i love this theme. it has a desperate tension to it that one would probably feel when confronted with a several ton walking siege engine that wants to end you, but it also has a resoluteness to it.
Something i love abot this game is the dynamic music. Like… the parts of the song change the closer you get to killing it. Its the same when you doing tall necks and climbing the watch towers. I absolutely loved.
i feel like the original Thunderjaw theme in Zero Dawn sounded more primitive, this one sounds more Thecnologic? like in the first game you didn't know exactly what you were getting yourself into and in this one is more EPIC and orchestral and technologic in a sense that you know shit is about to get real.
The part at 3:30 almost makes me emotional, so beautiful, when that part plays during a fight I start dashing and sliding going all out trying to bring it down, feels incredibly epic!
"Colossal", the music for these bots from HZD, was my favorite fight theme in that game. And this is one of my favorites in this game. What's interesting is that the old theme had like no melody at all except for that one wildly atonal section, whereas this one has as strong a key center as you could ask for.
Well i really like the new theme,i remember when fighting thunderjaw i always using sharpshot bow with tear arrow on it to remove the cannon and some armor
Wait a minute.... why do I feel like it's missing some string accompaniment sections.... around the 2:20 to 2:25, I hear the strings hitting the notes but they're like, hiding, not playing long and loud notes but super quick staccato notes. I SWEAR there was a full string set accompanying that section that kinda sings downward into it.... is the song different on hard? or did me fighting that machine for what like felt like 15minutes (after dieing like 13 times) does it play a modified rendition of this song after a while Or did I just recompose it in my head differently after so long?
Late reply, but there's variations of this theme if you're in map mode or if the Thunderjaw has lost track of you and actively searching for you, so this vid could be incorporating parts of those variations.
I feel like the theme should sound something similar to that of Deviljho from Monster Hunter because the Thunderjaw is basically that. A robotic Deviljho. Why not say it's a T-Rex? T-Rexes aren't known for breathing death at you. Thundermaws and Deviljhos do.
May be bias since the only Forbidden West Thunderjaw I've fought so far was one I took on at like level 15 at a point where it could 2 shot me quite easily, sometimes one shot, and I had to fight it tactically using the large pinnacles in the area to do hit and runs (and i swear to god, the thing was learning my tactics, more than once i'd circle back around to flank it just to see its head appear around the corner all guns blazing), but this music theme really fit that perfectly. Made it feel like I was an insignificant little ant fighting a mighty beast, a fight I had no chance of winning, yet I was going to prevail by sheer speed, agility and strategy. Zero Dawn's Thunderjaw/Stormcrow music was great, and the savage music perfectly suited the way I fought Thunderjaws in that game (absolute domination with ripping its guns off, blasting off all its armor, roping it down, and unleashing everything into its heart), but this theme worked great for my one encounter so far.
As the Thunderjaw theme, I agree. The larger emphasis on drums and electric guitar really worked for a dinosaur-like juggernaut that would kill you on sight. But as the Stormbird theme, the FW version is so much more fitting. The suspense buildup with the violins work so well with a giant bird of metal gaining altitude to crush you at full speed. When the battlefield goes suddenly silent and the only thing you can hear are those violins, you better look up and run, because you know he's coming for you.
@@Hezzers I had the exact same experience! It was majestic and took forever to get it down assuring to rip away its tail as a TROPHY before the end. This music stood stuck in my head and heart for a lot... And there's a side quest where you get to fight Thunderjaw and Storm at contemporary. ONE HELL OF A KIND. Thunderjaw and Tallneck will always be the icons of the Horizon franchise.
I think the theme represent how Aloy view Them in the first game Aloy see Them as a big scary mechanical beast that could kill her on sight in the second game she is more confindent with dealing with Them and although they are still scary It's nothing that she can't face