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Honkai: Star Rail and Power Creep 

ALittleSIMPle
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Losing your 50/50s just means you’re playing the game on hard mode
Timestamps:
0:00 Hold my Beer
0:07 What is Power Creep?
0:45 Quantifying Power Creep is Hard
1:32 Comparing (some) Damage Dealers
1:54 Blade
2:58 Dan Heng Imbibitor Lunae
4:00 Jingliu
5:20 Acheron
5:56 Sustainers
6:18 Luocha
6:26 Huohuo
6:39 Fu Xuan
7:00 Aventurine
7:40 Nihility Units
8:17 Harmony Units
8:20 Sparkle & Bronya
9:21 Ruan Mei & Robin
9:56 Good and Bad Matchups
13:06 Power Creep is Good Sometimes
13:43 Retroactive "Buffs"
15:36 Non-Limited 5*s
15:56 Fear of Missing Out
16:58 Conclusion
17:50 Channel Members♥
Stuff I used:
T-Posing on Yanqing
/ 1682586003683557376
Furina Animation
• Furina Vibing to Chipi...

Игры

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31 май 2024

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Комментарии : 664   
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I'm not totally certain I've convinced myself with this video, but I am at least confident that I sound like I know what I'm talking about. Feel free to let me know your thoughts, because I don't have any friends to ask
@hanipierce5710
@hanipierce5710 14 дней назад
Honestly a great video enjoyable informative and funny what else can we ask for
@nat6lbg440
@nat6lbg440 13 дней назад
It's a very good video, you know what you are talking about and this is pretty accurate of the current state of the game.
@RandomPerson-sh9tu
@RandomPerson-sh9tu 13 дней назад
Don't get me wrong, I've watched most of the video and think you've been pretty accurate, but it felt like you used way too many words to get to the point sometimes. It felt like there was a bit too much going back and forth, there were times where it felt like you were just explaining multiple characters' entire kits. You probs could've shaved off around 5 minutes. This is just my opinion though, still a good video
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
@@RandomPerson-sh9tu The Genshin story-telling brainrot has eroded my neurons. I'll try to keep it more succinct next time orz
@andcaceres
@andcaceres 13 дней назад
let me be your friend! 😢
@raydaug4633
@raydaug4633 14 дней назад
Star Rail is in an odd spot in terms of power creep. Every new DPS is stronger than the last, with Acheron blowing the lid off the power ceiling. But the power floor, the minimum power needed to clear content like MoC, still hasn't caught up with Seele, the first banner in the game. At this point in time, the only real reason to complain about power creep is either you are chasing the highest damage-per-screenshot, or your personal favorite is no longer the undisputed best.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I agree! I can certainly see why people want their favorite units to be the best, but not being the best shouldn't discourage people from playing their favorites. I think the game is balanced well given how many units there are. At the end of the day, a clear's a clear.
@mendics
@mendics 13 дней назад
I think there are other reason to complain about powercreep other than they are not the best anymore, a viable one is the level of investment vs output, its frustrating to see units youve invested in do poorly, or at an equivalent level of something you hardly invested on. It's why people don't bother with investing in amber in genshin, even tho TECHNICALLY anyone even her can clear abyss, with the right amount or i might even say, absurd amount of resources invested in just to do mediocrely. Nobody wants to see months worth of farming only to hit wet noodles on, especially on compared to the hot new ones that youve barely touched.
@kennethyoung7457
@kennethyoung7457 13 дней назад
I feel like content has caught up we are just using newer characters with our old dps. HuoHuo, Ruan Mei, Sparkle, Robin and Black Swan took most dps to the next lvl where they would have been feeling way weaker right now. I would argue DHIL is very competitive with Acheron a lot of time since he has his ideal supports and his dmg is very quick and consistent. You also have to take into account MOC buffs and enemy types those always change what teams are better as well. My QQ cleared in the same amount of cycles first half as my Acheron because she has high break effiecncy with enhanced basics and can break the enemies faster than almost anyone else so it made up for here being a weaker dps. Its the same in Genshin Impact the hp in abyss has definitely doubled or tripled at this point from how it was years ago but the new supports are cracked. My newest dps is tighnari from 3.0 that came to standard banner right after(I don't really use him in Abyss though) but I always get the new supports like Nahida, Faruzan, Chevreuse, Furina, Xianyun, Ganyu(Nahida enable ganyu melt consistently) and Xiao(Xianyun, Faruzan and Furina basically let you drop 100k + plunges easily with very little energy issues).
@sct77
@sct77 13 дней назад
Dot teamcomps have consistently cleared MoC faster than Acheron and the Ratio follow up team is currently the best team in the game. Acheron is so overrated.
@kennethyoung7457
@kennethyoung7457 13 дней назад
@@sct77 Yep people just see dmg per screenshot instead of just looking at the cycles. You would see damn near every dps can clear in similar amount of cycles and with higher investment can all 0 cycle content.
@sakamotoverge3194
@sakamotoverge3194 14 дней назад
Powercreep is real. Animation powercreep that is. 😭
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Star Rail animations, trailers, media, all mint
@janedoeYT
@janedoeYT 14 дней назад
and the SONG powercreep! Rise up into my world~~~
@BasementBubbatunde
@BasementBubbatunde 13 дней назад
Jingyuans was so fkn cool to me at the start and now we're going into different dimensions to ult lmao
@keneunaegbu851
@keneunaegbu851 13 дней назад
Not really, Welt, Himeko and Welt still have top tier animations
@SHANKS183
@SHANKS183 13 дней назад
King Yuan still have the best animation imo
@saturn_illus
@saturn_illus 13 дней назад
Agreed, star rail isn't actually that bad on the powercreep, but they sure as hell will make you feel as if all your units have been powercrept.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
It's honestly kind of a rough feeling, but it comes and goes. Characters that felt weak against content might feel strong the next patch, so I guess it balances out xd
@stego-
@stego- 13 дней назад
honestly, powercreep feels much worse in hsr than any other game due to how BAD THE ARTIFACT SYSTEM IS. its a COMPLETE struggle just to get a good set WITH 2PC 2PC. this alone made me stop playing the game. 🫤
@Ang3LofSp4rK
@Ang3LofSp4rK 7 дней назад
@@ALittleSIMPle This ^. A lot of MoC (much like Abyss in Genshin) is tuned to promote the current (or recent) limited 5*s. Chars that don't happen to share the same strengths as the units it's tuned for, will feel weaker. Like when we get a Hydro DMG buff in Abyss because Furina was released - every Hydro DPS is meta during that phase.
@goofsphere1
@goofsphere1 6 дней назад
Fr they good at marketing
@cringelord777
@cringelord777 14 дней назад
1:36 DONT THINK I MISSED THAT PEAK TRANSITION
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I'm glad you caught it, I spent half of this video working on transitions that most people probably won't notice xd
@ghetoknight7801
@ghetoknight7801 14 дней назад
@@ALittleSIMPle replayed that part like 10 times on first watch dw bruv, it was epic it went so nicely along with the blade --> dang il --> jing liu intro tangent that I'm suprised your ass is sub 5k
@michaelmoreno1683
@michaelmoreno1683 13 дней назад
@@ALittleSIMPleit was clean af ❤❤
@Mirdion
@Mirdion 5 часов назад
⁠@@ALittleSIMPlel noticed the seele into blade one near the end!!
@effortlessfury
@effortlessfury 14 дней назад
The power creep in this game is, as you have observed, in the enemies moreso than the playable characters. This has a cascading effect on the playable characters, of course, but it's not the kit designs themselves that are being power crept. Like you said, older characters stop receiving a player’s investment over time, so they will start to languish against this enemy power creep. The problem with simply going back and investing in older characters, though, is that relic rolls have diminishing returns, and trying to improve a character becomes harder (and thus more of a waste of time to attempt). Star Rail is definitely designed like a game in its genre. There is a continuous chase to stay ahead of enemies, whether than means building new units or rebuilding old ones. That's not power creep by its traditional definition, it's part of most similar games. It is, however, exhausting for some folks (like me). XD It reminds me why I don't tend to play games like this, because I personally don't find it rewarding. HoYo at least does a decent job at balancing the kits for those happy to refarm for older characters.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Yeah, it's certainly not for everyone! I honestly hate feeling like I have to go back and redo things (especially since I want to change my characters' speeds depending on what teams I want to use them in sometimes), but I can definitely see how some people might feel excited to dust off a unit they haven't used in a while, revisit old concepts, or rebuild units to experience new ones. Despite my distaste for feeling like I have to refarm things, I do have a certain appreciation for the "freshness" of it xd
@effortlessfury
@effortlessfury 14 дней назад
@@ALittleSIMPle For sure. I understand why it's appealing and why people enjoy it, it's just psychology. Skinner's Boxes and all. XD I'm just the kind of person that prefers novelty over the grind, which means games like Destiny, Diablo, MMOs, etc. all have a very finite shelf life for me before I'm burnt out of doing the same things over and over just to be able to do the same things I've always done. It's why so many people think Genshin is flawed when they don't realize it's "character building for people who hate redoing what they've already done." Yes, you do still run domains to build characters, but it's to build someone who provides new gameplay, not to meet a new artificially raised stat ceiling for the gameplay you already experienced. (I also think people hate the grind in Genshin so much because they have way higher requirements for their builds than they need to; I barely farm for new characters and yet I still 36* Abyss, but that's a whole other discussion)
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
@@effortlessfury Definitely agree. I think a lot of what drives people to aim for hilariously high standards is the social media "PVP". People see cool builds and showcases and they want it, too, but then it's discouraging when they realize it takes months or years to get the really impressive stuff. I play my alt account very casually, and it's definitely not something worth bragging about, but it's comfortable enough to clear things and I think that's good enough for me xd
@effortlessfury
@effortlessfury 14 дней назад
@@ALittleSIMPle This is probably also why there are no in-game leaderboards. The randomness exists to balance the long-term grind, but that does mean that the highly improbable ceiling is ridiculously high, and given enough time, a handful of folks will reach it. If the game constantly raised the ceiling, that problem would never manifest, as people would all shoot past what the original ceiling was before it became a problem.
