That's why I can't play these Hitman games. The AI are overly fucking retarded. The part where he's controlling the fan speed and blows the guy off the roof with it. Even though 47 is literally controlling the fan speed in front of everyone the game registers it as an "unnoticed" kill and not a soul says a thing to 47, even though he's the only white guy in the entire city. I mean, it's just dumb. And the entire game is just filled with stupid shit like that. I can't handle it
Lol, no one in these games ever asks questions, like "Where's your ID?" "Where did the other band member go?" "Did you know your daughter just died in a fiery car crash?"
@Brandon Mitchell Yeah but still, he got many viewers and subcribers. go figure eh. My pont is, everyone has he`s own game style and we all not liking the same. Don`t talk shit about people becaouse they playing a style you don`t like. My self, I like comentery and people that make mistake sometimes. it`s human to do so. No one is perfect Brandon.
NotAnyone WorthRemembering btw, what was the name of that game that your profile pic is of? Clock Tower 3? Was that it? Best part of the game was the additional costumes! ( ͡° ͜・・ ͡° )
No one can replace 47's voice actor... If he were to die the whole series die... It cannot work with out the amazing British voice only he can do for 47... No one can be 47
@@Zarrar2802 Let's forget because hat's a stupid rumor and made up shit that people like you keep spreading everywhere, his face was never based on Bateson and none of the face models were made as "reconstruction" of Bateson's face, in fact his appearance had no effect on 47's face at all and there are literally no similarities in any game apart from being bald. Contrary the stupid rumors 47 was bald before they hired Bateson.
Can’t agree more, he had been 47’s voice actor for 20 years since the first hitman series game: Hitman: Codename 47. But idk why they selected another voice actor in the fifth game in the series, Hitman: Absolution.
I just love the little conversations that are often skipped over in other playthroughs. Rn I’m listening to the soldiers in Mumbai talk about smoke, and I just suddenly became more appreciative of this. Thank you for letting us listen to these conversations!
I gotta say the Mumbai mission is hilarious! Thanks for showing the conversations. This is like watching a movie, which is a credit to the game and the player for playing it so.
Dunno if you know but there are two Hitman movies I've seen one of them. The one with Timothy Olyphant in who is spitting image of 47 and it's an amazing movie is just called "Hitman" and came out 2007, Got my nongamer friend into games! She likes stuff like that cos of NCIS, the other which isn't nearly as good cos 47 doesn't look like him but I still wanna see it cos Zachery Quinto is in it is called "Hitman: Agent 47". Timothy Olyphant is on Amazon, that's where I bought mine on Amazon Prime, I watch it nearly every day.
Thanks for making a movie game that show th depth and dynamic of each country and mission. it gives people the opportunity to have a glimpse about hitman world
Agent 47 disguising himself as a poc that multiple enemies have already seen before and know that he wouldn't suddenly be white: " *This is a good idea* "
I mean, i think I expected that. With the switch of production company? They had a lot less money. I would say those animations we're no less of costly to make. Let's hope they have a better solution next game :)
Agent 47: Shows a photo of Robert Knox Robot : Target Locked Robert Knox : Ah shit... Forgot to feed exception targets.. Also, how come these people just ignore his daughters death on the race track? Just how?
If you cause the accident you'll hear the head mechanic call one of Robert's men and she'll say he'd want to know but the person on the phone says he's busy.
I love all the interactions between 47 and his victims and just other people he talks with. Lack of emotions show that it is just a job for him yet some of those short lines remain hilarious
I had a great thing in the Mumbai level the other day. Killed Rangan as the painter and met one of the people dragging his body to wherever it is they put them and he just looks at 47 and goes "don't ask". It made me laugh.
That's what hitman is about! I loved it when in the Miami level you disguise as a doctor and give Sierra Knox her Vitamine injection that is actually poison and she is complaining about the pain she has and Hitman is just like "Don't worry, after the injection you won't feel no pain anymore."
47: You’re late 007, haven’t seen you on console in years 007: Apologies 47, had to find a new competent developer. 47: For next gen, James. 007: For next gen, 47.
