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Hoping for a better KSP 2 future 

Code Reptile
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I'm just hoping we can clear this mess...
EDIT: If you want to contribute to the community version of KSP (and cast your votes on it's gameplay), visit: / discord

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13 май 2024

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Комментарии : 51   
@CodeReptileEng
@CodeReptileEng 20 дней назад
Gotta make our own KSP. What say you? EDIT: If you want to contribute to the community version of KSP (and cast your votes on it's gameplay), visit: discord.com/invite/ksp-2-modding-society-1078696971088433153
@PlanetSat0rn
@PlanetSat0rn 20 дней назад
me when modded ksp
@UriahGnu
@UriahGnu 19 дней назад
There are already a few teams forming to build an open source spiritual successor, they just need to focus and narrow their scope instead of attempt to recreate KSP1, and it will happen for sure!
@ma.ho.1637
@ma.ho.1637 19 дней назад
with Blackjack and Hookers?
@smg5428
@smg5428 19 дней назад
Wallelover29 at your service
@CodeReptileEng
@CodeReptileEng 19 дней назад
@@ma.ho.1637 YES!!
@stekra3159
@stekra3159 19 дней назад
We need an Open KSP.
@Whocaresfrfrfrim
@Whocaresfrfrfrim 19 дней назад
People like saying "corporate greed!!!" And point only at T2. Intercept is just as corporate as T2, and they seemingly severely misjudged their own ability to make the game on schedule. T2 murdering the game is the most sane business move I've seen involving KSP2. Never pre order, never buy a game for "it's potential", because that potential might be potential to loose your money with a subpar product that will never see further updates.
@Infernal_Elf
@Infernal_Elf 20 дней назад
Stop the Greed!! never ever preorder or buy day 1
@ewkerman4185
@ewkerman4185 12 дней назад
Nerver trust corporations. They will sell thier own mothers for $20.
@sea_kerman
@sea_kerman 18 дней назад
I know the ksp2 modding discord is planning out a ksp-adjacent game as well, focused on colonies and resource handling
@cola98765
@cola98765 12 дней назад
Is there a name of that project I would commit to memory and come back to in a year?
@tripwire3992
@tripwire3992 18 дней назад
Time to make our own KSP2 100%
@dosmastrify
@dosmastrify 18 дней назад
Ksp3
@sicksixgamer2694
@sicksixgamer2694 20 дней назад
I really wonder what would have happened if Star Theory was left alone. Something tells me we would have been better off in the long run. Now I'm really worried the KSP IP is dead.
@CodeReptileEng
@CodeReptileEng 19 дней назад
I'm sure that KSP won't die, it has just too much community support
@muuubiee
@muuubiee 19 дней назад
Uh? This is really bad take. You never support your idea that it's "good that development stops"... Then you talk about that KSP 2 shouldn't have steerable and buildable rockets. Seems like you watched interview with harvester and decided it was a good idea, without having any clue as to why you think so. Multiplayer support was such a dumb initial thing anyway.
@oasntet
@oasntet 17 дней назад
Mods haven't really raised the soft cap on memory usage stemming from the garbage collector's configuration. There are a couple that claim to have minor effects on it by messing with the heap, but I haven't gotten much positive effect from them. The upshot of this is that any sufficiently advanced playthrough will inevitably stumble into the 5-second-slideshow problem, where every five seconds the game freezes for a while to run garbage collection checks. This can't be fixed in the KSP1 engine, so any attempt to expand it to the scope of the KSP2 roadmap will result in an unplayable mess. A fresh engine was the right choice, and that's before all of the polish needed to make the "just a mess of mods" like RSS or Wolf or Interstellar* actually usable by the average player. (* I once had a craft with a nuclear engine with four different buttons that all claimed to be able to start or stop the reactor, but they fought each other and none of them actually did anything.)
@robyn051
@robyn051 19 дней назад
The only way ksp2 will turn out good is if it’s handed over to an entirely new team with no one (especially management) from the old team involved. There’s an excellent video on here that exposes intercept games (Uber games) for who they really are: scam artists that use crowd funding and early access to shit out unfinished games with barely any of the promised features before promptly abandoning them for the next one. Ksp2 isn’t their first game
@dosmastrify
@dosmastrify 18 дней назад
It is kinda crazy, like what have you guys been doing for 5 years?
@cola98765
@cola98765 12 дней назад
Looking at the modding community, they missed on the biggest thing they could do: EASY MODDING. They did not need to add finished features, all they had to do is to add back end mechanics for those features and modders to do the rest.