@Freddles780
@Freddles780 5 дней назад
This is the most civilized, and respectful discussion I've seen online and it even has some great insights!
@Kain79
@Kain79 13 дней назад
“Of five turns, three means pain” I never even realized this, fits so much with jing liu’s lore 🤯 4:45
@jakeail1995
@jakeail1995 14 дней назад
i think few people had already said this but to me i view hsr combat as "having the right tool to solve the puzzle": - Enemy line up and combat(rotation + stage buff) is the puzzle - DPS is the tool and support is what made the tool more efficient base on what the puzzle is When i view and play hsr with this mindset, i have never feel any powercreep, it not always about the dmg, it about the char kit and the combination of many char to solve the "puzzle". I view getting more char as having more option to play, more card on my hand but majority of hsr player was genshin player or some other gacha game where brute force was always their answer and 1 solution to all problem mindset, they r too fixated on having the one ultra powerful team to clear all content in the game so new char tend to give them illusion of powercreeping old char. Ofc i know building char in hsr is tough, it took time and too many resource but that is the same problem for everyone tbh and it usually feel that way when they trying to level up everyone at the same time, if they focus one by one and prioritize what resource and where should they invest those resource they would have an easier time raising char in hsr.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I agree! Brute force is certainly a method people can use, but it won't always be comfortable (or even work). Star Rail's system is, like you said, similar to solving a puzzle, which is a nice way to keep the combat elements of the game interesting.
@jakeail1995
@jakeail1995 12 дней назад
@@ALittleSIMPle yeah trying to brute force is a current problem of many hsr player, they only want to use one hammer so they see everything as a nail
@ladyhdwastaken
@ladyhdwastaken 8 дней назад
That’s exactly it. I was a hardcore serval enjoyer when I started and with pure fiction and even some MOC 12s serval has come through so strong.
@user-ee5hz3ee9r
@user-ee5hz3ee9r 4 дня назад
Having the only one right tool for the puzzle is... boring. Especially, then this tool is exactly the one you do not like but the puzzle is required to be solved - optional only on paper. Or if these tools and their building are the main and the hardest limitations while the game is not an RTS - such limitations are not a part of intended gamedesign. And still among the right tools they always release new "the rightest" ones which have bigger numbers or/and can do more than old characters with no clear disadvantage, eidolons and lightcones are wilder each time. So new gamemodes are required to just block some characters from doing their best/prioritize specific ones. I personally do not find using characters in scenarios made specially for them to perform better than others really engaging (if even there are such scenarios). I think that making multiple possible solutions to puzzles and characters to have different builds to perform as different tools at fair cost of getting disadvantage somewhere else is much more fun
@noahi.1381
@noahi.1381 13 дней назад
Star Rail's powercreep right now (as of its first year) is closer to exploratory powercreeping than outright number-boosting IMO... All units are trying to fill different niches. I mean, if you see the [5-star] DPS'es... Clara is an UNO REVERSE berserker (and honestly the best standard 5-star to pick up after Bronya and Gepard) Himeko is an AoE slicer (but slow without proper supports) Yanqing... is supposed to be a single target glass cannon, but his passives are so hard to maintain with the strength of enemies rn... Seele is a blitzer Jing Yuan is an AoE missile with a long charge time (though that charge time REALLY HURTS his usage rate) Blade is a self-sustain HP-SCALER who works similar to Clara. Kafka is a DoT-scaler Dan IL is an SP-charged nuke Jingliu is a self-buffing DPS who charges from team HP (excluding her own) Topaz is THE Follow-up Attack (FuA) cornerstone (heh) Argenti is an AoE Ult nuke Ratio is a debuff-reliant FuA unit Black Swan is a cracked DoT APPLIER Acheron is a debuff-scaling nuke and finally... Boothill is a Break Effect-scaling single-target nuke. (his passives are already officially out) Spoilers in replies for Firefly and Jade.
@noahi.1381
@noahi.1381 13 дней назад
FIREFLY is also a Break Effect-scaler, but with more AoE. She has an Enhanced (via Ult) and Unenhanced state. When Enhanced, she Action advances herself after Enhancing, along with whenever she Weakness Breaks, dealing blast DMG with her Enhanced Basic and Skill (the Skill self-heals her). When Unenhanced, her Skill consumes HP to buff its DMG, while her Basic is meh. Again, she enhances herself USING HER ULT, and her Ult works similar to how Robin's Ult does. Her BE-scaling is strongest in her Enhanced state, and works because she's a Fire unit (Fire/Physical has highest Break DMG on Weakness Break)
@noahi.1381
@noahi.1381 13 дней назад
Meanwhile JADE is an FuA AoE unit who scales with Toughness DMG to enemies. Her Skill casts a passive on an ally that "counts" how many enemies they deal Toughness DMG on (reducing the weakness bar). Her Ult is an AoE stomp. Her Talent is a follow-up attack that triggers after at least 8 instances of Toughness DMG are dealt by her and/or the ally she cast her Skill on. This Talent can store a maximum of 13 trigger count at a time.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
I agree! My analysis obviously only covers up to what we have available now (I can't see into the future, after all xd), but I believe HoYo's done a pretty good job of managing it well enough up to this point. Of course, I don't know if I can say the same a year or two from now, but we'll see.
@faeribling
@faeribling 11 дней назад
@@noahi.1381 how is firefly's ult similar to robin's?
@usereh7188
@usereh7188 10 дней назад
@@faeribling They both have that timer for when the ult ends in the turn order.
@drmluvr
@drmluvr 12 дней назад
As a Blade main who's had to skip both Sparkle and Robin, I'm definitely starting to feel some pressure. I have plenty of other damage dealers and good supports, but I hope someday we'll get a unit who boosts his standing like we have for Jing Yuan. :') Powercreep discussion aside, this is such a good video in general! Your editing and scripting are super entertaining and well-done! I'd planned to put this on in the background while playing Star Rail, but ended up giving it my full attention just because of that. Looking forward to checking out more of your stuff :D
@ALittleSIMPle
@ALittleSIMPle 12 дней назад
I felt like Blade's case was the hardest to argue when I was constructing this video. I find him easy enough to use in content, but I definitely feel a big difference in his performance compared to other damage-oriented units. I'm holding out for a dedicated Blade support one day /pray Glad you enjoyed the video! I tried to script it in a way where you could listen to it like a podcast, but edit in a way that was visually attractive, so I'm glad to see it's working for some people! Hope you enjoy your stay!
@matteotheodoreyugilombardi4325
@matteotheodoreyugilombardi4325 6 дней назад
@@ALittleSIMPle Jade can, I guess? But Jade would be doing most of the dmg tho lmao
@davidnaranjo6612
@davidnaranjo6612 6 дней назад
If only Blade benefited more from atk scaling. Most supports seem to buff Atk. But I still love him and slotting him in random 2 dps teams. A dedicated support would be nice someday though 😁​@@ALittleSIMPle
@JoshieBoyz
@JoshieBoyz 10 дней назад
ngl bro, putting DHIL over when you said 'long' was so smart because he's a descendant of Long, Aeon of Permanence holyy
@ALittleSIMPle
@ALittleSIMPle 10 дней назад
Glad you noticed ;)
@technosurfer92
@technosurfer92 14 дней назад
I don’t think we need to worry about power creep yet. I’ll be worried when it’s mathematically impossible for Seele’s best team to beat MoC or AS.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I will shed a silent tear if and when that day arrives.
@ChrisUchiha7
@ChrisUchiha7 14 дней назад
How about the people that invested in seele compared to Acheron/Jingliu, Im sure they feel worse because the difference ln eidolon power is soo big you might as well not continue investing in seele but pull other units.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
@@ChrisUchiha7 I mentioned at the beginning I wasn't considering Eidolons. I tried to look at this from a F2P/low spender perspective and adding Eidolons adds complexities. It's certainly something I can think about in the future, but my brain is too small right now. I'm of the opinion that Eidolons in this game are more of a luxury and that it's better to aim for a more diverse character roster. Limited characters seem complete (enough) at E0 so that I don't believe Eidolons really "fix" anything. For example, this Memory of Chaos phase is really bad for me. Had I not lost so many 50/50s, I'd have a Dan Heng IL playground right now xd I tried to look at this from a F2P/low spender perspective and adding Eidolons adds complexities. Another example is Robin and her utility bring a lot more than what the average Eidolon brings, albeit at the cost of a party slot. From a more personal experience, I'm still a happy E0 Seele-enjoyer xd Looking forward to Apocalyptic Shadow when it rolls around.
@alexblack1398
@alexblack1398 13 дней назад
@@ChrisUchiha7 most players dont go for eidolons for carries unless they really like them or got lucky i guess. If anything they go eidolons for supports instead because most dps units have a whatever E1 compared to a support's E1 and only see change in playstyle for E2 which is already what most players cant get
@nobody-xh6ii
@nobody-xh6ii 11 дней назад
​@@alexblack1398 you say that as if DHIL's E2 isn't the most broken thing in the game so far and powercreeps basically any unit with the use of hunt MoC. Sparkle making him even more broken due to those free SP's.
