.
@jabarijones9588
@jabarijones9588 3 года назад
If sega would have released the 32X about around 1992 it would have did well.But this a what if scenario,around the time Nintendo released Starfox,I think some history would have been made.
@tskraj3190
@tskraj3190 4 года назад
But yet you have Sega Fanboys that claim the SNES needed additional chips to perform the same tasks the Genesis could do without having an additional chip.🤣🤣🤣 The SVP was 6 times larger than the Super FX microchip and the Super FX Chip also handled all of the rasterization also the SA-1 or some may know it as the Super FX2 microchip was not only smaller than the previous Super FX chip but was also 1.8 times faster per clock and gave the SNES a 10.74 MHz boost on top of the standard 3.58 MHz High Speed mode.
@ScruffyLookinRGB
@ScruffyLookinRGB 3 года назад
Ooh conspiracy theories awesome digging my man would be awsome to find a star wars prototype if they exist😉
@SgtSega
@SgtSega 3 года назад
This would have worked and bought some time for the Saturn. The Saturn needed a year to get some solid games before bringing it over and charging so much for it. Add that to the SVP cart being overall cheaper to manufacture and cheaper price for the consumer while also allowing them the option to play any game they want, and you could have kept Sega going without them having to cave during the Dreamcast era due to losing money. Instead they would have made hand over fist. We'd still have Sega consoles competing with Nintendo to this day.
@KuraIthys
@KuraIthys 7 лет назад
I personally find the SuperFX over-rated. It's one of about a dozen different enhancement chips the SNES had in it's lifespan, going all the way back to it's earliest launch titles. Pilotwings contains a co-processor. As does Mario cart. In fact, when you go through the list of super Nintendo games made, at least 1 in 10 of them seems to have extra hardware of some kind. And for post 1995 releases that number seems to get even higher, since a fairly large proportion of games had the SA-1 in them. The SuperFX gets all the attention because it's particularly good at 3d and graphical effects. But the SA-1 is more interesting. It's like the answer to the question of 'what would the SNES be if the processor was faster?' I imagine if it had been cost effective to do so, SA-1 like specs may have been what the snes might have had by default. It is after all the same CPU as the snes itself, but running 3-4 times faster. It also has more support functions. - much better multiplication, and a packed pixel to bitplaned pixel conversion routine, which is quite important because custom graphics drawing routines are an absolute pain to optimise for bitplane based graphics. Speaking of that bitplane graphics issue, this, arguably, is a bigger contributor to why the Mega Drive can do graphical effects in software and the snes struggles with it than anything to do with CPU power as such. All Mega Drive graphics are packed pixel. Snes graphics are mostly bitplane based. (except mode 7) It's telling that both the SA-1 and SuperFX have workarounds to allow code to more efficiently render custom graphics into a bitplane format. The SA-1 does it by having a local framebuffer in one format, and a conversion function that takes the whole image and converts it to a bitplane format suitable for the SNES. The SuperFX gets around it by having a dedicated high speed pixel plotting function optimised for working with bitplane graphics formats. (and in particular, drawing sequences of horizontal lines in bitplane format.) This function essentially appears to be somewhat akin to having a buffer of 8 different pixels drawn in a horizontal line. All that expansion hardware really is quite interesting. As is that Nintendo generally tried to hide it's existence somewhat by putting it in cartridges rather than independent add-on devices. They could have just as easily had the SuperFX be it's own thing that you then added an extra cartridge on top of with the game in it. This would even have been more cost effective, since the chip is relatively expensive. But... Even though it's cheaper, and generally more efficient, it's more difficult to market it that way. Which... Is Sega's problem; Convincing people to buy such add-ons is hard, and all the more so when there are so many of them. Imagine if you had to buy the SNES expansions as seperate add-on hardware. Pilotwings and mario kart would require the DSP add-on. Starfox, Yoshi's Island, Doom and so on would require the SuperFX add-on. (oh, but wait. There'd be two, because it was revised to improve performance.) Mario RPG would need the SA-1 add-on... Mega Man X would require a different add-on... In fact, if you consider how many games used various add-ons, I suspect anything other than the SA-1 would have been nearly disastrous marketed as a separate add-on. (there are somewhere around 100 or so SA-1 games) Especially if there's already a half-dozen other add-ons, many of which support only 1 or 2 games. Even though this might have ultimately been cheaper for consumers, it's a marketing nightmare and most of these would likely have failed to sell. But with them hidden sight unseen in games, you don't even have to know or care that there are any add-ons hidden inside. Yeah, perception matters...