@SB-cz9vo
@SB-cz9vo 20 дней назад
I'm very glad I didn't buy KSP2 and the hours in KSP are easily in the four or maybe five figures. The one big thing that stopped me was learning that it was not a rebuild at engine and run time level. During alpha, beta and first release it would be nice to take the old graphics as standins and focus on having a game that fully utilises the 64bit architecture including large RAM, true multicore usage and a resilient garbage collection. A game that doesn't crash no matter what you throw at it in vanilla state is the minimum base for a 2.0 variant. And this has never been visible to me from anyone who has ever presented it. Multiplayer means you need a different approach than Timewarp in the new game, and that goes so deep into the core that it has to be considered from the start. That ship has already sailed. Waiting 5-10 years for a game with the same graphics but a fundamentally reworked core would have been acceptable to me in order to move further towards the long term goals they had, but that bridge has been burnt by their approach to the new game and there is no material to repair it.
@CodeReptileEng
@CodeReptileEng 20 дней назад
I've actually was thinking a lot about how time warp could be implemented in a multiplayer game and totaly forgot to mention it! In the end I've realised that you are forced to pretty much 4 approaches: 1 - Multiple time lines with proper location locking. (break-a-head) 2 - Scheduling - every player selects time to warp to, time is warped to the closest point, smb does a thing, then waro continues to the next scheduled time. (works only with a small lobby + 'good' players) 3 - No warp at all, but you compensate with FTL/Warp gates/Ridiculous Delta-Vs And I agree with you that it should have a much stronger use of multi-core CPUs for physics and generally a reworked approach.
@viggoasgarden7050
@viggoasgarden7050 20 дней назад
Good take! I'm also sad to see how it turned out, but maybe this will be the catalyst for future ksp-alikes instead! It sounds a lot more hopeful than the general doom and gloom going around
@CodeReptileEng
@CodeReptileEng 20 дней назад
That's precisely why I think that it's time to start over, learning from our mistakes, as the potential of this genre is insane!
@TheXello
@TheXello 19 дней назад
I know of at least two attempts to make an open source version of KSP using the Godot engine.
@joelmulder
@joelmulder 19 дней назад
I wouldn’t expect T2 to sell the IP if they totally abandoned KSP2. I can’t imagine any publisher wanting to buy it after this PR disaster. Which means that the franchise will likely just die. And that’s probably worse. I hate to say this, but as lovely of an idea “start a journey as the community to make our own game” is, it’s just kinda naive. That’s not how this stuff works. But if you truly think this is the way forward, I suggest you don’t just leave it up to others, but start this project yourself.
@CodeReptileEng
@CodeReptileEng 19 дней назад
I don't care much for the name itself, but rather the very idea of this space game. As for the 'journey' - I know very well that it's naive, but this entire youtube channel is, so might as well)
@Cringy_studios
@Cringy_studios 13 дней назад
Hey CodeReptile, how's the movie coming along?
@CodeReptileEng
@CodeReptileEng 13 дней назад
I'm working on it, it's just quite big) Hopefully should be done this week
@Cringy_studios
@Cringy_studios 13 дней назад
@@CodeReptileEng Les go I am super excited about it
@Cringy_studios
@Cringy_studios 17 дней назад
Personally, I do not really grieve the layoffs. My 2015 Macbook pro isnt powerful enough to run KSP 2, probably because it barely runs KSP 1 at higher FPS than 25. And also, i do not plan upgrading my PC anytime soon, because i have no money at all.
@CodeReptileEng
@CodeReptileEng 16 дней назад
I don't think KSP 2 even can be run on a MacBook
@Cringy_studios
@Cringy_studios 16 дней назад
@@CodeReptileEng Yeah, but modded KSP 1 is probably as good as KSP 2
@me67galaxylife
@me67galaxylife 19 дней назад
Deserved for giving money to take two.
@mistakay9019
@mistakay9019 20 дней назад
I mean, to say no further development is blind. any number of devs could take this on, with a different fresh look at it, and create or add fantastic things and you wouldn't get that if it was just canned instantly.
@mistakay9019
@mistakay9019 20 дней назад
also, i've enjoyed playing KSP2 for what it's worth. graphics are really nice and I disagree you dont need a supercomputer to run it.
@CodeReptileEng
@CodeReptileEng 20 дней назад
@@mistakay9019 I'm a Linux user, so I also had to deal with some serious overhead, forgot to mention that
@CodeReptileEng
@CodeReptileEng 20 дней назад
I agree with you that it shouldn't be canned instantly, maybe I didn't really mention it, but I'm more than happy if they'd change their approach and make it a better game
@Jlewismedia
@Jlewismedia 18 дней назад
Indy companies try to go too hard sometimes. AAA games themselves add too much content to make their game sell like crazy but all of the features are so under polished or incomplete that the entire game gets overshadowed by jank and broken-ness. Difference is AAA studios have way larger budget constraints, Indy devs just send themselves broke. Too many dreamers and designers in fantasy land nowdays who come up with grandiose content ideas that blow up in their faces.