@sup-md1mo
@sup-md1mo 14 дней назад
personally, from what i've seen, and from how i've used all of these units mentioned here, star rail has not seen any major form of powercreep. all characters have content where they shine. hoyo gives you the ILLUSION that new characters are better because they want you to spend on a shiny new toy, but they equally want you to spend on the old characters aswell so they always give them content to work well in, reduce the effectiveness of said newer characters or introduce new interesting teams for you to play those old characters in. it's been pretty fair so far imo especially as a day 1 player
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I agree! I'm actually fairly happy with the game's general direction. I only have one account, but I play on friends' accounts sometimes to help out with their MoC/PF stuff and given the amount of time they spend on their units, I feel like what I can manage with some amount of effort is fair. Power creep certainly feels present, but the feeling comes and goes with the Turbulence/Whimsicality buffs and enemy varieties.
@sup-md1mo
@sup-md1mo 14 дней назад
@@ALittleSIMPle yeah like jingliu feels ass to use in PF or even the most recent MOC rotations. DHIL on the other hand, which was supposedly "powercrept" by her in ease of use, benefits from his flexibility in SP consumption and having 0 downtime. there's many more examples but overall i like the direction the game has taken
@stego-
@stego- 13 дней назад
@@sup-md1moidk, dhil has downtime if there is a lack of skill points. also… idk feels weird to say jing liu has downtime when its not even a full turn. (with bronya)
@winterkenn312
@winterkenn312 14 дней назад
Something that I saw you mentioned on Jingliu also applies to Acheron; they both have downtimes, contrary to Lunae or Blade, for example, that can just deal their dmg straight up. Also a good benefit of all these units is that they often can ignore enemy weaknesses, unlike Break Teams that have rised recently. I can see the conversation and why people might think of powercreep, but any unit can make work with enough effort and love. There are channels dedicated to fully star Pure Fiction and MoC with 4⭐ only. I, myself, have cleared all MoC rotations with Lunae without much trouble. Having fun the way you decide should be what matters Really liked the video and the discussion. And the sound was just fine! Felt like you described well what you wanted to express
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Being able to ignore enemy weaknesses is definitely huge! Also glad to hear you're still using Dan Heng IL effectively! I tried rolling for him, but I lost my 50/50 xd Maybe next time... Glad you liked the video, thanks for the comment!
@cannibalman8175
@cannibalman8175 12 дней назад
Meta break dps characters can practically ignore weaknesses as well, since they implant the weakness by themselves. Xueyi is an exception since she was probably made when the devs still weren't sure about how a break dps would work and she's a 4 star which are inherently weaker than 5 stars. I'm sure that every upcoming break dps will implant their respective elements like Boothill and Firefly.
@loreyxillumina
@loreyxillumina 11 дней назад
Same but I also used Imbibitor Lunae to clear Pf too.
@TheGreatMillz
@TheGreatMillz 12 дней назад
I think you did a great job covering a surprisingly nuanced topic. HSR "powercreep" is weird. Like, on one hand, you can argue that character A is better than character B because they are newer and better, but then character B gets indirectly buffed later down the line because of new relics or a new character that works really well with them. Its not at all like the powercreep seen in games like Final Fantasy Brave Exvius where a newer character will do waayyyyy more damage than an older character and the older character has no way to conceivably reach it. Like honestly, as someone who summoned Jing Yuan and Argenti when they first came out, it truly feels like I've made an investment that is paying off for quite a long time.
@ALittleSIMPle
@ALittleSIMPle 12 дней назад
Thanks, I'm glad you think so! I put an embarrassing amount of time into constructing this video... xd Jing Yuan mains are winning patch over patch and I'm all for it. Dude's got me bothered and hot
@hedgehugs
@hedgehugs 14 дней назад
alittlesimple upload in the middle of the night when I'm working on something i hate truly my savior 💙
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I think most of my uploads will end up being at night, that seems to be when I finish them all... Sleep is for nerds, anyway
@essurio
@essurio 14 дней назад
​@@ALittleSIMPleI liked the upload time too, just when I woke up! At 10:00...
@sutan101
@sutan101 12 дней назад
14:45 Prolly the best transition in the video lol, well done
@Firmansyah-cr8wj
@Firmansyah-cr8wj 14 дней назад
What an underrated channel, deep analysis with tons of humor.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Glad you like it, thanks for watching!
@pixel1325
@pixel1325 14 дней назад
alittlesimple when manyverycomplex walks in: thanks for another upload, your voice, editing, and scriptwriting has got to be one of the bests in youtube cheers!
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Aw, thanks! Glad you like the presentation. I spend... probably too much time on it xd...
@StarsShatteredBeyond
@StarsShatteredBeyond 13 дней назад
The stupid arguments from the Powercreep don’t exist crowd You can full star MOC with it > You can full star MOC just a bit slower > You can beat level12 with it > Why do you care about 60 jades > Starrail is a PVE game The honorary ones “Just pull for copies” “Just use the new broken support”
@user-xu5lr9jw3j
@user-xu5lr9jw3j 13 дней назад
People who believe powercreep doesn't not exist really never play any tcg like yugioh. The powercreep will occur matter what happens as long as new unit get released with new mechanic or stronger versions of the earlier units.
@francocolon6313
@francocolon6313 12 дней назад
well i mean, in that sense powercreep doesnt exist if you can clear the content, theres no "creeping" units if seele and acheron can still wipe the board just fine. the only thing that HAS changed is the powerceling of the unit, for example, seele eidions arent that good but get an e2 acheron and she can definitly clear faster than seele can.
@StarsShatteredBeyond
@StarsShatteredBeyond 11 дней назад
@@francocolon6313 “there is no difference between some guy that makes 10k and 100k as long as they can both live a nice life” It’s both ceiling AND floor, the difficulty of MOC only will rise with time, and the worst unit will fade before the stronger ones. The boost of Acheron’s E2 alone is almost as great as all of Seele’s editions.
@MyriadCelestia
@MyriadCelestia 13 дней назад
Damn, this was a pretty good video, the editing and stuff as well! Wasn't expecting that when I clicked on the video, but got pleasantly surprised! Good job!
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Thanks! I understand, my parents don't expect much from me, either.
@akifhossain5122
@akifhossain5122 14 дней назад
As a new player, i can only marvel at the peak that is this man's content
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
My parents always told me that I'd peak early, I didn't realize this was what they meant
@akifhossain5122
@akifhossain5122 13 дней назад
​@@ALittleSIMPle Throughout HSR creators, you are the exception. Stand proud, you can cook 🔥🔥
@TheSkullhead29
@TheSkullhead29 13 дней назад
Holy cow, great video. I enjoyed you're script writing a lot, as well as how power creep feels nowadays in the current meta. Your video made me start looking at other characters I already have, but never invested a lot into. I'm a Jingliu main that's been struggling with MoC lately xD. Keep up the great work!
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Thanks, glad you enjoyed it! Kinda wish I pulled for more units for a better variety of footage, but I did what I could. Good luck with your Memory of Chaos and unit investment!
@Hirobot
@Hirobot 12 дней назад
The red comic sans text with the the 1 pixel white border just adds so much to vid, i love it 16:12 :aware:
@ALittleSIMPle
@ALittleSIMPle 12 дней назад
A story no one asked for: When I was in school and teachers made students do presentations, we were told to construct visual aids a certain way - mostly images or infographics, only shortened text if absolutely necessary, and that text font should be bold and easy to read. Any readable font was deemed fine to use, except for one: Comic Sans, because no one would take your visual aid seriously. And that's how my second grade teacher influenced my creative decisions.
@Mr.Heller
@Mr.Heller 13 дней назад
If they released one new character per patch instead of two, people wouldn't even notice powercreep, right now theu just throw them at us.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
It's definitely an aggressive release schedule! It's been pretty hard to keep up xd...
@amo1319
@amo1319 11 дней назад
bro this video is hilarious but also informative keep up the vids like this man
@ALittleSIMPle
@ALittleSIMPle 11 дней назад
Thanks! I'll try my best!
@beverlyreid3037
@beverlyreid3037 13 дней назад
Man I love this video, very real topics touched upon
@cyrene03
@cyrene03 10 дней назад
Love how fast paced this is while being jam packed with info and memes
@woahitsfranco5286
@woahitsfranco5286 12 дней назад
THANK YOU. ive been saying this for so long as a e0s1 seele player, powercreep is so exaggerated in this fanbase. ive been clearing MOC just fine with her! its so frustrating seeing people go “oh but so so does it better!” even when an old unit like seele can still do it just fine! also another note, sparkle with seele isnt really all that good, her action advance kinda messes up seeles speed and turns. bronya and tingyun works better for her overall.