@EWOODJ
@EWOODJ 17 дней назад
Ok
@SgtSega
@SgtSega 3 года назад
I often wonder if the version of Daytona USA on Saturn is simply the version from the 32X they were working on since they were pressed for time? It has the same draw distance as Virtua Racing on Genesis.
@alexandernevermind8979
@alexandernevermind8979 7 лет назад
sega should have never released the sega cd or the 32x, both were failures that created consumer distrust in them as a company. in my opinion, the lock on svp would have been much better received & maybe, just maybe, sega would still be in the console business today...
@Just_SmallWolf
@Just_SmallWolf 7 лет назад
Oh great a other lockon game you thought sonic 3 aka sonic and knuckles aka sonic 3 and knuckles xd
@Robahue
@Robahue 7 лет назад
Very nice and informative. Thanks! A pity what really happened with 32X or SVP... one cannot help but wonder how many things they could be release with a better timing...
@MyMintus
@MyMintus 3 года назад
Shareholders from this period should have called for the heads of Sega leadership. They singlehandedly ruined the company.
@princepsnamque1709
@princepsnamque1709 2 года назад
Unreleased SVP games in the Sega Mega Drive mini 2? (Wishful thinking mode on).
@itsGeorgeAgain
@itsGeorgeAgain 7 лет назад
The chips weren't GPUs or rasterisers (not the same thing. blitters, rasterisers and the like are not GPUs). They were DSPs/Coprocessors that could do extra math fast.
@jimmybiggs9230
@jimmybiggs9230 6 лет назад
I know how they should have made the svp chip on genesis. They should have made it as an upgrade with the virtua racing game on it where users could attach another svp game on top of it without an additional chip on it that way it be a piggy back to save money for sega fans!!
@KRAFTWERK2K6
@KRAFTWERK2K6 7 лет назад
It really is a shame that there weren't more SVP titles came out. Star Wars Arcade would have totally found it's way into my Mega Drive collection. And who knows, maybe even Doom would have made an actual Mega Drive debut, like it did on the SNES with the Super FX2 chip.
@MilesMariae
@MilesMariae 7 лет назад
Great video, this seems to me like it would have been a far better option than the 32x....
@alonofisrael4802
@alonofisrael4802 5 лет назад
once again WTF sega thanks a lot sega should have went forward with this instead of 32 xtra shit
@thisisallthereis
@thisisallthereis 5 лет назад
Damn that 32X was ugly. What the hell were they thinking with that mushroom looking shit.
@GregsGameRoom
@GregsGameRoom 3 года назад
I think a standalone SVP cartridge would have been a better stopgap than the 32X. Make it like the Aladdin Deck Enhancer and include Virtua Racing for $100. Then consumers could swap out the cart with other SVP enhanced games. The resources Sega wasted on the failure of the 32X could have made a difference.
@Paultimate7
@Paultimate7 3 года назад
Its such a shame that Segas management of their console and hardware released was such a shitshow. Everything they did after the initial Genesis console was them trying to run with great force and tripping on their own feet until they finally fell on the knife with the dreamcast. All great hardware that they basically made to get in their own way each time. Really strange and I wonder to this day what morons made all of their very short sighted choices that ended them in the hardware scene.
@EricJacobusOfficial
@EricJacobusOfficial 5 месяцев назад
Such a fun time. I can smell the arcade and mall food.
@HistoricNerd
@HistoricNerd 5 месяцев назад
Those things exist rent free in my brain.
@bmx7596
@bmx7596 Год назад
Doom is the most impressive add on chip game for either console. Even though it's terrible compared to the PC, it has lighting effects, full levels, and all the monsters. It's more impressive than the 32x version in many regards and that's considering the SNES version was rushed and had limited assets to use for development. It literally could run at 30fps if Randy had more time. That's freaking incredible for an add on 16 bit game.
