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HOI4 Fighters vs Heavy Fighters | Which are Better? (Hearts of Iron 4 Guide) 

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which are better fighters or heavy fighters in hearts of iron iv? we test heavy fighters and fighters in hoi4 to try and figure out which is all around better and for what type of missions, we test interception, dogfights, strat bombers, and even air supperiority and see who truly comes out on top, this is multiplayer approved btw
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26 сен 2024

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Комментарии : 487   
@davidlee883
@davidlee883 4 года назад
Hoi4 game mechanics: pilot dies, the entire ground crew also die
@uranopolit9642
@uranopolit9642 4 года назад
They commit suicide cuz they all loved this guy :(
@kyleleeson2275
@kyleleeson2275 4 года назад
REGGIE
@SnowTrooper98
@SnowTrooper98 3 года назад
crash landing on the entire crew i guess
@vuktodic1356
@vuktodic1356 3 года назад
I first thought that they maybe get dissmised and are sent back to manpower pool waiting for new plane but they simply die somehow lol
@hayhaa1984
@hayhaa1984 3 года назад
explains why the planes are so big on the map, the entire ground crew jump in alongside the pilot.
@BustedHipGaming
@BustedHipGaming 5 лет назад
Heavy fighters are just flat-out better for defending against strategic bombing because they can actually DESTROY enemy bombers, not just DISRUPT them. That means they defend against the attack AND cost the enemy the resources spent producing the bomber, which is more valuable in the long run than what light fighters do. Light fighters just deter, and the bombers go home, and come back in larger and larger numbers.
@DreadX10
@DreadX10 3 года назад
Total bombing sorties: Hvy fighter: 52.180 (59%=30.786) Fighter: 65.949 (51% = 33.634) Seems that hvy's suppress bombers better than fght's. Fighters allow for 25% more bombing-sorties but only get 11,8% (19,9/17,8*100%) more damaged buildings. Was weather a factor in this test?
@stupidburp
@stupidburp 5 лет назад
Level 1 stock heavy fighters are competitive against level 1 stock fighters. At level 2 and 3 the fighters pull ahead. The reasons for this is that level 1 fighters frequently have insufficient range for 100% coverage and the gap between speeds gets wider at higher levels. Heavy fighters are good for covering areas that are otherwise too far or large to cover effectively and can be tasked as defensive bomber interceptors when not needed for long range missions.
@Noah-yy1kv
@Noah-yy1kv 4 года назад
Y'all comparing heavy fighter and fighters when im here inventing medium fighters
@dustinl796
@dustinl796 4 года назад
Uhh....... wut?
@calamatias4568
@calamatias4568 4 года назад
NoahLovesGames Im Already a Lot of Medium Fighter Concepts ahead of you.
@calamatias4568
@calamatias4568 4 года назад
Dustinl796 Videos it is When you Basically have a Fighter with Range 2,Reliability 3,Weapons 4 and speed 2 That Basically is a Medium Fighter
@Noah-yy1kv
@Noah-yy1kv 4 года назад
@@calamatias4568 im inventing a whole new class here ain't no upgrades for any fighters
@calamatias4568
@calamatias4568 4 года назад
NoahLovesGames In hearts of iron you have to Make them By Upgrading but i will have to learn how to Programm to add some into hoi4
@sdferwte234
@sdferwte234 5 лет назад
One of your constants that you are using for your formula is favoring heavy fighters over regular fighters. It is the range. Using northern France is bad because 100% range is for heavy fighters, less than 100% efficiency for regular fighters. Try using a smaller theater where both fighters have one hundred percent range efficiency. That will assist with more accurate numbers.
@dustinl796
@dustinl796 5 лет назад
Its still 94% for the fighters and i just tested with bhutan and tibet, still very close results
@fkjl4717
@fkjl4717 5 лет назад
@@dustinl796 There is one more: Detection, controlled territory gives you 10% bonus detection , while enemy without territory got only 1-2 % detection.
@dustinl796
@dustinl796 5 лет назад
Hmm, thats interesting. Still tho its kinda crazy how close they get
@sdferwte234
@sdferwte234 5 лет назад
another thing to think about, anti-aircraft guns perhaps fighting over the English channel would alleviate that issue. instead of plain for plain, industrial cost versus industrial cost. You'll get more fighters and less heavy fighters however that would definitely closer equate to which is better. Just my opinion. I would run it at least five times and then swap sides. Germans have fighters for 5 and then heavy fighters for 5, same with the British. Perhaps even switch to other countries.
@dustinl796
@dustinl796 5 лет назад
Aa guns dont engadge fighters or heavy fighters in hoi4
@clordias101
@clordias101 5 лет назад
Your tests aren't accounting for the fact that there are 8 anti-air guns over Northern France. Weather might also be a factor in the tests as well as the range of the fighters (varying degrees of mission efficency). You'd need to do multiple controlled tests across a wide variety of air regions in order to get accurate data to formulate a precise answer, and even then you'd have to compare each tier of aircraft plus incorperating air experience to better simulate a multiplayer mathc. Loads more work to be done dude but I'm glad we have Hoi4 content creators questioning ingrained doctrine! Keep it up.
@alexanderholt4679
@alexanderholt4679 5 лет назад
Anti-Air damages attacking air units and reduces damage from bombing. Note that the Anti-Air emplacement only attacks those aircraft attacking the state, not units within the state. This means strategic, tactical, and naval bombers that attack buildings or ports will possibly take damage if there are Anti-Air emplacements, but enemy fighters flying air superiority missions in the state do not take damage. From the wiki
@dustinl796
@dustinl796 5 лет назад
Aa doesnt effect anything on air sup, or intercept, only cas and strat bombing
@lite4998
@lite4998 5 лет назад
Dustinl796 Videos That seems weird.
@dustinl796
@dustinl796 5 лет назад
Totally agree
@steckrubenzahler2772
@steckrubenzahler2772 5 лет назад
@@lite4998 actually not, fighters wouldnt search for their prey close to fortified areas armed with anti-air, and dogfights typically took place at 4000m and above. It would be nearly impossible to avoid hitting a friendly plane at those ranges.
@theelectricwalrus
@theelectricwalrus 5 лет назад
Comparing 500 fighters to 500 heavy fighters is not entirely fair, since they have different production costs. If there get to be more fighters, since they're cheaper to make, i bet the fighters would win air superiority.
@Stlaind
@Stlaind 5 лет назад
It really would be more interesting to see same cost comparisons rather than same numbers. If I can get pretty close numbers from the cheaper 500 fighters than if I try to build the same number of heavy fighters. 583 fighters being the production break even would more interesting. Adding in range differences favoring heavy fighters it makes the test fairly skewed. That said, range can be a big deal and that alone can sometimes drive using heavy fighters. Africa and if you're land basing fighters in the pacific the extra starting range can make a big difference there. I suspect it's a lot more situational than this test would suggest.
@alexanderholt4679
@alexanderholt4679 5 лет назад
@@Stlaind not really. in multiplayer games players are often limited to the amount of airplanes who can fit inside an airport. This means that if heavy fighters do better then having 2k of those ill be better than 2k normal fighters. that heavy fighters also got more range means more airfields further away can still be used
@dustinl796
@dustinl796 5 лет назад
Ill more than likely soon do another test sense people are pointing a few issues out
@dustinl796
@dustinl796 5 лет назад
Yea shoulda done it that way, srry
@lucadavidson3936
@lucadavidson3936 5 лет назад
Light fighters are 85% cheaper to make for production cost, but heavy fighters are 80% cheaper to produce for resource cost. It's true through there are a lot of variables. For 150 alu you could be producing 50 factories worth of light fighters or 75 factories worth of heavy fighters. That's 50% more factories! Does that balance out the cheaper production time of the light fighters? It's subjective, I don't know myself.