@ALittleSIMPle
@ALittleSIMPle 12 дней назад
+1 for fellow Seele enjoyer. She may not clear as fast as some others, but Seele (to me) still feels like one of the most unique units they've released so far because her Resurgence procs are so fun to work around. A note on your note, I agree. Speed tuning Sparkle around Seele is a nightmare and is often easily disrupted due to slows or action advances that are otherwise unaccounted for (things like the frozen AOE the chubby guy does or Kafka's Domination debuff), but giving me all those skill points so I can spam Seele's E, on top of consistency in Silver Wolf's weakness implant when running with a Quantum sustain (full Quantum team) means I have better chances in reliably bursting down enemies that might not have Quantum weakness (which is particularly important because of the defense ignore on the Quantum Relic set). This, in turn, (theoretically) gives me more Resurgence procs. tl;dr I agree it's a little janky, but the benefits it brings me I think is worth the occasional awkwardness. Of course, Bronya and Tingyun are still very strong options when enemies already have Quantum weakness and these other things I mentioned aren't an issue xd
@kingmitski
@kingmitski 13 дней назад
often hesitant to watch these types of vids on info i already know especially from creators i dont know but this vid was amazing man and mad funny pls post more hsr
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
I can totally understand your reservations. All I can say is I try my best to make things fair and sensical. And hopefully also funny xd Thanks for watching! I got more videos in mind, but I'm primarily focused on Genshin content. Star Rail stuff gets sprinkled in when I have a fun idea
@ElvisRodriguez-nr5yy
@ElvisRodriguez-nr5yy 6 дней назад
I remember someone on TikTok going feral about powercreep as if all the new supports aren’t making older characters more relevant or newer content being made for more irrelevant characters lol. Honkai star rail and hoyo in general is very good at making any character good if you invest but def have their favorite children that they make better at release
@terraaaaaaaaaaaaa
@terraaaaaaaaaaaaa 13 дней назад
I'd say HSR has avoided, if not at least minimized power creep so far. There are barely any units that play the exact same, meaning that each of them usually have their own niche. The only ones that comes to mind as far as playing similarly is Qingque's and DHIL's gameplay (eating all of your skill points to launch a tactical nuke), but even then they still have things that set them apart from each other and could lead to you switching between the two (apart from just which element the enemy is weak too). DHIL is much more consistent, and only consumes a max of 3 skill points, but Qingque is a lot more luck based (unless if you build a team around getting her ult up consistently), but with the potential to do even greater damage.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Yeah! Star Rail's direction so far I think is pretty good. There are challenges, but not without solutions (excluding monetary investment, of course xd). I wish I had Dan Heng IL, but Qingque does funny things to my brain, too
@wagetoo2098
@wagetoo2098 2 дня назад
Your editing is pretty slick keep it up man
@ALittleSIMPle
@ALittleSIMPle 2 дня назад
Thanks, I try my best!
@nightshrine4257
@nightshrine4257 5 дней назад
The fact that most 4 stars can't even compete with 5 stars are what makes this powercreep so much worse than this is because the game forces u to build so many teams if u want to progress end game but all the top teams are literally 3~4 5 star teams with most of them having their signature light cone
@krystalwhispers
@krystalwhispers 14 дней назад
he has awoken from beneath the rock and blessed us with another banger of a video 🫡
@usuitakumi4210
@usuitakumi4210 5 дней назад
Thank you. I've been feeling really down because for the first time since October I haven't been able to full star MOC 12. When you said 16:27 "Don't let them win" and also 17:09 " You wouldn't judge a turtle on its ability to climb a tree" that really helped my emotional state. I've only ever been pulling for characters I like and even though I stayed up all night throwing various strategies at MOC 12, I'd never finish in the alloted cycles but hearing you explain that newer characters come with "higher floors" and content gets more difficult to keep the game engaging gave me a lot of clarity
@ALittleSIMPle
@ALittleSIMPle 5 дней назад
The few Jades you miss out on isn't worth the stress. You'll get 'em next time O -O)b If it helps at all, I've played other gacha games and pulled specifically for meta, and the only gacha games I still play today are the ones where I've pulled for my favorites. Strong units might clear content, but they don't keep me hooked.
@usuitakumi4210
@usuitakumi4210 5 дней назад
@ALittleSIMPle I kept telling myself that as well. Thank you ! ♥️ it was the feeling of accomplishment I was chasing, I suppose. That's true. I've pulled for meta in Genshin Impact and I've been clearing Abyss for years but now I'm just pulling underpowered favourites because they keep me hooked 😍 Thanks for the reply and your funny and informative video too 🤩
@paje
@paje 11 дней назад
love your edits, especially this part 10:05
@bonbuns6881
@bonbuns6881 5 дней назад
This is really off topic but thank you for the subtitles!! It's hard for me to process stuff sometimes so it's nice to be able to read what you're saying lol
@ALittleSIMPle
@ALittleSIMPle 5 дней назад
I'm glad you find them helpful! Though, I could learn to speak a little slower xd
@bonbuns6881
@bonbuns6881 5 дней назад
@@ALittleSIMPle NOOO not for me!! personally it's just the right speed but maybe it's because my attention spans shit too hahaha
@ALittleSIMPle
@ALittleSIMPle 5 дней назад
@@bonbuns6881 I don't even blame you, I couldn't tell you how many times I caught myself lost in zero thought when I was trying to put this video together xd
@WheresCupcake2124
@WheresCupcake2124 13 дней назад
Bro the transition in this video is crazy smooth
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Thanks, glad you noticed! I put a lot of time into those xd
@uyeah1234
@uyeah1234 13 дней назад
I don't think the power creep is bad as most think as old unit can still clear every piece of content. But honkai star rail is very heavily leaning towards creating problems then selling you the solution. Argenti might as well be pure fiction only. They're making a new game mode centered around breaking bosses then are releaseing two hyper carry break centered dps. They purposely create units in paths with unique kits so they can sell you the signature light cone. No other f2p light cone gives nihility crit or debuff with damage stats so acherons sig lc is almost mandatory. No destruction units drain hp every turn execpect blade who is very slow at it. So jingliu's sig lc can only be used on her as she is the only one who can even proc the effect.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
I agree that HoYo seems to create problems and sell solutions, but the way they're doing it I think is at least interactive for a player. Creating a new game mode and selling units that excel in that game mode is a lot more interesting than say, creating a half-baked character and completing said character's kit in an Eidolon or a Light Cone. With the former, rolling for a new character can be a refreshing experience, but if you don't want to pull for that unit, the content isn't usually hard enough to the point where you can't do it with other well-invested units (one point being old units clearing current content). With the latter point, you roll for a character you like only to find they're barely functional unless you put more rolls into them, and I think that's just a pretty bad feeling xd. I definitely agree about light cones being super-specific, though, at least for now. As newer light cones come out, I assume this problem won't be as prominent, but I suppose we'll see over time. At the same time, it could certainly get worse, so here's to hoping it doesn't xd
@TekkenShazam
@TekkenShazam 10 дней назад
This was a fun watch. Reminded me of DangerouslyFunny/Misshapen Chair style. Looking forward to future videos and interesting discussion! Poor Bailu.
@ALittleSIMPle
@ALittleSIMPle 9 дней назад
I'm neither dangerous, funny, or a chair (though, I'm possibly slightly misshapen), but I'm glad you liked the video! Thanks for watching!
@sunnypa7101
@sunnypa7101 13 дней назад
Star rail will surely release a dedicated hp and aggro buffing units for blade(cope).
@linkttf
@linkttf 13 дней назад
I’m glad that star rail has been releasing a variety of places to use units, something that might not work in a current memory of chaos is able to work really well in pure fiction. If this keeps up for the hunt focused content we’d have some nice retirement homes for our units who aren’t that good as of a current rotation. I think one of their best moves was giving out ratio, an easy way to get us to pull for new characters like aventurine who we might want but may have not lined up with our current team setup. If they take note of how many people pulled for fua units after ratio, maybe one day we might see a similar situation to ease players into teams helping lessen the feeling of being left behind because of powercreep.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Glad you liked it, thanks for watching!
@spacebanana712
@spacebanana712 14 дней назад
Another video, another banger. You love to see it!
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I love to see you ♥
@cannibalman8175
@cannibalman8175 12 дней назад
Controlling the meta through enemy designs and different modes is a pretty neat move by Mihoyo. Crazy to think that someone like Acheron could become weaker than 4 star dps characters if they add an enemy that's either immune to debuffs or has very high resistance. Thankfully, they haven't pulled such a bold move yet and hopefully won't indirectly nerf any character this hard. The powercreep has been manageable so far and it'll probably stay this way until further into the story.
@boxoflizards655
@boxoflizards655 6 дней назад
I usually tend to avoid talk about powercreep, but I like this video and agree with most of it. I just did a run of Gold & Gears Conundrum level 6, which I'd been stuck on for a week, and March literally carried me, dealing the most damage and being the tankiest. Other than that, I've wanted Jing Yuan since the start of the game, but only got him on his rerun, and he's one of my strongest characters. Himeko still clears Pure Fiction pretty well, too.
@Rara-bb2sb
@Rara-bb2sb 12 дней назад
You made a lot of sense (bcs i share the same thoughts). Subscribed
@lotticello
@lotticello 10 дней назад
I started playing hsr 2 or 3 months ago and now I’m able to 10 star PF and 33 star MoC. I don’t even have many 5 star units nor are they particularly well built, but like you said, I just change the team composition (having some very weird ones) in order to explote the mechanics of each game mode. That’s why I really like turn based games, you really can clear content if you have the right party even if your characters aren’t so great
@kimannepark4709
@kimannepark4709 22 часа назад
Acheron made DHIL obsolete and almost Jingliu as well. But she is Raiden Mei - the most loved character in Hoyo universe and is always expected to be the best character. No one can beat Acheron and anyone who says otherwise is simply delusional copium.
@satyre_1
@satyre_1 10 дней назад
Mate, you're absolutely hilarious. You get a sub! I hope you make more Star Rail content in the future because I really appreciate your insight. This video made me think and verbalized all the thoughts I've had for a while about the broader and general H:SR community and people arguing all about the "powercreeps" and "meta" which gets frustrating and exhausting really quick.
@ALittleSIMPle
@ALittleSIMPle 10 дней назад
Thanks, I'm glad you think so! I'll be honest, I started looking to make content mostly revolving around Genshin, but people seem to like the Star Rail stuff more, so I guess my efforts are going to be a little more evened out xd There's more stuff in progress, I just can't promise it'll happen that fast. Thinking is hard :C
@satyre_1
@satyre_1 10 дней назад
@@ALittleSIMPle Hey no worries, don't sweat it! I don't play Genshin so I wouldn't really get value watching Genshin-related content. But if your heart is currently in just doing mostly one topic right now, you should do it to avoid burn-out. Do stuff at your own pace. Speaking of burn-out, that's most likely why folks want more Star Rail these days. The complaints I hear about Genshin are crazy. Even before all the problems that arose about the game, the mechanics of it (and how much crazy space it took), it deterred me from playing right from the start. Now, I'm kind of thankful because I don't think I could handle having invested in a game I've loved for so long and then watch myself quit it few years down the line.