@maroon9273
@maroon9273 Год назад
Or randy can use nec v810 or armv3 cpu chip inside snes cart with enough time to port it.
@lynchlychfeld
@lynchlychfeld 7 лет назад
Stop calling bits bytes. They are 100% not the same unit of measurement.
@HistoricNerd
@HistoricNerd 7 лет назад
+Travis Iliades miss spoke. This is why you try to get someone picky to watch before posting. >
@ryanyoder7573
@ryanyoder7573 6 лет назад
Travis Iliades word...
@Paultimate7
@Paultimate7 3 года назад
Then the FX2 came along with 50,000, but it was really wasted potential there right before N64. To put that in prospective, that is likely 3,000 textured polies on the SNES; the PS1 was capable of 180,000 textured polies. Not bad really!! Really wish I had seen some AAA games take advantage of the poly pushing power of that on SNES. StarFox2 barely scratched the surface
@maroon9273
@maroon9273 3 года назад
Star fox 2 should have been released after they postponed the n64 the following year.
@boxerblake1
@boxerblake1 7 лет назад
Got a new subscriber here. Love learning about gaming history. Great video.
@AiOinc1
@AiOinc1 7 лет назад
Tl;dr: Poor business choices made by Japan ended up running the entire company into the ground. "Only the Japanese can make a good game." CEO of SOJ, 1990.
@heiniknallkopp9688
@heiniknallkopp9688 7 лет назад
Yeah, its a shame. Sega had mostly awesome hardware but sucked when it came to marketing.
@ThatOldSchoolMagic
@ThatOldSchoolMagic 3 года назад
If they would have released the standalone SVP instead of the 32X. I think consumers would have been more accepting of the earlier games that released during that time. Since game developers weren’t ready for the 3D era. Not to mention paying 50$ is more reasonable than paying 150$.
@maroon9273
@maroon9273 3 года назад
It would $50 and more cheaper than the 32x and its games.
@andyhu9542
@andyhu9542 2 года назад
I'm actually disappointed to learn that SEGA put a full CPU in the SVP... I believe that a 'polygon renderer' ASIC (similar to the 3DFX Voodoo) would be cheaper while delivering the same, if not superior experience. It would take advantage of the speed of the 68000 to do transitions. Then SEGA could release the SVP as a add-on unit and put development and production resources of the 32x into Saturn, making Saturn a better console, or just roll it out earlier.
@andyhu9542
@andyhu9542 2 года назад
Funny fact: I'm a huge Neptune fan (despite never seeing a 32x in person and never even owning a MegaDrive/Genesis!) So this is not a alternate history that I would like to see... However, it would be way better a strategy for SEGA
@maroon9273
@maroon9273 Год назад
Even better Geometry and rendering ASIC or CoP.
@coolduder1001
@coolduder1001 3 года назад
But the 32x is still an external Graphics Processor so it would still end up in legal trouble with Code Masters if your theory held true.
@HistoricNerd
@HistoricNerd 3 года назад
Very true. I think it was the wording I found in both patents, of a "graphics co processor". But it was just a fun theory that very well might have had little impact on the SVP
@johneymute
@johneymute 3 года назад
If sega didn’t wanted an svp addon for the genesis,with the reason that japanese gamers wouldn’t be impressive about it anymore since the genesis was starting to age,Well with that mindset, then why did sega launched the 32X???,sega should,ve NEVER release the 32X in japan in the firstplace..
@maroon9273
@maroon9273 2 года назад
Sega did not know what they're doing with the 32x. Better yet, sega was better releasing the hardware as a handheld console later on than another add-on.
@Jenovi
@Jenovi 7 лет назад
Man, I love your videos.
@HistoricNerd
@HistoricNerd 7 лет назад
Thanks! I've been really enjoying your videos as well.
@mr.thedragonick7106
@mr.thedragonick7106 7 лет назад
Interesting video! I honestly did not know Sega was working on yet another genesis add on. Kinda makes ya wonder what would've happened if they just combined this, the 32x and the Sega CD into its own console instead.
@dubiouscubanx
@dubiouscubanx 7 лет назад
Good video, but wasn't it called the Super FX chip?