@Pipo2954
@Pipo2954 5 лет назад
From an Historic Point of View Planes were most vulnerable during the take off and landing. Due to the larger Range of the Heavy Fighters they could just wait until the Fighters are out of fuel and stalk them to their Bases and take them down in the approach to land. I don‘t believe that HOI 4 has an historical Accuracy to consinder such Things but under real Conditions it would make Sense to me.
@andrewmattox1233
@andrewmattox1233 5 лет назад
This is a great point. Fuel and the amount of ammo on the planes where always major factors. Once either of those run out, the plane is pretty much defenseless. But yeah, I don't think HOI4 factors any of this in directly either. It is just the stats difference.
@Myuutsuu85
@Myuutsuu85 4 года назад
Yeah, that was pretty much the only way to shoot down a Me-262
@constantingeorgica5435
@constantingeorgica5435 5 лет назад
do a vid about super heavy tanks and if them can be use efectivly in mp somehow
@dustinl796
@dustinl796 5 лет назад
Heavys are fun but very problematic. Mostly only good as space marines
@dustinl796
@dustinl796 5 лет назад
Agrred
@dustinl796
@dustinl796 5 лет назад
On my main channel page but its inactive
@gildedphoenix
@gildedphoenix 5 лет назад
You're better off using Heavy TDs. They're much cheaper, much less ic cost, and does the job pretty much the same. Of course, they are fun but, historically accurate in its practicality.
@tedarcher9120
@tedarcher9120 5 лет назад
@Oge super heavies in reality aren't much more expensive than heavies. Late game it is advised to have one batallion of them in heavy tank divisions
@veteran_dino
@veteran_dino 5 лет назад
Only the OGs of the channel remember the times when RU-vid Hero was the only patreon
@redcoatlegion1183
@redcoatlegion1183 5 лет назад
Oh yah, that lasted for like quite some time.
@dustinl796
@dustinl796 5 лет назад
A very long time
@waencirion
@waencirion 5 лет назад
As a general rule I only do regular fighters if I want a carrier fleet due to research. If you're not in western Europe the range and air superiority per airfield capacity becomes more important than every other factor except perhaps manpower.
@acsimark
@acsimark 5 лет назад
I personaly like heavy fighters better with TAC bombers, then light fighters with CAS. You can get air sup higher , you can free up front supply,, has a better resource balance for refinery, also covers advencements better, you not have to secure airfields
@dustinl796
@dustinl796 5 лет назад
Well if hes doing mp alot of servers now allow strat bombing with tacs but strat bombers are banned
@fkjl4717
@fkjl4717 5 лет назад
Mark, sorry, But you are wrong. TACs got very low levels of ground support , even if got airsuperiority you cant use it well with TACs. TACs are good addition for naval force , as good range is important at seas but very bad in other areas. Support is for CAS, Bombing is for STRATs.
@acsimark
@acsimark 5 лет назад
@@fkjl4717 as Hungary I do a lot of air volunteery, early on its very good addition that I can send support from more then 1 state airfields, as the volunteery limit is low based on the amount planes you have, this way I can use all of them as it covers the area more. Exempel, I had 150 TAC in France, UK, Belgium, Netherlands, Norway, Danmark when the Germans started their advencment to the west. Or in the chinese war, I was able to do bombing from Hongkond, Free France, the state over it, and China it self. All together I was able to swarm the air with more planes get air sup and start bombing.. in any other plan combination this would not be possible. All in all considering mission efficency and dmg for IC is more efficient in most situation imo. TAC also have future versions which are able to get the same CAS potential(offset25% penelety) I had lot of situation when mission efficency was lower then 75%, so I had dmd penelety with the same number of planes.
@stupidburp
@stupidburp 5 лет назад
@@acsimark is correct. Tactical bombers tend to be more practical than close air support on offense because the much greater range more than makes up for the lower ground support stats. There are often limited functional airfields near the front and they are often overcrowded. They are also often more useful than naval bombers for large sea zones because of their greater range. CAS is useful for holding relatively small air zones where you have good control of the land and the air fields are undamaged. Naval bombers are useful for covering relatively small sea zones from protected air bases, such as in coastal defense. For long range missions tactical bombers are superior and as a war progresses missions tend to increase in range as things get damaged near the front. Damaged infrastructure can also cripple air operations even if the front line air bases are not overcrowded because together with land forces they can exceed local supply demands which greatly reduces air unit effectiveness. Using long range air units can ease the supply situation for both land and air units.
@fkjl4717
@fkjl4717 5 лет назад
@@stupidburp why you cant upgrade range for CAS?? Hmm
@karrackhalcyon8826
@karrackhalcyon8826 5 лет назад
Range is usually a big decider, in air combat. The more range your aircraft have covering the zone the more efficient they are
@maDbiL
@maDbiL 5 лет назад
I experience it before. Was playing Japan in single player and my carrier based tier3 fighter numbering 200 or so got wiped out by heavy fighters. I already upgrade their engine to level 5 so that I can have better agility but I still got wiped out. Aniwae, another good video from you that always create more question and healthy discussion.
@dustinl796
@dustinl796 5 лет назад
Gotta love hoi4 😂
@sviatoslavs.1305
@sviatoslavs.1305 5 лет назад
Earlier I used to get Fighter III with upgrades as quick as possible. Recently (a few days ago) I decided to use Heavy Fighters with upgrades. It can be a tie but I am not sure...
@dustinl796
@dustinl796 5 лет назад
Hmm interesting
@flyingdutchman9053
@flyingdutchman9053 5 лет назад
Sviatoslav S. Go fighter 2s and your good for the rest of the game
@sviatoslavs.1305
@sviatoslavs.1305 5 лет назад
@@flyingdutchman9053 Sometimes I think the same.
@hobeto13
@hobeto13 5 лет назад
Well the thing is, at the start of the game the gap between a Strat's Air Defence and Regular Fighter's Air Attack is not huge compared to late models. That's one difference. But the main thing about Regular Fighters is less production cost, less plane loss, more air superiority. Since with a Regular Fighter you have the chance to further upgrade its agility via upgrades but for Heavy Fighters you would prefer increasing their Air Attack since it's already greater than a regular fighter. So in the end of the day you would use Regular Fighters to gain Air Superiority in normal situation because it would cost less and you would lose less fighter to gain Air Superiority in terms of cost/efficiency. But especially at late game you have no chance other than Heavy Fighter to intercept enemy strats since enemy also would upgrade his strat models and only Heavy Fighters have the capability to further upgrade to intercept strats. Also while doing that you would use Regular Fighters to gain Air Superiority to prevent more loss in the region while intercepting enemy strats or CAS or Naval Bombers or Tactical Bombers. It's not a bad habit to always have some amount of Heavy Fighters and reserve some factories to product them since you can use interception against all sorts of Air Missions that includes some sort of bombing and transporting.
@timurdemetres5041
@timurdemetres5041 5 лет назад
Here is the thing though. Because of superior range of heavy fighters you don't need to invest in it, so your heavies will only get better while upgrading range for regular fighters will result in loss of reliability.
@eq55
@eq55 5 лет назад
Lesser reliability affects planes in such a little manner it's negligible.