@ALittleSIMPle
@ALittleSIMPle 10 дней назад
@@satyre_1 It's certainly not for everyone, but I do think it gets more hate than it deserves. I've been enjoying it since the beginning, but I can certainly see why some people can feel the burnout. Honestly, if you're into open world style, I do think it's at least worth a try. Back to Star Rail, I don't mind creating content for it, but I hope people aren't expecting anything too in-depth or competent, I play Star Rail way more casually than I play Genshin xd
@Jambonneau826
@Jambonneau826 6 дней назад
Right from the launch I could tell the gameplay design anticipated a lot of powercreep so that things wouldn't get out of hand too fast. If you'd seen the design history of stuff like FGO you'd know how in control Mihoyo is with HSR. A lot of parallel systems where in place for different metas to cohexist with a slow burn powercreep : crit, break effect, EHR, follow up attacks too. Now we get Acheron that just asks you how many debuff chars are on your team, eventually we could get a char that checks how many buffs you stacked. As time passes Mihoyo slowly fiddles the system with things like universal break potency (Xueyi and Acheron) and SP regen but not so long ago Argenti started at the top of the meta with all in all a very ordinary kit. The powercreep is very slow considering that HSR pushes out characters faster than Genshin.
@LadyMouzon
@LadyMouzon 13 дней назад
What a great video. Really enjoyed it.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Thanks, glad you liked it!
@krystalwhispers
@krystalwhispers 14 дней назад
you finally uploaded :o i thought Simple passed away he was gone so long 😭
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I had much thinking to do. I must have rewritten/reconstructed this script half a dozen times xd
@krystalwhispers
@krystalwhispers 14 дней назад
@@ALittleSIMPle fucked up sleep schedule gang 😭 (pls go to bed ok? ok. ok? ok. okokokokokoko)
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
​@@krystalwhispers The bed has been visited. It's doing well O -O)b
@entegi
@entegi 13 дней назад
As a dolphin who owns all characters I have to say that the part I mostly dislike is that I dont really feel like playing older characters anymore. In genshin where I also own everyone I never have this feeling. Sure, Xiao and Ayaka arent the meta defining units they once where, I still clear all content with them and everyone else comfortably and more importantly, they still feel distinct from the others. In starrail, with a few expections almost every character feels really similar to play. So in my brain it will just always feel worse to play argenti than for example acheron, even before I got her eidolons. So I feel more and more like my older characters are starting to collect more and more dust. I dont use Jing Yuan anymore despite having his best team, I dont play luocha anymore because theres almost always someone better for a niche, I dont play silverwolf anymore (and she starts to feel more and more irrelevant with more characters ignoring enemy weaknesses or implanting weaknesses themselves) and I barely use blade anymore (tho hopefully a certain character will change that). Lets not even get started on 4 stars/standard 5 stars. The only one I still use from the very early days is seele, who while not super strong, feels really unique to play despite her rather simple kit
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Totally understandable. Since Star Rail is a turn-based game, it feels a lot more one-dimensional compared to something like Genshin. There's less to do with skill expression and more to do with strategy and planning, so characters often don't feel too different from one another (in a lot of cases, get your speed tuning right, line up your buffs/debuffs, dump ass on something), so a lot of the character's "feel" comes from the animations and the dialogue. At the same time, I imagine this varies from person to person. Characters might not feel as dynamic, but I still use Blade despite his lower damage ceiling 'cause I like hearing a bit of angst every now and then, and I squeeze Silver Wolf in whenever I can 'cause she's a sassy punk and I think it's funny. I am glad to hear you enjoy Seele, I also find her playstyle really engaging. Resurgence procs are fun xd Thanks for your input, hope you enjoyed the video!
@ralfian0234
@ralfian0234 11 дней назад
Are newer characters more fun to play, or is your brain just defaulting to the new ones because they all feel the same?
@entegi
@entegi 11 дней назад
@@ralfian0234 honestly the only new character I think feels really different is acheron and not because of her own gameplay, but because her teams dont just consist of 2 harmony buffers and a sustain
@igem03
@igem03 11 дней назад
who ever tells you your video is too long has a tiktok brain. great video. and also regarding the topic: i feel like fights are always managable with any character (with very very few exceptions) its just all about investemnt. which is the name of the game. you either invest money or time...or both. many characters are viable and the more banners you skip the more eidelons youll catch from the banner you finally decide to cash out. its pretty balanced imo
@ALittleSIMPle
@ALittleSIMPle 11 дней назад
That's me. I have the TikTok brain xd But yeah, I agree, it's a strategy game that tries to balance itself around a variety of people with different levels of investment. It's hard to cater to everyone, but everyone can get there eventually!
@gelafour
@gelafour 12 дней назад
Felt like leaving a comment because I did have some good time watching the video xD and also because I did like the points you brought up. Although I will admit I'm not sure if I agree or disagree with some. Personally, the biggest "powercreep" I felt was not reaaally toward the characters themselves, but at the enemies. They've been getting constantly buffed every time a new MoC/PF drops (and now we are getting the new Apocalyptic Shadow). And this is what truly worries me. It raised me some concern when they did the big first modification on MoC, reducing the amount of cycles to get 3 stars, I believe we had about 16 cycles or so and then it dropped to 10. Looking back, we indeed needed more cycles because of the amount of resources and characters we had, just like you said. I used to play with 2 sustains because I felt really comfortable with this and the large amount of cycles allowed me that... and also, the amount of built characters I had was really low so, yeah. With the 10 cycles thing I felt obligated to play with 1 sustain only, which was a discomfort back then but I really don't mind it now. (Still, I miss the Preservation Trailblazer + March combo xD it was really fun) But on top of that, now the bosses (and even Elites) have huge HP pools which is kinda insane and it feels really unhealthy imo. This Aven boss MoC was one of my worst experiences so far because of how his gimmicks works. He makes you WASTE an entire cycle worth of actions that you could've used to deal damage, on a heavily RNG based mechanic and you don't have where to run. You lose buffs, you lose damage for... nothing. On top of that, he has too much HP, and then he has a 2 phase? I mean, it's good to introduce bosses with new mechanics, but in this case it felt just too much of a mistake and unfair play on Hoyo's part, having this kind of enemy that just wastes your cycles (with no countermeasures available) on a cycle based mode, y'know? Like, I cleared the first half in 3 cycles, I even managed to 0-cycle the first wave of 2nd half with my Jingliu, and then Aventurine alone took me nearly 7 cycles, doing the best I could to finish him off. Like wtf is this??? It worries me because in the future, what if they just gives us less cycles to clears like they did in 1.x? If they do that AND keep just increasing hp pools and introducing annoying mechanics, it could be a huge deal... or not. I mean, it's 60 jades for every 3 stars, it might not really be that important in the end. Ever since I started doing MoC, there was only one MoC I couldn't fully clear, and I must say those 60 jades I lost really didn't make a difference. It's still frustrating and a huge strike on your ego, but it hardly could have a massive impact on your pulling plans. I felt bad, but just like I said, those 60 jades I lost did not matter. Even so, I believe it is a topic worth to be discussed and I hope Hoyo pays more attention to it. (I hope we'll never see Aven boss in MoC again lol it was unnecessarily painful) I could go on and on with my worries about the possible "dangers" on the Breaks mechanics they've playing with but I think I've already rambled a lot lmao it probably became tiresome to read by now. So I'll just say I've always been a huge fan of how the break mechanics work, and I'm happy we have Harmony MC now, not only they are so fun to play and the animations ARE SO COOL, I now feel encouraged to look back at my old units like Sushang and Serval and give them a chance to shine again, and the way the Super Break works does allow it, and I'm really looking forward to it. HMC even feels like a 6 star unit and they are FREE lmao, I feel highly rewarded for invisting on my Caelus (i love him sm!!! he's my main). They REALLY COOKED WELL this time and they deserve every praise for it. Just like you said, new relics and units and such can keep old characters from falling into the abyss and I agree, I just hope Hoyo can keep handling this well as they've been doing so far with the FuA set, new team synergies and HMC. That's it I guess, keep up with the good dose of humor xD
@ALittleSIMPle
@ALittleSIMPle 12 дней назад
If you had the patience to sit through almost 18 minutes of my nonsense, I can spare a few to read some literature. I did mention enemies growing stronger over time, and I definitely agree that some MoC phases feel overtuned compared to the previous ones. Your point on Aventurine, I mostly agree with. My initial experience with him was also rough. I thought (and still think, but slightly less so, now) he was a little too beefy for this stage of the game, but after a few swings, you kind of learn to work around it (cope?). His dice gimmick absolutely feels like a time-waster, costing you turns/buffs/damage opportunities, but successfully overcoming this gimmick rewards you with a huge damage buff and fully restoring your energy on those units. This increases the value of characters like Pela, who don't need to do damage, only hit multiple targets. You can use Pela's Ult to hit all dice, (hopefully) clear the check, and you get a full energy refund. HoYo absolutely doesn't want you to skip this mechanic because Aventurine's initial attack hits everyone and drains a small amount of energy so you can't use any sneaky tricks like Welt's Imprison to interrupt it. So if you bring certain units like Acheron, who can cleave multiple things, and Aventurine, who can proc his follow up when his Ultimate gives him stacks, you can fairly consistently pass that mechanic and have Ultimates ready to go when Aventurine (boss) is targetable again. The tricky part is knowing whether or not to save them for the next dice gimmick, which I believe he does every time he takes a turn in his second phase, or to nuke him down. If you don't think you have the damage to clear him before his next turn, it's better to save your Ultimates to clear the dice mechanic again. If you're confident he'll die in your next wave of attacks, you can use your refreshed Ultimates and the damage buff granted by his mechanic to kill him. In some of my runs, I've been able to chop off maybe 70-80% of his health in one window, so if you're relatively well-invested, you may only have to deal with this mechanic two or three times. Again, certainly a time-waster of a gimmick, but this kind of leads into your other point where one side takes three cycles and the other takes seven. It's definitely a humbling experience, but it's done that way by design, since it's supposed to be endgame (and ideally challenging) content. You might find Aventurine takes a long time, but it's balanced by the first side being significantly easier (as long as you're playing to the strengths of your units). It's possible MiHoYo will cut the cycle count down again in the future, but I'm a little skeptical of this (ie: pls don't xd) I do MoC on my account and my friends' accounts, and my friends are much more casual in how they approach the game. I think the level of difficulty I face in piloting their units feels pretty fair. It makes me squeeze my brain and shift strategies around to reach certain goals, and I think that's probably the way MiHoYo intended for it to be. That being said, some people are definitely not into this game for that kind of experience, and that's fair, which is why HoYo also locks a pretty small amount of Jades behind those MoC/PF thresholds. Like you said, losing out on the 60 Jades didn't really hurt you, but it does uncomfortably fondle the ego a bit. At the end of the day, it's just a game, and the challenges imposed by said game aren't fully indicative of anything like "skill issue". Sometimes luck is a factor (Aventurine boss is literally a luck check sometimes xd), and whether or not you want to continue testing your luck can be more of a test of patience. Sometimes the 60 Jades aren't worth it, and stressing over something as trivial as 60 Jades isn't worth the raised blood pressure xd Regarding Break/Super Break, I definitely think it's an interesting mechanic that Break (the stat and the characters that utilize it) needed. It honestly feels slightly undercooked to me, but it has a lot of room to grow. As an introduction with Harmony MC, it's good, but I feel like to maintain relevance and consistency, it needs more units that can do things like Ruan Mei does (extensions and Break efficiency). I'm definitely looking forward to seeing what units or adjustments (Relics or otherwise) they implement to make Break great. Glad you liked the humor, thanks for watching and thanks for your thoughts!
