this run had quite a few new minor strats and optimisations compared to the old pb edit from 19/07/2021: if anyone has questions about how the second Kirov target dies then watch this • h2sa kirov 2nd target ...
@@MrDingez it's not a glitch. It's literally spamming the run button so it's not really breaking the game but I know what you mean. The thing is walking and sneaking are overall so awfully slow in this game that it gets tedious
"Guards now looking for a suspicious solider" 47 glides by 2 guards like some turd burglar through the streets towards the subway. Guards: That was funny, but keep an eye out for anything strange.
This man makes this game look so easy and easily passes every guard but when I casually walk by a guard.. ASSASSIN, WHAT CHU WANT, PEW PEW PEW PEW PEW !!!!!!
Me having a heart attacks during that message "Guards are checking your ID" at these japanese missions.. Kennert007: Sedates three soldiers at the same time while they are looking at him :)
Everytime I get that guards are checking your ID I use to restart the mission I didn't know that anaesthetic called stop that process and I'll continue to play without everyone shoot at me
When I saw the start of the video and the length I thought "Pfft, I can easily do the first mission on Silent Assassin rank in 38 mins...". Ow, was I wrong, this dude is smashing out the the whole game in 38 minutes on SA rank!!!!!
The new Hitman series is a great game, but somehow I don't feel the same charm like I did with Silent Assassin, Contracts or Blood Money. Apart from Jesper Kyd, I don't know the reason why exactly
Could be that there’s more missions that are smaller but more creative than one huge map with 1000 of challenges. And the soundtrack as well is a huge downgrade from the older games. I like the newer hitman games they’re cool but using the same map over and over compared to using different maps like contracts and blood money and I’d even argue this games missions are def better IMO.
For me, the devil is in the details. The old games always made a focused attempt to put you in control of the character. Most actions performed in the new games are done by clicking a button in close proximity to the object or target. Previously, you'd equip the fiberwire and see 47 emphasise the action of stretching out the wire, before killing a victim, with various different animations for the strangulation. It creates a subtle increase in suspense when trying not to get your cover blown. We'd also hear native languages when travelling around the world in Codename 47 and Silent Assassin which is replaced with fairly generic American English across the board of the missions in the recent instalments. Depending on how you philosophise Agent 47's character, to me, it breaks immersion that he somehow recognises most languages and accents, while not previously being able to. I assume it was done in order to accommodate their new approach to points of interest in the gameplay. Basically, some debatable details, depending on how you want to experience Hitman. I'd like them to explore notoriety as a concept once more, and do it properly. I like how Blood Money proposed the idea of the newspaper with details of the crime and your level of notoriety having effect. This was, of course, under-cooked to say the least but it had potential. I've just played through Hitman 2016 for the first time and I'm delving into Hitman 2 right now, so this is just my first impressions of the new trilogy. These new games do a lot of things right and I'm sure the next game is going to refine the experience even more. In the end, this franchise is still going great with interesting new design approaches with every new release.
The current Hitman series is the best IOI have ever developed. I notice people still constantly overate Blood Money as if it's the best in the series, but I still think Contracts is better than Blood Money in terms of the old series. I do miss Jesper Kyd's scores though, and that's the one thing the current series can't beat are the old soundtracks.
I think they learned a lot from their early games and made a solid product that has many fun tricks. I also think the sandbox style is cool because of how diverse some locations can get, like Miami having a lab area. Paris having an arms deal in addition to the obvious show. I can also have my hand held for set piece kills or just DIY my hits
For the next 38 minutes, I'm going to relive one of my childhood game that took me countless attempts to beat let alone weeks during the summer, ty for this video !
I love the speedrun in Shogun Showdown, I had seen a similar shape but with this one you don't have to go up above, good job, this is my favorite Hitman of the sague.
I grow up with this games and randomly after many years i see your speedrun videos..u make it looks sooo easy omg..i finished this game in 5 days back in the days and i thought that i was fast
Hi Kennert, thanks for uploading. I've just gotten into speedrunning, starting with this game because I love it so much. I'm having trouble on St Petersburg Stakeout, after leaving the subway, you run past those 2 soldiers then slide past the soldiers in the next area. I always get spotted by these soldiers, so I cannot take the soldier uniform you use to get into the building. Any help would be much appreciated! Thanks!
at 2:22 i recommend trying to stay closer to the right wall then it should be less likely they see you, for the uniform you should do the strat in my older runs because then the guards spotting you doesn't matter as much
It's a glitch called sliding. You just have to hold the sprint button and keep spamming the forward button. At 24:55 he slides past them all. You can see what buttons he is pressing under the timer.
I'll repost his answer here, just for the audience's convinience: "by blowing up the first car so early i triggered the second cars escape sequence before the second target even spawns so when he does spawn he gets run over by his own escaping car".
@@sandorium I guess he was a kid. I remember when I was a kid I took very long to complete games. IDK, the game I played before HITMAN 2 was Star Wars Bounty Hunter and took like 2 months, and that is no difficult game really.
It's pretty normal First time playing this game it took me like 2 months but I was doing everything by myself No walkthroughs no hints But know after I learn maps, ennemies movments with timing, I could do it in 1 day
3:15 render error > that's one way to finish tunnel rat > i didn't know you could lure out 17 of his sniping spot in revisited. whoa! > HAHAHAHA! That Glitch in redemption. i lost it... graveyard shift and terminal hospitality my favourites of SA.
in the mission "The Jacuzzi Job" if two silverballers are in the hands, the figurine rises without animation. I'm not sure but it will probably be faster than using a card
I notice that the player is holding left shift while tapping W, is this a play on the game's suspicion level mechanics since running alerts guards? Just tapping W over the sprint repeatedly keeps it in limbo since it's going back and forth between animations?
I used to find blood money easy this game was really tough compared to that one plus you felt weak compared to the enemies here especially in the snow/ Japan missions, the graveyard shift and jazucci job I also found really tough