@dustinl796
@dustinl796 5 лет назад
Fdx has a point, reliability barley makes a diffrence
@ArariaKAgelessTraveller
@ArariaKAgelessTraveller 5 лет назад
@@dustinl796 unless this is real life XD
@dustinl796
@dustinl796 5 лет назад
Which hoi4 is far from 😂
@hedgehog3180
@hedgehog3180 5 лет назад
Still though, it still lets you invest more into other things.
@beilno2890
@beilno2890 5 лет назад
One thing I think is missing is the difference in aircraft speed. In 36 both heavy and light fighters are at 500km/h, but jump to the next tier and light fighters are at 650km/h compared to heavy's at just 550km/h. Air combat damage gets huge modifiers based on the difference between speed and agility of the opposing forces. So early heavy fighters with no bonuses are very much the equal of early lights of the same. However once you start moving up the tech tree and add design companies (Upgrades would add a ton work for testing optimally) things swing lights favor of crushing heavy's and with some upgrades doing and ok job against bombers to make them better overall, unless maybe dealing with mass Strat bombers. The production difference is fairly minor but might amplify the effect, particularly in the bomber test.
@zainkhan69420
@zainkhan69420 5 лет назад
Interwar fighter is better
@dustinl796
@dustinl796 5 лет назад
Uhhh no
@ajshdkebw8590
@ajshdkebw8590 5 лет назад
Yeah interwar fighter is the most op plane
@quintijnnagtegaal3543
@quintijnnagtegaal3543 5 лет назад
@@ajshdkebw8590 No, interwar bombers are better
@javibermejo1530
@javibermejo1530 5 лет назад
Guys you are all wrong, zeppelins are the meta
@dustinl796
@dustinl796 5 лет назад
No -_-
@cespu_iv4519
@cespu_iv4519 4 года назад
Here I am at 3am watching tutorial on HOI4 ...again
@dustinl796
@dustinl796 4 года назад
well thanks anyhow :)
@cespu_iv4519
@cespu_iv4519 4 года назад
@@dustinl796 I ain't complaining tho
@sanjeewaranawka2072
@sanjeewaranawka2072 3 года назад
Dustin Heavy fighters are all about insurance but it becomes vulnerable to enemy bomber fire light fighters are agile fast and less vulnerable to enemy fire what I do is use heavy fighters to fight for air superiority and light fighters for bomber interception.
@zeroun92
@zeroun92 5 лет назад
Heavy Fighters being better at killing fighters is actually not surprising since a heavy fighter was often sent for bomber escort to deal with the fighters that intercept. This is why they had that huge range, so your test makes sense.
@Nederlanderssss
@Nederlanderssss 4 года назад
This is what I like about your videos! You actually ask confimation from the community. It gives great read ups for me and strengthen my game.
@Joshtow167
@Joshtow167 Год назад
Does anyone else get overwhelmed by the all the notifications once your war starts.
@zanzao-1ps318
@zanzao-1ps318 5 лет назад
Have you tried to check if the difference changes when you reaserch fighter 2/3 and heavy fighters 2/3? Maybe the fighters get some inhanced bonuses in the following models
@dustinl796
@dustinl796 5 лет назад
Apparently the stats do change alot but heavys still keep air attack and def over fighter 2"s so i cant see much of a diffrence
@istvan9678
@istvan9678 5 лет назад
You can see a difference in mission efficiency and detection, so its somewhat unfair for the fighters
@hkultala
@hkultala 3 года назад
You calculate the resource cost wrong. The real resource cost is the resource cost multiplied by the production time. So is's 24 vs 28 oil, 24 vs 28 rubber, 72 vs 56 aluminium. To have a good test, you should be testing 560 fighter ones vs 480 heavy fighters.
@bradleymoore2797
@bradleymoore2797 4 года назад
I want heavy fighters to be connected to a jet pathway like tactical bombers, strat bombers, and fighters. I'm sure there's a modern equivalent to it.
@theologe6076
@theologe6076 3 года назад
not really. historically heavy fighters were often used for escorts (in which they sucked because they were less maneuverable than the fighters usually going after their targets, exception P38 Lightning for example) Bomber hunting, later night fighting and night bomber hunting (both of which they excelled at), and in certain cases CAS, anti-shipping and, or strike fighter roles (which they performed well). generally those missions also needed long range capabilities. the only analog in more modern times would be waaay ahead of WW 2, because we would be looking at modern strike fighter/multi-role jet aircraft (think F15E or P35 Lightning 2). basically everyone saw that this type of plane isnt worth it in the long run cuz there really wasnt anything the more modern stuff couldnt already handle. thats why we dont see any heavy fighters anymore, only those modern strike/multi-role fighters which can still 'fight' most of the stuff sent after them well enough. i mean, the next best thing after the twin-mustang design taking the role of a heavy fighter (kinda sorta) is the F-4 Phantom II which entered service in 1961 (side note, thats the first one i found at least with a quick search, corrections are desired).
@WhimsicalPete
@WhimsicalPete 5 лет назад
Shouldve done it in the Benelux region due to same efficiency and they'd both have 0 AA guns while still having the same range over such a small zone
@dustinl796
@dustinl796 5 лет назад
That is a good point
@echo5327
@echo5327 5 лет назад
So I did a full game as Germany with heavy fighters, just to see for myself what would happen. Turns out Germany has a focus that gives bonus research to heavy fighters, that worked out nicely, so I had 1940 heavy fighters by the time war rolled around. Keep in mind all my findings are skewed because I didn’t aim for fair testing or anything. Also a major point I was playing against a fully boosted France and England. but here’s what I found: 1. The fighters were killing A LOT of enemy fighters and bombers. Like, I was noticing at least 10 fighters dead every day and 4 or 5 CAS. that might have been because of the level difference, but I think that was only part of it. 2. The combat was progressing a lot slower even though this happened. I’ve played allies-boosted games before, and I’ve never struggled cutting through the Benelux, but it was hard getting through Belgium. The game said I had really high CAS damage amount, but it felt like I was trying to wade through an enemy controlled air zone. Of course, this could all be the boosting, but I’m not sure. All in all, it didn’t really affect the victory in France or england, but air combat just didn’t seem right. I think it has to do with something you said in the video, that the heavy fighters did more damage but let more get by them. Keep in mind most of this is my opinion, I didn’t keep any factors constant, just played a normal game. It was fun to see so many dead Spitfires, but I think I’m gonna stick with regular fighters, there’s something that I really can’t grasp that’s better.
@jackozbloke5079
@jackozbloke5079 5 лет назад
At the start, heavy fighters winning is probably due to having the range advantage, having a higher % of coverage over a reigon buffs your aircraft. That's why range is the most important of the 4 upgrade a abilities
@patriksvedvall7540
@patriksvedvall7540 5 лет назад
When I play this, I have always thought the fighters secure the air close to home. And are better in dogfights. While Heavy Fighters Escort and secure air space further away. They can escort strategic bombers better, they should is what i think. I build and use heavy fighter when I'm using strategic bombers. I use either tactical bomber or CAS planes with fighters.
@ninjasheep7492
@ninjasheep7492 5 лет назад
Heavy fighters reign supreme if you are in large areas like Russia and focusing heavily on air where you can get like 4K fighters over an area but 8k heavy fighters. Europe and countries with limited research and lots of aircraft carriers favour fighters though. Range is not at all to be underestimated especially since upgrading it means forgoing weapon upgrades or having abysmal reliability.