@HistoricNerd
@HistoricNerd 7 лет назад
+dubiouscubanx Yes it was. Not sure why I dropped the super when I was recording audio. An error on my part.
@DannyCD
@DannyCD 7 лет назад
It is sometimes called "The FX Chip" for short, or even "The Mario Chip".
@Abandoned2377
@Abandoned2377 11 дней назад
Sega of japan made so many dumb decisions. If this came out before 32x things wouldve been different. 32x was too close to next gen. Svp was a good middle ground and much more affordable if they did it that way. 32x biggest problem was support and price of games vs saturn versions.
@tyronewalker4263
@tyronewalker4263 3 года назад
All them great companies and still fail smh
@zed-xr4353
@zed-xr4353 7 лет назад
This would have been a much better idea than the awful 32x and Sega might still be in the hardware business. At least assuming they still didn't botch the Saturn design and launch like they did.
@zed-xr4353
@zed-xr4353 7 лет назад
Hence the part of my comment where I stated - "assuming they still didn't botch the Saturn design and launch like they did"
@Lightblue2222
@Lightblue2222 5 лет назад
i wonder if the SVP chip would have helped Genesis to handle super scalers like After Burner and Space Harrier.
@maroon9273
@maroon9273 5 лет назад
Definitely can but not as good as the CD and 32x due to them having more ram in them. However, since it's connecting to genesis cart slot. It is easier to develop scaling games on it than the Sega CD.
@makaveliandcheese
@makaveliandcheese 7 лет назад
Everything with Sega was Virtua... Those were the days!
@joshkendrick3768
@joshkendrick3768 7 лет назад
very nicely done video! love the animations
@TAGMedia7
@TAGMedia7 6 лет назад
I would love to see the Virtua Fighter demo get dumped online someday, that would be very interesting to see.
@HistoricNerd
@HistoricNerd 6 лет назад
I'd love to see it as well. Sadly since Joe Miller passed away I think a lot of that information has been lost. But I'm hoping one day it'll turn up.
@TAGMedia7
@TAGMedia7 6 лет назад
@@HistoricNerd Wilder things have happened.
@Haltedboy
@Haltedboy Год назад
@@TAGMedia7 You know whats even wilder? That "demo" had an extremely limited full release in a cart with an SVP chip. It has been confusing me for a while now why everyone keeps saying Virtua Racing was the only SVP game when it really wasn't. Hell I didn't even know Virtua Fighter had a 32x version because the original copy of Virtua Fighter I owned for the genesis was in 3d and in a cart the same shape as Virtua Racing. I remember being extremely disappointed getting Virtua Fighter 2 on genesis because it was in 2d when the previous game was in 3d. I have never owned a 32x, they were too expensive in pawn shops in the early 00s for a middle schooler. Someone needs to get on this and find those carts. I live in New York if that helps matters any, could have been a limited test release for this region or something.
@ukrpgfan4029
@ukrpgfan4029 7 лет назад
Why does everyone have to have Nerd in there name when talking about games?
@HistoricNerd
@HistoricNerd 7 лет назад
I talk about history on this channel as well.....and honestly the why Historic"Nerd" thing is a question id have to ask myself 5 years ago when i made then channel. I think it was the only Website name i liked that wasn't taken.
@SgtSega
@SgtSega 3 года назад
Imagine a Sonic game on this thing?
@miamimagicians
@miamimagicians Год назад
in 1995 so I guess should've really been pushing the sega channel
@maroon9273
@maroon9273 Год назад
Instead of the 32x
@Megalocade
@Megalocade 4 года назад
See I loved all the addons that Sega brought out it was different it made the Megadrive a more fun console, something that today's consoles lack. Would of been great to see more games, though how daytona would of looked would of been dodgy even that Saturn version was choppy at best and the latter cce edition wasn't much better, still virtua fighter and starwars arcade would of been OK.
@madhatter8508
@madhatter8508 4 года назад
The Saturn version of Daytona was junk because the Saturn was hard to program.
@kevinsammut7246
@kevinsammut7246 4 года назад
That, and it was a rushed release.