@leeguh
@leeguh 8 дней назад
Your videos are so entertaining and informative and fit perfectly into my niche interest of minmaxxing gacha games, keep it up! + ur funny so well done LOL
@ALittleSIMPle
@ALittleSIMPle 8 дней назад
Thanks, glad you like the style!
@drigoperuzzo
@drigoperuzzo 14 дней назад
Omg you back... GOOD, MY LUNCH WAITS FOR ME!!!!! PEAK EDIT BTW!!!!
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I never left! I'm just slow... xd
@drigoperuzzo
@drigoperuzzo 14 дней назад
@@ALittleSIMPle Cook anytime bro, everyone will wait for you!!!! Loves from Brazil btw ❤️❤️❤️
@hiage66666
@hiage66666 3 дня назад
I started two weeks ago, I’ve had a good time so far even with weaker units, since so far, it seems to me builds and team building is more important than simply pure power of a character. I hope the game continues in that venue than in pure power
@RiotAlpental
@RiotAlpental 11 дней назад
great video! well written script
@grahamnu1529
@grahamnu1529 14 дней назад
Many species of tortoises climb trees. Also I had to watch this video at .9 speed .
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I looked it up after writing the script to be sure and I was pleasantly surprised to find tortoises can actually climb xd I left it in the script because (from what I found), they still don't do it particularly quickly, so I thought it was still a fair statement to make. I also apologize about the speed, I'm a naturally fast speaker. Speaking too slow makes my brain forget what I was going to say. I'll try harder next time orz
@grahamnu1529
@grahamnu1529 14 дней назад
@@ALittleSIMPle np, I can always slow down the vid lmao
@Cadmun
@Cadmun 14 дней назад
I too lost the 50/50 on Aventurine’s banner. We are now twins. Hello brother.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I'm sorry for your loss, Aventurine is pretty strong. I regret not picking him up when I had the chance, but there's always the rerun...
@heilamwether8911
@heilamwether8911 13 дней назад
Tbh, this video is a really good breakdown of the state of HSR, and I kinda wished more content creators takes about it. While powercreep does exists, it really matter if older units can still keep up, and they still can: My QQ rn outdmgs my Acheron in best conditions (625k on ult with 5 quantum-weak chr for my QQ, 610k from my acheron on 5 lighting weak chrs.) If your willing to put in the time, any chr can go long.
@user-xu5lr9jw3j
@user-xu5lr9jw3j 13 дней назад
Sry my Acheron stomp Qq. It's just build relic issues, not dps issues. The way you said it was a bit like Acheron weaker than Qq.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Your Qingque sounds terrifying and I'm afraid to ask what you've fed her
@heilamwether8911
@heilamwether8911 13 дней назад
@@ALittleSIMPle yeah, now my QQ on ult does 660k, and I’m still building her for 700k babbbyyyy (also now my Acheron does 725k on ult now, but my QQ’s composite still does more XD ; - 500k on basic with aurky -actually a little less closer to 570-600 but eh- + the 625k is 1.125 mil, my Acheron does 725k currently + her skill refresh which in that same turn cycle is around 70-100k, but if we say add 2 extra turns, would be 925k give or take. Also my Acheron is a 68:196 which has 101 crit rate when run in comp. If your willing to put in the effort, your builds will go a long way.. also gamba gremlin is a beast XD )
@heilamwether8911
@heilamwether8911 13 дней назад
@@user-xu5lr9jw3j point is: if your willing put in effort to build someone, they can outperform current meta beast. (Also tbf, my QQ has so much more potential to be built, I haven’t event hit her peak, and even tho she has 4 god relics and my Acheron has 3.5 -can be classified more like 4-5 for my Acheron but I don’t count them due to having excess crit rate- they have more ways to go.)
@RainStorm148
@RainStorm148 8 дней назад
i started late (like... 7 days before Seele's first banner ended kind of late). somehow missing both Seele and Jingyuan (needed a second healer and forced myself to not spend my pulls until Luocha) ended up working in my favor. QQ E6 removed my need for Seele (i bought battlepass, so i have the BP lightcone and it works so well on her) Serval is right now in a good spot (Diver set + Glamoth works nicely to fit her hybrid Erudition / Nihility playstyle) so i dont find JingYuan necessary anymore. was considering trying to grab him during reruns. Sampo and Gui being my budget DoT units in case MoC or PF buffs are DoT oriented (i dont have Kafka so i skipped Black Swan) also... i love finding use cases for units like Bailu who has been powercrept (her healing is still insane that she can outheal DoTs from that penacony boss)
@ryancumming9089
@ryancumming9089 11 дней назад
Power creep might not be the best term in this game as the newer characters don't edge out old ones and make them useless really.. the issue is more often that the newest characters simply make the current game content too easy, and it's like having enough gems for the latest banner almost replaces the need for understanding of how to play battles effectively
@hellbounded2602
@hellbounded2602 11 дней назад
sorry in advance for my yapping and incorrect stuff if there is some personally i feel like power creep goes in hand with easiness of building new characters and evolution of teambuilding. like i was enjoying sushang first (still do) then pulling and swapping for topaz on the first banner, she was decent, with only somewhat good teammate being jing yuan, and double dps teams having no good support, now with the amount of follow up attack characters she 'powercrept' herself. getting ratio then aventurine then robin were just additions to my favourite, and she became absolute menace of dealing damage and enabling others to do so. now also backtracking to sushang, she was 'powercrept' since day one, now with boothill stepping on her boothills(lol). but she (and some other units) powercreeped with the power of ruan mei, and now harmony trailblazer. as for easiness of building, with example of current break effect teams, all that dps needs there is BE and speed stat, (exept quantum destruction marastruck one I forgot the name, and sushang, who prefer to go into hybrid builds more). honestly this kind of "powercreep" i find acceptable. even if my sushang was good before and bad past couple versions, i had fun using her, im happy having her being at her best right now, even if i need supports that powercreep previous ones, i had so much fun with topaz too and im happy with her being at her absolute peak right now, even if i had to change my gepard, tingyun and ruan mei from her team. after all, gacha or not, powercreep or not, we all shall play for our fun, with characters we enjoy, aint that right
@darkwitch7402
@darkwitch7402 14 дней назад
The narrative was really interesting. I liked the humorous parts
@darkwitch7402
@darkwitch7402 14 дней назад
Sometimes the speed of you talking makes it harder to understand tho And to keep up mentally
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Sorry about the talking speed, if I speak too slow, my brain forgets what to say next xd. I've got the script in the subtitles for your convenience, but I will try harder for the next video orz
@darkwitch7402
@darkwitch7402 14 дней назад
@@ALittleSIMPle yess, I used it! I'm glad it was there:)
@l.a.g3098
@l.a.g3098 14 дней назад
The part about FOMO and trying out weird stuff to clear is relatable lol I struggle in the current MOC and out of desperation I slapped my 3/4 built Luka with break effect rope ft Ruan Mei and Harmony TB and I've done better than it had any right to. Def gonna invest more in him, he's one of the winners of the recent Break Effect craze
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Super Break is looking like a pretty cool mechanic! I'm excited to see how they expand on it in the future. Also happy to hear about Luka, I feel like I don't see him enough! Good luck in your journey!
@kjriwoutube
@kjriwoutube 14 дней назад
Great video well argued
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Thanks for watching, glad you liked it!
@ThatOneGuy7550
@ThatOneGuy7550 14 дней назад
finally a decent video discussing star rail and powercreep....