@matthewgladback8905
@matthewgladback8905 3 года назад
Your first test turned out like it did because the heavy fighter side had a huge (relative) advantage in detection -- 20% versus 11%. Since both sides had the same number of fighters in the air, this was either from radar or controlled territory bonuses. Of course the heavy fighters won, they had effective numerical superiority due to the detection advantage. The other thing is that the fighters didn't achieve full coverage efficiency, probably due to range issues, but I think other people here have already commented on this. It would be hard to make a completely balanced air battle in HoI4 without doing something extreme like modding the game to remove some modifiers. For example, if you had done the battle over Belgian airspace, to ensure they were in range, they would have detection advantage from controlled territory at least (if not also radar.) Post-La Resistance, there's also intel advantage to consider. The old encryption-decryption mechanic is easier to control for, by simply ensuring both sides have the same tech, but a lot of things can affect intel levels.
@dreamforgegames4776
@dreamforgegames4776 3 года назад
The equation for damage dealt during air combat is basically: airwing strength / 100 * ratio of attacker air attack and defender air defense * (1 + a multiplier based on agility and max speed explained below) * (1 + agility disadvantage multiplier) The 'stats multiplier' is a ratio of -0.3 to 0.3 that compares the max speed / 1500 and the agility /100. Heavy fighter vs fighter attack vs defense is a 3.6:1 ratio, but when you take in the malus from agility (-7.5% from stats ratio and somewhere around -50% from agility disadvantage) works out to about 1.53 damage per fight per 100 fighters Flip that with the counter attack and you have 18 attack/13 defense (approx 1.385) and a stats multiplier of +7.5% and no agility malus, and you end up with about 1.49 per 100 fighters. If you expand that to enough combats to down 32 fighter 1s (32/1.53) its about 21 combats, which would see about 31 heavy fighters downed. They are roughly equal in a dogfight due to agility. Now, compare the two against a strat 1, which has 50 air attack, 25 air defense, 400 km/h speed and 5 agility. The attack math works out to be: Fighter 1: 18/25 * (1 + 0.3*(0.0667 + 0.45) = 0.72 * 1.155 = 0.83 damage per 100 fighters per combat H Fighter 1: 32/25 * (1 + 0.3*(0.0667 + 0.2) = 1.28 * 1.08 = 1.38 damage per 100 H fighters per combat Meanwhile, the bomber's counterattacks are: Fighter 1: 50/10 * (1 - 0.155) * agility malus (since the fighter has more than 2.5x the agility, this is -67.5%) = 1.373 damage to fighters per 100 bombers H Fighter: 50/13 * (1 -0.08) * agility malus (even the h fighter has 2.5x the agility) = 1.15 damage to fighters per 100 bombers. So heavy fighters against regular fighters is about a draw in a dogfight, but against strat bombers, they deal about twice the damage and take about 30% less damage. Now, this is, of course, at the cost of higher production and manpower needs. the 1.2 air superiority value and longer range also make them better for supporting bombing in an escort role.
@MrMichaelBCurtis
@MrMichaelBCurtis 2 года назад
the biggest reason I build heavy fighters is RANGE, they can protect a LOT bigger area with fewer planes
@MalaysianAviator737-8
@MalaysianAviator737-8 5 лет назад
Conclusion: Air superiority- BF110 Bomber interception-BF109
@dustinl796
@dustinl796 5 лет назад
Pretty much LOL
@marczhu7473
@marczhu7473 5 лет назад
I have read a post on paradox forum about that fighter are good at defending land while heavyfighter are good for escort bomber using air superiority to let some better ground support as air superiority is used for ground forces modifier so heavy fighter is used on offense and fighter on defense due to the inferior cost and range. And for number it's the efficiency/range that say if you need 400 fighter at 50% fight the same level as 200 at 100%. So called prod advantage is then negated. Airplane then for the best efficiency should be in the middle of the air zone for fighter as possible. Heavy one can be on the border range compensating the location.
@jag3596
@jag3596 5 лет назад
After reading some of the comments, you should reconsider doing another test. I'm really interested. For the following video, can you try testing different tiers (Fighter 2 against Heavy Fighter 2)? Their stats have of course changed between tiers and I want to see how much those changes affect their performances. Also, maybe list down the cost of 500 fighters against 500 heavy fighters and put it onscreen for everyone to see? I feel that's also pretty important information. And how about seeing what happens when the two nations have both maxed out the same air doctrine tree? If you have more time of course. It might affect long-term gaming strategy. Maybe a certain type of plane does better in the early game but does worse in the late game?
@dustinl796
@dustinl796 5 лет назад
Yeaaaa, im probably going to in a few days
@jag3596
@jag3596 5 лет назад
@@dustinl796 nice. im excited :)
@Ray-iq7oq
@Ray-iq7oq 5 лет назад
In road to 56, heavy fighters can also perform cas missions, making them far superior
@dustinl796
@dustinl796 5 лет назад
Ooo, good point
@valentinotto88
@valentinotto88 3 года назад
8.30 yeah but Aluminum you got plenty of anyway, especially as Germany. More than you could ever use cause most of your factories are used for Tanks and Infantry weapons anyway.
@chrisdiso4861
@chrisdiso4861 4 года назад
Strategyfact:fighters are cheaper than heavy fighters, fighters can destroy enemy fighters and bombers but heavy fighter can dealt heavy superiority and ofcourse it depends who is winning superiority
@DartzinhoV
@DartzinhoV 5 лет назад
All this people talking about how they use their fighters and if one is better than another, while I’m here, just recently figuring out planes are actually worth it in this game...
@dustinl796
@dustinl796 5 лет назад
😂
@findmymonkey6244
@findmymonkey6244 5 лет назад
Heavy fighters were designed to shoot down fighters as there role was essentialy escort (Hence the ong range) where as light fighters where designed as your defence against bombers. Hoi4 seems to have it correct from a historical stand point from your tests.
@dustinl796
@dustinl796 5 лет назад
Huh... I feel as though a lot of people disagree with you though LOL
@gcgrabodan
@gcgrabodan 5 лет назад
I think if you use the equationsn for damage dealt that Reeman's Paradox has figured out, they might show that the higher Air Attack of Heavies gives them the edge in air combat. That would be a modelling mistake by paradox. Although heavies have more range and cost more and so on so there is more that has to be factored in.
@Zerpderp0
@Zerpderp0 5 лет назад
6:42 I believe the reasoning behind is this, pound for pound dogfighting, the heavy fight def vs. The fighter's atk is a smaller difference than the reverse. While the bombers are presented with a bigger target against the heavies which are also less maneuverable
@Zerpderp0
@Zerpderp0 5 лет назад
To put it simply, heavies have the durability to take more hits while Fighters 1 have the speed and maneuverability to dance around the Strat Bombers.
@dustinl796
@dustinl796 5 лет назад
Actually recently I found us neither one of those, turns out if a plane has more range than the other one airzone the one that can't cover the full Air Zone has penalties assigned to it compared to the other one has bonuses, it's funny in multiplayer lately as the US I've been getting heavy fighter to deployment in the Pacific and ignoring aircraft carriers and usually I'll take out 2-4 Japanese zeros for every heavy fighter I lose
@Zerpderp0
@Zerpderp0 5 лет назад
@@dustinl796 wow.
@Zerpderp0
@Zerpderp0 5 лет назад
@@dustinl796 did you hear about the Sub escorts being the new meta?