@EM-hs7ls
@EM-hs7ls 19 дней назад
Just as recommendation, i'm not an english speaker but swallowing a 8 minutes videos witout any image or something different on the screen is hard. Nice videos!
@CodeReptileEng
@CodeReptileEng 19 дней назад
Yea, I know, it's just that it was quite a controversial take, so I wanted to have as little editing as possible. But don't worry, this is a one-off =)
@Jlewismedia
@Jlewismedia 18 дней назад
Indy companies try to go too hard sometimes. AAA games themselves add too much content to make their game sell like crazy but all of the features are so under polished or incomplete that the entire game gets overshadowed by jank and broken-ness. Difference is AAA studios have way larger budget constraints, Indy devs just send themselves broke. Too many dreamers and designers in fantasy land nowdays who come up with grandiose content ideas that blow up in their faces. Reskinning the original game with better graphics, some optimisations and almost zero new features would have sold like hotcakes
@falconsspark2991
@falconsspark2991 18 дней назад
Personally i have to disagree with your assessment that ksp2 would be better off without a studio developing it, the precedent for a major game like ksp2 being developed by modders doesn't exist because ultimately these guys modding have a day job that they have to tend to and other issues like change control become difficult to manage, additionally its extremely unlikely the code would ever be made open source by the publisher because from a business standpoint your pretty much writing the entire investment into the game off as a loss. In my opinion if the game already had good analysis of what the community wanted, everything in the roadmap is what i wanted to see in a ksp2, i do think that multiplayer should have been pushed up further in the timeline, just before interstellar travel as that and colonies would at least make the game different enough from ksp1 to tolerate its terrible performance. To your point on getting modders involved in the development cycle, some already were, i know the dude who made scatterer was hired on and if i had to guess more were probably atleast reached out to for job offers. I believe the main reason for ksp2's failure in terms of long development cycle, poor performance, and questionable design decisions is the poor leadership at intercept games and ambition of the project. Because of your mention of the origin of kerbals I'm assuming you watched Matt Lowes interview, the original dev of ksp1 brought up a few good points on why he thought the project has been so rough citing that in order for ksp2 to be successful they essentially had to remake ksp1 to the point of feature parody then add onto it. Of course if the devs just copy and paste the games source code, because of the limitations of the ksp1 you would severely limit your flexibility when it came to additional feature like interstellar planets and multiplayer. (Which actually might explain why progress has been so slow) The game has had near feature parody for almost half a year now and the only thing they really managed to add was the ability to perform science and research parts, which for a team of 70 developers shouldn't take nearly that long. The games poor leadership shines through with simple things like posting community updates on steam about the eclipse when nothing about how the development of the game has been going was posted for several months. Other things that makes me think the games leadership needs to be removed is odd gameplay choices like how the VAB is a collection of vehicles rather than a singular build, the removal of the parts cost for career mode (which if you didn't want to use it in the first game you could just disable it), the intentional design of wobbly rockets, and weird UI choices like the parts manager (which is terrible to interact with when looking for a single part on a craft of any decent size), and the constant problems with flight path mapping and SOI projections. For the future of KSP2 my hope is the game is completely stripped form the intercept games studio and passed off to a different team, i think the developers worth poaching will be taken from intercept games anyways and we can actually start seeing progress in the games updates, hopefully they can pull a No mans sky with this. TLDR: The current leadership at intercept games sucks, and the modders cant be relied upon to fix it so it should be handed off to a studio that can
@CodeReptileEng
@CodeReptileEng 18 дней назад
Thanks a lot for such a long comment, it was a pleasure to read. I agree that a 'better' studio with decent management would be best, but I simply don't have hopes for that. As for the community project, yes, it's ultra far-fetched, but I just want to believe in it, maybe even try to start it. This entire channel is a similar hope for me, so why not =)
@MatthewWithTwoTs
@MatthewWithTwoTs 11 дней назад
But why? Answer: it's a scam.
@chengong388
@chengong388 19 дней назад
You won't see any of that because the shit engine can't allow any of those things to happen without dipping into sum 20-fps
@CodeReptileEng
@CodeReptileEng 19 дней назад
true and that's sad
@Coecoo
@Coecoo 18 дней назад
Any sort of developers "doing their jobs" would not have required over 7 years to deliver a broken dysfunctional copy of KSP 1. Stop fooling yourself and others.
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