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I'm glad you found it passable, I spent too much time thinking about it orz
@evixtus1354
@evixtus1354 13 дней назад
the blade into seele transition was so smooth
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Glad you noticed, I put a lot of effort into those transitions!
@yuna1923
@yuna1923 13 дней назад
aaaa yay what a fun video thank you!! i noticed the sprout icon too :3 you must be an xiv player
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
I'm a Stormblood Baby and a proud Paladin main o7 Glad you liked the video, thanks for watching!
@dayhunter2734
@dayhunter2734 13 дней назад
New harmony means new playstyle or enforce to one.I will not suprise if there will be Ruan Mei like skill that only buff 1 person
@tonkababic9826
@tonkababic9826 4 дня назад
I will also recommend everyone,raise your lightcones and traces to make sure you arent under leveled.Also Xueyi in this fight is ABSOLUTELY AMAZING
@velvet606
@velvet606 10 дней назад
this guy awesome this guy make me chuckle i subscribe haha
@VernaldoNiisama
@VernaldoNiisama 14 дней назад
Despite being at Trailblaze 61 and current on story, I really have nothing constructive to comment here. Mostly commenting to give engagement, because your content is good! ♥
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I don't always need thought-provoking comments, I'm 100% okay with just saying hello O -O)/
@just_existing253
@just_existing253 14 дней назад
The editing in this vid goes crazy
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Glad you liked it! I spent an embarrassing amount of time stitching this video together...
@just_existing253
@just_existing253 14 дней назад
@@ALittleSIMPle lol u popped off with it though
@melrick5614
@melrick5614 7 дней назад
14:44 wtf was that transition, i wasnt expecting that.
@iscreamforicecream4866
@iscreamforicecream4866 13 дней назад
I think another thing to consider are charecters eidolons. I know you said that you won't be mentioning them, but they are also important in terms of power creep. I think eidolons even out the damage diffrence or power creep between older and newer charecters. Because there new, most people don't have they're eidolons. But many people who have reran limited five stars have at least one of they're eidolons. I think it evens out if not out powers the power creep because you dont have to build a new unit and just gave a huge buff to a charecter you already like to play as. Also, really enjoyed the video!
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
Honestly, it was sort of tough for me to determine whether or not Eidolons should be factored into my analysis. I left them out 'cause it added extra layers of complexity and the video was already kinda long xd The other issue I had was not everyone really feels the need to pull for Eidolons if a character feels "complete" without them. For example, I pulled for Seele on her debut but she's still at E0 and I've never really felt compelled to go beyond that. On the other hand, I pulled for Jingliu's E1 'cause I thought she was cool, but I think I would have been perfectly content in staying at E0. Some people might prefer the Eidolon to a new character and some might prefer having more options, so it's kinda hard to cover all scenarios. Some support Eidolons even affect our DPS, so that's another thing to think about xd Glad you liked the video, thanks for the comment!
@iscreamforicecream4866
@iscreamforicecream4866 13 дней назад
@@ALittleSIMPle All true lol, I just think it's nice that they give an opportunity to have a little more fun with a charecter you already enjoy playing.
@jammed_yam
@jammed_yam 13 дней назад
@@iscreamforicecream4866 eidolons are not the solution to power creep unless they're free, bc youre still paying twice the amount of money for the same damage
@iscreamforicecream4866
@iscreamforicecream4866 13 дней назад
@@jammed_yam It's definetly not a solution, but it's something to consider since you don't need to build another charecter. Like for me, I thought getting imbibitor lunae e2 was a good investement since he gets an imidiate turn and gets another Squama Sacrosancta (yes i had to look the name up) after using his ultimate. So i could use his 3 sp attack, ult, and use it again with no extra skill point cost. So I got his eidolon instead of black swan.
@jammed_yam
@jammed_yam 13 дней назад
@@iscreamforicecream4866 personally I like building a variety of characters instead of eidolons but it leaves a bad taste if the older ones are never used especially dps :(
@wolf4392
@wolf4392 12 дней назад
I have to say acheron has some insane vertical investment. However, if we consider e0s0, i think acheron and jingliu are kinda in the same power level. Both have some downtime and concentrated dmg windows. If enemy is ice weak, I'd choose jingliu, if lightning weak then acheron.
@graceyan7544
@graceyan7544 7 дней назад
people also overlook DHIL a lot, in the latest MOC cycle, he and Xueyi have the fastest average clear, and in terms of overall teams, DHIL is the fastest to clear, even higher than acheron. It's literally just damage per screenshot vs. damage over time
@plang-plang5035
@plang-plang5035 12 дней назад
We can't escape power creep in gacha games. When they made a new character that is so OP that it'd power creep the other characters, people will complain about it. And when they made a new character that as strong as the previous ones and doesn't power creep them, people will still complain. It's safe to say that they need to have power creep so that their money still flowing into them
@badasspinkpony5486
@badasspinkpony5486 13 дней назад
Powercreep is hard to really look at objecrively. While newer units feel like they can DPS harder, it's really hard to say since so much of the new content that gets released is tailored designed to make the new units look good. When I play HSR I have the most fun when playing with different team comps so I think I approach the issue of power creep a little unusually. For me, every unit has something that would make me prefer them over the "better" unit. Like, take Gepard who most people have been looking down on lately. I adore my Aventurine, but if I wanted to run Simu on relemberance path I would definitely bring my Gepard. Not only are ice units rather rare, but much of his best equipment encourages you to build ehr on him. In that way, he becomes really helpful in content where I want to crowd control rather than shield. Funnily enough, in Simu this is actually a very strong approach as you can often permafresze enemies. When you're doing content where even the thicccest shields feel like paper, that crowd control becomes really important. So I guess for me, while many units might be more powerful than others, I still have teams and situations where I want to use my old units. I think that was also the point you were trying to make here, but correct me if I'm wrong haha. The dynamism that comes from having to try new team comps and discover net synergies is where I find a lot of my fun with this game. So to me, power creep doesn't matter much so long as the old DPS units are still able to clear content with reasonable investment.
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
I actually didn't mention Gepard in the video because I think he holds up fairly well. We don't have too many shielding units and I think Gepard's value in Simulated Universe is pretty solid, which says a lot because I feed mine scraps and he's been doing a good job xd Star Rail's balance isn't necessarily perfect, but I think they've done a good job in letting characters have their own spaces. That was indeed the point I was trying to make, glad it was delivered safely O -O)b
@tuananhdang7385
@tuananhdang7385 6 дней назад
We should also note that with the upcoming Jade LC, JingYuan is gonna be even stronger. Obviously, not everyones gonna roll for it, but that lc gives a LOT
@potatto_anxioso
@potatto_anxioso 13 дней назад
6:23 luocha is not the only one who cleanses. Huohuo can cleanse the central (by central I mean the unit that gets targetted with bigger circle idk how to explain aaaaaaah) unit when skilling and cleanses when the ally gets their turn 🤓
@potatto_anxioso
@potatto_anxioso 13 дней назад
Well, now I watched further and you mentioned it, so sorry for being 🤓
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
It's okay, I talk a lot xd Thanks for watching!
@dragonarc_gaming
@dragonarc_gaming 3 дня назад
Watching this when your only sustain is bailu and trailblazer preservation. Yep the pain XD
@meeeeeeeeeeeeeewi
@meeeeeeeeeeeeeewi 14 дней назад
literally just found ur channel but the comedy is freaking gold, while also being prolly one of the best explanations for powercreep, also those transitions scratch the brain hsjscdhsh
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Glad you like it! Hope you enjoy your stay!
@duckduck5728
@duckduck5728 10 дней назад
Aventurine: easy safety net shields, but you may lose health from a beefy attack, but can fight back, especially when slapped Gepard:won’t give you shields when you want them, but when he does, they will take a hit like crazy, he too loving to die (he gets downed once, he gets back up the second time) I had been looking around for the comparison between them both since they often are compared and it seems Gepard is great against enemies that will turn you inside out with slow one hits, while aventurine is great against enemies that are quick but less damage Conclusion: add them both to a team with a healer and a debuffer to make the “dont die, won’t die” team
@mezmerya5130
@mezmerya5130 14 дней назад
Acheron is an exception. Rest of dps are going surprisingly even, including firefly. Except poor blade because he doesnt have tailor-made support.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
He'll have his support one day... Hopefully...
@ori_the_omnivorous
@ori_the_omnivorous 13 дней назад
Not sure if it would count as tailor made, or even a support, but you might look into the upcoming character Jade who was drip marketed alongside Firefly 👀
@yesno4326
@yesno4326 12 дней назад
@@ori_the_omnivorousshe'd just be an aoe jingliu who doesnt proc hp drain as much not really a support for blade but just another option for using blade in dual dps situations
@AllenIndia
@AllenIndia 14 дней назад
hsr really discourages me from continuing to play cz how much and how early into the game's cycle they started powercreeping. 1.2 blade got hit by 1.4 jingliu so bad and its so hard to argue its not straight up powercreep. also your lovely voice makes the 8 pages of yap go by so quick lol
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
I don't blame you, when I was trying to put this video together, I had a hard time getting my Blade to push competitive numbers (amongst other DPS). I'm sure it's partially due to my build, he's definitely the unit I spent the least amount of time on, but I had to try to keep his strengths in mind. At the end of the day, I could still clear within the cycle limit, so he might not be the best, but he certainly still works at least xd Glad you can tolerate my yapping ♥
@yesno4326
@yesno4326 12 дней назад
to be fair blade just inherently has lower damage to make up for his innately high self sustainability and tankiness and low sp cost
@poposao1
@poposao1 10 дней назад
As much as my JY had a fairly smooth time with the last two big bosses in the story, no deaths or resets, the amount of videos I saw of people skipping the actual strategizing and autoing them by using a sub-invested Acheron in less than half the turns I took was very discouraging...I get worried that I'm either missing something or this is just because he is dependent on having his LC. I now no longer feel safe pulling for non-supports. I went all in on Jingliu, and while mine seems pretty good at bruteforcing, there wasn't any enemy in Penacony where I could really use her well against
@ALittleSIMPle
@ALittleSIMPle 10 дней назад
It's understandable. Newer content tries to sell the newer characters, so they get really emphasized with these new bosses, and it makes the older units seem worse in comparison. I feel like the story bosses will likely follow this trend, but they're usually balanced to be challenging, yet "fair", or as best as I can describe it so. For Memory of Chaos / Pure Fiction stuff, characters will have shifts in feeling strong or weak depending on the phases (also designed to sell characters). I consider my Jingliu pretty well-invested in terms of TB Power, and while I can brute-force it, it's definitely not the smooth ride it used to be. Good news is Dan Heng IL mains felt the same way somewhat recently, but they seem to be having a ball with this MoC phase, so I imagine our favorite units will have their time in the spotlight again... Hopefully xd...