@PT-rg2vo
@PT-rg2vo 5 лет назад
Outside "vanilla" scenarios, HF are far superior to LF as general multi purpose aircraft to the end of the game. Can save a lot of air xp upgrading guns, engine and speed by using the +20% reliability designer, keeping the massive range intact. Also there are focus tree research bonuses (Germany) where you can be mass producing HF III before 1938. In addition they take less slot "space" when attacking Russia, and 200 HF + 200 CAS assigned to each army, are more than enough to give air superiority anywhere in the map the army goes. Also when trying to attack over the Channel, Me-109s die like flies to the AA gun, while they cannot support the Naval Bombers in the North Sea.
@dustinl796
@dustinl796 5 лет назад
Hmm, interesting point. Sounds pretty sweet
@BloodpactORG
@BloodpactORG 4 года назад
It makes sense. Fighters are good for getting altitude in real life, making them good bomber hunters. But if you're trying to get air support over a battlefield, the fighters UFO'ing at 5km up aren't contributing to anything if the enemy has heavy fighters between them and the battlefield. The fighters will have to come down to the heavy fighters' level, where they have the advantage with their turrets, more spread out crew, and dual engines. Add to that they could have more wing load like rockets and small bombs.
@dustinl796
@dustinl796 4 года назад
Actually the whole reason they work I found out was just because of the air efficiency rating they get from having full range over a zone
@cragnamorra
@cragnamorra 5 лет назад
Others already mentioned, but I think the differences were probably due to fighting over friendly territory (detection and mission efficiency advantages), and the force exchange ratio likely would've been reversed if fighting over the Benelux or Southern England air zones. That said, I too was surprised how well the heavies fared vs light fighters. I perceive that their much farther range is worth the relatively modest production cost increase. I haven't used heavies before; didn't really have anything against them, was just trying to simplify how many simultaneous production lines I had going. Now am motivated to give them a try.
@dustinl796
@dustinl796 5 лет назад
Actually it's 100% the efficiency, me and a bunch of friends after a lot of people started having mixed results tested it in a closed multiplayer game rules just me and them, over every area we finally figured out it was the efficiency due to the range that makes the heavy Fighters better. If they're fighting in the zone where the other aircraft have more efficiency the heavy Fighters get rekt
@alexsanderhovland242
@alexsanderhovland242 5 лет назад
Have planes in netherlands vs planes in belgium to get the best possible answer, no AA and 1 airzone!
@dustinl796
@dustinl796 5 лет назад
Well aa doesnt affect fighters, i just tried it with bhutan and tibet and got litartly the same numbers
@stefanmore5454
@stefanmore5454 4 года назад
Jeah figured this out about 3 games ago. Fighter planes are good in high numbers, great surpression. I think it is good programming for air force. Small agile planes can be in more places at any time. Heavy fighters however will have the advantage in direct combat up to 2 times the ammount of normal fighters. Which is logical, agility and speed vs a slower type of fortress fighter. I recon it is the air 1.2 stat. 20% damage bonus in air contact + double the ammount of firepower. It calculates to 2 to 1 win plus 20% = 1000 HF vs 2500 F ? or so...
@dustinl796
@dustinl796 4 года назад
Hearts of Iron 4 as magical isn't it? LOL
@stefanmore5454
@stefanmore5454 4 года назад
@@dustinl796 Nah it is just numbers and a excel sheet. Notice that on mods serious nerving has been done. Funny how a game about war fascism and communisum actually creates "players" that mod the game in their favor. But to the point, been playing games like this for a while. Whenever a form of exponential increase in stats is in play there is always a ultimate strategy. Either you can stack a single stat, or just plain calculate per year of technology which variation of said stack will just outnumber any template. It is not hard, just takes a week of your life and like 150 pieces of A4. Tempting...
@frail6582
@frail6582 3 года назад
heavy fighters are afaik used for ESCORTING bombers due to their high range vs regular fighters who will not be able to escort nearly as far as hvy fighters will. also... your test does not take into account PRODUCTION COST pr unit - Manpower used PR unit. meaning as you pointed out you would likely be able to field a whole lot more regular than hvy due to manpower/production costs
@Joshtow167
@Joshtow167 Год назад
Also they need a mode where you can try different olanes tanks etc without having to play the whole campaign so to speak.
@ajx9747
@ajx9747 5 лет назад
Strats r usually banned in mp so I usually just make normal fighters
@dustinl796
@dustinl796 5 лет назад
Same
@tdarkfrigategaming7999
@tdarkfrigategaming7999 4 года назад
Well I’m not sure that this applies, but heavy fighters can go father distance which means they carry more fuel, meaning they have more air time than the normal fighter making them being able to shoot down your normal fighters when they have to withdraw for a refuel, ... also heavy fighters have a tail gunner while a regular dosent
@gencadam4995
@gencadam4995 3 года назад
I tested in multiplayer,my engine 5 range 2 and relaibility 3 fighters shredded range 2 attack 3 reliability 3 heavy fighters. They had air superiority at first,but they kept dying and shot down. I won it quickly
@alexanderholt4679
@alexanderholt4679 5 лет назад
I made a test on fighters vs heavy fighters myself. i chose Belgium and Netherlands as my test nation and gave them both full research and a full upgraded rader in both countries. Belgium had the fighters while Netherlands had the heavy fighters. Before i gave them both all research i gave Belgium the light planes research bonus and i gave Netherlands the medium fighter research bonus to make a more realistic outcome on what the planes would look like after they had started production. When everything was prepared i gave each nation 4k planes of the newest type and put half of them in each airport where i set them to superiority focus in the shared air zone and turned the ai off. When i finally declared the war the heavy fighters got shredded in a 1- 3 ratio which means heavy planes was definitely not worth it in my test
@dustinl796
@dustinl796 5 лет назад
Yea, because like you said you gave max bonuses
@hofnaerrchen
@hofnaerrchen 5 лет назад
The 1936 heavy fighters are worth using, they are equally fast, a bit less agile but have a much greater range. This changes 1940 and 1944 there is no use going for heavy fighters anymore at all. And for your testing: Over a large area like Northern France, the size of the area is impacting on how good planes work, as lacking of range will impact mission efficiency. In that case it might be useful even to build additional air fields to increase coverage. Give it a try and test it again above BeNeLux - there all planes should have full coverage. Just put one squadron into Belgium and the other into the Netherlands. In the end: If you are not min-maxing: go with the planes that you like more. They might not do the job perfectly but you might have more fun =)
@dustinl796
@dustinl796 5 лет назад
Fount out apparently the more range the heavy had gave it a large efficiancy boost over the fighter 1
@benlex5672
@benlex5672 4 года назад
The thing is, heavy fighters required twice the amount of manpower to fighters, and way more cost. Regular fighters would be way more useful in general, but heavy fighter could provide escort for bombers, which should be the only reason why you would want to use heavy fighters
@dustinl796
@dustinl796 4 года назад
true.... or to get air superiority in africa ;)
@kommandanter1980
@kommandanter1980 5 лет назад
You need to make sure both types have 100% efficiency and detection in the air zone for an accurate test.