I like this replay for several reasons. On the larger maps, you run to the location then sort of show us the general area before moving further. That makes it easier for me to find and start to map the areas out. Secondly, you time stamped the maps so it's easier for us to jump to a specific map that's giving us troubles. Very well done, thank you for posting this.
i think it is best if you take some time on each levels to learn where everything is and learn the routes each target take and the important NPC's. For example i have played hokkaido so much that i know where everything is and everyones routes, Hitman is a game of planning, creativity, patience and much more. It is not a game that you rush throught, that is the beutiful with it, there are contless possibilities to take out the targets and the approch mostly comes from you. You can do this
Amazing Channel New sub It's a Shame how RU-vidrs that don't know to play and talking during the cutscenes has more subs RU-vidrs like you deservers much more
Turns out the most powerful skill for becoming a world-class assassin to be able to speak in English, as even in the deep jungles of Colombia a Colombian woman will speak in heavily accented English to a shaman who has presumably lived there all his life.
I think if Sierra were to die first in a freaking accident, the game should set everyone on chaos mode, just like it most likely would be in real life. But that's not your fault :P great game play by the way!
Yeah unfortunately it's probably not very nice for the mission structure for one event to change all the others. Like with the cartel, Andrea watches Franco just get completely crushed to death, and then goes right back to getting her construction site up and running again? Makes a lot more sense and is more realistic for it to freak her out and make her panic, but it's not great for all their scripting.
It's safe to say that those "accidents" happen regularly, even daily so yea.... It's a normal phenomenon.... :D..... . *Npc continued their conversation after experiencing a death* "do you want coffee?"
you could finish the mission by throwing Robert off building down in front of Sierra's car, killing both targets together. a total cruel version: let Robert kill his daughter by remote explosion.... tsk tsk
Yeah that bit did ruined the immersion for me, but I understand why the devs would designed it that way. Since they wanted to make the game more of a sandbox experience that's doesn't punish the player from doing their favorite accident kills. Nevertheless, I still think those fun goofy 'opportunity kills' should've had some pros and cons to them that effects the entire mission's difficultly. That would make some very interesting gameplay imo.
Couldnt blame you fam, what ecen worst is when you are on the section of the vids, then your parent approach you and asked "what are you watching?". You panicked and accidentally pressed on your history that you forgot to delete last night..... What appears on your screen is an old guy, holding an egg saying "dont do it". But the lady in the vids continues assulting him by licking him like it's ice cream on summer day.... And that is when you know that you're in a big mess
In the first mission you literary have to just stay were you are until everybody goes to bed and then smother her in her sleap witha pillow and go home. Like literary nobody else has to die or be knocked out.
@@17MrLeon Well that's not entirely accurate. She introduced him to ICA and made him an assasin for that organization. But in her first conversation with 47 she talked about how she had read his report on his previous work and asked how it felt to take lives. Which suggests he was doing assassination work before being introduced to Diana
@@morange492 No it doesnt it just says He killed someone before. Which he kinda did escaping the asylum. and his first mission says "one year later" So that completely nulifies that argument.
@@17MrLeon you're right, I misunderstood the scene. Still is it possible he was doing assassination missions for Providence while at asylum? I don't really have a good answer it does seem like a bit of an oversight by the writers
i would like this game alotttt more if the characters weren’t so oblivious. like when ol girl crashed her car no one panicked!!! HUH??? 😂 it’s still dope tho
Hitman 2. So disrespectful to the original Hitman 2. I really hate when developers just say: F*** the old games, forget about them, lets just name games from the beginning again" It would be normal if it was just a remake, but its not. They just made things so confusing for the fans of the series
I believe they were Orphans, and had barcodes tattooed on their heads as names, and also to be able to sell them after they trained them into assassins. I may be full of shit but that’s what I’m remembering right now
1:47:59 47 slits a throat and no blood. One of the many puzzling features of this game, like the Colombian band members that don't understand that you are not their buddy...
Hitman is basically the game that tells you to be a good silent assassin you don`t need to kill your target but just wait for them to die from their own stupidity.