@animedits3307
@animedits3307 12 дней назад
I SEEN THAT TRANSITION. INSTANT SHB
@Ghalion666
@Ghalion666 4 дня назад
Im still using seele as my main dps for balf my moc groups. Yes she is feeling tired compared to my jingliu, but she still gets the job done. I AM looking forward to getting firefly though. Assuming she doesnt suck, which I really doubt will happen since people have been looking forward to her for some time and if she isnt at least great we might have anothet situation like that geo archon guy whose name I forgot.
@ALittleSIMPle
@ALittleSIMPle 3 дня назад
Thumbs up for Firefly O -O)b Also glad to see another Seele main
@sebay4654
@sebay4654 13 дней назад
Looks over at having still not gotten past MoC 3 (i regret not getting ruan Mei, or sparkle)
@ALittleSIMPle
@ALittleSIMPle 13 дней назад
You'll get it eventually, I believe in you. If it makes you feel any better, I pulled for both of them, but every other support I've missed, I've thought the same (I regret not pulling Aventurine, I regret losing Robin, et cetera). I think in a lot of cases, people end up regretting not pulling for many units xd
@mannydani9180
@mannydani9180 12 дней назад
16:51 This. Just this I had more issues with Robin's MoC 11 than with 12 because the two main teams I have are Topaz, Ratio, Robin, Aventurine and Clara, Tingyun, Yukong, HuoHuo. I had to put the premium follow up team on side 1 because Clara would always get kidnapped by Svarog and the run was dead and for side 2, the enemies just didn't hit enough to proc Clara counters. I ended up running a Xueyi break team (Ruan Mei, Xueyi, Harmony Trailblazer, and Aventurine) and cleared no problem
@ALittleSIMPle
@ALittleSIMPle 12 дней назад
Glad you managed to get through it! Switching it up every so often can be pretty interesting xd Xueyi's kind of a cool unit
@TheScarletKing13
@TheScarletKing13 6 дней назад
Came from learning Star Rail power creep, stayed for the commentary
@ALittleSIMPle
@ALittleSIMPle 6 дней назад
Hope you found it tolerable xd
@JMike-bq6rl
@JMike-bq6rl 13 дней назад
Now we just need a 5 star powercreep of Yanqing
@shadowrxmpxge8905
@shadowrxmpxge8905 11 дней назад
I can’t wait to pull for seele yes I’m 100 percent serious I love her design and she’s still pretty strong
@ALittleSIMPle
@ALittleSIMPle 11 дней назад
Seele is probably still my favorite character to play, her Resurgence procs are a lot of fun to work with!
@StellaTheBoymoder
@StellaTheBoymoder 14 дней назад
As someone who mains Arlan and Yanqing ( yes I'm not joking, I cleared moc 12 with both ), powercreep does exist in a sense that new content is designed with the increase of power of units. This isnt bad on its own, but I'm not a big fan of the way they went to buff the enemies, and content in general. For example, at the start of the game annoying debuffs weren't so common as the sustain units weren't so strong, but now it seems that every MoC floor and subfloor has at least one enemy that can stun, this isnt a problem for players who have these new stronger sustainers, but for the rest who's still using Natasha and Linx it is a very annoying experience. Same goes for break bar mechanics after Ruan Mei, new enemies have increased toughness and some can only be damaged after getting broken ( including all bosses from the new gamemode btw ), this isnt a bad mechanic on its own but I really question the necessity of making these toughness bars so strong when they worked well before for all players. Also I have to say that new support units don't solve the problem of powercreep as you can't expect every Blade player to have a Sparkle, every Jing Yuan main to pull for Robin or every Yanqing main to pull for Aventurine. All units should be able to confortably deal with endgame content without 5* investment. The same goes for new relics, having a new BiS set will make your old units better sure but you shouldn't need to go through the trouble of farming a whole new full relic set in the first place if the game was more balanced. Overall all of what I wrote isnt that big of an issue, buts thats more because HSR is still an easy game and that's probably going to keep that way for most players as they will keep pulling new steonger 5* from time to time, but if you're someone like me whose favorites are all old units or unreleased (seriously where's Screwllum I NEED HIM), you already have noticed the game getting harder every update.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
Honestly, the newer sustainers make a world of a difference. I remember when I relied on Bailu and Natasha, having to squeeze my brain between saving skill points for damage versus popping a heal, and pulling for Fu Xuan was such a night-and-day change. Regarding toughness changes, it's definitely something I'd have to think more about. I can only assume the changes are in place to account for future mechanics or units. Whether that's a good or a bad thing, I'm not sure, yet... I also agree that not every person will have all the right units for their favorite characters, but I think it's reasonable to expect some people to target those characters eventually. In the meantime, there are alternatives that can still work (albeit less optimally). While I would love to be able to comfortably deal with endgame content without 5* investment, the more fortunate people that pull for those units may find themselves bored after a while, so it becomes a balancing act and I don't envy the team in charge of that xd Regarding Relics, having to farm for a new set is definitely frustrating for me, but I feel like it's the lesser of several evils. It's certainly better than your characters being left behind, and it doesn't cost me pulls, only time/TB Power. If I had nothing else to farm anyway, I guess it's not so bad... All that was to say game balance is probably hard. I'm sure they could do better, but it could certainly be worse. I definitely do notice a climb in difficulty as someone who still loves playing Seele, but I can still clear, so for now, I'm vibing. Regarding Screwllum, I've been hearing word of his arrival sometime in the near-ish future. Leaks, of course, so I could be way off, but either way, good luck on your pulls! Had to come back and edit in that I am impressed by your Yanqing/Arlan girth O -O)b
@StellaTheBoymoder
@StellaTheBoymoder 14 дней назад
@@ALittleSIMPle Damm you replied fast, but yeah, I can't imagine how hard it is to balance a game like Star Rail where you have to account for Relics, Light Cones, enemy compositions, 4 different endgame modes and team formations when balancing, not to mention that they have to account for the low equilibrium level player who only plays story and events as well. I also come from a way different background than most people who play Star Rail (started playing gachas in 2014 with Battle Cats original release but never got into Genshin or similar newer games) so my expectations are a bit different. I'm used to games having units from 1 to 6 stars and way bigger teams, and because of that I usually can find a way to do low star clears on endgame content when I put my mind into it. Star Rail only have 2 rarities and a 4 slot only team, so I guess it makes sense to balance the game with at least some 5* units in mind otherwise the game would get stale. I guess a way to relieve some power creep is to make more viable F2P units so we don't need to rely on 5* that much, Harmony trailblazer and Gallagher already are a good step in that direction as they make so many viable teams already on their own so I hope they continue on that way.
@ALittleSIMPle
@ALittleSIMPle 14 дней назад
@@StellaTheBoymoder I try to keep an eye on my comments when time allows! I can definitely understand coming from other gachas where character rosters or squads have a lot more units. From there to something like Star Rail or Genshin certainly feels pretty different. And I agree, having good low-rarity units makes the game much more accessible and easier to tackle. I dread the day units like Pela and Tingyun get overtaken by a 5* equivalent. It would be nice to have more competitive 4* DPS units, but from business perspective, I can understand why HoYo is probably not likely to get into the habit of doing that. Why pull for a shiny new 5* unit when your 4* is already here and does it better? xd
@xdjojacs3677
@xdjojacs3677 5 дней назад
You skipped over Bailu when talking about the standards, for good reasom sadly, but I think a way Hoyo could indirectly buff her is by adding in a new unit that wants debuffs applied to them. It sounds insane I know, but Bailu (and Gepard also) not having cleanses could be useful for a unit with that mechanic.
@ALittleSIMPle
@ALittleSIMPle 5 дней назад
That actually sounds kinda creative, but it'd be tough to implement without the kit reading out like a Wikipedia article. I imagine there'd have to be a lot of conditionals to make the character not useless if they got crowd controlled xd Maybe they'll cook up something like that one day...
@corporalaxon1297
@corporalaxon1297 10 дней назад
What about dr ratio, ive got his best team after playing fir a month, was it a waste or is he still good?
@ALittleSIMPle
@ALittleSIMPle 10 дней назад
On his own, I think he's a solid unit, but he really shines in his premium team. I don't have it, so my experience is limited, but of the showcases I've seen and the times I've tried it on friends' accounts, I'm fairly impressed. I imagine this might get better with the new Apocalyptic Shadow mode.
@corporalaxon1297
@corporalaxon1297 10 дней назад
@@ALittleSIMPle I'm a new player, got really lucky with my pulls and have got his premium team, I'm also f2p so I don't have the 5* light cones but ive got their best f2p options. I've only built Robin, Aventurine and Dr Ratio RN and they do pretty good damage relative to the investment, especially looking at my Jingliu and the damage she does.
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