@dustinl796
@dustinl796 5 лет назад
Well i just tried tibet vs bhutan and got the same results
@MrNicoJac
@MrNicoJac 5 лет назад
@3:35 The reasons the heavies are winning this time is because they have 20% vs 11% spotting bonus and 90% vs 75% mission efficiency. What exactly the cause of that is, I'm not sure. Could be troops on the ground. Could also be air doctrines (1st tier is usually unlocked for majors, right?). So please check that and show the ENG and GER tech tiers so we know it's balanced. You can test what caused the spotting and range increases by having the air wings switch places. Do a UK fighter vs GER heavy wing first, then do a UK heavy vs a GER fighter wing from their old airports. That'll give you some comparison. You might have to console cheat your way into a very specific scenario. Like having France and Yugo battle it out over the Alps, so neither has units below, who might give spotting bonuses. Or maybe an airzone that's even smaller. I can't think of one that's both smaller and as easily accessible by two nations right now.... Anyhow, great test and would love to see your response video on what everybody said, and just trying out different nations over different air zones to see if the results remain consistent.
@dustinl796
@dustinl796 5 лет назад
Tbh im not sure, i remvved all the doctrines, theres no radar, and no troops anywhere close to it.
@piousmuffin5285
@piousmuffin5285 5 лет назад
@@dustinl796 Air Detection is affected by controlled territory inside the air zone, radar, weather, nighttime, and number of planes operating in the zone. Mission Efficiency is primarily determined by how much of the air zone is inside your planes' range, and can be affected by weather and doctrines. The difference in Air Detection is hence accounted for by the 10% bonus to Germany for controlling all of Northern France. The difference in Mission Efficiency is because the British fighters can't reach all of the zone while the Heavy Fighters can, giving the latter higher base efficiency, thus making them perform better in combat. On an even playing ground, fighters would obviously beat heavy fighters due to their vastly superior agility. This is even more so the case if you account for later models, designers, variants, and doctrines which will not only further increase the gap in agility but also build a gap in speed, allowing more fighters to engage. There's also the fact that fighters are slightly cheaper to produce, which leads to greater numbers and thus better detection and even more fighters being able to engage. All these factors contribute to them outperforming heavies in almost every situation, and not being much worse in the rest. Even when it comes to the heavy fighter specialty, shooting down strategic bombers, regular fighters are no slouches. They might not hit as hard as heavies, but they'll hit a lot more often (and get hit a lot less) due to the fact that they absolutely eclipse strats on agility. As for range, that mainly matters outside Europe where airfields are scarce and the air zones large, but you can always compensate for that by putting more range on your fighters. Overall I don't think heavies have any major advantages that outweigh the numerous downsides of having to research them, having to spend the extra air experience to upgrade them and moving away from more streamlined production which causes some inefficiency.
@scipio7994
@scipio7994 5 лет назад
Dustinl796 Videos test again and make sure both fighters have equal air efficiency and not in range of radar, full air doctrine and designer.
@dustinl796
@dustinl796 5 лет назад
Ill try but when testing with bhutan and tibet same result
@scipio7994
@scipio7994 5 лет назад
Dustinl796 Videos Do over neutral air zone
@texdillinger6173
@texdillinger6173 5 лет назад
The reason why you are getting better results as germany is because you have better air coverage, its further away to send fighters from netherlands to france than from france to france
@justinwhite4995
@justinwhite4995 5 лет назад
He said he sent them from Belgium?
@texdillinger6173
@texdillinger6173 5 лет назад
it's still in the lowcountries flight area
@justinwhite4995
@justinwhite4995 5 лет назад
@@texdillinger6173 Yah but that is a shorter time from the Netherlands. And depending on where the fights happen, it would be almost the same amount of time. Not to mention, the heavy fighters are farther away then the bombers, meaning the bombers would start bombing quicker.
@kommandanter1980
@kommandanter1980 5 лет назад
Justin White doesn’t matter where you send them from. You need to make sure your range circle covers as much of, if not all of the air zone for maximum efficiency.
@texdillinger6173
@texdillinger6173 5 лет назад
this exactly, if your airbase is in french air region, you get more coverage. if you fly from lowlands, you only get as much cover as much as your planes can reach
@maxzmarx9159
@maxzmarx9159 4 года назад
A little late but, I thought their trade off Agility stat and Air Attack stat, Fightet has x2 Agi so they tend to persist longer than HFighter though HFighter has x2 Air Attack so they will shot down low Agility targets like the Bomber. So in a dog fight for Air Superiority I will choose Fighter, and HFighter is meh imo cuz x2 cost.
@dustinl796
@dustinl796 4 года назад
Actually soon after this video came out we realized it was because of the range. The more in a territory you have versus the enemy gives a huge bonus to help will your Fighters perform. So really if you use a mix of Fighters and heavy Fighters and have enough coverage that's what it turns out does so well
@nathantopham2835
@nathantopham2835 5 лет назад
Good comparison but you should have waited until around June-July to conduct this experiment as the bad weather from March-April may have played a part in it somewhat. Other than that good video 👏
@dustinl796
@dustinl796 5 лет назад
Ooooooo ops
@dach829
@dach829 2 года назад
Mayne should go by resource amount instead of 1 for 1 or do both fighters take the same resources
@LrdAsmodeous
@LrdAsmodeous 5 лет назад
It seems to me that heavy fighters may be better for air superiority and light fighters for interception missions.
@LrdAsmodeous
@LrdAsmodeous 5 лет назад
Which, I mean, makes sense.
@dustinl796
@dustinl796 5 лет назад
Yeah but once level two pops up they actually are almost neck-and-neck
@VYKNIGHT
@VYKNIGHT 5 лет назад
You had aa over Alsace. You should try this test over Germany so there wouldn't be that advantage. Also you failed to take account detection, but this is a very useful video never the less
@dustinl796
@dustinl796 5 лет назад
Well something i found out was aa has no effect on fighters, it only engadges planes doing bombing missions, I've tested it out in a few multiplayer games after the video and found out that the air efficiency by having more range is what causes them to have better stats, as the US I've been mostly building in for the Pacific now for Naval protection
@wolfgang4488
@wolfgang4488 5 лет назад
i did a one v one (with that german vs Soviet union mod) and only produced heavy fighters and destroyed the Russian airforce easy. ( I only use heavy fighters and 90% of the time i always win)
@conscript900
@conscript900 5 лет назад
Dont forget to check those naval stats. In completion it sounds to me that using a combination is the best.
@dustinl796
@dustinl796 5 лет назад
After I did this video so long ago that's what I've been experiencing, heavy fighters on air superiority and intercept with regular fighters on either both or just air superiority
@conscript900
@conscript900 5 лет назад
@@dustinl796 Honestly didnt expect a responce. Been watching some of your other vids and i have to say the information is quite valuable, Will keep watching your vids for sure. Keep up the great work.
@dustinl796
@dustinl796 5 лет назад
Yeah I try to respond everybody, as a viewer and a RU-vidr I know what it feels like when you ask a question and don't have that person respond back so I try to answer everybody 😁, also thanks
@JDManring
@JDManring 5 лет назад
You should compare the Tier III aircraft. Those are the ones that are generally rushed and mass produced.
@dustinl796
@dustinl796 5 лет назад
Yea but alot of servers ban 1944 aircraft now, you got a point tho i will try it
@KaidenOZ
@KaidenOZ 5 лет назад
yeah this is a shit tier test as the base premise is flawed. whlile they both can perform the same role, they are both ment for totally different roles. fighters are for air superiority, beafy fighters are for interception, naval spotting, covering the air sup role when the fighters cant reach. but will lose usually in a one on one. they shine in shooting down heavy bombers where even upgraided fighters will struggle to gain kills, they will be able to disrutp the bomber formations, they usually lack the air attack to kill heavy bombers. the range bonus for heavy fighters get a bonus to efficancy of operations where they can gain 100% coverage of a air zone where normal fighters may not which can lead to you getting a skewed result but that still does not change the fact that fighters will tear up heavy fights if all things are equal.