@thesadmusicboy
@thesadmusicboy 2 года назад
Sega SVP > Sega 32x
@jordicoma
@jordicoma 5 лет назад
I would like to see a sega megadrive 32x-svp-cd game
@retrostansolo
@retrostansolo 5 лет назад
How awesome would it be if sega puts the unreleased Daytona or virtua fighter on the sega mega drive/Genesis mini as a bonus game like nintendo did with STARFOX 2 with their snes mini. Just a dream I know.. Lol.
@HistoricNerd
@HistoricNerd 5 лет назад
Man that'd be awesome
@maroon9273
@maroon9273 5 лет назад
I can't wait when that happens.
@retrostansolo
@retrostansolo 5 лет назад
@@maroon9273 If...
@keepinitGcode
@keepinitGcode 7 лет назад
Coin-up...really? Lol good video though!
@HistoricNerd
@HistoricNerd 7 лет назад
That's actually taken directly from the Sega 16 article. I thought it was odd myself but I kept because I cant say for certain if Joe Miller said coin-op or coin-up.
@seanryanmetalhead
@seanryanmetalhead 7 лет назад
That was really awesome! I've never heard of this! I had a 32X for my Genesis back in the day. This would have been much nicer and easier to use. Though less powerful. But yeah, very cool. Man Sega was crazy with releasing new hardware. I loved how crazy they were but sadly that's what killed Sega as a hardware company.
@HistoricNerd
@HistoricNerd 7 лет назад
Sean Ryan Very true. I only wish Sega had been crazy enough to release one more add on so I could own it. I'm a big fan boy so I had to share my discovery
@JoseMartinez-jm1bu
@JoseMartinez-jm1bu 5 лет назад
Thanks for talking in depth about the SVP chip. I was aware of the stand alone device because I also read that EGM article. I do believe now , because of your own theory, that code masters had something to do with their own patent. Thanks for your input! What a great job!
@ImportRace
@ImportRace 7 лет назад
Great info
@HistoricNerd
@HistoricNerd 7 лет назад
Thanks!
@legendsflashback
@legendsflashback Год назад
Great video
@gc3k
@gc3k 6 месяцев назад
I liked the idea of the SVP, as unified carts like VR, over the 32X. It didn't need its own power supply and video outlet, and it wasn't a new platform where consumers would feel burned by the lack of support, you'd just buy a special premium game for your Genesis alongside regular (and regular priced) games. It was just more expensive, probably wouldn't have made a return on investment, and ultimately didn't solve the Genesis color palette problem like 32X tried to do with mixed results
@hossalvarado3838
@hossalvarado3838 7 месяцев назад
If super SNES had doom made from scratch to simulate the pc version. Then i belive Sega Genesis combined with the power of the SVP chip can do better. Some one should Make Doom Demo for SVP using there own code that is compatible with SVP processor to see how fast and how good it can turn out and do a side by.side.comparison with SNES Doom. Be awsome to see such thing and comparison.
@MaxAbramson3
@MaxAbramson3 Год назад
The irony, though, is that most 32X games only used one SH2 and didn't make full use of all of the chips on both systems. The SVP could render 20,000 flat shaded polygons/sec and cost less than $40 to make even with the RAM expansion. The hardware AND games were basically ready and could've made the 1993 Christmas shopping season, allowing the $249 SVP-CD a full two year jump on yhe PS1 and three years over NINTENDO. Remember that it wasn't until 1996-97 that devs figured out how to get more than 20k+ textured pokygons/second on PS1.
@rodylermglez
@rodylermglez 4 года назад
I wonder if it would be possible to have a port of Doom by using the SVP on genesis.
@HistoricNerd
@HistoricNerd 4 года назад
That's something I'd love to see as well.
@Tom-jw7ii
@Tom-jw7ii 3 года назад
It probably wouldn't have been much better than the snes port, but I'm sure you could do it.
@dibbsgaming
@dibbsgaming 7 лет назад
I remember reading about this lock on cart and being excited by the idea as VR cost a lot with its inclusion. I remember there was a segment in Sega Magazine here in the U.K. detailing the specs of the chip that made it sound amazing - and I believe it was written by Rich Leadbetter who founded Digital Foundry. Even back then he was into his tech-specs! I should see if I still have that mag! Good vid BTW!
@HistoricNerd
@HistoricNerd 7 лет назад
Thank you! let me know what you find out in that magazine id love to know.
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