Elden Ring and Silksong were pretty close in terms of how desperate the fanbase was, then Elden Ring released, 2 years passed, and now Shadow of the Erdtree might release before Silksong, let that sink in...
Bit of a difference in studio size though, and the original hollow knight was worked on for a very long time before it’s own release, this wait is frustrating but it does make sense, especially with the quality these guys hold themselves to.
@@llewtree3013 I'm the last person to blame TC, they could take another 2 years if that'll make the game bigger, it's the radio silence that's killing me and probably not only me.
@@llewtree3013different size studio but also different sized game. I don't think anyone would debate the massive scale of Elden ring and the content it contains. The DLC will be larger than most stand alone games
I just beat Hollow Knight for the first time last night, so seeing all this about a sequel makes me super hyped. It looks like Silk Song might blow Hollow Knight out of the water.
I don’t mind waiting for Silksong, but what really annoys me is that Team Cherry sucks at providing any updates. I love their games, but I hate their PR and Marketing.
For all the people that are complaining Silksong is not out I think that is childish. The first game was excellent but its not like your whole life revolves around it. If you are a fan thats fine but let the devs take there time. The want the game to be better than everyone's expectations and if you are a team of 3 and want to avoid crunch that takes a LOT of time. Let it go, move on and have a very happy surprise when its finally out.
I'm letting team cherry take their time because I know they're working hard and the game is going to be amazing but they seriously could do with a post every 3 months saying they're still working on it. Currently the most recent news was that type of message in discord on hollow knight's anniversary, and the most recent ANYTHING from team cherry before that was may of 2023 talking about a delay
There's an upcoming Xbox Partner showcase, so it's plausible we could see something there. Considering the last time we saw anything was in an Xbox showcase. But only time will tell.
Breath of the wild got dlc and a sequel, Elden ring released and is now getting dlc, all since Silksong was announced. I’ve got to say, I just don’t think I really care any more. Hollow knight is one of my favourite games ever but these devs need to stop announcing their games so early; it kills the hype and also betrays the possibility of scope creep, making people wary.
Well to be fair they kinda had to announce it early since originally it was just going to be a dlc for Hollow Knight where you could play as Hornet so it wouldn’t make sense for them not to tell anyone about it since if that were the case then everyone would just think it’s still a dlc. Though I don’t blame you for feeling that way.
@HurtsmithTV I think what he's trying to say is that they kinda had to announce it, since the "Hornet playable as a character" was one of their Supporter Goals (don't know the exact term) and that goal had been crushed by the funds or whatever, so people would have been suspicious and even mad, why they (Cherry) didn't say anything about it, since they threw money on them for that to release. If you can follow what I'm trying to say
If hornet is more agile she should have more abilities like backward dash blocking air block, her weapon should get new abilities when upgrading not just change the appearance like the knight nail which doesn't feel different only do more damage
I just started playing hollow knight a few days ago for the first time. I finished the Elden Ring DLC and I thought why not. Maybe silksong will be out by the time I get done with it. 😂😂😂
What I dont understand is after the immense success of hollow knight, why haven't they taken on more staff to ease the burden? The wait is killing me, but I also know it will be a true masterpiece.
You mean it looks like it’s part of a cutscene? I kind of see what you mean but then the collection of the shard suggests otherwise so I think Hornet just has really fluid movement.
I really really REALLY doubt Silk Song would take more time to create than Elden Ring, and i also really really REALLY don't belive the game is going to be as "bug-free" and "finalised" as they say it will be, honestly, hollow knight fans are just push overs who will infinitely wait for something
I'm confident that Silksong will "feel" worse than the first game, but complaining about it is worthless because it'll be almost a different game that WILL be great, probably not masterpiece, but still great (ori and subnautica are pretty good examples, the second games feel worse, but still are great)
@@nothingisawesome yeah, ig it is, but the first one still feels somehow "closer to the heart" it's probably the controversy on it's release that confused me even though i've played it
Team Cherry is in development hell. How did 3 people manage to make Hollow Knight within a couple of years and now they are unable to finish Silksong in double the amount of time with more people? I’ll believe that the game exists the moment it releases.