@dustinl796
@dustinl796 5 лет назад
Just tested bhutan against tibet, same result.
@nahuelleandroarroyo
@nahuelleandroarroyo 5 лет назад
In fact a good pilot can get a lot of a heavy fighter, boom and zoom, escaping thanks to higher power, better performance at high altitude, more loiter time.
@dustinl796
@dustinl796 5 лет назад
Good point
@KaidenOZ
@KaidenOZ 5 лет назад
ok let me rephrase for clarity, heavy fighters cost more so MC-MC cost wise the fighters should win as you can build more fighters faster but your test would be more accurate if you pux X MC amount of fighters vs X MC of heavy fighters. another factor to consider is you have done this test with no doctrines, a lot of the doctrines give bonus to fighters agility while there are few if any bonuses in the doctrines that make heavy fighters more effective. another factor is that design companies in game will often give another agility boost to fighters while only offering a reliability boost to Heavy fighters. All these factors will lead to heavy fighters getting massicared VS an industry equivilent of normal fighters and you are going to give a lot of people thw wrong outcome when they play the game thinking heavy fighters are the shiz then getting promptly destroyed without knowing why.
@KaidenOZ
@KaidenOZ 5 лет назад
i use heavy fighters in most playthroughs because i like their range and hitting power on he intercept role but they are not better, and infact can be considerably worse then fighters when placed in the Air Sup role vs dedicated fighters.
@LostProphet195
@LostProphet195 5 лет назад
In my experience, heavy fighters great for superiority missions while regular fighters are good for interception. If attacking a region use heavies (primarily) and use regular fighters for home defense. Then again, I play single player mostly. It could just be bad AI.
@dustinl796
@dustinl796 5 лет назад
Well the testing says your right
@Sphere723
@Sphere723 5 лет назад
Which is rather anti-historical given heavy fighters tended to become interceptors or night fighters because they couldn't dogfight. The Bf-110, Me-410, Beaufighter, mosquito, Tigercat etc. Really, only the P-38 could hang with with single engine fighters early in the war, but later it was pushed into non-dog fighting roles because the P-51 was so much better. HOI4 doesn't really capture this.
@NightsGamingHD01
@NightsGamingHD01 5 лет назад
keep up the good work my friend
@dustinl796
@dustinl796 5 лет назад
Thx
@NightsGamingHD01
@NightsGamingHD01 5 лет назад
@@dustinl796 yw bro
@Wedneswere
@Wedneswere 5 лет назад
Whatever happened to multi-role fighters? Aren't they supposed to be a cross between fighters and close air support - a kind of all-purpose "small frame" just like tactical bombers are all-purpose "large frames"???
@dustinl796
@dustinl796 5 лет назад
I wish it was a system like that in place on this game
@Newbmann
@Newbmann 5 лет назад
You had AA in alssas witch is why you shot down more fighters than heavy fighters you lost in a dog fignt
@streuselu9474
@streuselu9474 5 лет назад
no he didnt?
@Newbmann
@Newbmann 5 лет назад
@@streuselu9474 AA like the kind that you BUILD anti air not anti air arty
@streuselu9474
@streuselu9474 5 лет назад
@@Newbmann dude go at 3:46 he does not have any
@Newbmann
@Newbmann 5 лет назад
Well I will take that one I was wrong
@andrewfrick8818
@andrewfrick8818 5 лет назад
Go to 4:49 anti air in Alsace
@dl7096
@dl7096 5 лет назад
Is there a way to make fighters go where the bombers are going and try to intercept them wherever they go instead of me having to spread my fighters out and can never concentrate them all where the bombers are?
@dustinl796
@dustinl796 5 лет назад
Unfortunately not right now. Honestly is probably one of the most annoying things I experience because you have to keep so many planes in reserve and they probably are not even fighting
@spanishcoinquistador7077
@spanishcoinquistador7077 5 лет назад
I tried this before I tried putting 500 heavy fighters vs 1000 fighters . And the result was the heavy fighters were to hold for a while (yellow air) which I was surprised
@dustinl796
@dustinl796 5 лет назад
Yea, tbh im suprised
@Maximitus96
@Maximitus96 5 лет назад
So, because there isn't much difference beetwen the 2 on combat stats; Heavy are clearly beetter due to long range (unless you have problems with manpower). Most teathers (America, Africa, Scandinavia, Asia) have long distances with few airports slots, making Heavy great for operating there. That's mainly the reason why i preffer Tactical over CAS/NAV (despite it's versatibility), i have found that range it's the principal problem for air combat outside Europe.
@dustinl796
@dustinl796 5 лет назад
Especially in the Pacific
@gOtze1337
@gOtze1337 4 года назад
the "air designer" for light fighters give 10%agility and speed, that has a hughe impact i think.
@dustinl796
@dustinl796 4 года назад
actually it was the air range in the area giving a efficiency bonus :)
@quibelezdesaporan6593
@quibelezdesaporan6593 4 года назад
@@dustinl796 The ratio of the difference between the two values ​​(speed and agility) greatly influences the losses. So a small fighter can cause huge losses if we increase its agility (and firepower). Thus, it is easy to figure out that even to achieve the best heavy fighter, this value needs to be increased the most. Territorial coverage will be complete as developments progress, even for light fighters, as their range increases as levels progress. Interestingly, the mobility of heavy fighters does not increase steadily, so they lose more and more of their combat value - from this side of the fight. By the end, they’re only really effective against strategic bombers, worth less and less than anything else. In fact, "only" their survival is due to their Air Superiority multiplier and high firepower. In summary, heavy fighters can only be really in the early game, especially if their agility (and speed) is developed.
@chrishill3536
@chrishill3536 5 лет назад
the thing is hard to say if heavy fighter is better then fighter and by the stat you can see heavy fighter is better against larger bomber were fighter are better for cas and heavy fighters.
@dustinl796
@dustinl796 5 лет назад
Good point
@narayasuiryoku1397
@narayasuiryoku1397 4 года назад
jet fighters: I don't have such weaknesses
@acsimark
@acsimark 5 лет назад
Mission efficency, regular fighters have lower range, so less fighter can join in so heavys have numerical advantage in the air
@dustinl796
@dustinl796 5 лет назад
Under the air stats it shows all 500 engadege with range.
@dustinl796
@dustinl796 5 лет назад
Under air battles it shows that they have 96%
@xModerax
@xModerax 5 лет назад
Keep in mind that you should test in areas like belgium where both types can reach every point. You might have decreased the amount of fighters in combat because they werent able to get 100% mission efficiency which makes tests worthless :/
@dustinl796
@dustinl796 5 лет назад
I also tested in tibet and bhutan where results were same
@tooley6969
@tooley6969 4 года назад
I'm trying not to be to stuck on heavy fighters but sinking your resources into them isn't to bad of an idea, yes their a little more expensive but their so much better for your border security and expansion.
@dustinl796
@dustinl796 4 года назад
And the pacific 😁
@ralphsaavedra2326
@ralphsaavedra2326 5 лет назад
I just mass produce heavy fighters to maintain air superiority hahaha
@dustinl796
@dustinl796 5 лет назад
Lol
@wilsontheknight
@wilsontheknight 5 лет назад
What makes you think it needs fixing? And the heavy fighters not only hit harder but they can take more damage. Sure the fighters are better at dodging but it seems to take a lot less hits to destroy a fighter compared to a heavy fighter. Whenever I play I place a focus on heavy fighters then rush for jet fighters. But heavy fighters have the better range, can take more hits, do more damage and are better at keeping air superiority they are hands down better.
@dustinl796
@dustinl796 5 лет назад
I just feel like being twice as good at dodgeing the fightrrs would be able to hit them hard
@maddog5458
@maddog5458 5 лет назад
So it appears to me that Heavy Fighters have a significant advantage in Air Attack to Fighter 1 Air Defense as opposed to the opposite direction of Fighter 1 against Heavy Fighter. But the caveat is that I don't know how agility factors into the equation or if it already somehow factored into the Air Attack and Air Defense Values. Obviously the Fighter 1 has better Agility. Anyway, just factoring in Air Attack and Air Defense then it would seem that the Heavy Fighter has a significant advantage. But that doesn't seem logical to me. Who knows.... Another excellent video that may have pointed out some realism problem with HOI4. Thanks Dustin.
@stupidburp
@stupidburp 5 лет назад
For air combat speed and unit size are the most important considerations. Agility, air attack, and air defense are all also important of course but the way that the outcome is calculated speed and number of units have the largest impact.
@maddog5458
@maddog5458 5 лет назад
Thanks Stu. That really simplifies it for me. Appreciate the info.
@tedarcher9120
@tedarcher9120 5 лет назад
You should use production time parity instead of number parity, as a heavy fighter is much more expensive
@dustinl796
@dustinl796 5 лет назад
Oooo good point
@longbow8265
@longbow8265 4 года назад
vGuess what? I played as Iceland, use the command "annex"> get on cheatland.net and typed a random country, like "annex GER" i became a superpower after annexing europe and africa
@gitaikats2494
@gitaikats2494 5 лет назад
It should be 583 fighters vs 500 heavies if you count production cost. fighters should win in such a matchup
@dustinl796
@dustinl796 5 лет назад
Yea someone mentioned that im planning doing it soon
@orirfreyrflosason6620
@orirfreyrflosason6620 5 лет назад
Where this test fails in my opinion is production wise. The test should be 1 Heavy Fighter vs 1.1667 Fighter or 500 heavy vs 583 fighters. How ever regarding resources, production should be based on your resources. If you are in oil shortage you should go with Heavy fighters, since lvl 2 and 3 Heavy's use 1 less oil that lvl 2 and 3 Fighters. Heavy Fighters vs Fighters just as Artillery vs Rocket Artillery should result on your resources. With abundance of oil you can cherry pick your production and I usually go for Fighters due to reduced research time by skipping Heavy Fighters, the 16.67% larger fighter output counters the stat difference(in my opinion). How ever, with limited oil supply I usually go for Heavy Fighters at the cost of lost research time. For Research strong and oil starved countries like France the Heavy Fighter is a god send, while for the US with it's late game research boom and massive oil supply should aim for the Fighter.
@AunknownMan
@AunknownMan 5 лет назад
Heavy Fighters are better then normal fighters thats normal m8, i often build them and air superiority with no prob
@dustinl796
@dustinl796 5 лет назад
Yea, it just really suprised my
@michaelkeen3661
@michaelkeen3661 5 лет назад
@@dustinl796 America's ace of aces flew a P-38 during the war. With the greater speed and firepower they would simply make head on passes until they brought down the enemy. With the better speed they could get away and reposition for another pass. It eliminated the advantage of the zero's nimbleness in a turning fight. In a formation flight it would be exceptionally destructive. The mentality of those pilots also reflected that style of tactics.
@michaelkeen3661
@michaelkeen3661 5 лет назад
Of course German heavy fighter development never progressed to be any more useful than a semi effective night fighter.
@DeLetsPlayNinja
@DeLetsPlayNinja 5 лет назад
Heavy fighter 1 is better because of the agility is close to the same to fighter 1. However fighter 2 gets a significant bonus jump in agility from fighter 1 but heavy fighter agility does not increase nearly as much. Please test fighter 2 vs heavy fighter 2.
@dustinl796
@dustinl796 5 лет назад
I shall soon
@tomasmoya8125
@tomasmoya8125 4 года назад
The agility is a very important skill for the fight
@tomasmoya8125
@tomasmoya8125 4 года назад
Agility give you if you gain it, 25% oportunity that you attack first in air superiority, this is very important
@dustinl796
@dustinl796 4 года назад
true that
@sora64444
@sora64444 5 лет назад
Depend on the range, to protect bombers heavy No airfields Heavy The rest normal fighters
@Deepwang84
@Deepwang84 5 лет назад
I have seen this tested on the forms and heavy fighter 1s are actually better then fighter 1s much to everyone's suprise. I think this is due to their range being so much better then fighter 1s allowing them to have a much higher mission efficiency. The problem is heavy fighter 2/3s are much worse then fighter 2/3. This is because the range on fighter 2/3s range improves a lot from teir 1 to 2 resulting in almost 100% efficiency in most airzones. Also since most of your planes your going to produce will be the teir 2/3 version depending on the rules you stick with fighters. Also the doctrines will probably improve fighters more as well and by the time ww2 starts the UK/Canada and Germany will have completed them. So I would have those done for the test as well.
@harz632
@harz632 5 лет назад
I agree that 500 vs 500 is not fair due to the production cost increast of 4 per heavy fighter, the production numbers should be equal, also no bonuses isn't exactly right either, you should run tests for each possible doctrine combination, 1st vs 1st 1st vs 2nd 1st vs 3rd 2nd vs 1st etc, to rule out hidden bonuses or better bonuses for fighters or heavy fighters 10% increase for fighter and heavy fighters can mean a difference since heavy fighters have higher base stats. So far my opinion is that heavy fighters are helpfull in 2 situations, when your target area is to far away, udssr or china vs japan where normal fighters wouldnt reach or germany vs the US from the Islands like cuba. or if an area has to many enemy planes and all airbases are filled with fighters you can put in more fghter by using heavies from further away, also straining the front line a little less in terms of supply if they are somewhere else. What is the supply difference between 500 heavies and normal fighters?
@dustinl796
@dustinl796 5 лет назад
Got alot of points
@KarlMarkyMarxx
@KarlMarkyMarxx 5 лет назад
I thought most players knew this already, lol. Personally, I'd prefer to spam a bunch of fighter 1s.
@dustinl796
@dustinl796 5 лет назад
Honestly, unless i see people in my doing this id probably still spam fighter 1's
@TalonAshlar
@TalonAshlar 5 лет назад
Quantitatively the fighters vs heavy fighters test was biased in favor of the heavies because of 2 factors. Fighter detection 20% (Heavy) vs 11% (Fighter). (Detection matters since you are much more likely to get a 2 v 1 sortie). The second stat is mission efficiency 90% (heavy) vs 75% (fighter) I advise you fight over the english channel with fighter/heavy fighter 2s as the spotting will be more even on uncrowned terrain and the range more equidistant. Let me just add that heavy fighters are very useful to china.
@dustinl796
@dustinl796 5 лет назад
Ill try it soon but yesterday i tried it with bhutan and tibet and results were the same
@fkjl4717
@fkjl4717 5 лет назад
Heavy are Much better for Bomber Interception cause of better Weapons. Light are best for AirSuperiority (fighters vs fighters combats).
@dustinl796
@dustinl796 5 лет назад
Normally id agree but you gotta admit this testing is pretty interesting
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