@@noahlovato7331 Really though? I mean, they added a ton of DLC content and kept working on the game two years after release. They put out a finished game and added to it. What else would they have worked on and for how long? The story, chars, maps, fights, everything is perfectly put together. Nothing is left out, feels rushed, unfinished or missing. I can’t imagine how the would’ve done more and what. I also question if that would have been a good idea. 2-4 years of development time for a game like that in 2D is realistic and more than enough time. Feature and scale creep is a thing but only if you don’t have a good plan from beginning to end and that’s usually what you start out with. No indie game like Hollow Knight should be in development for more than 4 years. Look at Sea of Stars or Eiyuden. Planned out, kickstarted, and mostly everything went according to plan. I’m not happy with Team Cherry quite frankly. They are about as reliable and as good at communicating as Analogue. That should tell you something. Their products may be good but how they treat their customer base sucks.
@@Lock2002ful1 hollow knight had an entire area that got scraped and replaced mid development, I think it was called bone bottom, a lava area that was supposed to be the biggest area in the game bigger than city of tears, it got replaced with ancient basin we have today which is somewhat lackluster area , it was supposed to contain the white palace with its own boss and a bunch of other bosses around the area and possibly even the final boss , 2 the dreamers were supposed to have their own boss battles but got scraped, the five knights were supposed to have their own boss battles mostly in bone bottom which got scraped 3 the abyss was supposed to be an expansion to bone bottom added later that is different from what we have today, it was supposed to be an actual level with new enemies and bosses but that was changed because bone bottom was scraped mid development All of that because they ran out budget so the development could have taken a lot longer had they had bigger budget and with silksong they have possibly tens of millions of dollars in their pocket because of hollow knight success
The devs were still developing the game when those clowns who control the Unity game engine decided to screw over every Unity game developer. Every dev that were developing a game in Unity at the time had to postpone development and transfer all of their games to a different engine, which would include Hollow Knight Silk Song, and possibly even the first Hollow Knight as well, to make sure those corrupt greedy bastards at Unity can never bankrupt the devs behind d the Hollow Knight games. Even though U ity walked back their plans, majority of indie devs refuse to run the future risk of those Unity clowns pulling something similar in the future. Now, the devs have to port everything to a new engine while the game is still in development, and they have to run bug tests as well as patch as many bugs as possible before the game even goes gold. I don't understand how anyone could even pester these devs about a release date given everything Unity has done, I would be surprised if the devs even gave anyone e an update next, let alone 2024. If you want to blame so.eone for this game being delayed blame those idiot investment board members and that moron ex EA ceo (now ex unity ceo) running Unity, they caused many devs to abandon Unity while causing development delays.
All the delays and the complete silence speak of terrible management and development hell. While Blasphemous managed to release two games each game better than the other both with great art and music to boot. That's how you know you got a team with a clear vision and management skills, Team Cherry doesn't seem to be that unfortunately. I honestly lost any care I had before or respect.
I have played both blasphemous games and they don’t compare at all in terms of exploration and boss battles, blasphemous 2 was good but short and forgettable already sadly
But you have to remember the scope, hollow knight alone is bigger than both blasphemous games combined and silksong is supposed to be far bigger than hollow knight, although it might be true that they are struggling because the game is way too big for them ( in fact I bet a large studio can't make a game that size without cutting corners and and seeing many issues) hollow knight alone in terms of the amount of content rivals AAA games and that's from just 3 people team
@purehollow4460 that's all part of the management skill I was talking about, biting more than you can chew is a huge failure in management, going back to the blasphemous example both games have almost exactly the same scope but this time they designed the game around 3 weapons with all the complexities of doing that. The result is two high quality games not too big and not too small. I know Hollow knight was probably bigger than both but they are not making Hollow knight they're making Silksong so they have all the success of Hollow Knight to carry them over, they could've hired more people and planned accordingly. It just seems the game got bigger and bigger until it reached an unachievable proportion for the team. And that's the main reason of development hell bad planning and no clear vision. I'm not rooting against them I hope they release their game successfully but I'm no longer waiting or even expecting it.